Bayless
Smash Cadet
Hey guys,
Bayless here for the official announcement of (Winter) Warehouse Throwdown:2!
You guys made the first such an amazing success that I'm already announcing the second one the day after the first!
Minnesota Melee, Brawl, and Project: M Tournament
November 23, 2013
St. Joseph/St. Cloud, Minnesota
Location: 30593 Pearl Dr Suite #6, Saint Joseph, MN 56374 (Privately Owned Warehouse)
**BRING YOUR OWN CONTROLLER!**
Planned Events:
Brawl Singles
Melee Singles
Melee Doubles
Project: M Singles
Project: M Doubles
Schedule (subject to change)
10 AM – Venue Opens for setup
10:30 AM – Signups
11 AM – Begin Events
Cost
$10 Venue Fee - This includes 2 slices of pizza and a soda/water
$10 Singles Entry for Melee and P:M
$5 Singles Entry for Brawl
$20 (per team) Doubles Entry (Melee and P:M)
Bring a TV Discount - $3 off Venue fee. Must be CRT 12”+ Color and Sound, ect.
Bring a System + Game - $2 off Venue fee (Melee + GC/Wii, Brawl + Wii, or Brawl with SD Card + Wii)
**Discounts on setups can only be given if there are enough TVs to play them on.**
Prizes
1st Place – 60%
2nd Place – 30%
3rd Place – 10%
4th Place - Entry Fee Back
Contact Info: To RSVP yourself to play, bring a setup, ect. Or any other questions, please contact Bayless at 320.266.5157 or MikeGBayless@gmail.com
You can RSVP just by saying so in this thread, or on the Facebook page: https://www.facebook.com/events/521443757936618/?context=create
Don't forget to join the Minnesota Smash Community Page! https://www.facebook.com/groups/540421182680998/
Rulesets:
Melee Rules:
* 4 stock, 8:00 minute timer
* Items OFF
* Ties after the time limit are determined by stocks, then by percentage.
* Master Hand is banned.
* Wobbling is ALLOWED.
* Stalling with Jigglypuff’s Rising Pound or Peach’s Wall Bomber is banned.
* Glitches such as Ice Climbers’s Freeze Glitch and Mewtwo’s Soul Stunner are banned.
* Dave’s Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
Stage Strike from Neutrals for the first match of the set in “1221″ fashion:
1. First player strikes one stage.
2. Second player strikes the next two stages.
3. First player strikes one stage.
Stagelist:
Neutral (Singles)
Final Destination
Yoshi’s Story
Dream Land
Battlefield
Fountain of Dreams
Counterpick (Singles)
Pokemon Stadium
Neutral (Doubles)
Final Destination
Yoshi’s Story
Dream Land
Battlefield
Pokemon Stadium
Counterpick (Doubles)
Kongo Jungle 64
After each match:
1. Winner announces stage ban (except in best-of-5 sets)
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
Project M Ruleset:
* 4 stock, 8:00 minute timer
* All items set to OFF and item frequency set to NONE
* Input Assist set to OFF.
* Ties after the time limit are determined by stocks, then by percentage.
* Dave’s Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
Stage Strike from Starters for the first match of the set in “1221″ fashion:
1. First player strikes one stage.
2. Second player strikes the next two stages.
3. First player strikes one stage.
Stagelist:
Starter (Singles)
Battlefield
Dreamland
Final Destination
Fountain of Dreams
Pokémon Stadium 2
Smashville
Yoshi’s Story
Counterpick (Singles)
Dracula’s Castle
Green Hill Zone
Lylat Cruise
WarioWare
Yoshi’s Island: Brawl
Starter (Doubles)
Battlefield
Dreamland
Final Destination
Pokémon Stadium 2
Smashville
SSE: Jungle
Yoshi’s Island: Brawl
Counterpick (Doubles)
Dracula’s Castle
Fountain of Dreams
Green Hill Zone
Lylat Cruise
WarioWare
After each match:
1. Winner announces two (2) stage bans
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
Brawl Ruleset:
3 Stocks
8 Minute Time Limit
Items set to “Off” and “None”
Pause set to “Off”
Meta Knight’s infinite dimensional cape tactic is banned.
All infinites and chain grabs are legal.
There is a 35 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.
Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
If the match ends with both players dying at the same time coincidentally, or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 15 is used for all characters.
If a match is ended via suicide move, the initiator of the move wins.
Stage List
Starters
Battlefield
Final Destination
Lylat Cruise
Smashville
Yoshi’s Island (Brawl)
Counterpicks
Battleship Halberd
Pokemon Stadium 1
Castle Siege
Delfino Plaza
Frigate Orpheon
Bayless here for the official announcement of (Winter) Warehouse Throwdown:2!
You guys made the first such an amazing success that I'm already announcing the second one the day after the first!
Minnesota Melee, Brawl, and Project: M Tournament
November 23, 2013
St. Joseph/St. Cloud, Minnesota
Location: 30593 Pearl Dr Suite #6, Saint Joseph, MN 56374 (Privately Owned Warehouse)
**BRING YOUR OWN CONTROLLER!**
Planned Events:
Brawl Singles
Melee Singles
Melee Doubles
Project: M Singles
Project: M Doubles
Schedule (subject to change)
10 AM – Venue Opens for setup
10:30 AM – Signups
11 AM – Begin Events
Cost
$10 Venue Fee - This includes 2 slices of pizza and a soda/water
$10 Singles Entry for Melee and P:M
$5 Singles Entry for Brawl
$20 (per team) Doubles Entry (Melee and P:M)
Bring a TV Discount - $3 off Venue fee. Must be CRT 12”+ Color and Sound, ect.
Bring a System + Game - $2 off Venue fee (Melee + GC/Wii, Brawl + Wii, or Brawl with SD Card + Wii)
**Discounts on setups can only be given if there are enough TVs to play them on.**
Prizes
1st Place – 60%
2nd Place – 30%
3rd Place – 10%
4th Place - Entry Fee Back
Contact Info: To RSVP yourself to play, bring a setup, ect. Or any other questions, please contact Bayless at 320.266.5157 or MikeGBayless@gmail.com
You can RSVP just by saying so in this thread, or on the Facebook page: https://www.facebook.com/events/521443757936618/?context=create
Don't forget to join the Minnesota Smash Community Page! https://www.facebook.com/groups/540421182680998/
Rulesets:
Melee Rules:
* 4 stock, 8:00 minute timer
* Items OFF
* Ties after the time limit are determined by stocks, then by percentage.
* Master Hand is banned.
* Wobbling is ALLOWED.
* Stalling with Jigglypuff’s Rising Pound or Peach’s Wall Bomber is banned.
* Glitches such as Ice Climbers’s Freeze Glitch and Mewtwo’s Soul Stunner are banned.
* Dave’s Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
Stage Strike from Neutrals for the first match of the set in “1221″ fashion:
1. First player strikes one stage.
2. Second player strikes the next two stages.
3. First player strikes one stage.
Stagelist:
Neutral (Singles)
Final Destination
Yoshi’s Story
Dream Land
Battlefield
Fountain of Dreams
Counterpick (Singles)
Pokemon Stadium
Neutral (Doubles)
Final Destination
Yoshi’s Story
Dream Land
Battlefield
Pokemon Stadium
Counterpick (Doubles)
Kongo Jungle 64
After each match:
1. Winner announces stage ban (except in best-of-5 sets)
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
Project M Ruleset:
* 4 stock, 8:00 minute timer
* All items set to OFF and item frequency set to NONE
* Input Assist set to OFF.
* Ties after the time limit are determined by stocks, then by percentage.
* Dave’s Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
Stage Strike from Starters for the first match of the set in “1221″ fashion:
1. First player strikes one stage.
2. Second player strikes the next two stages.
3. First player strikes one stage.
Stagelist:
Starter (Singles)
Battlefield
Dreamland
Final Destination
Fountain of Dreams
Pokémon Stadium 2
Smashville
Yoshi’s Story
Counterpick (Singles)
Dracula’s Castle
Green Hill Zone
Lylat Cruise
WarioWare
Yoshi’s Island: Brawl
Starter (Doubles)
Battlefield
Dreamland
Final Destination
Pokémon Stadium 2
Smashville
SSE: Jungle
Yoshi’s Island: Brawl
Counterpick (Doubles)
Dracula’s Castle
Fountain of Dreams
Green Hill Zone
Lylat Cruise
WarioWare
After each match:
1. Winner announces two (2) stage bans
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
Brawl Ruleset:
3 Stocks
8 Minute Time Limit
Items set to “Off” and “None”
Pause set to “Off”
Meta Knight’s infinite dimensional cape tactic is banned.
All infinites and chain grabs are legal.
There is a 35 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.
Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
If the match ends with both players dying at the same time coincidentally, or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 15 is used for all characters.
If a match is ended via suicide move, the initiator of the move wins.
Stage List
Starters
Battlefield
Final Destination
Lylat Cruise
Smashville
Yoshi’s Island (Brawl)
Counterpicks
Battleship Halberd
Pokemon Stadium 1
Castle Siege
Delfino Plaza
Frigate Orpheon