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When Ike uses his Side-B in the exact center of the stage, he goes way too far

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gmBottles

Fun Haver
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Jul 20, 2014
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komfyking
You're probably just charging it too long. You can jump out of QD to stop it and presumably not SD.
 

Kaeldiar

Smash Ace
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Dec 18, 2013
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563
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MDVAiridian City
This isn't a bug. The mechanics have changed. He doesn't stop at ledges anymore.

From ssbwiki: "Quick Draw has been revamped. It now charges much faster, and does not auto-attack by default; the attack button must be held if one wishes to do so, and attacking manually requires a press of the special button. Ike can additionally continue charging the move past the fully charged point; while fully charging Quick Draw takes less than a second, "super" charging it takes an additional four seconds. A super charged Quick Draw becomes a very quick flaming dash that covers most stages entirely. While Ike himself does 4% damage with no knockback to enemies he passes through, hitting with a perfectly-timed attack will deal 50% and always OHKO. He will then perform a down taunt, and say "You're through" instead of the regular "Hmph." If the attack is incorrectly timed, it will instead deal over 20% damage with higher knockback than a fully charged Quick Draw attack, but under the OHKO threshold of the perfectly timed super charged Quick Draw. Ike can also jump or wall jump out of a Quick Draw. He can only jump out of a Quick Draw begun from the ground, but he can wall jump out of it as long as he meets the normal wall jumping requirements, and up to two times. Ike is additionally no longer put into helpless state if he connects with Quick Draw in midair."
 
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