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Recent content by Glubbfubb

  1. Glubbfubb

    Would you be willing to pay 5 dollars for a mobile game up front if it had the same quality of a...

    Would you be willing to pay 5 dollars for a mobile game up front if it had the same quality of a GBA era game with no ads and in app purchases.
  2. Glubbfubb

    Sigma Busters (Name Pending): Official Discussion Thread

    I wonder if Kalin's headbutt attacks make sense for her character, I feel like she should use the nodes in her head for neutral attacks, but I don't know if she would be someone to get physical often, this a challenge a character who doesn't usually get their hands dirty in a fighting game...
  3. Glubbfubb

    Sigma Busters (Name Pending): Official Discussion Thread

    Solid points, good things to consider. Anyway yeah I'll work more on the framework and once I get a solid foundation going I'll start making full movesets. Sorry if it is taking a while, but I've been just trying to get it just right.
  4. Glubbfubb

    Sigma Busters (Name Pending): Official Discussion Thread

    I feel a combo of the first two options would be best, you can transition from walking to running speed based on how far you tilt the stick back and forth, and double tapping will let you dash. I need to test that but I feel like that could work in a competitive setting. LAMBDA's Down Hyper has...
  5. Glubbfubb

    Sigma Busters (Name Pending): Official Discussion Thread

    I quite like these reworks, no major issues I have with them, though I do feel the Down Special for LAMBDA should be called Light Barrier and Light Buster respectively. Also remember LAMBDA's Light Buster sends foes forwards while EPSILON's sends foes upwards, just to keep that fact in mind...
  6. Glubbfubb

    The change in controls in my game compared to Smash Bros is honestly a necessity, shields are...

    The change in controls in my game compared to Smash Bros is honestly a necessity, shields are linked to the meter, and since grabbing and dodging in smash also triggers shields, I don't want to make accidental shield activations to waste meter, that is why some functions are being shuffled, to...
  7. Glubbfubb

    How about instead of how hard you press the button to determine if your short or full hoping...

    How about instead of how hard you press the button to determine if your short or full hoping, it's how long the button is pressed during the jumpsquat that determines if your short or full hopping, is that how short hopping works normally, because if it is the jump squat makes more sense to me now
  8. Glubbfubb

    Yeah I feel this is a nice compromise, people can still have the choice of short hopping the...

    Yeah I feel this is a nice compromise, people can still have the choice of short hopping the normal way, and both manuvers may have their own strengths and weaknesses.
  9. Glubbfubb

    Yeah @The Black Omen how do you like this control scheme

    Yeah @The Black Omen how do you like this control scheme
  10. Glubbfubb

    Okay I think I have a bold new idea for my control scheme for my platfighter A is neutral...

    Okay I think I have a bold new idea for my control scheme for my platfighter A is neutral attacks B is special attacks Y is Shield/Meter (In this game there is a meter mechanic to both enhance specials and cast your shield, by pressing Y and a special attack input at the same time you can...
  11. Glubbfubb

    Your take is hotter than Magician Red's flames

    Your take is hotter than Magician Red's flames
  12. Glubbfubb

    Does anyone find it weird in Smash bros that while 2 of the 4 letter buttons have unique...

    Does anyone find it weird in Smash bros that while 2 of the 4 letter buttons have unique functions, neutral and special attacks, the other 2 are dedicated to the same function, in this case jumping, personally I feel that is a waste of button, so I may elect to make one button a full hop and the...
  13. Glubbfubb

    You know, since on a standard platfighter controller, there are 2 jump buttons, one button can...

    You know, since on a standard platfighter controller, there are 2 jump buttons, one button can always do a full hop, while another can do a short hop, may be a bit too complicated though
  14. Glubbfubb

    Yeah I am just trying a find a better windows to make proper short hops, that is my main issue

    Yeah I am just trying a find a better windows to make proper short hops, that is my main issue
  15. Glubbfubb

    Do you guys think doing a short hop in smash is a bit TOO precise, like I feel for a such an...

    Do you guys think doing a short hop in smash is a bit TOO precise, like I feel for a such an important function, there should be more ease into determining what counts as a short hot, any ideas as to make the function easier to do, I don't want to just remove it in my platfighter
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