LiteralGrill
Smokin' Hot~
In keeping with all of the other Stage Research Threads, I've decided to also take a stab at Windy Hill Zone, a simple stage that folks have wanted discussed.
Previously Covered
Garden of Hope
Mushroom Kingdom U
Wuhu Island
Mario Circuit
Skyloft
Wooly World
Norfair
Orbital Gate Assault
Luigi's Mansion
Kongo Jungle 64
Layout
This stage has a very interesting layout. the stage three static platforms along it's curved surface with two on the left side and one in the middle to the right. The curvature of the stage can have interesting reactions to various projectiles. On the far right there is a large windmill that can spin either left or right. The windmill can change directions mid match as well as speed, and does so randomly: there is no pattern or timer and does not start out in a set direction or speed at the beginning of the match. It does give a warning by stopping before it does change direction.
The other major thing of note are the springs that can show up on the stage. The stage always starts with the springs up, but after that they show up entirely at random, having no set timer of any kind and may show up and may either show up together or separately. These springs also spin at random, there is so timer or pattern to this as well. The springs are also sensitive, unless you are directly on top of the spring on the "star" there is a high likelihood they'll bounce you down instead of up.
Name|Picture|Notes
Basic Layout|
|The basic layout of the stage with no springs
Basic WITH Springs|
|The basic layout with springs on both sides.
Spring On One Side|
|The spring on only the right side.
Spring Spinning|
|An example of the spring spinning
Summary:
Previously Covered
Garden of Hope
Mushroom Kingdom U
Wuhu Island
Mario Circuit
Skyloft
Wooly World
Norfair
Orbital Gate Assault
Luigi's Mansion
Kongo Jungle 64
Layout
This stage has a very interesting layout. the stage three static platforms along it's curved surface with two on the left side and one in the middle to the right. The curvature of the stage can have interesting reactions to various projectiles. On the far right there is a large windmill that can spin either left or right. The windmill can change directions mid match as well as speed, and does so randomly: there is no pattern or timer and does not start out in a set direction or speed at the beginning of the match. It does give a warning by stopping before it does change direction.
The other major thing of note are the springs that can show up on the stage. The stage always starts with the springs up, but after that they show up entirely at random, having no set timer of any kind and may show up and may either show up together or separately. These springs also spin at random, there is so timer or pattern to this as well. The springs are also sensitive, unless you are directly on top of the spring on the "star" there is a high likelihood they'll bounce you down instead of up.
Basic Layout|
Basic WITH Springs|
Spring On One Side|
Spring Spinning|
Summary:
- The curvature of the stage interacts curiously with projectiles
- The windmill changes directions and speeds at random
- The springs appear, spin, and vanish at random
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