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Official v4.0.0 Patch Notes

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shrooby

Let me know when I'm supposed to laugh, okay?
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A balance patch draws near! Welcome to the official Patch Notes thread for v4.0.0 of Ultimate.
This thread is only for cataloguing confirmed changes. For reporting and discussing changes use the patch discussion thread:

https://smashboards.com/threads/patch-4-0-0-discussion-thread.487079/

If you wish to view the previous patch notes, they can be found here:
v2.0.0
v3.0.0
v3.1.0

If there's anything that we might have missed and have evidence of, you can either post it in the Patch Discussion Thread and tag shrooby shrooby and/or Gunla Gunla , or PM us with direct reports and evidence of unconfirmed changes (that are not in this post or discussed).

Global/Miscellaneous Changes

  • Characters who carry shields can now shieldstun shuffle when blocking a projectile with their shield.
  • Once the FS Meter is fully charged, the Final Smash will disappear after 20 seconds if it is not used
  • Fixed certain issue(s) with the combo counter in Training Mode which would cause certain strings to be counted as combos even when the opponent can act out of them. (Note: This does not necessarily mean all instances of non-combos counting as combos were fixed.)
  • Daybreak item: Decreased SDI multiplier
  • Thwomp Assist Trophy: A fighter on the ground will now be launched after one hit


All character numerical values are presented in the base format, without the 1-v-1 multiplier. For convenience, the value with the 1-v-1 multiplier applied is displayed next to it in parentheses (*).
  • :ultbayonetta:Bayonetta
    • Down air: Immediately descend when using the attack after being launched.
  • :ultbowser:Bowser
    • Down air: Immediately descend when using the attack after being launched.
  • :ultcorrinf:Corrin
    • Forward Smash
      • Increased base knockback of non-tipper hitbox: 35 -> 40
      • Increased base knockback of tipper hitbox: 35 -> 45
    • Down Air: Immediately descend when using the attack after being launched.
    • Side Special: Reduced total frames when jumping after stabbing the ground: 45F -> 39F
    • Up Special: Increased vertical and horizontal distance
  • :ultdk:Donkey Kong
    • Adjusted the vulnerability when waking up from sleep to match other fighters.
  • :ultfox:Fox
    • Adjusted the vulnerability when waking up from sleep to match other fighters.
  • :ultgreninja:Greninja
    • Down air: Immediately descend when using the attack after being launched.
  • :ulthero:Hero
    • I have been waiting for thine arrival.
  • :ultisabelle:Isabelle
    • Extended distance of forward and backward rolls
    • Jab:
      • Increased additional hitstun frames: 8F -> 14F
      • Decreased base knockback: 21 -> 14
      • Decreased knockback growth: 38 -> 30
      • SDI multiplier: 1 -> 0.5
    • Up Smash: Increased knockback growth: 111 -> 116
    • Side Special
      • Increased knockback of upward throw: 62 -> 66
      • Decreased startup of grab detection: 25F -> 21F
      • Reduced frames in order to reel in: 50F -> 46F
    • Decreased startup of Lloid trap when triggered: 11F -> 9F
  • :ultjoker:Joker
    • Down Special: While Arsene is summoned, projectiles that deal 50% or more damage cannot be reflected.
  • :ultlink:Link
    • Adjusted the vulnerability when waking up from sleep to match other fighters.
    • Up Special: Decreased knockback when the full combo doesn't connect
  • :ultlittlemac:Little Mac
    • Jab 3: Depending on the timing of continuing from jab 2 to jab 3, jab 3 will no longer have reduced FAF
  • :ultlucas:Lucas
    • Dash Attack: Increased active frames: 13-15F -> 13-17F
    • Forward Tilt:
      • Increased hitbox size of beginning
      • Increased knockback growth
    • Up Smash: Increased active frames of full-body invincibility: 1-4F -> 1-7F
    • Up Air: Decreased total frames: 33F -> 31F
    • Side Special: Decreased landing lag: 22F -> 19F
  • :ultmario:Mario
    • Adjusted the vulnerability when waking up from sleep to match other fighters.
  • :ultmewtwo:Mewtwo
    • Reduced size of tail hurtbox
    • Up Smash
      • Increased active frames of final hit: 22-23F -> 22-25F
      • Increased knockback
    • Down Smash: Decreased total frames: 43F -> 40F
    • Back Throw: Increased damage: 10.0% -> 11.0% (12.0% -> 13.2%)
    • Side Special
      • Decreased startup of grab: 12F -> 10F
      • Decreased total frames when grab is successful: 40F -> 38F
      • Decreased total frames when grab is unsuccessful: 44F -> 42F
      • Adjusted reflection window: 12-35F -> 10-33F
  • :ultbrawler:Mii Brawler
    • Reverted fallspeed to 3.0.0: 1.7 -> 1.92
    • Neutral Special 2
      • Decreased startup: 15F -> 10F
      • Increased knockback
    • Up Special 1: Increased knockback
  • :ultgunner:Mii Gunner
    • Up Smash
      • Made hits link more reliably
      • Decreased knockback when full combo doesn't connect
  • :ultswordfighter:Mii Swordfighter
    • Neutral Special 3: Made hits link more reliably
  • :ultgnw:Mr. Game & Watch
    • Immediately descend when using the attack after being launched.
  • :ultolimar:Olimar
    • Forward Smash:
      • Increased distance of Purple Pikmin variant
      • Increased active frames of late hit of Purple Pikmin variant: 19-20F -> 19-24F
      • These changes fix an issue from v3.1.0 in which a change to Olimar's forward smash unintentionally decreased the duration of Purple Pikmin variant
  • :ultpacman:Pac-Man
    • Neutral Special: Fixed a bug where Pac-Man would drop Bonus Fruit while charging when flipped with attacks like Mario's Side Special
  • :ultpeach:Peach
    • Neutral Special: Made it easier to hit opponents behind Peach with Toad's counterattack
    • Up Special: Decreased knockback when full combo doesn't connect
  • :ultdaisy:Hi I'm Daisy
    • Neutral Special: Made it easier to hit opponents behind Daisy with Toad's counterattack
    • Up Special: Decreased knockback when full combo doesn't connect
  • :ultpiranha:Piranha Plant
    • Dash Attack: Adjusted knockback angle
    • Up Tilt: Reduced total frames: 31F -> 28F
    • Side Special
      • Capped damage when repeatedly reflected
      • Poison cloud begins hitting earlier when released from the charging state: 13F -> 11F
      • Decreased total frames when spewing from the charging state: 38F -> 35F
      • Full-charged poison cloud begins hitting earlier: 23F -> 21F
      • Decreased total frames of full-charged spew: 48F -> 45F
    • Down Special
      • Decreased frames to fully charge: 80F -> 69F
      • Decreased total frames of release while tipped over: 59F -> 54F
      • Decreased on-hit endlag while tipped over: 49F -> 44F
      • Reduced total frames of fully-charged attack: 125F -> 115F
      • Reduced total frames of fully-charged attack while tipped over: 135F -> 120F
      • Increased shield damage
  • :ultpit:Pit
    • Jab 1
      • Decreased startup: 5F -> 4F
      • Decreased total frames: 26F -> 25F
    • Up Tilt: Decreased total frames: 34F -> 32F
    • Down Smash (First Hit)
      • Increased base knockback of sweetspot: 35 -> 40
      • Increased knockback growth of sweetspot: 93 -> 98
    • Back Air: Decreased landing lag: 11F -> 8F
    • Down Air: Increased base knockback of meteor hitbox against aerial opponents: 0 -> 10
  • :ultdarkpit:Dark Pit
    • Jab 1
      • Decreased startup: 5F -> 4F
      • Decreased total frames: 26F -> 25F
    • Up Tilt: Decreased total frames: 34F -> 32F
    • Down Smash (First Hit)
      • Increased base knockback of sweetspot: 35 -> 40
      • Increased knockback growth of sweetspot: 93 -> 98
    • Back Air: Decreased landing lag: 11F -> 8F
    • Down Air: Increased knockback of meteor hitbox
  • :ultpokemontrainerf:Pokemon Trainer
    • The invincibility time for grabbing edges is no longer shortened when performing a Pokémon Change in the air and then grabbing an edge.
    • :ultivysaur:Ivysaur
      • Down Air
        • Reduced hitbox size of sweetspot
        • Decreased knockback growth of sourspot against aerial opponents: 68 -> 62
        • Decreased base knockback of sourspot against aerial opponents: 9 -> 8
      • Side Special
        • Increased startup: 22F -> 24F
        • Increased total frames: 46F -> 48F
      • Up Special: Decreased knockback of sweetspot when used in the air: 80 -> 70
    • :ultcharizard:Charizard
      • Forward Tilt
        • Increased knockback growth of sweetspot: 100 -> 104
        • Increased base knockback of sweetspot: 40 -> 45
      • Forward Smash
        • Increased damage of close hitbox: 17.0% -> 19.0% (20.4% -> 22.8%)
        • Increased damage of far hitbox: 14.0% -> 16.4% (16.8% -> 19.7%)
      • Up Smash: Decreased knockback when full combo doesn't connect
      • Neutral Air
        • Increased active frames: 8-19F -> 8-20F
        • Decreased landing lag: 13F -> 10F
      • Forward Throw
        • Increased knockback growth: 65 -> 70
        • Increased base knockback: 60 -> 63
      • Side Special: Reduced ledge lockout timer
  • :ultridley:Ridley
    • Up Smash
      • Increased active frames: 12-16F -> 12-17F
      • Increased active frames of leg intangibility: 12-16F -> 12-17F
      • Increased knockback growth: 76 -> 78
    • Back Air: Increased damage: 15.0% -> 16.0% (18.0% -> 19.2%)
    • Up Air
      • Changed hitbox priority so that the sweetspot has higher priority than the sourspot
      • Increased hitbox size of sweetspot
    • Down Air: Immediately descend when using the attack after being launched.
    • Side Special
      • Reduced total frames of manual release
        • Grounded variant: 41F -> 38F
        • Aerial variant: 41F -> 38F
      • Increased knockback when throwing an opponent at the ledge: 83 -> 90
    • Up Special
      • Decreased startup
        • Up: 37F -> 34F
        • Left and Right: 39F -> 36F
        • Down: 40F -> 37F
      • Increased movement speed
  • :ultrob:R.O.B.
    • Jab 1
      • Reduced base knockback at tip: 40 -> 23
      • Decreased additional hitstun frames at tip: 5F -> 0F
  • :ultrobin:Robin
    • Neutral Special: Thoron will no longer cause the zoom-in effect before it KOs an opponent.
  • :ultrosalina:Rosalina and Luma
    • Jab 1: Luma will be in front when reversing the attack
    • Forward Smash: Luma will be in front when reversing the attack
    • Up Smash: Luma will be in front when reversing the attack
  • :ultryu:Ryu from Streets
    • Ryu will turn to face the opponent after Perfect Shielding
  • :ultken:Ken
    • Ken will turn to face the opponent after Perfect Shielding
  • :ultsamus:Samus
    • Adjusted the vulnerability when waking up from sleep to match other fighters.
    • Up Smash: Decreased knockback when full combo doesn't connect
  • :ultdarksamus:Dark Samus
    • Adjusted the vulnerability when waking up from sleep to match other fighters.
    • Up Smash: Decreased knockback when full combo doesn't connect
  • :ultsheik:Sheik
    • Down air: Immediately descend when using the attack after being launched.
  • :ultsimon:Simon
    • Down air: Immediately descend when using the attack after being launched.
  • :ultrichter:Richter
    • Down air: Immediately descend when using the attack after being launched.
  • :ultsnake:Snake
    • Adjusted the vulnerability when waking up from sleep to match other fighters.
    • Up Throw: Collateral hitbox is now blockable
  • :ultsonic:Sonic
    • Down air: Immediately descend when using the attack after being launched.
  • :ulttoonlink:Toon Link
    • Down air: Immediately descend when using the attack after being launched.
  • :ultvillager:Villager
    • Up Smash: Made hits connect more easily
  • :ultyoshi:Yoshi
    • Forward Smash: Reduced range opponents are pushed while charging, thus fixing an issue where Yoshi could not be hit while charging the move.
  • :ultzss:Zero Suit Samus
    • Down air: Immediately descend when using the attack after being launched.
 
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