This thread was made to get ahead of the crowd and have something immediately ready for any floods of talk about change finds; this is here to have all the patch talk in one thread instead of multiple threads made solely to note one "discovery" whether it's proved real or not.
With this said PLEASE, do not make a thread here about Zelda changes in the patch! It will be locked! This is here for that.
March 7th: Due to patches being don't according to Sakurai, this thread will now be closed permanently. Should that patching future change, it will be reopened, but we aren't expecting that.
This thread and the Fairy Fountain will still be holding patch notes for Zelda should you ever need them.
Version Update History
With this said PLEASE, do not make a thread here about Zelda changes in the patch! It will be locked! This is here for that.
March 7th: Due to patches being don't according to Sakurai, this thread will now be closed permanently. Should that patching future change, it will be reopened, but we aren't expecting that.
This thread and the Fairy Fountain will still be holding patch notes for Zelda should you ever need them.
Version Update History
Code:
[1.0.4] November 17, 2014
Utilt
all hitboxes
damage 6.5 -> 7.2
Pivot Grab
z -18.700001 -> -15.7
[1.0.5] February 9, 2015
Pivot Grab
visual fix correcting the issue of opponents appearing behind Zelda for a split second when grabbed
[1.0.6] April 15, 2015
Fsmash
looping hitbox 0
x 10.0 -> 8.0
all looping hitboxes
angle 60/160 -> 25/165
wkb 60/80 -> 40/50
size 4.3/5.0 -> 4.2/4.5
all final hitboxes
sizes 6.7/5.7 -> 5.5/6.0
x 16.0/11.0 -> 9.5/16.0
Din's Fire/Flare/Blaze
sweetspot size 2.7 > 2.1
Phantom Slash
release animation FAF 54 -> 51
uncharged animation speed 0.5x for frames 60-70 (10 frames slower)
middle charge animation speed 0.5x for frames 90-100 (10 frames slower)
full charge animation speed 0.5x for frames 135-145 (10 frames slower)
destroyed phantom regeneration timer 6 seconds -> 10 seconds
[1.0.8] June 14, 2015
Usmash
all looping hitboxes
wkb 40/50/60/60 -> all 40
sizes increased by 0.5
sdi x1.0 -> x0.5
all final hitboxes
kbg 190 -> 214
NAir
hit-box 1 and 0 IDs and damages (1.0/2.0) swapped
landing lag 22 -> 19
UAir
landing lag 22 -> 19
DAir
landing lag 21 -> 18
[1.1.0] July 31, 2015
Jab
all looping hitboxes
bone 14/17/0 –> all 0
damage 2.0 –> 2.5
angle 361/361/80 –> 361/140/140
wkb 40/30/7 –> 40/40/30
size 2.5/3.0/4.0 –> 3.2/3.2/4.0
z 3.0/0.0/0.0 –> all 0.0
y 0.0/0.0/12.5 –> all 12.5
x 0.0/0.0/0.0 –> 5.5/9.5/13.0
all final hitboxes
bone 0/17/14 –> all 0
damage 2.0 –> 3.0
bkb 24 –> 35
kbg 150 –> 130
size 6.0/3.0/2.5 –> 6.0/3.6/3.6
z 0.0/0.0/3.0 –> all 0.0
y 12.5/0.0/0.0 –> all 12.5
x 0.0/0.0/0.0 –> 13.0/5.5/9.5
Dtilt
damage 4.5 –> 5.5
Utilt
FAF 33 –> 30
Phantom Slash
Release animation FAF 52 –> 47
Minimum charge
windbox
wkb 0 -> 40
kbg 0 -> 100
hitbox
x 14.0 - 20.0 -> 10.0 - 20.0
Medium charge
windbox 1
wkb 0 -> 55
kbg 0 -> 100
windbox 2/3
wkb 20/9 -> 40/30
x both 10.0 -> both 9.0 - 14.0 (stretchy hitbox)
hitbox
x 16.0 - 23.0 -> 12.0 - 23.0
Maximum charge
windbox 1
wkb 0 -> 60
kbg 0 -> 100
windbox 2/3
wkb 25/12 -> 60/50
x both 10.0 -> both 9.0 - 14.0 (stretchy hitbox)
re-hit rate 5F -> 4F
hit 1 hitbox
x 2.0 - 15.0 -> -4.0 - 15.0
Phantom Breaker
Release animation FAF 55 –> 50
Minimum charge
windbox
wkb 0 -> 40
kbg 0 -> 100
hitbox
x 14.0 - 20.0 -> 10.0 - 20.0
Medium charge
windbox 1
wkb 0 -> 55
kbg 0 -> 100
windbox 2/3
wkb 20/9 -> 40/30
x both 10.0 -> both 14.0
hitbox
x 16.0 - 23.0 -> 12.0 - 23.0
Maximum charge
windbox 1
wkb 0 -> 60
kbg 0 -> 100
windbox 2/3
wkb 25/12 -> 60/50
x both 10.0 -> both 14.0
re-hit rate 5F -> 4F
hit 1 hitbox
x 2.0 - 15.0 -> -4.0 - 15.0
Phantom Strike
Release animation FAF 55 –> 50
Minimum charge
windbox
wkb 0 -> 40
kbg 0 -> 100
hitbox
x 14.0 - 20.0 -> 10.0 - 20.0
Medium charge
windbox 1
wkb 0 -> 55
kbg 0 -> 100
windbox 2/3
x both 10.0 -> both 14.0
hitbox
x 16.0 - 23.0 -> 12.0 - 23.0
Maximum charge
windbox 1
wkb 0 -> 60
kbg 0 -> 100
windbox 2/3
x both 10.0 -> both 14.0
re-hit rate 5F -> 4F
hit 1 hitbox
x 2.0 - 15.0 -> -4.0 - 15.0
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