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My PSP finally came in the mail today gonna post my dragon ball evolution video game hottakes later
Champion of Hyrule
Champion of Hyrule
I looked up how to open a UMD case and got a response that basically amounted to a certain invincible meme (not think mark think)
MARTIANSNAKE'S BIG DISNEY PLATFORM FIGHTER THOUGHT DUMP PROJECT. Part 1:

Alright. seems like I'm good to go.
I'll be starting this project with the Mickey Mouse Canon, so it's gonna be pretty short in comparison to future thought dumps.

Let's get this started with the obvious:
  • Mickey Mouse - An obvious choice, an obligatory choice! I don't see this guy not appearing in a disney platform fighter unless there's a weird demand from higher up, which I don't think would be the case. Obviously he'd need to be the everyman jack-of-all-trades beginner character. Being gimmicky has never been Micheal's thing. There is occasional concern I've seen that plain ol' Mick is too... plain to work in a fighting game, I've seen insistence to pass him over in exchange for Sorcerer or King Mickey, which I feel would be a mistake. In my opinion Mickey in a Disney Platform Fighter should blend his cheerful everyman persona with his classic troublemaker persona, create a character that causes a lot of trouble but sincerely means well. I'm not saying you can't reference the more action focused interpretations. But I'd be subtle with it. Maybe he pulls out his keyblade in a super rare idle animation?
  • Donald Duck - Another obvious choice, and one I won't dwell on long. Mickey might be the mascot, but Donald is most definitely the fan favorite of the mickey cast. I feel like Donald definitely leans well into a speedy bruiser style of fighter. I can definitely imagine a move where he scoops you up into a fight cloud. Maybe he has a Rage mechanic?
  • Goofy - Goofy is a character I'd only consider leaving out of a Roster if I was REALLY low on slots. He'd be a lot of fun. This is a character where 90% of his moves should be accidents, even the ones where he's trying to throw a punch should kick you instead. By all accounts he's this game's Drunken Boxer archetype. I'd make much of his specials sports related as reference to his most famous material. And if there's Star KO's you already know what he's gonna say.
Next up, the slightly less obvious picks.
  • Minnie Mouse - Oddly, I rarely see Minnie in these rosters. When I do, half the time she's a skin for Mickey! Which doesn't sit right with me. She deserves her own slot, even if I do think she'd share some moves with Mick. Yeah, I think a semi-clone to Mickey works for her. But obviously she should be changed enough to reflect her interests. I'm picturing a move where she throws a Bow, and it entangles anyone it hits with ribbons. Could be fun!
  • Pete - The Big Bad Bully of the Mickey Canon, and the oldest disney character still in use today! He'd be our first heavyweight and act as a beginner character for the weight class in a similar way to mickey. Pete's not a complicated cat, his moveset should follow suit. Sadly I don't think him spitting out chewing tabacco could be a move.
And finally: the slightly surprising.
  • Scrooge McDuck - Scrooge McDuck represents a lot of things. The disney comics, tv cartoons new and old, an iconic game, etc, etc. Let me start this by saying if a disney platform fighter only had 10 slots, Scrooge would be one of them. I do think he's that important, and I do think disney knows he is. Scrooge is a surprisingly spry old man, this would reflect in gameplay. He'd use his cane as a pogo stick and his wealth to his advantage. And while I'm not the biggest fan of summoning random characters for attacks if it feels unwarranted. I do think it'd be completely fair to have his grandnephews show up in his Smash attacks.
  • Oswald the Lucky Rabbit - Look, either you add Oswald or you deal with fans begging for you to add Oswald for years and years. Luckily, I like Oswald. So he's being added to the thought dump roster. While basing him off his epic mickey appearances is tempting, I'd rather have him act as a tribute to his original toons. A Mr. Game and Watch for his shorts, complete with a black and white filter on his base look. I'd still reference Epic Mickey subtlely when I can, namely I'd cast Frank Welker to reprise his role instead of whoever they got for disney speedstorm.
So there you have it! Not anything too surprising, but I like what I've presented. In terms of missing characters, Daisy is obviously the biggest name not here. Sorry for that. Considered making her a semi-clone of Donald, but I just can't visualize it in my head. I would've loved to include Clarabelle Cow, Mad Doctor, or Phantom Blot, but either I can't visualize them well enough or they conflict with a character I'd prefer to add over them.

Thank you for reading! If you have any thoughts, please let me know.
MartianSnake
MartianSnake
Hmmm, never considered him before. But if I did and if I will. I'd probably place him in a future "disney afternoon" themed batch.
KneeOfJustice99
KneeOfJustice99
Honestly, this makes a lot of sense! I think the picks you're going with are all decently logical, and decisions like decloning Minnie and giving Pete some love seem like a lot of fun. Also, fantastic call on Oswald.

I also think it's interesting seeing the characters you considered, but yeah, these are decently good picks. And Powerline would be awesome! Even if I'm not too familiar with A Goofy Movie, the vibe of an electrically-focused musician who treats the whole thing like a big show, perhaps taking influences from musicians like Prince, David Bowie, or Michael Jackson in some ways, feels like it'd be really fun to play around with.
FazDude
FazDude
"oswald content"

For real, though, these are some fun picks! Sold me on Minnie as a semi-clone.
I'm in a but of a weird spot right now where I wanna buy either Scarlet or Violet after I graduate depending on the cheapest possible copies available but I'm also aware of the technical...whatevers that Gen 9 is infamous for.
Tournament Name: Conflux Gaming | 360 Esports After Dark | Season 7 Week 3
Location: 68960 E Palm Canyon Dr, Cathedral City, CA 92234
Date: March 20th, 2024 (Every other Wednesday after that)
Link: https://www.start.gg/confluxgaming7
Description: Introducing "P1" to Season 7, competitors from across California will prove themselves, settles old rivalries, and forge new friendships built on the foundation of "Honor, Respect, and Sportsmanship". BIGGER GUARANTEED PRIZE POOLS, $15 entry (comes with 5 Star food for free!) Spectators are free. Ranked play for Smash Bros Ultimate (Singles & Doubles), MK1, SF6, and Guilty Gear Strive. Every other Wednesday, Reg 8pm, Tournaments begin at 9pm.
Janx_uwu
Janx_uwu
I don't live in Cali but $15 entry with food should be standard TO practice nationwide
What if console generations also had names?
MARTIANSNAKE'S BIG DISNEY PLATFORM FIGHTER THOUGHT DUMP PROJECT... Proposal.

So, a Disney Platform Fighter has been something I've thought about on and off for the past few years, spurred on by games like NASB and Multiversus coming to existence. I'm sure many of you have had the same thoughts.

This potential project of mine is basically designed to let loose all my ideas and opinions regarding such a game. I'm planning on it being updated sporadically, whenever I'm bored and have the time.

I'd start off with roster thoughts, highlighting characters I'd pick and what I'd do with em. Maybe I'd spiral out into stages/items/assists/etc, we'll see.

Every status would be sorted by categories like Pixar, DAC Heroes, DAC Villains, Marvel, ETC. Potentially chopped up further if any of those get too long.

The reason this is a proposal is basically just me making sure nobody would be annoyed by these (although the bulk of the text would be hidden behind spoilers). As well as checking if this would be against any rules or something.
I remember that there was a small chain of Halloweens after I stopped trick or treating where I was unimpressed with the candy selection my family was handing out to trick or treaters.

My mindset was “It’s all chocolate. Come on, you gotta have fruit flavored candy in there too.”

A bit of an ironic mindset to look back on in the modern day now that I know that chocolate comes from a fruit.
If Silver ever gets his own game, I'm kinda hoping for an orchestral version of Dreams Of An Absolution arranged by Takahito Eguchi, and possibly a final boss arrangement done by Hideaki Kobayashi.
I made this a long while back and forgot to post it.
Does not account for taunts, victory animations, and the simple "this move now deals less damage" stuff you'd see in balance patches. Made within the context of a casual game.

Mario:
-Happier disposition
-Cape is swapped for tanooki tail. Functionally the same
-Mario Tornado has been restored, now with Cappy floating around as a disjoint. Mario himself is a sweetspot however, so Cappy functions as a damageless get-away tool like FLUDD
-Dash attack is the SM64 tackle

Donkey Kong:
-Happier disposition
-Classic Voice
-Headbutt involves DK slamming a barrel. Functionally the same.
-Down Smash and Down B’s animations are swapped - the new Down Smash can still be held as it could be as a special when less than half charged. Down B shares a charging resource with Giant Punch.
-Konga Beat is back

Link
-Skyward Sword/MK8 design.
-Classic bomb and hook shot restored
-Jab laser removed.
-New Final Smash: Heroes Across Time - TP, BOTW, and OOT Link assist as spirits.

Samus
-Some moves have ice properties. Purely cosmetic
-ZSS stance change restored to Final Smash.

Dark Samus
-Smash Attacks are now disjoints, with the assist trophy attack being used as a D-Smash.
-Laser homes and missile goes straight forwards

Yoshi
-Horse-like posture restored
-New Final Smash: Super Happy Tree - Yoshi eats fruit from the Super Happy Tree and his health is changed to -200%

Kirby
-Slide kick down tilt
-Air movement is closer to Jigglypuff
-Chef Kirby restored as Final Smash
-Some copy moves are side, up, or down specials
-Can get a random copy with an uninterrupted taunt
-Some copies aesthetically redesigned, such as Peach having a wig

Fox
-Shine restored to Melee functionality
-Landmaster restored as Final Smash

Pikachu
-Unmodified

Luigi
-Negative Zone restored
-Poltergust removed from grabs
-RNG powerful variants added to Luigi Tornado and Fireball - Fireball’s RNG variant summons a ghost who drags anyone in its path, while Tornado’s goes to the maximum height automatically

Ness
-PK Fire now has a use meter. Like wonderwing, it cannot be recharged unless you’re KO’d.
-New Final Smash: PSI Rockin’. Similar to Shadow Mario Paint. Jeff is involved.
-Smash 64 kick nair restored

Captain Falcon
-Unmodified

Jigglypuff
-Unmodified

Peach
-Peach Bomber rethemed to P-Wing
-Forward tilt is Peach creating magic sparkles with her hand, a la Fantasia Mickey
-Back air no longer has heart effect
-Toad replaced with Toadette for default costume, all other costumes have different-coloured male Toads.

Daisy
-All changes to Peach apply to Daisy
-Toad replaced with Gao, who breathes fire.
-Turnip replaced with carrot

Bowser
-Goofier disposition
-Proper voice
-Melee run animation implemented as dodge animation
-Goes into shell for crouch.
-Down B and down air animations swapped, Down B turns Bowser blue to reference the Blue Shell and ends with a cosmetic explosion.
-New Final Smash: Fury Bowser. Functionally the same as Brawl Giga Bowser

Ice Climbers
-Nana now purely copies Popo’s actions instead of being a unique CPU that follows.

Sheik
-OOT Design

Zelda
-TP Design and associated personality (Ultimate FS kept)

Dr. Mario
-Represents Dr. Mario as a series instead of Mario.
-No changes made to Mario apply to Dr.
-Angst and anger increased slightly

Pichu
-New Final Smash: My Pokemon Ranch - sends a foe into My Pokemon Ranch, where they are greeted by many playful Pichus, who accidentally zap them. Each character gets a Pokemon Ranch model
-Sleeping crouch restored

Falco
-Restored to Melee iteration completely
-Arwing is still FS, but controllable instead of cutscene

Marth
-Unchanged

Lucina
-Has tipper, now a full Marth clone.

Young Link
-Unchanged

Ganondorf:
-Has float

Mewtwo:
-Unchanged

Roy
-Unchanged

Chrom
-Unchanged

Mr. Game & Watch
-Down throw is based on Mario’s Cement Factory, with G&W turning a foe into cement; forward throw is Donkey Kong Hockey with G&W turning into DK; up throw is based on Egg, with the wolf throwing a foe up and down using his basket; back throw is unchanged.
-Changes forms for all moves, even Mario character moves
-New jab: turning into Link from Zelda and slashing
-Stanley is now F-Smash

Meta Knight
-Unchanged

Pit
-Unchanged

Dark Pit
-Unchanged

Zero Suit Samus
-Down throw sped up.
-Stance swap implemented in Final Smash

Wario
-Wario-Man FS from Brawl restored
-Down throw is a shoulder drop
-Animation has more gross-out
-Down Smash has Wario propelled by his farts
-Down air is a ground pound stall and fall, with a fart.
-Forward Smash and down tilt have Wario pick a visibly-rendered booger before doing so.
-Fart meter is signified by a visible fog coming out of Wario’s butt
-Wario burps when releasing foes from chomp

Snake
-Brawl FS restored

Ike
-Unchanged

Pokemon Trainer
-Pokemon doesn’t swap when KO’d
-Charizard Rock Smash implemented as side smash
-Can press back + down B to swap to the other Pokemon
-New Final Smash, now features a random selection from 6 of the original 151 Pokemon alongside the trainer 3. All original 151, including Jigglypuff and Pikachu, are featured. Also uses GB text instead of 3DS

Diddy Kong
-Canon voice

Lucas
-Duster added to Final Smash

Sonic
-Complete moveset revamp
-Uses classic design with Greg Martin mohawk.

King Dedede
-Brawl Final Smash restored
-Waddle Dee Toss restored

Olimar
-Has a voice

Lucario
-Takes small recoil damage in some moves.

ROB
-Stack-Up directional voice clips used for throws
-Hector in background like Pokemon Trainer

Toon Link
-Unchanged

Wolf
-Has landmaster

Villager
-Unchanged

Mega Man
-Completely reworked

Wii Fit Trainer
-Unchanged

Rosalina & Luma
-Luma colour is based on alt

Little Mac
-Significantly better air fighter

Greninja
-Unchanged

Miis
-Unchanged

Palutena
-Heavenly Light implemented as Up Smash, still deals no knockback.

Pac-Man
-Butt-Bash down air, using the pizza transformation
-Down Smash summons Pooka & Fygar, Up Smash summons Gyaraga, and side smash summons Mappy.
-Turns into US cabinet art design for Up B

Robin
-Meter removed completely

Shulk
-Future Connected design by default

Bowser Jr.
-Unchanged

Duck Hunt
-Mr. Stevenson and Tin Star added as extra rare Wild Gunman, both most and equally powerful.
-Can becomes weaker with every shot.

Ryu
-Input commands removed
-1v1 directional removed

Ken
-Input commands removed
-1v1 directional removed

Cloud
-Limit can only charge from Down B

Corrin
-Unchanged

Bayonetta
-Unchanged

Inkling
-Unchanged

Ridley
-Bigger

Simon
-Completely reworked

Richter
-Clone of the new Simon

King K. Rool
-Unchanged

Isabelle
-Unchanged

Incineroar
-Unchanged

Piranha Plant
-Unchanged

Joker
-Arsene charges from attacking instead of being attacked, teammate charge is still comeback based.

Hero
-Command Selection replaced with Snooze
-Erdrick is default
-Critical Hits reworked: instead of RNG, they appear only on Smash Attacks if performed out of a long combo.

Banjo & Kazooie:
-Given Nuts & Bolts design as default to better represent Xbox
-Uses the Mumbo Wrench in forward tilt.
-Throws are all Mumbo Wrench based. No tether grab however.
-New Final Smash: Bolt Bucket. Nuts & Bolts inspired, with a car ramming into foes.

Terry
-Command inputs removed
-1v1 directional removed

Byleth
-Unchanged

Min Min
-Completely reworked

Steve
-Completely reworked

Sephiroth
-Unchanged

Pyra/Mythra
-Has a brand new Smash-specific design, similar to Pit.

Kazuya
-Completely reworked

Sora
-Unchanged
I do dig how Multiversus leaned into teams and moves that support eachother and all that. Opens your eyes to a lot more types of moves and abilities than attacking/movement/self-recovery.

Also makes you look back at characters you'd usually overlook precisely BECAUSE they play more of a support role.
KneeOfJustice99
KneeOfJustice99
Honestly, the concept of "support" characters alone within the platfighter genre is a really underdiscussed but fascinating evolution that I don't think people give Multiversus enough credit for, given how weirdly natural a fit it feels like it is, but also how basically every instance of a "supporting" character in doubles play in the entire genre seems to only really work like that because of emergent gameplay coming from being balanced almost exclusively around singles or free-for-alls... with only, like, a couple of exceptions.

(Not that that's entirely a bad thing - it's really fun to see what kinds of emergent strategies people use different characters for from time to time - but obviously the concept of a "support" character doesn't really fit in that kind of balancing very well.)

I can totally understand the argument that playing as "support" characters might not be as fun, but to a certain extent, I think that's because a lot of people just presume them to be basic-***** healers of some kind - but when you look at how Multiversus handled them specifically - ie, Steven, Velma and Reindog - it's genuinely nice to see how they're handled in quite unique ways that, again, haven't really been seen in the genre prior to this point.

While I don't necessarily think dedicated "support characters" are a good fit for every platfighter (again, a lot of them are balanced mostly around singles or free-for-alls, so it makes sense), it's a really cool concept I'd love to see both Multiversus continue to develop, as well as some other devs explore the potential of. I think there's a lot to work with there, and it's a pretty untapped mechanic field.
MartianSnake
MartianSnake
You don't even need to dedicate whole fighters to support really, Multiversus already gives most of their fighters some sort of team-based synergy move or ability. I could see that working in other platfighters.
The fact that there’s a back to the future game for super nintendo that plays like sonic only with a hover board is probably one of the coolest things possible
I've been watching Gaming in the Clinton Years lately, and now I think about it, a lot of the common criticisms of non-Smash platform fighters are a tiny bit... George Woodian. You tend to see the sentiment of "The gameplay's better than Smash, but that doesn't matter because the roster is all OCs/there's no story mode/there's no items/character X is missing/e.t.c." a lot, which feels very GITCY
The Octolings are a common choice when it comes to discussions of future Echo Fighters, but considering how successful both Splatoon 2 and 3 are, selling around 13.6 and 11.7 million copies respectively, I can see them being playable semi-clone characters in the next Smash game.
Janx_uwu
Janx_uwu
I don't think their popularity determines what kind of role they'll get. Awakening was basically the rebirth of the whole Fire Emblem franchise, but Lucina and Chrom are both echo fighters.
KneeOfJustice99
KneeOfJustice99
I think the possibility of them being semi-clones (akin to Villager & Isabelle in some way) is less dependent on how successful Splatoon 2 and 3 were, and more dependent on what kinds of moveset elements you were to include. They'd work as Echo Fighters, but you could also probably include a wide variety of alternative concepts (whether it be their weapons loadout, animations, or so forth), to the point where their only real similarity would be keeping the Ink mechanic. Not that that's likely, but there's a lot of potential for them that kind of gets glossed over given the Echo Fighter discussion.
“/pos” being one of the tone indicators had gonna be one of the silliest things someone decided on
Fun fact about Sonic 3 & Knuckles: The music for Ice Cap Zone was composed by Brad Buxer, former music producer for Michael Jackson. In fact, it was based on an unreleased song he wrote called Hard Times by the Jetzons.

Now I kinda would like to hear a rendition of Hard Times (Ice Cap Zone) by Tee Lopes and Crush40.
Celebrity Voice Acting Tier List:

Celebrity Voice Actors (Literally Voice Actors)
Actor Celebrity Voice Actors (Even though voice acting has a slightly different skillset, they'll mostly manage)
Social-Facing Job Celebrity Voice Actors (Like comedians and talk show hosts and stuff. They at least have experience delivering words in an entertaining way)
Singer Celebrity Voice Actors (They have experience with using their voice in interesting ways, but singing skills don't necessarily translate into talking skills)
Everyone Else Celebrity Voice Actors (Yeah)

Keep in mind, I don't mean this list to say that one tier is always better or worse than another, or that the lower tiers can't give great performances, this is just a general idea.
I used a random team sorter to randomly snap the Smash roster in half. Here are the results:

Peach
Bowser
Daisy
Piranha Plant
Yoshi
Donkey Kong
Wario
Toon Link
Zelda
Young Link
Sheik
Kirby
Meta Knight
Pokémon Trainer
Mewtwo
Jigglypuff
Lucario
Samus
Ridley
Roy
Ike
Chrom
Fox
Falco
Wolf
Inkling
Villager
Captain Falcon
Wii Fit Trainer
Ness
R.O.B.
Min-Min
Pyra/Mythra
Snake
Ryu
Mega Man
Terry
Joker
Cloud

If you were Nintendo, how would you justify these cuts and keeps?
SonicMetaphor
SonicMetaphor
I have to admit, KneeOfJustice99 KneeOfJustice99 You have that down right! It sure is funny, as you said!
Baysha
Baysha
"Okay uh... Mario was cut cause the main focus of Mario games aren't actually on Mario. 99% of Mario games start off cause of Bowser Kidnapping Peach. Mario is just the player character, but what people really focus on are the enemies, and the end goal. Whenever you see a goomba or koopa or hammer bro enter the screen, your eyes immediately dart to their position and you re-plan your route across the platforms accordingly. Even the level geometry itself can serve as a form of opposition towards the player achieving their goal. All of the greatest parts of a Mario game aren't about Mario, they're about obstacles. Mario is not a game defined by the player, but by the opposition. Bowser represents this opposition to a T, being the mastermind and ruler of all that opposes the player. Thus, with Bowser in the roster, this opposition, and half of the essence of a Mario game, are represented.

You might've noticed I said half the essence of a Mario game. Peach (and Daisy) are still in the roster because they define the second most important aspect of Mario, the end goal. What is an obstacle if there's not something behind it? It wouldn't be much of anything at all. The obstacles of Mario games are defined by the fact that there's an actual reason to overcome them, a prize, an end goal. When you play a game, if you beat all the challenges it has to offer, that will mean that you win and it will grant personal satisfaction. This by itself was considered a fine motivation for games in the early days, but as technology advanced, game developers could weave story and context-based motivations into the games themselves. The Princess has been kidnapped and you are the only one that can save her! Peach represents this desire to overcome obstacles for both challenge and story-based reasons. She is the essence of victory in the sense that Mario has rescued her and that you have won the game. Without this sense of victory, the opposition provided by Bowser would be meaningless. When you run an obstacle course, which is more memorable, the actual obstacles you overcame and the prize at the end, or the outfit you were given at the start?"

Let it be known that I don't actually support cutting Mario for Peach and Bowser this was just for the prompt.
MartianSnake
MartianSnake
This is incredible reasoning on par with if not better than the infamous excuse that Marvel vs Capcom Infinite representative gave about magneto's functions.

I'd totally would love to see the 1994 Spider-Man animated series get a continuation and hope that Peter will be able to eventually find Mary Jane. But I also feel that the Avengers: Earth's Mightiest Heroes show deserves a continuation as well.

As for the Agents of Shield series, I'm not entirely sure where it will go in terms of continuation unless it follows on from the events of Quake and her team. Or perhaps they should consider revisiting the idea of Bobbi Morse and Lance Hunter's "Most Wanted" spinoff show that didn't quite happen.
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