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Recent content by Kirbeh

  1. Kirbeh

    Official Next Smash - Speculation & Discussion Thread

    As far as initial reactions go, I was pretty happy with every newcomer. The only significantly different ones were :ultsora::ultsephiroth::ult_terry:who I got the most excited for, :ultsteve: who I was mostly indifferent too but happy for MC fans and :ultbylethf:who I was happy got in but I...
  2. Kirbeh

    Sigma Busters (Name Pending): Official Discussion Thread

    As part of the rework, I actually intended to give the projectile barrier to EPISLON. With LAMBDA's more ground focused moveset and the forward launch on Barrier, I think it suits them better to use it in the more traditional Melee Fox sort of fashion of being able to push opponents across the...
  3. Kirbeh

    Sigma Busters (Name Pending): Official Discussion Thread

    In terms of the actual controls or just the general game feel? I suppose those go hand in hand, but I guess Smash itself provides one of the better examples. Melee has the most interesting way of handling it due the stuff you can do (like moonwalking) as a result of the initial dash transition...
  4. Kirbeh

    Sigma Busters (Name Pending): Official Discussion Thread

    Hard light is the hypothetical form of light in a solidified state. It's common in sci-fi stuff and is presumably how the barrier/reflector would be made so I figured it made more sense to call it a hard light barrier. Perhaps it's just a me thing but when I think of "light barrier" on its own...
  5. Kirbeh

    Sigma Busters (Name Pending): Official Discussion Thread

    Rework Progress Fighter #5 Wynnie Fighter #8 LAMBDA
  6. Kirbeh

    Sigma Busters (Name Pending): Official Discussion Thread

    Sorry that I haven't replied. I've had to work extra hours these past couple days to cover gaps in scheduling. That includes the next day or two so don't expect to hear from me til like Thursday evening? Just wanted to pop in the thread while on break to let you know.
  7. Kirbeh

    Official Next Smash - Speculation & Discussion Thread

    I'd like more non-starter Pokemon but I can't say I agree with the starter fatigue/hate. The fact that they're starters doesn't negate the merits they have as individual Pokemon. With Gen 9 in particular, I'd be perfectly fine with Meowscarada tbh. There's plenty of moveset potential there...
  8. Kirbeh

    Sigma Busters (Name Pending): Official Discussion Thread

    I'm going to turn in for the night soon too, so I'll type/draw some more stuff to post at another time.
  9. Kirbeh

    Sigma Busters (Name Pending): Official Discussion Thread

    That's not how that works or what that means but I sort of get what you're going for. Anyway, here's a quick, rough concept sketch.
  10. Kirbeh

    Sigma Busters (Name Pending): Official Discussion Thread

    I'll see what I can do for that sort of design. And no, I don't have an IG/X/etc.
  11. Kirbeh

    Sigma Busters (Name Pending): Official Discussion Thread

    While I can understand the concern, they're intended to be designed for use in competitive play too. At least the hope is that players will test it out and decide afterward. The walls are kept on the smaller end so as not to be super intrusive to the flow of the match. Though again, I think a...
  12. Kirbeh

    Sigma Busters (Name Pending): Official Discussion Thread

    I did say I'm kind of strapped for time right now, so still slow. Things haven't changed just a day later. Putting those aside for a moment though, I did want to run something else by you. Without assigning any actual visual design/theming to them yet, what do think of these stage layouts?
  13. Kirbeh

    Sigma Busters (Name Pending): Official Discussion Thread

    Part of that was the intent really. I looked back to the original concept of being fast but frail, a bit like a more balanced take on Weevle in a sense with a bigger focus on high-speed combos and lacking the grappler elements of course. The Falcon/Kamen/Power Ranger/X aesthetic is also in part...
  14. Kirbeh

    Sigma Busters (Name Pending): Official Discussion Thread

    I've been going back and forth on EPSILON's direction a lot. I sketched up another concept that tries to combine all the previous iterations while once again going for a sort of KR/PR aesthetic combined with Mega Man.
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