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It's Dark Matter's time to... wait.

Indefinite Minimum

Smash Journeyman
Joined
Jan 22, 2015
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Dark Matter!?

Welcome to the Dark Matter thread! This thread is where us loyal subjects of Zero can discuss all Dark Matter and/or Kirby related material relevant to Super Smash Bros. Please feel free to contribute to the thread.


Thread Theme


Who is Dark Matter?
Dark Matter first appeared in Kirby’s Dreamland 2 way back on the original Gameboy as the main villain and secret final boss of the game. He has since made appearances in the games Kirby’s Dreamland 3, Kirby 64: The Crystal Shards, and Kirby Mass Attack, each in the form of a boss. Dark Matter has also been alluded too with bosses such as Dark Mind from Kirby and the Amazing Mirror, and Dark Nebula, form Kirby Squeak Squad who share similar names and features.



Why Dark Matter?
Dark Matter is an important part of Kirby history.

Dark Matter has been around since the third game in the Kirby franchise meaning he has a similar age to the other Kirby Representatives. He has also appeared or been referenced too more times than any other major character besides Kirby, Meta Knight and King Dedede.

Dark Matter is unique.

One of Sakurai’s main criteria for a character to make it into Smash is uniqueness and Dark Matter is a character like no other in the Smash Roster. You may be thinking, “Wouldn’t he just be a generic sword fighter?” but while it may be true that Dark Matter uses a sword, he has plenty of other aspects that make him unique as well as a multitude of forms to draw a move set from. Another thing to keep in mind is that Dark Matter’s sword is not connected to his body, and as shown in his boss fight in Kirby Mass Attack, he can make it appear and disappear at will. This opens the possibility for a wide variety of both sword based and non-sword based attacks. He also has the somewhat rare quality of being a villain, which is not common among the Smash roster.


Dark Matter has great moveset potential.

There is a ton of source material to draw from for Dark Matter's moveset. His swordsman form uses a lot of different sword based attacks and projectiles and his ball form has used a variety of lasers and lightning based attacks. Dark Matter could also draw from his relatives for even more potential. Zero has used a lot of different projectiles like lasers and shooting smaller Dark Matters from its body, and he has also attacked by using his green spiked tail. Miracle Matter used attacks based off each of Kirby's copy abilities from Kirby 64, Dark Mind used mirror based attacks and Dark Nebula used forms based off of fire, ice, and electricity. Dark Matter could even use some moves he got when he possessed King Dedede like opening his stomach into a large mouth or even the act of possession itself.

Dark Matter fits the style.

Dark Matter’s Swordsman form has a simple design that fits well with the other characters. He’s not too detailed and complex but he also has some intricacies to his design that help him look the part. He shares this trait with King Dedede and Meta Knight. An objection to this may come from 02 who is well known for spewing blood from his eye during his boss fight, but much like violence in Metroid games, this can simply be left out as it does not apply to Dark Matter’s swordsman form and is not a major part of his character.

Dark Matter is cool.

Dark Matter is the kind of character people would want to play as. He has the potential for a lot of cool attacks and has a similar aesthetic to popular characters like Gannondorf and Dark Pit. He can also shoot lasers from his eye which is pretty cool too.


A word from Azure Warrior.
Dark Matter is a major villain in the Kirby series. It is controlled by Zero, as well as his revived form 02. It is a major villain in Kirby's Dream Land 2, Kirby's Dream Land 3 and Kirby 64: The Crystal Shards. It is a shadowy sphere lined with smaller orange (originally purple) spheres, with a single eye in the middle. Dark Matter first confronts Kirby as a swordsman-like being in its debute. It usually possesses someone to help it with its goal. This is usually King Dedede. "Dark Matter" does not necessarily refer to an individual, but rather any of a number of shadowy clouds. Naturally, these clouds amass to form a comet the size of a planet (containing Zero at its center) from which they can break off of to reek havoc on Pop Star or even envelope entire planets, as shown during their attack on Ripple Star. Although Zero can be thought of as the Dark Matter clouds' collective mind, they actually appear to be a "species" capable of independent thought - Gooey is said to be "made from the same stuff as Dark Matter," suggesting he is a docile cloud who rebelled. Generic enemies such as Nidoo and Mariel are also technically made out of Dark Matter, though not the entity's base form. It also made appearances in modern Kirby games as well. In Kirby Kirby: Canvas Curse (A drawing in Paint Panic), Kirby Squeak Squad (In a villains group portrait), Kirby Super Star Ultra (a collectible card in Card Swipe), and in Kirby Mas Attack ( the final boss in Kirby Quest). It and Zero has a massive fan following among Kirby fans, especially older ones. Its appearance in newer Kirby games proves a that Sakurai may has a soft spot for it despite being created by Sakamoto. Also, the upcoming Kirby's Dream Collection for the Wii will be containing Dark Matter's appearances (Kirby's Dreamland 2 to Kirby 64), which will mark its current appearance. Dark Matter also is reoccurring and appears in 7 games, making it equally as important as Bandana Dee. It can have a unique moveset involving darkness and swordsmanship.

Reasons not to vote for Dark Matter?

As far as I’m concerned, there are none but here are some objections to a few counterclaims.

He’s not relevant.

Just because he’s not relevant now doesn’t mean he can’t get in. Duck Hunt Dog, Mr. Game & Watch, and R.O.B. are incredibly irrelevant but they have all gotten in based on their importance to Nintendo’s history. Dark Matter is important to Kirby’s History.

There are better choices.

When thinking of other potential Kirby representatives, Bandanna Dee and Magolor are probably the first two that come to mind. While these characters may be relevant now, they do not have the history with the Kirby franchise that Dark Matter does. Bandanna Dee has only gained popularity recently and Magolor will likely never appear in a game again.

Kirby doesn’t need another representative.

The Kirby franchise only has three representatives, which is not a lot considering how long it’s been around and how many games it’s had. Legend of Zelda has five slots, Pokemon has six, and Mario has a whopping nine characters. Kirby could definitely do with one more.

Movesets

Here’s the fun part. If anyone would like to create a moveset for Dark Matter, I’ll put it here. I may even draw the specials for you if you ask nicely. That being said, you may want to sample my art work before you ask since you would probably be able to do a better job.

General:
Jumps - 2
Weight - Heavy
Speed - Average
Fall Speed - Slow

Normals:
Jab - Dark Matter swings his sword downward then fires a short laser beam from the tip of his sword straight forward, based on one of his attacks from his boss fight in Kirby's Dreamland 2.

Forward Tilt - Dark Matter thrusts his sword forward in a straight line.

Up Tilt - Dark Matter forms spikes on his back and thrusts upwards, based on his some of his animations from Kirby Mass Attack.

Down Tilt - Dark Matter thrusts his sword forward and low to the ground quickly.

Dash Attack - Dark Matter holds his sword out in front of him while continuing to move forward.

Smashes:
Forward Smash - Dark Matter holds his above and in front of himself horizontally and them forcefully drops it straight down.

Up Smash - Dark Matter fires a laser from the tip of his sword straight upwards.

Down Smash - Dark Matter rotates his sword a full circle around the bottom of his body.

Aerials:
Forward Air - Dark Matter fires a flurry of small red orbs from his eye, based on one of Zero 2's attacks from Kirby 64.

Back Air - Dark Matter forms spikes on his back the pierce his cape. The cape reforms right after somehow. Does anyone know what his cape is made of? It kind of just appears on him.

Up Air - Dark Matter moves his sword in a half circle above his head.

Down Air - Dark Matter protrudes a large green spike from the bottom of his body, based on the spike that appears on Zero 2 during his boss fight in Kirby 64.

Specials:
Neutral B: Dark Matter charges a ball of energy on the tip of his sword for a moment and immediately fires it after it is finished charging, Based on one of his attacks from Kirby's Dreamland 2.


Forward B: Dark Matter lifts his visor and fires a beam of black lightning from his eye. Based on his laser attacks from multiple games.


Up B: Dark Matter takes on his more ball like form and launches upward at a controlled angle. Based on his ball form from multiple games.


Down B: Dark Matter summons mirrors on both sides of himself that shatter if they are touched. They can also reflect projectiles. Based on Dark Mind's mirrors.


Final Smash: Zero is summoned to the battlefield to fire red beams of energy and smaller Dark Matters at the fighters. Based on the Zero boss fight from Kirby's Dreamland 3.
STATS
Screen Name: Dark Matter
Offense: 7/10
Defense: 4/10
Weight: 5/10
Speed: 9/10
Jump: 8/10
Size: 6/10
Fall Speed: 6/10
Crouch: Yes
Crawl: No.
Wall Jump: Yes
Wall Cling: Yes.

ATTACKS
Legendary:
Attack, Attack name, description.

Standard attacks
Combo: Sword Combo: Dark Matter swings its blade left and right and finishes with a dark jab.
Side Tilt: Sword Smack: It smacks you with the end of its blade.
Up Tilt: Overhead Swing: Dark Matter swing its sword above its head.
Down Tilt: Stab: It stabs the ground.

Smash attacks
Side Smash: Dark Pulse: Dark Matter bulges its eye out of the "belly" to shove anyone ahead of it.
Up Smash: Dark Spear: Dark Matter thrust it sword above itself with a heavy amount of darkness.
Down Smash: Split Up: This is an easy one. Dark Matter splits two pieces of itself (Mini Matters) to attack anyone one either side of it.

Aerial Attacks
Neutral Aerial: Sword Twirl: It swirls its blade in front of it.
Front Aerial: Thunder Lance: It jab itself blade forward with electricity.
Back Aerial: Backhand Swing: It swings its blade behind itself.
Up Aerial: Upwards Swing: Name says it all…
Down Aerial: Dark Spike: Dark Matter converts its bottom into a black spike and stab anyone below it.

Situation attacks
Dash Attack: Sword Rush: Dark Matter rushes at its fe foe with the blade outstretched.
Ledge Sweep (under 100%): Ball Lunge: It converts into its true form as it "climbs" and rams the foe.
Ledge Sweep (over 100%): Heavy Slice: It climbs up on land, and does a heavy slice.
Get up attack (under 100%): Dark Force: It emits a Dark Burst from itself.
Get Up Attack (over 100%): Dark Formation: It converts into a ball and thrust itself upwards before turning back to its original form.

Grabs and Throws: Miracle Matter
Grab and Pummel: It possesses it foe and messes with their mind.
Front throw: It converts into a saw blade and cuts its foe.
Backwards throw: It converts into an ice ball and attack it foe with 4 ice balls, the final causing knockback. Depending on how high the foes damage percentage is, the foe will be frozen.
Up throw: Dark Matter controls the person to jump while spiking its foe in a form of a needle as it leaves the body.
Down throw: It converts to its into a fireball and attacks below itself with a flame burst.

Misc. Animations
Sleeping: It bends down a little and faints while breathing.
Stunned: It struggles with its forms and sizzle.

Neutral Special: Dark Lightning: Dark Matter's eye glows red for about a second, and then a surge of black lightning comes from its eye extending about four Kirbys away. The lightning can be aimed much in the manner that Fox's Fire Fox recovery works, except Dark Matter can only fire the lightning diagonally in front of him. If hit, it doesn't do much knockback at all, but deals out decent damage. The slight lag on this move makes it unspammable, but still is quick. Also, because the knockback sucks, but the range is good, a good strategy involves Dark Matter dodging attacks and firing these off until high enough damage is dealt then use a Smash attack. Unfortunatly, a reflector can reflect this attack, which is dangerous due to it's range.
Side Special: Dark Flurry: Dark Matter raises its sword to charge energy. As he charges, a grey color begins to cover his sword. Once Dark Matter decides to release the attack, he swings his sword, and undulating grey blobs fly from his sword straight forward. These grey blobs are unique in that they can be reflected, yes, but by any attack, meaning that Dead Man's Volley* games can be played with them. However, as you hit the grey blobs, they go faster, and volleying can become harder, and the stakes grow higher, as they deal more damage depending on how fast they are going. This move can bring out a minimum of one grey blob, to a maximum of four. This move can be good for mixing things up in crowded group, as if Dark Matter needed to better at dealing with multiple opponents. The attack does deal average knockback and damage, and hanging back from a big fight, and then releasing four blobs at the fighting group and then either they will get hit, or they will get involved in a Volley, which is just what you want, as it causes distraction of dealing with an opponent, and Volleying at the same time. The move is much less effective in one-on-one combat, and unless you have great reflexes, isn't a bright idea to use often in one-on-one.
Up Special: Dark Matter Rush: Dark Matter suddenly bursts from its swordsman disgiuse, dashes higher into the air, and once the top of the recovery is reached, is surrounded by darkness, and then gains new armor and sword. This also gets rid of the graphical effect of the forward taunt. The move comes out surprisingly fast, and starts with amazing speed, buts ends slowly, and the ending lag of the transformation makes it a strictly recovery-only attack, not meant as a real attack. It can be surprising, and deals plenty of knockback if used as an attack, however. However, a smart opponent will punish you for using this move at the wrong time, as the ending lag is terrible.
Down Special: Zero's Wound: Dark Matter's eye turns to red, and small red discs begin to fly out of him, just like Zero's most common attack in Kirby's Dream Land 3. Also, while the move is being executed, a ghostly image of Zero appears right over Dark Matter while it is preforming this attack. The attack does low knockback and decent damage, and in addition hits multiple times, as about 5 discs fly out of Dark Matter. The discs travel about as quick as Mario running (not dashing) normally. The move can be good to pressure opponents, especially in tandem with a fully-charged Dark Flurry, as multiple projectiles fly at the opponent at one time. The attack has some bad lag at first, but ends very quickly, and in fact, the second the last disc leaves Dark Matter's body, Dark Matter may move freely, allowing for pure pressure to be used with this move. It also works well against groups, but shines in one-on-one, where freaking out a single enemy is a lot simpler than causing a group to panic.
Final Smash: Zero Two's Revenge: Dark Matter's eye becomes red, and looks fairly weak once his Final Smash has been activated. A bright flash of light, and in Dark Matter's place is Zero Two, revived once more! As Zero Two, you may fly around the stage to your content. Zero Two can fight for about 30 seconds before dissappearing. A variety of attacks are at your disposal as well. You may use:
Neutral Special: Zero's Wound: The same as Dark Matter's down Special, but with bit of added strength. Each disc deals about 15%
Side Special: Tail Thrust: Zero Two shows its backside to the opponent and thrust its large green cactus tail out of it's butt. The move deals 12% damage and heavy knockback each time.
Up Special: Misery Barrage: Zero does a quick fly-by in the background and fires large red spheres at the players. If used, it ends Zero's Final Smash and deals 40% damage per hit.
Down Special: Crystal Storm: Basically, a scattershot of explosive crystals. This attack was used by Zero Two. The crystals do about 10% each, but have heavy knockback and are short ranged.
Kirby Hat - Kirby wears a visor with one eye in it with black spikes for hair as well as Dark Matters Thrust Blade Ability.

TAUNTS

Taunt 1 – Dark Matter begins to "melt" lightning shoots up over its body and several Dark Matter eyes open on its body as it reforms and the eyes close.

Taunt 2 – Dark Matter looks into the background and Zero begins watching the fight from a distance. If Dark Matter is KO'ed, or deals a Final Smash, Zero teleports away in a dark cloud of smoke.

Taunt 3 – Dark Matter points its sword forward, and it slowly becomes black, as if it was made of Dark Matter. In addtion, eyes appear on the sword. This has no effect on any of Dark Matter's abilities, it is simply a graphical effect.

Victory Posses and Losing pose.
Up: It laughs as Zero's eye looms over the scene.
Down: It swings its blade twice and looks away from the screen.
Side: It turns into multiple Mini Matters and fly around before forming back into its original form.
Losing: It melts into the ground and disappears.

SNAKE'S CODEC FOR DARK MATTER
CODEC CHANNEL: 140.85

COLONEL: Come in Snake! Are you there Snake?

SNAKE: Ugh, sorry- this thing is giving me the willies.

COLONEL: That's Dark Matter Snake, no one really knows what it is.

SNAKE: That's comforting.

COLONEL: Dark Matter has proven to be a dangerous adversary its known abilities include possession, being able to split itself into hundreds of parts, manifesting weapons and even eclipsing an entire planet in darkness. Be careful in dealing with it Snake.

SNAKE: Got it....hrm...

COLONEL: What is it?

SNAKE: Nothing,...its just... You really didn't put my nerves to rest...

COLONEL:...Sorry.

SIDE NOTES

ENTRANCE - A black ball of energy floats down to the stage crackling with blue electricity as it transforms into the sword wielding Dark Matter.

Victory Music - Kirby Series Victory Theme (Meta Knight Ver.) -
[link]

WII-MOTE SFX - Something like a moan is space? something like this:
[link]

COLORS

Colors:
DARK PURPLE - Dark Matter Purple
DARK RED - Zero Red (RED Team)
DARK BLUE - Deep Dark Blue (BLUE Team)
DARK GREEN - Shady Green (GREEN Team)
PINK - Star Warrior Pink
BLACK - Darkest Black
Pit: Who's this guy, Lady Palutena?
Palutena: Pit, be careful, that's Dar-*voice gradually starts to fade out*
Pit: Lady Palutena, what's going on?
Dark Matter: Hello, Angel.
Pit: Is that...you?!
Dark Matter: Amusing, you're enough of a fool to challenge me, but too much of a coward to address me face to face.
Pit: What--who are you?
Dark Matter: I've gone by many names in my life, but my favorite is Zero, enemy of the Star Warrior.
Pit: You're Kirby's bad guy?
Dark Matter: Indeed, the little monster has been a thorn in my side since I started my mission of enveloping the galaxy--no, the universe in Dark Matter. Although I doubt you'll provide the same challenge.
Pit: Hey!
Dark Matter: Although, I do see the potential killer in you, O slayer of the Chariot Master.
Pit: Wha--How did you know about--GET OUT OF MY HEAD!
Dark Matter: Oh, I'm already much deeper than that, Angel. If you truly want to be rid of me, you'll have to best me in combat, speck.
Pit: Challenge accepted!
Dark Matter: Very well, let the battle begin!

(Dark Matter's lines are best read with this guy's voice in mind: https://www.youtube.com/watch?v=0ZW-kUFiOGE
SSB4 DLC Movesets: Dark Matter

One with an Eye for Evil


Name: Dark Matter Game: Kirby’s Dream Land 2 (1995), Kirby’s Dream Land 3 (1997/1998), Kirby 64: The Crystal
Shards (2000/2001), and Kirby Mass Attack (2011). Has a lingering presence in other titles though like Dark Mind, Dark Nebula, Nidoos, Mariel, and so on.

Series: Kirby Series (1992-Present)

Company: Nintendo & HAL Laboratory. Kirby is co-owned IIRC, so it is sort of like a 2nd party scenario due to HAL being affiliates with Nintendo.

Moveset Focus: Morphing and Trickery with a hint of Possession.

Characteristics & Strengths:
  • 2nd Bulkiest Kirby Character. Basically, Dark Matter has a weight of 96 units, which is the same as Pit’s and Dark Pit’s weight. Compare that to Kirby’s 77, Meta Knight’s 80, and King Dedede’s 119. That being said, Dark Matter is lighter than Mario (who is 98 units heavy), so it is still kinda light.
  • Floaty. As Dark Matter is made of, well, dark matter, it is a bit floaty. It also floats in the Kirby games, so there’s that. This means that Dark Matter shouldn’t have too much trouble getting back onto the stage if knocked away to one of the sides.
  • Fast Fall is fast. When compared to Dark Matter’s normal vertical movement, its fast fall creates a great change in speed.
  • Decent Air Speed. Can move around pretty well for a floaty character. This is because of how it can float. It isn’t Wario levels, but at least it’s better than Kirby’s. Helps with horizontal recovery.
  • One of its special moves is the ability to “possess” the opponent. When possessing the opponent, Dark Matter can control where the opponent walks by holding down the B button and pressing the desired direction.
  • Can wall cling and wall jump. When clinging on a wall, Dark Matter “melts” onto it. Has access to 2 midair jumps. It floats in the source material, so it gets an extra jump.
Weaknesses:
  • Has the least amount of jumps for a Kirby character. Has the ground jump and just 2 aerial jump. You’d think that a character that could float in the air would be able to jump more….
  • Due to how floaty Dark Matter is, it is prone to getting KO’d on the upper blast line. Floaty characters are a bit easier to KO due to their slow falling speed.
  • Dark Matter has slow running speed.
Misc:
  • For the majority of the time, Dark Matter is in its Swordsman form with its blade. However, it will not be a character that relies COMPLETELY on its sword. This form of Dark Matter borrows attributes from Miracle Matter, 0, and Dark Mind (mainly the mirrors). Miracle Matter covers the elements that Dark Nebula has to cover already (seriously, Dark Nebula was a weak final boss) and Magalor is not that well tied with the Dark Matter family, despite him having an eyeball similar to Dark Matter in his final form.
Moves: The following movies are for reference as to where certain moves come from. Kirby's Dreamland 2: Kirby's Dreamland 3: Kirby 64 (Miracle Matter): Kirby Quest:

Jab: Slice - Dark Matter slices once with its sword. Has good weight to it, but is surprisingly quick. 7% damage with decent knockback. Based on what Dark Matter sometimes does in the Kirby’s Dreamland 2 boss fight. Slash effect is used. See around 2:44 in Dreamland 2 video.

Dash Attack: Cutter Rush - Dark Matter uses Miracle Matter’s Cutter ability and transforms into a saw briefly. Does 4 hits of 1.25% where the final hit has standard dash attack knockback. Slash effect is used. See around 2:30 in Miracle Matter video.

Forward Strong/Forward Tilt: Dark Beam - Dark Matter transforms into its eye form temporarily and shoots a Dark Laser Beam forward. Has a good reach (reaches about 1 Battlefield platform away), but it isn’t the quickest attack. 10% damage with good knockback. Has Darkness effect. Based on attack that the True Form does in Kirby Quest. See around 0:42 in Kirby Quest video.

Up Strong/Up Tilt: Dark Moon - Dark Matter swipes the blade above it. Deals 9% damage and has a Slashing effect.

Down Strong/Down Tilt: Orb Attack - Dark Matter sends off an orb lining that travels low to hit the opponent. Deals 4% damage and minor knockback. Based on the attack where Dark Matter’s True Form launches one of its orb linings from Dreamland 2 and 3. See around 4:03 in Dreamland 3 video.

Side Smash: Lighting Storm - Dark Matter charges up its eye and fires a condensed bolt of dark lightning. Deals 15% damage and has good knockback for a forward smash. The area it covers is the nice part about this move. Has an Electrical Effect. Based on the move that the True Form uses in Kirby’s Dreamland 2, but with less range and more power. See around 3:56 in Dreamland 3 video and 4:53 in Dreamland 2 video.

Up Smash: Needle Fortress - Borrowed from Miracle Matter. Dark Matter uses the Needle ability to turn into a spiky core that covers the area around it. End lag is a BIT long (not as bad as the ending to Ike’s Up Smash though). Deals 13% damage and decent knockback. More of a defensive move. Stab effect is present. See around 1:29 in Miracle Matter video.

Down Smash: Flame Plume - Borrowed from Miracle Matter. Dark Matter transforms into a core of fire and blasts both sides of it with fire plumes. Each plume deals 11% and covers good distance. They expand (slightly) more when charged. Has Fire effect. See around 3:19 in Miracle Matter video.

Neutral Air/NAIR: Glacier Spin - Borrowed from Miracle Matter. Dark Matter turns into an Ice Block and spins around with 6 icy pyramids. Does 6 hits of 1.5%. Has Ice effect and is able to freeze at higher percentages. See around 1:23 in Miracle Matter video.

Forward Air/FAIR: Rainbow Killer - Dark Matter does a fierce downwards vertical slash (think Ike's FAIR) that deals 15% and can KO well if timed right. Has a Slashing effect. Name is reference to the Rainbow Sword, the weapon used to defeat Dark Matter in Kirby’s Dreamland 2.

Back Air/BAIR: Spark Shot - Borrowed from Miracle Matter. Dark Matter transforms into a ball of electricity and shoots a single line of charge. The line goes through the opponent and deals 2% each hit (can get about 4-5 hits with it). After a while, the line turns into a ball of electricity that moves around slowly. This ball deals 5% damage with weak knockback (it can NEVER KO) and slight homing ability. Does dissipate after 170 frames (2.86 seconds). Both attacks are Electrical. See around 1:09 in Miracle Matter video. Unique thing about this move is the fact that Dark Matter can angle the attack upwards or downwards like some Forward Tilt attacks.

Up Air/UAIR: Crystal Cracker - Dark Matter stabs upwards with its sword, dealing 13% with good knockback. Has a Stab effect. Name is reference to the Crystal Shards and the Crystal Gun, the items used to repel Dark Matter in Kirby 64.

Down Air/DAIR: Stab in the Heart - Dark Matter stabs downwards with its sword. The sword is considered a Meteor Smash if hit during the moment of the thrust. Deals 13% and has a Stab effect. Name is SORT of a reference to the Love-Love Stick, the weapon used by Kirby against Dark Matter and 0 in Kirby’s Dreamland 3.

Grab Air/ZAIR: N/A: Dark Matter lacks a ZAIR.

Grab: Dark Matter materializes a hand from its stomach and uses it to grab the opponent. Pummel: Dark Squeeze: The hand tightens. 2% with moderate rate of fire.

Forward Throw: Bomb Bubble - Dark Matter encases the opponent in a black bubble. It then taps the bubble away. The bubble bursts and deals 9% damage. Can KO well due to Dark Matter pushing the bubble away. See around 0:31 in Miracle Matter video.

Back Throw: Boulder Roll - Borrowed from Miracle Matter. While still grabbing the opponent, Dark Matter does backwards rolling somersaults while in stone form and then tosses them backwards. Deals 4%, 4% (rolls over opponent twice), and then 2% (toss) with decent knockback for a back throw. More of a damage oriented throw than anything. Has a Flame effect. See around 2:06 in Miracle Matter video. For those who have played Street Fighter III: 3rd Strike, think Ken's Hell Wheel (back throw) move but with a giant boulder.

Up Throw: Trick Shot - Dark Matter tosses the opponent into the air (3%). It then generates a mirror and fires a laser from its eye into it, reflecting the shot into the opponent (5%). The mirror does 3% damage if touched. Not exactly the best throw for KOing the opponent, but it is quick and flashy. A reference to Dark Mind.

Down Throw: Bite - Mimicking the time that it possessed King Dedede, Dark Matter gnaws into the opponent 4 times (1.75% each time). Knockback is low (and diagonally up and forward), so it can combo at certain percentages. See around 1:32 in Kirby's Dreamland 3 video.

Neutral Specials (variants of Possession)

1: Possession - Borrowed from 0 (technically) (see around 4:52 in Dreamland 3 video). Dark Matter sends out a tiny Dark Matter eyeball that moves forward in a somewhat quick fashion. If it managed to hit the opponent, it possesses the opponent. If the possession is successful, then Dark Matter is able to control the opponent while holding down the B button. Actions that are permitted are mobility based actions (barring fast falling as that would make kills SUPER easy), shielding, taunting, and all attacks that aren’t special moves. If the B button is let go while an action is performed, then the possessed character will keep on performing that action. For example, say Jigglypuff is facing Dark Matter and gets hit with the possession move. Dark Matter’s player can hold down the B button to activate the possession. He/she chooses to shield as Jigglypuff. While holding down the shield button, the player lets go of the B button. Jigglypuff is still shielding and will continue to do so until its possession wears off or it gets hit. Knowing that Jigglypuff dies when its shield pops, the Dark Matter player keeps the Jigglypuff player shielding and closes in with an attack that pops the shield. The formula that determines the number of frames that the possession is active for is the following: Duration = (Damage)*(98/Weight). For example’s sake, let’s say Kirby gets hit with the Possession attack at 135%. Kirby’s weight is 77, so we perform the following calculations: Duration = (135)*(98/77) = 172 Frames, which is about 2.86 seconds. After the effect wears off, the victim performs the animation that occurs when the effects of a shield break are done. A couple of things to ensure that the move isn’t super broken: The mini Dark Matter can be blocked. If Dark Matter flinches during the process, the possession is cancelled due to it losing focus. If the victim flinches during the process, the victim breaks free. The victim cannot be commanded to fast fall, so jumping off a cliff is harder to do. Still, characters with Stall-Then-Fall moves are at a huge risk when fighting Dark Matter.

2: Total Possession - The mini Dark Matter that is sent out is MUCH slower than before. However, Dark Matter is able to possess the opponent for twice as long. Can’t be blocked either.

3: Dark Orb - Dark Matter fires an orb of energy that tracks the opponent twice. Deals 5% damage with decent knockback, but lacks the ability to possess the opponent. Up to 3 can be on the screen at once. Based on Possessed Dedede’s other attack where the eyeball shoots orbs out to hurt Kirby. See around 1:11 in Kirby's Dreamland 3 video.

Side Specials (variants of Sword Dash):

1: Sword Dash - Dark Matter rushes forward with its sword (see around 2:55 in Dreamland 2 video and 0:07 in Kirby Quest Video). Dark Matter has Heavy Armor while performing this move, but the move is a bit slow. Dark Matter can delay the attack to make it move faster however by holding down the special button. Deals 12% damage with moderate knockback. Has a Stab effect. Doesn’t cause Dark Matter to enter freefall state in the air. However, it can’t act for a bit after the move is completed in the air (like Fox Illusion).

2: Hasty Dash - Dark Matter moves as fast as a fully charged Sword Dash without the need to charge. However, knockback is reduced, the damage is 6%, and Dark Matter lacks Heavy Armor.

3: Chain Dash - The Dash deals multiple hits (7 hits of 2%) and has more knockback, but it doesn’t move as far.

Up Specials (variants of Flight):

1: Flight - Borrowed from Indefinite Minimum’s moveset. Dark Matter transforms into its true form (the eyeball) and floats in a free direction (think similar to how Rosalina’s Up Special works, but without the spinning).

2: Burst Flight - Dark Matter has orb linings surrounding it that spread out and attack while flying. Dark Matter also tackles the opponent while performing this move. Dark Matter pauses for a bit before performing this move, so it can be predictable. The tackle deals 9% damage while the orbs deal 5% damage. Based on the tackle attack that Dark Matter’s True Form does in Kirby’s Dreamland 2.

3: Teleport - Dark Matter teleports. Based on how several Kirby bosses teleport.

Down Specials (variants of Sword Beam):

1: Sword Beam - Dark Matter generates energy from its blade. There are 3 levels in this attack. No charge: Dark Matter fires a quick sword beam that can be rapid fired with the rate of Brawl Falco’s lasers in the air. The deal 2% damage with little knockback. Comes from Kirby’s Dreamland 2. See around 3:20 in Kirby's Dreamland 2 video. Some charge: Dark Matter fires an energy ball that is fired forward. The opponent can reflect it like a tennis ball. As more hits are done, the ball moves faster and deals more damage to the victim. Deals 7% damage default, but it can skyrocket to insanely high levels. Based on attack from Kirby’s Dreamland 2. See around 2:46 in Kirby's Dreamland 2 video. Fully charged: Dark Matter fires a sword wave that moves fast and deals 13% with good knockback. Based on attack from Kirby Quest. See around 0:15 in Kirby Quest video. Dark Matter has to do the charge on one go. If things look hairy, Dark Matter can opt to cancel the move by shielding or rolling. All attacks have a darkness effect to them.

2: Rapid Beam - The quick sword beam deals 3% damage. However, Dark Matter can no longer charge the attack.

3: Charge Beam - Dark Matter can store the charge of the beam. However, it loses access to the Rapid Beam.

Final Smash: Invasion - Dark Matter calls upon its “family” to invade the battlefield. The skies darken and Miracle Matter, Dark Matters, Dark Mind, Dark Nebula, and 0 appear to wreak havoc on the scene. Lasts for 20 seconds.

Ledge Attack: Dark Matter fires a quick laser beam out of its eye. 5%.

Get Up Attack (Sitting): Dark Matter creates a quick burst of dark energy. 5%.

Get Up Attack (Face Up): Dark Matter fires a beam around it. 7%.

Get Up Attack (Face Down): Dark Matter spins around with its sword. 7%.

Idle:

Normal: Dark Matter is floating up and down. Cape and hair are flowing and sometimes Dark Matter jolts with electricity. Sword is out as well in a horizontal position like its KD2 sprite. Basically a mix of the KD2 and KQ sprites.

Special 1: Looks at the screen with its eye menacingly. Eye turns red briefly.

Special 2: An eye pops out of Dark Matter’s stomach briefly. Dark Matter looks at it and it goes back inside.

Taunts:

Up: Dark Matter looks upwards and creates a shower of dark lighting above it. Can deal 1% damage with low knockback.

Side: Envelops sword with Darkness and Electricity and sticks it out menacingly. It then brings it back with a slice, dispelling the effects from the blade.

Down: Spins sword around it as if it is orbiting Dark Matter.

Victory Poses:

The camera looks upwards and an invasion of Dark Matters appear. Dark Matter poses similarly to its official artwork from KD2 as other Dark Matters (in the eyeball form) continue on flying by.

An occasional Miracle Matter appears as well. Dark Matter does some snazzy poses with its sword. It stares at the camera with its eye menacingly.

A rainbow appears in the background. Dark Matter then appears and cuts the rainbow in half with its sword. The rainbow crumbles and darkness starts to form around the victory screen. Dark Matter looks onward.

Costumes:

Default
Crimson Colors (Similar to Fire Dark Nebula)
Green Colors (Similar to Electric Dark Nebula)
Light Blue Colors (Similar to Ice Dark Nebula)
Deep Blue Colors (Similar to Gooey)
Purple, Silver, and Red (Dark Mind Colors)
White and Red (Miracle Matter and 0 Colors)
Grey and White (N-Z Colors)
Dark Matter Swordsman / Dark Matter

Special Attribute(s):

Option 1:

Free Flight. Can fly freely until beyond certain point. After point is reached, falls but can jump twice then goes into helpless until in flight range again. 7 seconds must pass before moving out of range again, otherwise goes into helpless until in flight range again. Can only fly under stage for 5 seconds, afterwards falls but can jump twice then goes into helpless until in flight range again. 7 seconds must pass before going under stage again, otherwise goes into helpless until in flight range again.

Option 2:

Timed Flight. Can fly freely for up to 20 seconds. Every 2 seconds on platform, flight time is charged 1 second for max of 20 seconds. Flight can be canceled with grab button or up special. If canceled with time left, time is retained and continues to charge every 2 seconds on platform.

Additional info for both options:

Flight initiated with up special. Special animation is shown when taking flight and when flight is canceled. Flying does not act as jumping, meaning smashes, tilts, dashing, shielding, spot dodging and taunts can be used in addition to specials. Fast falling, ledge grabbing, grabs, crouching, rolls, air dodging, and aerials cannot be used during flight. Control stick used for moving during flight (Default) and holding jump button can be used to fly upwards. Tap to jump determines if up on control stick can be used to fly upwards. Flight speed based on running speed and walking speed.

Attributes:

Crouch: Yes.
Crawl: No.
Wall Cling: Yes. Goes into wall slowly (Can be attacked until inside wall) for 3 seconds maximum. Can go out at anytime inside wall.
Wall Jump: Yes. Goes out from wall horizontally slowly (Can be attacked as soon as action is initiated).
Height: Almost double the height of Kirby.
Weight: 95. (The weight of Roy, Robin, Sonic, and Pac-Man. 1995 is also the year Kirby's Dreamland 2 was released.)
Running Speed: Decent. Around the speed of Mewtwo and Wii Fit Trainer.
Walking Speed: Low. Around the speed of Kirby.
Jumping Speed: Decent. Around the speed of R.O.B., Bowser Jr., and Ike.
Jump Height: Very Low. Around the jump height of Little Mac.
Amount of Jumps: 2.

Attacks(Facing the right):

Normals:

Jab: Swings sword downwards and then upwards if used in succession.

Forward Tilt: Points sword forwards and fires short beam from sword. Based on one of its attacks from Kirby's Dreamland 2.

Up Tilt: Slashes sword in a circle with its diameter being vertical moving counterclockwise.

Down Tilt: Slashes sword in a circle with its diameter being horizontal moving clockwise.

Dash Attack: Charges forwards with its sword pointed horizontally. Based on one of its attacks from Kirby's Dreamland 2.

Smashes:

Forward Smash: Lifts sword up and slashes downward in a half circle with its diameter being vertical clockwise and as attack is performed, blue waves are fired forwards (Based on one of its attacks from Kirby Mass Attack).

Up Smash: Slashes sword in a circle with its diameter being vertical moving clockwise (Instead of counterclockwise to distinguish it as a more powerful attack) and as attack is preformed, blue waves are fired upwards. Based on one of its attacks from Kirby Mass Attack, except performed upwards.

Down Smash: A green thorny tail pointing downwards quickly extrudes from its bottom. If not used in flight, tail points forward and extrudes from stomach.

Specials:

Neutral Special: Points sword vertically in front of it and charges a black orb at the tip of sword. Attack has three stages. First stage, no orb appears. If button is released at this stage, attack is downward slash with sword and works as meteor smash (Similar in looks as one of its attacks in Kirby's Dreamland 2). Second stage, small orb is charged. If button is released at this stage, small orb is fired and can be easily blocked with shield. Third stage, larger orb is charged. Attack is launched immediately when stage is reached (Similar in looks as one of its attacks in Kirby's Dreamland 2). Does above average damage to shield. Does not retain stage when canceled by user or when being attacked.

Side Special: Sword disappears, lifts visor and fires Dark Lightning from eye. Range of attack is similar to that of Dark Lightning in the penultimate battle in Kirby's Dreamland 3. Attack does not travel any distance but instead instantly reaches its max range like in the previously stated battle. Can be aimed diagonally and horizontally.

Up Special: Flight (See Special Attribute(s) for details).

Down Special: Changes into form it was seen as when leaving DeDeDe's body in Kirby's Dream Land 2, then charges forward. Attack is slow. It is more vulnerable to attacks in this form. If it touches a player it can harm, it disappears into the player and then possesses them. While in possession, it plays as the player it's possessing. It can still be harmed while in possession, but takes half damage and the player being possessed takes full damage. Possession time depends on the damage the character being possessed has. If attack misses, reverts to original form. To cancel possession, press up taunt button.

Aerials:

Neutral Air: Points sword vertically and causes it to move in a circle with its diameter being horizontal clockwise around itself (As if the sword were orbiting the character) twice.

Forward Air: Lifts sword up and slashes downward in a quarter circle with its diameter being vertical.

Back Air: Points sword backwards horizontally and thrusts.

Down Air: Lifts sword forwards and slashes downwards in a half circle with its diameter being vertical (Looks like Marth's down air from Melee). Works as meteor smash.

Grabbing:

When grabbing, goes inside grabbed character. Animation looks like down special. The character that is grabbed has stunned animation. Does not have an air grab.

Throws / Pummel:

Pummel: Dark energy emits from the character being grabbed each time it is pummeled.

Forward Throw: Goes out of character being grabbed and launches them forward with dark energy.

Back Throw: Goes out of character being grabbed and causes character to orbit around it twice, then launches character backwards.

Up Throw: Launches character upwards and then fires a violet beam at them (Based on attack of final boss of Kirby Quest in Kirby Mass Attack, except performed upwards).

Down Throw: Makes character fall asleep, then goes out of them.

Situation Attacks:

Ledge Attack: Gets back on stage and slashes in a quarter circle with its diameter being horizontal clockwise.

Get Up Attack: Makes a small explosion with dark energy.

Final Smash:

Transforms into Zero Two for 15 seconds. Zero Two is impervious to all damage. Attack button fires a crystal that separates into several more crystals at a certain distance. If touched, crystals explode. Special button fires blood from around eye like in the original battle against Zero. Grab button fires miniature forms of Dark Matter from different parts of Zero Two's body like in the previously stated battle. Zero Two can fly without restrictions, but cannot move through walls. If Zero Two is touched by a player that can be attacked, that player takes damage.

Taunts:

Up Taunt: Transforms into final boss of Kirby's Dreamland 2, closes its eye halfway (Like it did in the Kirby of the Stars pilot) and looks at the screen without turning its body, while it emits dark energy. If attacked during this form or holds up taunt button for 2 seconds, stays in this form until up taunt can be used again. In this form, only up special, side special, down special, and grabs can be used as attacks. If Kirby inhales Dark Matter in this form, gains side special as neural special. When using down special or grab in this form, loses orange orbs (Only aesthetic) and regains orbs afterwards. Only up taunt can be used as a taunt in this form (And only to change back). Neutral special acts as side special in this form. When this taunt is used without holding the button for 2 seconds or being attacked, reverts back to swordsman form.

Side Taunt: Closes eye, spins sword around several times, points sword at itself, and then retracts it as if it were being sheathed.

Down Taunt: Holds sword as if it were charging a black orb, while cape flows as if there were a strong wind.

Idle:

Cape constantly flows and character floats up and down slowly. Sometimes emits blue electricity. Sword is held in 3 positions. Current position depends on previous attack used. Positions are \ / and --.

Victory Poses:

Transforms into the final boss of Kirby's Dreamland 2 and closes its eye halfway while looking almost directly at the screen (Like the concept art of Dark Matter).

A vortex with Popstar in the background appears behind the character and it slowly goes into it backwards. Then the vortex disappears along with the character.

Spins sword around and causes it to disappear by retracting it into itself. Afterwards, looks menacingly down on the screen.

Losing Pose:

Just floats there with no sword.

Entrance:

Dark orb appears out of nowhere. Has two white (Color depends on costume) circles for eyes and red mouth. Eyes move to the top of its head and then disappears, while at the same time mouth opens into single eye. Afterwards, apparel and sword appear out of nowhere. Spiky "hair" also forms.

Costumes:

Default

Drawcia colors

Gooey colors

Dark Green

Miracle Matter / Zero / Zero Two colors

N-Z colors

Dark Mind colors

Additional Notes:

My original plan for flight was option 1, but I realized that characters like Little Mac wouldn't be able to hit Dark matter if they went with this plan. Therefore, I had to go with a more restricted option for flight to make it fair and not overpowered. I still left option 1 in here so that it could be improved on if anyone has any ideas.

I think Dark Matter Swordsman's Appearance should be based off of its appearance in Kirby Mass Attack. I think the sword design from there looks the best. Also, I believe the necklace suits it.

When Dark Matter performs an up or forward smash, it would be cool for the sound effect for the wave to sound like Nightmare form 1's wave attack from Nightmare in Dreamland. I just really like that sound effect.

I left certain things out of the moveset (Attack damage, attack speed, etc.) due to the fact that I do not actually have much knowledge on character balance (At the time this was posted). Also, being able to shield in the air is a big advantage I think, (Not too sure...) so there will need to be some nerfs if this moveset were to be used in the game.

It would be nice if there were a timer or a bar of some sort to measure the amount of flight time the player has left or for the amount of time that would need to pass to go out of flight range or under the stage so that there wouldn't need to be any guessing.


Supporter Created Content
Thanks to everyone who has created fan art of Dark Matter for this thread! I absolutely love getting to see what you guys create and I am proud to display it here!


Zero Soul





GonzaGears



ZenythSmash




Signature Icons

I MADE THIS FOR YOU



Supporters
@Haydossy
 
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Zerp

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Look at my name and tell me if I support this or not ;).

(if you can't tell that means yes)
 

Yomi's Biggest Fan

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As much as I love Dark Matter, I would love to show my support for the darkest being in the universe. Since I already have enough support threads as it is, I would like for @Warchamp7 or @Swampasaur to fuse my old Dark Matter thread with this will keeping you as the thread main owner.

As you can see from my old topic, I've done the honors of making a fantastic moveset that combines the techniques of his many forms from Dreamland 2 to 64. Plus, Zero Two serves as the main Final Smash since those two are dependent on one another.

http://smashboards.com/threads/the-darkest-being-in-the-universe-dark-matter-for-ssb4.324483/
 
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Indefinite Minimum

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As much as I love Dark Matter, I would love to show my support for the darkest being in the universe. Since I already have enough support threads as it is, I would like for @Warchamp7 or @Swampasaur to fuse my old Dark Matter thread with this will keeping you as the thread main owner.

As you can see from my old topic, I've done the honors of making a fantastic moveset that combines the techniques of his many forms from Dreamland 2 to 64. Plus, Zero Two serves as the main Final Smash since those two are dependent on one another.

http://smashboards.com/threads/the-darkest-being-in-the-universe-dark-matter-for-ssb4.324483/
I could just do it myself if you want.
 

Zerp

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Thanks Zero Soul. I added you to the list. Any thoughts on the post?
I was actually thinking of opening a dark matter thread two days ago, but then I thought "Eh, I don't think I could present it well enough". Two days later, and I'm all like "Well waddya know". The post's presentation is really nice looking, much better than what I could have done. :)
 

Yomi's Biggest Fan

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I could just do it myself if you want.
I'm pretty sure that only an admin or mod has the power to combine two threads. But it will happen whenever they feel it will happen. Looking back then, I was very inexperienced with these soulless OP's in comparison to the improvements that I've did to my more active ones (Daisy and Mona).
 
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Indefinite Minimum

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I was actually thinking of opening a dark matter thread two days ago, but then I thought "Eh, I don't think I could present it well enough". Two days later, and I'm all like "Well waddya know". The post's presentation is really nice looking, much better than what I could have done. :)
Thanks a bunch! I've also been meaning to do this for a while. I based the aesthetic on a couple of the larger threads.

I'm pretty sure that only an admin or mod has the power to combine two threads. But it will happen whenever they feel it will happen. Looking back then, I was very inexperienced with these soulless OP's in comparison to the improvements that I've did to my more active ones (Daisy and Mona).
I can just copy and paste it. There's not much there.
 

ItsMeBrandon

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I'm not sure how I'd feel about this version of Dark Matter getting in. I'd definitely consider it, but I feel like Dark Matter in its "circle with orange petals" look is a bit more iconic, though to be fair Dark Matter as a swordsman probably has a lot more moveset potential.

Don't get me wrong, though, Zero (/ Zero Two) is my favorite Kirby antagonist, and used to be my favorite video game character for a while (with Dark Matter being high up there too). But it's weird, I don't know if I'd necessarily want to play as either of the two. It could be that I view both/either of them more as potential stage bosses/assist trophies rather than regular fighters.

...But if Dark Matter has any chance of being playable, I guess I'd be in favor of it. Go ahead and include me in the list of supporters.
Can you say Dark Matter's chances are a shot in the dark?
 

Bestmand902

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I support this. Dark Matter is one of my favorite Nintendo villains, although that just may be due to my Kirby bias.
Mind if I try writing a Palutena's guidance for this guy?
 

StormC

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Mario has seven characters, not nine, just fyi.

Anyway, Dark Matter is a great pick. Definitely a surprise choice that would be interesting to see.
 
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Indefinite Minimum

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I support this. Dark Matter is one of my favorite Nintendo villains, although that just may be due to my Kirby bias.
Mind if I try writing a Palutena's guidance for this guy?
Go for it!

Mario has seven characters, not nine, just fyi.

Anyway, Dark Matter would be my pick for a fourth Kirby character. Definitely a surprise choice that would be interesting to see.
Thanks for supporting! The nine Mario reps are Mario, Luigi, Peach, Bowser, Yoshi, Bowser Jr., Rosalina, Wario, and Dr. Mario.
 

Indefinite Minimum

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I'd rather have the "Dark Bubble with orange stuff" Dark Matter be playable and have him make swords from his own matter.
Dark Matter in his ball like form as a fighter is an interesting concept since he has no limbs or weapons to fight with. Care to elaborate on how you think it could work?
 

Indefinite Minimum

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He'd float around and make stuff from his own matter, like swords, hammers and even arms/legs/projectiles.
That sounds like a cool concept. If you can create a moveset based on that it, I'll put it in the OP. It would make a good addition since all of the current movesets are based on Dark Matter's swordsman form. Your idea could add some more variety.
 

FalKoopa

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Awesome first post. Sign me up as a supporter too. :)

In a way, Dark Matter and Waddle Dee are opposites. DM was much more important in the Sakurai era games, while WD is more important in the post-Sakurai era. Plus Dark Matter is a villain, and Waddle Dee is a playable character.

:231:
 
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Freduardo

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Support.

But what does that do to Kirby's original P2, Gooey? (He's made of Dark Matter too).
 

Indefinite Minimum

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Awesome first post. Sign me up as a supporter too. :)

In a way, Dark Matter and Waddle Dee are opposites. DM was much more important in the Sakurai era games, while WD is more important in the post-Sakurai era. Plus Dark Matter is a villain, and Waddle Dee is a playable character.

:231:
I've never really thought about it that way. It's interesting that two of possible Kirby representatives are polar opposites.


Support.

But what does that do to Kirby's original P2, Gooey? (He's made of Dark Matter too).
Gooey is a different character than Dark Matter. I believe the quote is "He's made out of the same stuff as Dark Matter," so he's related but not the same.
 

StormC

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Thanks for supporting! The nine Mario reps are Mario, Luigi, Peach, Bowser, Yoshi, Bowser Jr., Rosalina, Wario, and Dr. Mario.
Yoshi and Wario have their own series icon in Smash Bros., though. And Wario especially has his own setting, gameplay style, and cast; he's as spun off as Donkey Kong is.
 

Bestmand902

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Here's my attempt at a Palutena's Guidance for this guy, tell me what you think:

Pit: Who's this guy, Lady Palutena?
Palutena: Pit, be careful, that's Dar-*voice gradually starts to fade out*
Pit: Lady Palutena, what's going on?
Dark Matter: Hello, Angel.
Pit: Is that...you?!
Dark Matter: Amusing, you're enough of a fool to challenge me, but too much of a coward to address me face to face.
Pit: What--who are you?
Dark Matter: I've gone by many names in my life, but my favorite is Zero, enemy of the Star Warrior.
Pit: You're Kirby's bad guy?
Dark Matter: Indeed, the little monster has been a thorn in my side since I started my mission of enveloping the galaxy--no, the universe in Dark Matter. Although I doubt you'll provide the same challenge.
Pit: Hey!
Dark Matter: Although, I do see the potential killer in you, O slayer of the Chariot Master.
Pit: Wha--How did you know about--GET OUT OF MY HEAD!
Dark Matter: Oh, I'm already much deeper than that, Angel. If you truly want to be rid of me, you'll have to best me in combat, speck.
Pit: Challenge accepted!
Dark Matter: Very well, let the battle begin!

(Dark Matter's lines are best read with this guy's voice in mind: https://www.youtube.com/watch?v=0ZW-kUFiOGE
 

Indefinite Minimum

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Here's my attempt at a Palutena's Guidance for this guy, tell me what you think:

Pit: Who's this guy, Lady Palutena?
Palutena: Pit, be careful, that's Dar-*voice gradually starts to fade out*
Pit: Lady Palutena, what's going on?
Dark Matter: Hello, Angel.
Pit: Is that...you?!
Dark Matter: Amusing, you're enough of a fool to challenge me, but too much of a coward to address me face to face.
Pit: What--who are you?
Dark Matter: I've gone by many names in my life, but my favorite is Zero, enemy of the Star Warrior.
Pit: You're Kirby's bad guy?
Dark Matter: Indeed, the little monster has been a thorn in my side since I started my mission of enveloping the galaxy--no, the universe in Dark Matter. Although I doubt you'll provide the same challenge.
Pit: Hey!
Dark Matter: Although, I do see the potential killer in you, O slayer of the Chariot Master.
Pit: Wha--How did you know about--GET OUT OF MY HEAD!
Dark Matter: Oh, I'm already much deeper than that, Angel. If you truly want to be rid of me, you'll have to best me in combat, speck.
Pit: Challenge accepted!
Dark Matter: Very well, let the battle begin!

(Dark Matter's lines are best read with this guy's voice in mind: https://www.youtube.com/watch?v=0ZW-kUFiOGE
Good job! Giving him a voice was an odd choice for a character who has never spoken a word before, but it worked for Meta Knight, I guess. You also did a good job replicating Pit's personality. I'll find a spot for it right away.
 

Bestmand902

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Good job! Giving him a voice was an odd choice for a character who has never spoken a word before, but it worked for Meta Knight, I guess. You also did a good job replicating Pit's personality. I'll find a spot for it right away.
Thank you!
I decided to go with him breaking into Pit's mind because he's well known for possessing people, and I kinda wanted to play with the idea of him trying and failing to take control of someone
 

Freduardo

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Here's my attempt at a Palutena's Guidance for this guy, tell me what you think:

Pit: Who's this guy, Lady Palutena?
Palutena: Pit, be careful, that's Dar-*voice gradually starts to fade out*
Pit: Lady Palutena, what's going on?
Dark Matter: Hello, Angel.
Pit: Is that...you?!
Dark Matter: Amusing, you're enough of a fool to challenge me, but too much of a coward to address me face to face.
Pit: What--who are you?
Dark Matter: I've gone by many names in my life, but my favorite is Zero, enemy of the Star Warrior.
Pit: You're Kirby's bad guy?
Dark Matter: Indeed, the little monster has been a thorn in my side since I started my mission of enveloping the galaxy--no, the universe in Dark Matter. Although I doubt you'll provide the same challenge.
Pit: Hey!
Dark Matter: Although, I do see the potential killer in you, O slayer of the Chariot Master.
Pit: Wha--How did you know about--GET OUT OF MY HEAD!
Dark Matter: Oh, I'm already much deeper than that, Angel. If you truly want to be rid of me, you'll have to best me in combat, speck.
Pit: Challenge accepted!
Dark Matter: Very well, let the battle begin!

(Dark Matter's lines are best read with this guy's voice in mind: https://www.youtube.com/watch?v=0ZW-kUFiOGE
I like Ron Perlman (Slade from Titans as you suggest) But I'm going to have to voice Dark Matter with Tony Jay. (Think Megabyte from Reboot/Frollo From the Hunchback of Notre Dame). However, Ron Perlman being alive, could actually voice the role.
 

Indefinite Minimum

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For anyone interested in showing your support of Dark Matter to the world, I made a new signature icon of him. I wanted to make one in Neon's style since he isn't taking requests right now.

 
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monzer

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I definitely support, the Kirby series is really underrepresented in smash and there needs to be more villains in smash bros anyway.
 

Bestmand902

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I like Ron Perlman (Slade from Titans as you suggest) But I'm going to have to voice Dark Matter with Tony Jay. (Think Megabyte from Reboot/Frollo From the Hunchback of Notre Dame). However, Ron Perlman being alive, could actually voice the role.
Tony Jay would be an amazing voice if he were still alive. He's got that creepy, suitably monotone voice that would really work.
I'd also say Steve Blum would be amazing
 

CannonStreak

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I think Dark Matter is cool enough to be a fighter in Smash. So count me in as a supporter!
 

Indefinite Minimum

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I'd like to ask your opinions on something. So far, we have two Dark Matter movesets. My own, which has Dark Matter as a heavy fighter, and Azure Warrior's, which has Dark Matter as a lighter fighter. My question is:

What do you think Dark Matter's weight class would be if he made it into the game?

It could go either way really. On one hand, he has a large, solid looking form, but on the other, he has been shown to take an almost gaseous one. I'm interested to hear all of your thoughts.
 

ItsMeBrandon

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HumanMaleBrandon
To be honest, I would say Dark Matter is more of a lightweight than a heavyweight. At best it might be middleweight for its swordsman form. I can't see its "bubble with petals" form as any heavier than lightweight (think floaty), which, while I might prefer to see this form make it into Smash over the swordsman form, would probably make Dark Matter less competitively viable. That may or may not mean anything to some of you, which is fine, it doesn't concern me that much either.
 

Indefinite Minimum

Smash Journeyman
Joined
Jan 22, 2015
Messages
471
To be honest, I would say Dark Matter is more of a lightweight than a heavyweight. At best it might be middleweight for its swordsman form. I can't see its "bubble with petals" form as any heavier than lightweight (think floaty), which, while I might prefer to see this form make it into Smash over the swordsman form, would probably make Dark Matter less competitively viable. That may or may not mean anything to some of you, which is fine, it doesn't concern me that much either.
I think heavyweight makes more sense because of his size and because he's wearing armor, at least in his swordsman form. You also brought up something else interesting. You and a WeirdChillFever both would rather have Dark Matter appear in his ball form, but I don't understand how that could work as a fighter. He has nothing to fight with (limbs or weapons), which would really limit his moveset potential. Do you mind explaining how you think it could work? You could also create a moveset if you like, I would be happy to include it in the OP.
 

Zerp

Formerly "ZeroSoul"
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Would it be overly outlandish to suggest that he could appear in Swordsman form, then turn to Ball form for certain attacks (Like :4pacman:), or is that a actual possibility?
 

Indefinite Minimum

Smash Journeyman
Joined
Jan 22, 2015
Messages
471
Would it be overly outlandish to suggest that he could appear in Swordsman form, then turn to Ball form for certain attacks (Like :4pacman:), or is that a actual possibility?
That's definitely a possibility, Dark Matter swordsman transformed in the middle of the fight in both Kirby's Dreamland 2 and Kirby Mass Attack. In the moveset I created, he transforms into his ball form for his up special and in Azure Warrior's he changes forms for his down smash. What I'm curious about is how he would work if he only appeared in his ball form, as some are suggesting.
 
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