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You're the Developer and you must create 2-3 new modes for Smash 4...

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Deleted member 245254

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So I've been thinking a lot about how this game is undoubtedly going to be massive and full of content, and surely we're hopefully going to see some innovation somewhere, but as I understand it they are cutting their losses with a SSE-like mode.

You are tasked with designing 2-3 new, innovative modes for Smash 4. What could you think up?

Smash Run seems to be interesting but it will be 3DS exclusive, so let's give the Wii U some love.
 

ChunkyBeef

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I'd probably start with a Boss Rush mode, exclusively for those villains and anti-heroes that wouldn't make it playable into the game. Imagine tackling the likes of Wart, Frederick, King Boo and Porky. It's not just limited to an all-out slobber knocker in an arena.. oh, no. How about a whole long hallway-like path where you have to destroy Zebetites and avoid flying Cheerios of Doom, cutting a path of destruction to get to Mother Brain? And if you play on Normal mode or higher, there's a chance for the Mother Brain fight to extend into the Super Metroid incarnation after you win, complete, in both instances, with an escape from Zebes!

How about a traditional face-and-two-hands fight with Andross, both a love letter to Star Fox fans and a clear nod to Wham Bam Rock? An all-out brawl with Ganon, where you have to keep at least one torch lit by attacking it, in order to make Ganon vulnerable? How about a tricky battle with a massive Wily Machine, made exclusively by the good doctor just for Smash? Then, bam, you find yourself on a lunar-like landscape, with stars rushing in the background.. suddenly, Marx appears, threatening you with black holes, flurries of arrows and enormous mouth-fired lasers! Then you're off to a tag-team match: it's Black Knight and Black Shadow both in an attempt to destroy you! Your only saving grace is that they can hurt each other.

Lots of great ways to make a Boss Rush mode a huge love letter to Smash Brothers fans, and a tribute to some of Nintendo's finest villains and anti-heroes. Best of all, you can decide how to tackle Boss Rush in one of two ways:

1.) Play the same character across the span of four lives, or
2.) Play four separate characters, switching as you're KO'ed.

This new Boss Rush mode is sure to please fans of every franchise represented in Smash Brothers!

-------------------------------

Masterpiece Adventure

A single-player offering that lets you travel through the different Nintendo worlds on an adventure that will see you freeing the Nintendo universe from the clutches of an out-of-control Nightmare, an old nemesis of Kirby's, who's teamed up with other prominent Nintendo villains in order to throw the universe into an eternal darkness! The Masterpiece Adventure is the most unique Smash Brothers mode you'll ever encounter, because it breaks the mold. You're not playing your typical 2D platforming sidescrolling brawler. You're actually given a chance to see what the origin universe's gameplay is like!

For example, travel to the world of Fire Emblem! On the continent of Ylisse, Chrom and the others battle the forces of Nightmare, corrupt creatures from all cross the Nintendo universe. In this universe, you play a turn-based strategy game across a handful of randomly generated areas. This time, you have a field fringed by mountains on one side, and ocean on the other. Next time, you might be fighting in a castle. Control your chosen Smashers as units and move them independently, or team them up with one another to increase the attack power and stats of the other Smashers!

Hint: Some Smashers have obvious synergy, but try out different combos, like Ness and Mewtwo. You might be surprised at the results!

Once you've helped Chrom and his forces save his universe, you might choose to go to the Land of Hyrule! It's a free roaming 3D landscape, where you choose your favorite Smasher to descend down and help Link battle Nightmare's forces. Each character has its own unique moveset inspired by Smash and their own origin games that he, she or it can use to destroy not just monsters unique to Hyrule, but also from other universes, all corrupted. If you collect Rupees and Coins here in this land, you can trade them in at various shops around Hyrule to decrease your percentage of damage, or even to purchase trophies and other neat aesthetics unique to this particular land. Here, you'll meet Vaati, one of Nightmare's villainous assistants. Will your Smasher be able to overcome his immense magical prowess, or will Vaati's darkest forms consume Hyrule forever?

Finally, descend into the bowels of Zebes to help Samus track down Mother Brain and a shadowy new villain, in an old-fashioned 2D platforming Metroidvania segment. You can go wherever you want, whenever you want to. Exploration is encouraged, but don't forget, Zebes is a dangerous place, full of dangerous enemies! The map is new and unique, allowing for it to be randomly generated each time you go in, as it's a different section of Zebes.. but you can count on there being plenty of familiar faces to engage as you descend, collecting coins, trophies and bonus aesthetic content! QA has told us that the Crocomire battle is one of the trickier fights in this mode, and Crocomire isn't even a force corrupted by Nightmare! Will you succumb to the many dangerous creatures of Zebes? Or will you become lost in its cavernous depths, forced to explore them forever in an attempt to escape?

Last of this list, but certainly not last of the game mode, we answer a prayer for help from Eagleland! Giygas has returned, and his incredible psychic and evil influence is even outstripping Nightmare's influence! Begrudgingly, you and your chosen Smashers call an uneasy temporary truce with Nightmare's forces to fight a common enemy. This particular mode also encourages exploration and speaking with NPC's, who might even give you gifts! Shops can be found here and there, again, with plenty of ways to spend your accumulated coins! Your Smashers gain level ups (which persist throughout various playthroughs) and battles are played out in the traditional Earthbound/Mother style. Your chosen fighters will SMAAAASSSSHHHH! their way through Giygas' brainwashed forces and killer robots in an attempt to find a way to stop him once and force all. Simply put, the final battle in this universe, with assistance from Paula, Duster, Kumatora, and the very Nightmare you're trying to overcome, will blow you away.. you'll not be able to grasp the true form of this battle until you finally see it yourself!

Truly, the magnum opus of game modes! Explore the unique and varied worlds of Nintendo by yourself, or with a friend! Unlock aesthetics with coins you've earned in the game mode, or outside the game mode during actual fights in other game modes! How you tackle this mode is completely up to you!
 
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Oracle_Summon

Smash Hero
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Messages
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Super Smash Helper Mode:

Choose your character and then your Assist Trophy to help you in battle. Assist trophies come to life in this battle and can give you the edge in the battle.

They are the only ally you get.
 

KokiriKory

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Photo based stage creator

You're guided through taking a series of photos from different angles to generate a 3d landscape based off of your computer desk, or your living room, etc. Like the beginning of Smash 64. You just have to input the distance between a few points of interest, and keep the room well lit.
 

Jellyfish4102

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Master Hand Mode

There's three sub modes Savior, Destroyer, and Minion. You use the Gamepad's touch screen to affect the game by placing items, blocks, and AI on the level.

Destroyer
You're job is to kill all of the players. The players goal is to outlive their opponents. You can drop assist trophys, bombs, and AI characters. You can even give you're AI power ups to make them more deadly. You can also place blocks to hinder players recovery or help your AI.

Savior
You're goal is to not let any players die. It's just a regular free for all for the players. You start out with ten points and lose a point after someone dies. You use healing items and assist trophies to keep players alive. You can also place blocks to help players recover.

Minion
It's you and your minion vs the other players. One player is your minion. You use all your powers to help your minion defeat the other players.
 

Canuckduck

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3 vs. 1
  • Identical to the 3 vs. 1 fights in Classic Mode, it pits 3 normal sized players against 1 giant sized one.
Custom Event Matches
  • You can create, customize, share, and play your own event matches!
Boss vs Boss
  • Two or more players can fight each other while both play as bosses!
 

StarshipGroove

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Messages
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MAHVEL mode: two players only. The players can select three characters each, and switch on the fly with the taunt button

Domination mode: Big stages only, you must convert the three control points (alpha bravo and omega) to your team's or your color by taunting close to each control point. You get a point for each second a control point is yours.

SkullTag mode: Big stages only. Waves of monsters appear on stages.
KO as many monsters/opponents as possible in one stock, and bring the trophies of the ko'd monsters/opponents to your team's control point to gain points.
The more trophies you bring to your base in a single trip the higher the point multiplier (x1,5 - x2 - x2,5, etc) if you get Ko'd by a monster or an opponent you lose the trophies you are carrying.

Minus mode: the game applies randomly different custom moves to all characters each match you play

Mario may cry mode: like bonus mode, but your points and the bonuses each player gets are shown on screen, and combos of sick stunts are rewarded with point multipliers. Lots of different bonuses range from standard Combo Chain bonus (+1000 for each move) to unique bonuses (Dark Knight, crouch ride a rolling crate or pokemon as Ganondorf)
 

Halfhead

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Messages
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Varied stock matches:
Every stock you have is a different character (see Marvel v Capcom).

Camara control:
The c-stick controls the camara rather than smash attacks.
 

Mr.Seven

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Duels of Legend

In this mode, which is a single-player experience, you have the chance to re-live some of the most epic battles from Nintendo's history Smash Bros. style! Selecting from a select number of scenarios, you begin with a small cutscene that relates to what scenario you are in. For this example, we will use Ike, as he is the most recent reveal at this time. You would begin with a small explanation of Ashera's Tower, and you start at the bottom floor. You play as Ike as you fight your way up four floors of enemies, fighting Ashera's chosen warriors with the Black Knight as a miniboss. You eventually make your way to Ashera herself and are greeted with another cutscene and you proceed to battle Ashera, who will have a life bar similar to the SSE bosses.

Or maybe you want to be Sonic and go after Eggman? You would be Sonic, fighting your way through the Egg Carrier and battle Eggman's robots before finally facing the Egg Viper from Sonic Adventure.

As an added twist, there will be special unlockable scenarios where you would play a villain character who is playable in Smash, and face a hero character, reversing the outcome of that particular battle!


Destiny's Edge

This mode will be a 4-player cooperative experience, and will be a difficult mode because of that. You each pick a character and are thrown in a "what-if" situation in which Tabuu had defeated everyone in the Subspace Emissary back in Brawl. There will be one opening cut-scene and one ending scene.You will travel across three levels, defeating the corrupted forms of the fallen heroes. (The character fought will always be different from the four characters picked.) At the end you will face three bosses in a row:

The first would be Master Hand and Crazy Hand as a duo. Pretty standard, though they will be buffed to fight against 4 people. The second will happen immediately after, the Master Hand and Crazy Hand would fuse together, forming the one, and only, POWER GLOVE! The final boss after that will be Tabuu with a new, overhauled moveset, higher health bar, and much tougher than ever before!
 
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KoRLumen

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King of Smash: 1v1, 2v1, or 3v1. Is stamina based. One player (the King) starts out with dramatically more HP than the others. The goal of the other players is to KO him. Whomever KO's him becomes the next King. Things such as items and stages can be controlled as if it were a normal smash game. Depending on the amount of players, the King starts out with differing amounts of HP (100 for 1v1, 200 for 2v1, 300 for 3v1, for example). The non-King players always start with 10 HP. For every round that the King wins, his max HP goes down by 20.

Sudden Death Endurance: 1 minute timed battle. Basically a normal Smash game where everyone is at 300% and Bob-ombs spawn randomly all over the place. The person with the least deaths wins.
 

Canuckduck

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Messages
576
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Duels of Legend

In this mode, which is a single-player experience, you have the chance to re-live some of the most epic battles from Nintendo's history Smash Bros. style! Selecting from a select number of scenarios, you begin with a small cutscene that relates to what scenario you are in. For this example, we will use Ike, as he is the most recent reveal at this time. You would begin with a small explanation of Ashera's Tower, and you start at the bottom floor. You play as Ike as you fight your way up four floors of enemies, fighting Ashera's chosen warriors with the Black Knight as a miniboss. You eventually make your way to Ashera herself and are greeted with another cutscene and you proceed to battle Ashera, who will have a life bar similar to the SSE bosses.

Or maybe you want to be Sonic and go after Eggman? You would be Sonic, fighting your way through the Egg Carrier and battle Eggman's robots before finally facing the Egg Viper from Sonic Adventure.

As an added twist, there will be special unlockable scenarios where you would play a villain character who is playable in Smash, and face a hero character, reversing the outcome of that particular battle!
That's kinda like event mode :p
 

Mr.Seven

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That's kinda like event mode :p
Not really. Event mode is all like, "X is here, you play as X and battle them." And it's always against one who is playable in-game already. The mode I was thinking of would be something akin to Melee's Adventure Mode, in which you fight against enemies from said game the character is from, and the bosses would be more like Brawl's bosses, in which they had health bars and such.
 

Khao

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Lying about my country.
Tag Team.

I'd play a tag team mode all the freaking time, especially if they do the whole deal about each character having their own damage %.

Also, a mode with traditional rounds. Get a kill, and everything resets for round two. Should be usable for Stamina too (which is mostly why I want it, I love stamina, but matches are over too quickly and raising the HP too much is too boring.)
 
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Canuckduck

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Not really. Event mode is all like, "X is here, you play as X and battle them." And it's always against one who is playable in-game already. The mode I was thinking of would be something akin to Melee's Adventure Mode, in which you fight against enemies from said game the character is from, and the bosses would be more like Brawl's bosses, in which they had health bars and such.
Oh I see.

So it's essentially individual story modes for each character, much akin to other fighting games, but with more sidescrolling options.

If they included that, I'd camp out in front of Best Buy to buy the game immediately after it comes out.
 

ScottyWK

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Traditional fight mode would be great (first to one kill, then reset for round 2. Best 3 out of 5, or 4 out of 7...something like that). Similar to other fighting games.

Multi-character stock battle: Basically, you pick "x" number of characters (let's say 4, and you pick Mario, Mac, Kirby, Pikachu). You play a stock battle, and your opponent picks 4 different characters too. When you're first dies, you respawn as your next, similar to the SSE.
 

stan423321

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Messages
226
Advanced Adventure Mode would need to be put in instantly. I think that randomized stage selection and layouts would help a lot. Also: why mooks are using HP in SSE? Give them percentages too! Of course, scaled to their numbers. The same with some bosses. So Boss Rush is obvious too.

Defense Trial could also work. You are alone on the stage (I assume this wouldn't be available on all stages), but there are all sort of random, game themed, things happening. You need to survive on one stock as long as you can. Sudden Death Endurance mode mentioned above is less detached version of this.

Neverending All-Stars Fighting Team, on a special stage specifically designed to help the game with loading characters fast enough, would be a nice, harder version of Fighting Whatever Team.

Smash Sensei Mode is specifically designed with online in mind, though it can be played locally by controller exchange. One player is designated as Sensei, and 15 other players are the team trying to get rid of him. Everybody gets one stock, and there are only 3 players other than Sensei at any given time. Sensei has certain additional powers, including, but not limited to, automatic partial healing after a KO, temporary transformation into a boss, and summoning ATs and Smash Balls.
 

Homelessvagrant

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Cool, sounds like fun

Rotation mode - Pick a number of different characters. As soon as one character is K.Od you'll start the next stock as the next character on your selection list.

Ultimate survival - an online mode where you have one stock. As soon as a player is K.Od a new player takes his/her place. The objective is to survive as long as possible, get as many kills before being eliminated, etc.

A new kind of adventure mode. You progress through 9 levels / battlefields. However each level has alternate paths you can take or objectives to do which leads to a different level. Like the current Adventure mode, each level is based off a game series in nintendo history. If the player does not go through any alternate path, the first 8 levels will be the series based off the original 8. The final level is always a final destination/subspace emissary type world.
 

Violenceman

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Make An Event Mode: Pretty much what it sounds like; make your own events and share them online. Choose the stage, characters, items, parameters, etc.

Smash Party: Similar to Mario Party, in which you take turns rolling dice and going around a game board, collecting coins to buy Stars. Instead of mini-games between rounds, though, you have 1-stock Smash battles with different rules.
 

Hong

The Strongest
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Messages
23,550
I like the concept fighters have where you pick multiple characters for a team. I don't think being able to tag them in is necessary, but I like the idea of having three characters and each of them have a stock. It's like KoF in that you get to blind-pick the order of them. I wouldn't be surprised if this is in the game, with Bandai Namco on board.

The other would be a gimmicky mode involving the Wii U gamepad where one player gets to draw platforms, walls, and place objects on the battlefield. Of course they can deliberately pick on a single player. It's not mean to be fair or balanced. :)
 
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PsychoIncarnate

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Strip Poker mode

Truth or Dare mode

Mud Wrestling mode
 

KMAL

Smash Apprentice
Joined
Feb 10, 2014
Messages
143
Location
Leavenworth, Kansas
Last Man Standing
  • A 2-4 player mode (online -or- local). There will be 5 to 99 rounds (you choose) of 1 stock fights. The last player standing in each round gets a point. Whoever gets the most points of the selected number of round wins.
Team Mode
  • A 2 player mode (online -or- local). You get to choose 3 characters for your team. Each chracter will 2 stocks each which make the total team stock 6. Once the a characters 2 stocks are gone. the next character will enter the battle. Also when you knock out a character 30% of your damage will be restored. Successfuly knockout all of you opponents characters and you win.
Time Attack mode
  • A 1-2 player mode (online). Assuming event mode will be back in, Every day a event match is selected from the game and there will be a challange to see who can complete it the fastest. Similar to the online time trial rankings in Mario Kart. The 10 people who complete can boost their rank in global smash power.
 

Sol_Vent

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Defense Trial could also work. You are alone on the stage (I assume this wouldn't be available on all stages), but there are all sort of random, game themed, things happening. You need to survive on one stock as long as you can. Sudden Death Endurance mode mentioned above is less detached version of this.
The other would be a gimmicky mode involving the Wii U gamepad where one player gets to draw platforms, walls, and place objects on the battlefield. Of course they can deliberately pick on a single player. It's not mean to be fair or balanced. :)
A combination of these two ideas seems pretty cool. A five-player co-operative mode where one player uses the gamepad to help the other four survive as long as possible by drawing barriers and platforms to protect them from adventure mode style dangers, probably including elements from Smash Run.
 
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Knight Dude

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Survival Mode: You pick one character and you are instantly taken into Final Destination, Though which version of Final Destination you get is random. Every character that you've unlocked so far is a possible opponent to face, and they are generated at random. For each 10 you defeat, the opponents go up one level in difficulty.

Rotation Battle: You pick up to 5 different characters per player and fight like you normally do. But every time you get knocked out, you change to the next character in the rotation.

So let's say you pick Mario, Megaman, Sonic, Link, and Samus, and Mario gets knocked out, you'll play as Megaman next.
 

J1NG

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Joined
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Messages
298
Tag team mode. Select multiple characters and switch between them at will, even mid-combo. Percent could be shared or individual.

Inventory mode. Each player can withdraw x item(s) at will. The item could either be specific to each character or chosen by the player.

Some sort of turbo mode, in case the standard ruleset flops in the competitive community.
 
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PuffSmash

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Messages
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I don't usually post but I had to put my idea in on this.

8-bit battle. All characters battle as their original 8-bit form. Obviously characters that weren't around back then would get the 8-bit makeover.
 

liets

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Item Roulette:
Before the battle, each player spins a slot machine for a battering or gun item. This item will stay with them for the match, and they cannot dispose of it. The more powerful items like a home run bat would be rarer than weaker ones like a fan. Items that restrict movement like a cracker launcher would not be included. May the odds be ever in your favor!

Relay Smash:
This one is less complicated than the other, where you simply choose a set of two to five characters to switch out to every time a life is lost (this would obviously be affected if the stock set was under five). This battle would be all about a constant-changing field!
 

allison

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I'd probably start with a Boss Rush mode, exclusively for those villains and anti-heroes that wouldn't make it playable into the game. Imagine tackling the likes of Wart, Frederick, King Boo and Porky. It's not just limited to an all-out slobber knocker in an arena.. oh, no. How about a whole long hallway-like path where you have to destroy Zebetites and avoid flying Cheerios of Doom, cutting a path of destruction to get to Mother Brain? And if you play on Normal mode or higher, there's a chance for the Mother Brain fight to extend into the Super Metroid incarnation after you win, complete, in both instances, with an escape from Zebes!

How about a traditional face-and-two-hands fight with Andross, both a love letter to Star Fox fans and a clear nod to Wham Bam Rock? An all-out brawl with Ganon, where you have to keep at least one torch lit by attacking it, in order to make Ganon vulnerable? How about a tricky battle with a massive Wily Machine, made exclusively by the good doctor just for Smash? Then, bam, you find yourself on a lunar-like landscape, with stars rushing in the background.. suddenly, Marx appears, threatening you with black holes, flurries of arrows and enormous mouth-fired lasers! Then you're off to a tag-team match: it's Black Knight and Black Shadow both in an attempt to destroy you! Your only saving grace is that they can hurt each other.

Lots of great ways to make a Boss Rush mode a huge love letter to Smash Brothers fans, and a tribute to some of Nintendo's finest villains and anti-heroes. Best of all, you can decide how to tackle Boss Rush in one of two ways:

1.) Play the same character across the span of four lives, or
2.) Play four separate characters, switching as you're KO'ed.

This new Boss Rush mode is sure to please fans of every franchise represented in Smash Brothers!

-------------------------------

Masterpiece Adventure

A single-player offering that lets you travel through the different Nintendo worlds on an adventure that will see you freeing the Nintendo universe from the clutches of an out-of-control Nightmare, an old nemesis of Kirby's, who's teamed up with other prominent Nintendo villains in order to throw the universe into an eternal darkness! The Masterpiece Adventure is the most unique Smash Brothers mode you'll ever encounter, because it breaks the mold. You're not playing your typical 2D platforming sidescrolling brawler. You're actually given a chance to see what the origin universe's gameplay is like!

For example, travel to the world of Fire Emblem! On the continent of Ylisse, Chrom and the others battle the forces of Nightmare, corrupt creatures from all cross the Nintendo universe. In this universe, you play a turn-based strategy game across a handful of randomly generated areas. This time, you have a field fringed by mountains on one side, and ocean on the other. Next time, you might be fighting in a castle. Control your chosen Smashers as units and move them independently, or team them up with one another to increase the attack power and stats of the other Smashers!

Hint: Some Smashers have obvious synergy, but try out different combos, like Ness and Mewtwo. You might be surprised at the results!

Once you've helped Chrom and his forces save his universe, you might choose to go to the Land of Hyrule! It's a free roaming 3D landscape, where you choose your favorite Smasher to descend down and help Link battle Nightmare's forces. Each character has its own unique moveset inspired by Smash and their own origin games that he, she or it can use to destroy not just monsters unique to Hyrule, but also from other universes, all corrupted. If you collect Rupees and Coins here in this land, you can trade them in at various shops around Hyrule to decrease your percentage of damage, or even to purchase trophies and other neat aesthetics unique to this particular land. Here, you'll meet Vaati, one of Nightmare's villainous assistants. Will your Smasher be able to overcome his immense magical prowess, or will Vaati's darkest forms consume Hyrule forever?

Finally, descend into the bowels of Zebes to help Samus track down Mother Brain and a shadowy new villain, in an old-fashioned 2D platforming Metroidvania segment. You can go wherever you want, whenever you want to. Exploration is encouraged, but don't forget, Zebes is a dangerous place, full of dangerous enemies! The map is new and unique, allowing for it to be randomly generated each time you go in, as it's a different section of Zebes.. but you can count on there being plenty of familiar faces to engage as you descend, collecting coins, trophies and bonus aesthetic content! QA has told us that the Crocomire battle is one of the trickier fights in this mode, and Crocomire isn't even a force corrupted by Nightmare! Will you succumb to the many dangerous creatures of Zebes? Or will you become lost in its cavernous depths, forced to explore them forever in an attempt to escape?

Last of this list, but certainly not last of the game mode, we answer a prayer for help from Eagleland! Giygas has returned, and his incredible psychic and evil influence is even outstripping Nightmare's influence! Begrudgingly, you and your chosen Smashers call an uneasy temporary truce with Nightmare's forces to fight a common enemy. This particular mode also encourages exploration and speaking with NPC's, who might even give you gifts! Shops can be found here and there, again, with plenty of ways to spend your accumulated coins! Your Smashers gain level ups (which persist throughout various playthroughs) and battles are played out in the traditional Earthbound/Mother style. Your chosen fighters will SMAAAASSSSHHHH! their way through Giygas' brainwashed forces and killer robots in an attempt to find a way to stop him once and force all. Simply put, the final battle in this universe, with assistance from Paula, Duster, Kumatora, and the very Nightmare you're trying to overcome, will blow you away.. you'll not be able to grasp the true form of this battle until you finally see it yourself!

Truly, the magnum opus of game modes! Explore the unique and varied worlds of Nintendo by yourself, or with a friend! Unlock aesthetics with coins you've earned in the game mode, or outside the game mode during actual fights in other game modes! How you tackle this mode is completely up to you!
I can't be the only one who thought of Frog Fractions when reading about Masterpiece Adventure
 

DakotaBonez

The Depraved Optimist
Joined
Jun 23, 2012
Messages
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Location
San Marcos, Texas
MAHVEL mode: two players only. The players can select three characters each, and switch on the fly with the taunt button

Domination mode: Big stages only, you must convert the three control points (alpha bravo and omega) to your team's or your color by taunting close to each control point. You get a point for each second a control point is yours.

SkullTag mode: Big stages only. Waves of monsters appear on stages.
KO as many monsters/opponents as possible in one stock, and bring the trophies of the ko'd monsters/opponents to your team's control point to gain points.
The more trophies you bring to your base in a single trip the higher the point multiplier (x1,5 - x2 - x2,5, etc) if you get Ko'd by a monster or an opponent you lose the trophies you are carrying.

Minus mode: the game applies randomly different custom moves to all characters each match you play

Mario may cry mode: like bonus mode, but your points and the bonuses each player gets are shown on screen, and combos of sick stunts are rewarded with point multipliers. Lots of different bonuses range from standard Combo Chain bonus (+1000 for each move) to unique bonuses (Dark Knight, crouch ride a rolling crate or pokemon as Ganondorf)
So far these are the best and most reasonable modes I have seen. They could be easily implemented and smash is in desperate need of a MAHVEL mode.
 
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