kid craft 24/sonic master
Smash Lord
Version 1.7
Download Link
https://www.dropbox.com/s/kd7lhc95y5gml4y/Brawl DX 1.7.zip
Mirror Link
https://www.mediafire.com/?xa3tm9mmfutbgfh
Official Facebook Page
https://www.facebook.com/BrawlDX
Goal
To provide Players with an experience that can help bridge the gap between Brawl and the new Super Smash Bros.Information
---------------------------------------------------------------------------------------------------------------------------------------------Universal Changes:
- All characters run and dash speeds increased
- All characters falling speed increased
- Weights adjusted across all characters
- All landing lag for all aerials have been readjusted
- Dash canceling via crouch
- Jumping off ledges and grabbing ledges are faster
- Increase in shield stun
- Increase in hit stun
- Characters when hit at high % now have voice clips
- Timing for dash dances
- Pivot grabbing
- reverse ledge grabs
- Footstooling
- Glide tossing
- Backwards ledge grabs
- DACUS
- buffering
New/Modified Stages
- Peach Castle Melee (altered)
- Big Blue (altered)
- Kongo Jungle
- Green Greens (altered)
- Fountain Of Dreams
- Green Hill Zone (altered)
- Shadow Moses (altered)
- PictoChat (altered)
- Spear Pillar (altered)
- Port Town Aero Dive (altered)
- Skyworld (altered)
- Distant Planet (altered)
- Frigate Orpheon (altered)
- Halberd (altered)
- Wario Ware (altered)
- Pirate Ship (altered)
- Norfair (altered)
- Rumble Falls (altered)
- Midair Stadium
- Subspace
- Practice Stage
- Final Destination (altered)
- BattleField (altered)
New Characters
- Dark MetaKnight
- Louie
- Doctor mario
- Roy
- Mewtwo
Changes from 1.5 to 1.7
Brawl DX Version 1.7.0
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Change List
Mechanics Changes
Bug Fixes
Stage Changes
Character Changes
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Change List
Mechanics Changes
- -Auto ledge snaps restored (inital auto sweepspot ledge grabs hitboxes startup time increased)
- -Can no longer air dodge during tumble
- -Can fastfall during tumble
- -Teching window increased
- -Pokemon Trainer's Pokemon no longer suffer stamina loss
- -Pokemon Trainer can switch pokemon when KO'd if the player's shield button is held
- -Ledge invincibility reduced to 18 frames
- -Spikes similar to melee return, while brawl meteor smashes remain the same in function
- -Shield Stun Decreased
Bug Fixes
- -Selecting Zero Suit Samus no longer reverts back to Samus when returning to the character select screen
- -Fixed Bug where King Dedede's Forward Smash would produce no hitboxes or sound
- -Fixed Issue where Louie's pikmin would freeze the game during team battles if Louie was KO'd for too long before the match ended
- -Fixed some graphical errors on Doctor mario Down Air
- -Fixed issues with Mewtwo's Shadow ball and Forward Air Graphical Effects
- -Fixed issue pertaining to Louie's neutral B where he would not gain height when using the move following being hit by an attack
Stage Changes
- -Stage selection screen has been reordered
- -Neutral remain on the bottom row
- -universal counterpicks remain on the 2nd row up including melee stages Pokemon Stadium 1 and Fountain of Dreams
- -3rd row up if stages designed for singles only including melee stages Green Greens and Kongo Jungle
- -4th row up are doubles only stages including melee stages Big Blue and Peach Castle
- -Shadow Moses Upper Blast Zone has been reduced, horizontal Blast Zones increased slightly
- -Rumble Falls Upper Blast Zone reduced
- -Spear Pillar Now features moving platforms like in the original stage lower portion has also been nearly completely removed to avoid confusion
Character Changes
- PLEASE NOTE, THE FOLLOWING LIST CONTAINS ONLY MAJOR CHANGES MADE TO SPECIFIC CHARACTERS IN THIS RELEASE
UNIVERSAL CHANGES
Mario
Luigi
Peach
Bowser
Doctor Mario
Wario
Yoshi
Donkey Kong
Diddy Kong
Kirby
MetaKnight
King Dedede
Dark MetaKnight
Marth
Roy
Ike
Ness
Lucas
Link
Zelda
Sheik
Ganondorf
Toon Link
Fox
Falco
Wolf
Samus
Zero Suit Samus
Pikachu
Jigglypuff
Mewtwo
Lucario
Squirtle
Ivysaur
Charizard
Olimar
Louie
Pit
Captain Falcon
Ice Climbers
R.O.B
Mr. Game And Watch
Snake
Sonic
- -Run speed for MOST characters increased slightly
- -Gravity and Fall speed increased
- -All aerials can now auto cancel before the respective hitbox becomes active
- -All Multi-hit attacks link easier
Mario
-Forward Air Cooldown increased slightly
-Up B Wall jump cancel timing window decreased
-Up B Wall jump cancel timing window decreased
Luigi
-Can now Wall Jump
-Side B Green Missile can be Wall jumped out of during the remaining cooldown frames
-Green Missile/Misfire cooldown decreased slightly
-Green Missile Misfire Has recieved Knockback Based Armor
-Up B Super Jump Punch no longer produces a second coin hitbox
-Window for Down Air Meteor Smash shortened
-Forward Air Knockback increased
-Down B Luigi Cyclone Rising Height Decreased Slightly
-Traction slightly increased
-Side B Green Missile can be Wall jumped out of during the remaining cooldown frames
-Green Missile/Misfire cooldown decreased slightly
-Green Missile Misfire Has recieved Knockback Based Armor
-Up B Super Jump Punch no longer produces a second coin hitbox
-Window for Down Air Meteor Smash shortened
-Forward Air Knockback increased
-Down B Luigi Cyclone Rising Height Decreased Slightly
-Traction slightly increased
Peach
-Side B Peach Bomber Vertical and Horizontal distance increased both on startup and on hit
-Up B Peach Parasol jump height increased
-Peach Parasol floating descend mobility increased
-Up B Peach Parasol jump height increased
-Peach Parasol floating descend mobility increased
Bowser
-Down B Bowser Bomb Shield Damage increased
-Up B Whirling Fortress Vertical height increased slightly
-Up B Whirling Fortress Vertical height increased slightly
Doctor Mario
-Nair landing lag increased slightly
-Uair cooldown increased
-Down Smash Knockback increased slightly on front facing hitbox
-Can now Up B cancel like in melee through performing an aerial within 4 frames of Up Specials activation
-Run and Walk Speed Reduced
-Uair cooldown increased
-Down Smash Knockback increased slightly on front facing hitbox
-Can now Up B cancel like in melee through performing an aerial within 4 frames of Up Specials activation
-Run and Walk Speed Reduced
Wario
-Up Smash final hitbox Knockback increased slightly
-2nd charge stage of Down B meteor smash hitbox knockback increased slightly
-2nd charge stage of Down B meteor smash hitbox knockback increased slightly
Yoshi
-Egg Toss Up-B Base Knockback increased
Donkey Kong
- Spinning Kong Vertical height increased slightly
Diddy Kong
-Dash attack cooldown increased
-Up B Rocket Barrel Boost now functions similar to Project M's where it cn be steered slighlty following it's launch angling heavily prior to launch will result in a small hop
-Side B Monkey Flip vertical and horizontal distance increased slightly
-Up B Rocket Barrel Boost now functions similar to Project M's where it cn be steered slighlty following it's launch angling heavily prior to launch will result in a small hop
-Side B Monkey Flip vertical and horizontal distance increased slightly
Kirby
-DK copy ability now functions properly
-Upward throw knockback increased
-Down B Stone Meteor Smash hitbox knockback reduced slightly
-Upward throw knockback increased
-Down B Stone Meteor Smash hitbox knockback reduced slightly
MetaKnight
-Upward throw knockback increased
-Up Smash last hitbox knockback increased
-Down Air Meteor Smash hitbox size increased
-Up Smash last hitbox knockback increased
-Down Air Meteor Smash hitbox size increased
King Dedede
-Forward Smash Lower hitbox now produces a VERY strong Spike hitbox
-Forward Tilt sweetspot pulls opponent towards D3
-Neutral Air Knockback increased
-Forward Tilt sweetspot pulls opponent towards D3
-Neutral Air Knockback increased
Dark MetaKnight
-Forward Smash now changes to a long range projectile based attack that pushes enemies with the inital hitbox followed by a small explosie hitbox that does greater damage
-Down Air can no longer be angled
-Many attacks now produce a darkness effect
-Side B Dark Lunge Now accurately acts like a multi-hit with the last hit having slightly increased knockback
-upward throw knockback increased
-Down Air now functions as a multi-hit meteor smash with increased cooldown and landing lag
-Down Air can no longer be angled
-Many attacks now produce a darkness effect
-Side B Dark Lunge Now accurately acts like a multi-hit with the last hit having slightly increased knockback
-upward throw knockback increased
-Down Air now functions as a multi-hit meteor smash with increased cooldown and landing lag
Marth
-Side B Dancing Blade jump cancel on 3rd hit has had the timing window shortened slightly
-Tipper sweepsots size reduced
-Range increased slightly
-Down Air cooldown decreased slightly
-Down Air inital Tipper hitbox now is a Spike as opposed to a meteor smash
-Tipper sweepsots size reduced
-Range increased slightly
-Down Air cooldown decreased slightly
-Down Air inital Tipper hitbox now is a Spike as opposed to a meteor smash
Roy
-Now can Wall Jump
-Up Air now a two hit attack with the 2nd slash having greater knockback
-Side B Double Edged Dance hitbox trajectories adjusted for better damage building
-Up B Blazer hitboxes now properly connect when used on grounded opponents
-Blazer final hitbox knockback increased
-Removed MOST Sweetspots being focused around the center of Roy's blade, instead the power is distributed evenly throughout the blade (simialr to lucina in smash 4)
-Down Air meteor smash sweepspot left intact and readjusted for more consistent usage
-Down Air cooldown decreased
-Up tilt changed to PM's Roy Up tilt
-Down tilt pop foes upward when sweetspotted for juggles
-Decreased air speed slightly
-Neutral B Flare Blade knockback reduced slightly
-Up Air now a two hit attack with the 2nd slash having greater knockback
-Side B Double Edged Dance hitbox trajectories adjusted for better damage building
-Up B Blazer hitboxes now properly connect when used on grounded opponents
-Blazer final hitbox knockback increased
-Removed MOST Sweetspots being focused around the center of Roy's blade, instead the power is distributed evenly throughout the blade (simialr to lucina in smash 4)
-Down Air meteor smash sweepspot left intact and readjusted for more consistent usage
-Down Air cooldown decreased
-Up tilt changed to PM's Roy Up tilt
-Down tilt pop foes upward when sweetspotted for juggles
-Decreased air speed slightly
-Neutral B Flare Blade knockback reduced slightly
Ike
-Side B Quick Draw sends Ike into freefall is missed, also can be both shield canceled and jump canceled
-Down Air cooldown decreased
-Down Air cooldown decreased
Ness
-Neutral B PK Flash now will continue to travel and gain power even if hit during charge time
-PK Flash knockback decreased slightly
-PK Flash will now explode on its own if it hits a floor
-PK Flash hitbox will now last longer
-Side B PK Fire now travel slightly farther when used in the air
-Back throw knockback decreased slightly
-Up Air knockback decreased slightly
-Up B PK Thunder now does not send Ness in Special Fall unless he makes contact with himself and performs PK Thunder 2
-PK Flash knockback decreased slightly
-PK Flash will now explode on its own if it hits a floor
-PK Flash hitbox will now last longer
-Side B PK Fire now travel slightly farther when used in the air
-Back throw knockback decreased slightly
-Up Air knockback decreased slightly
-Up B PK Thunder now does not send Ness in Special Fall unless he makes contact with himself and performs PK Thunder 2
Lucas
-Side B PK Fire now activates regardless of whether the opponent is shielding or not
-Tether hitbox adjusted
-Neutral B PK Freeze knockback increased
-Up throw Knockback increased
-Down Throw knockback decreased
-Tether hitbox adjusted
-Neutral B PK Freeze knockback increased
-Up throw Knockback increased
-Down Throw knockback decreased
Link
-Up B Spin Attack vertical height and grounded knockback increased and features super armor on startup
-Forward Tilt no longer has a meteor smash hitbox
-Down Air's inital lower hitbox is now a Meteor Smash
-Up Air knockback increased slightly
-Forward Tilt no longer has a meteor smash hitbox
-Down Air's inital lower hitbox is now a Meteor Smash
-Up Air knockback increased slightly
Zelda
-Side B Din's Fire Knockback decreased
-Down Smash Front facing hitbox sends opponents upwards with reduced knockback while the back facing hitbox remains unchanged
-Up Smash hitboxes DI values increased from .2 to the new universal multi-hit value .4
-Down Air "lightning" hitbox range increased
-Down Smash Front facing hitbox sends opponents upwards with reduced knockback while the back facing hitbox remains unchanged
-Up Smash hitboxes DI values increased from .2 to the new universal multi-hit value .4
-Down Air "lightning" hitbox range increased
Sheik
-Forward Smash 2nd hit knockback increased
-Down Smash knockback increased
-Fair knockback decreased slightly
-Down Smash knockback increased
-Fair knockback decreased slightly
Ganondorf
-Down B Wizards Foot jump cancelable frames window decreased slightly
-Wizard's Foot meteor smash now is a spike
-Down Air landing lag increased slightly
-Down Air Auto Cancel window reduced slightly
-Up B Dark Dive now has super armor on startup
-Wizard's Foot meteor smash now is a spike
-Down Air landing lag increased slightly
-Down Air Auto Cancel window reduced slightly
-Up B Dark Dive now has super armor on startup
Toon Link
-Back Air cooldown and knockback increased
Fox
-Side B Fox Illusion aerial distance reduced by half
-Fox Illusion now no longer sends fox into special fall
-Fox Illusion no longer can run off ledges when used on the ground, grounded travel distance also increased slightly
-Up throw now sends opponent above fox like in Melee
-Up B FireFox no longer has Damaged Based Armor
-Neutral B Lasers Hitbox size decreased
-Up Air Knockback decreased
-Up Smash Knockback decreased
-Fox Illusion now no longer sends fox into special fall
-Fox Illusion no longer can run off ledges when used on the ground, grounded travel distance also increased slightly
-Up throw now sends opponent above fox like in Melee
-Up B FireFox no longer has Damaged Based Armor
-Neutral B Lasers Hitbox size decreased
-Up Air Knockback decreased
-Up Smash Knockback decreased
Falco
-Side B Falco Phantasm grounded travel distance reduced by half
-Falco Phantasm air travel distance increased slightly
-Falco Phantasm air travel distance increased slightly
Wolf
-Up Smash final hitbox knockback increased
-Air Mobility slightly increased
-Air Mobility slightly increased
Samus
-Neutral B Charged Shot Knockback increased
-Up B Screw Attack knockback increased greatly
-Up Smash last hitbox knockback increased
-Forward Air last hitbox knockback increased
-Up B Screw Attack knockback increased greatly
-Up Smash last hitbox knockback increased
-Forward Air last hitbox knockback increased
Zero Suit Samus
-Down Air now no longer locks ZSS in the move for too long
-Down Smash damge decreased
-Forward Air last hitbox knockback increased
-Up Smash last hitbox knockback increased
-Down B Flip Jump invincibility frames reduced
-Down Smash damge decreased
-Forward Air last hitbox knockback increased
-Up Smash last hitbox knockback increased
-Down B Flip Jump invincibility frames reduced
Pikachu
-Down Smash last hitbox trajectory altered
-Down Air knockback reduced on sourspot
-Down Air knockback reduced on sourspot
Jigglypuff
-Down B Rest now deals knockback inbetween melee and brawl's
-Down Air now is a soft multi-hit meteor smash
-Air Stopping speed reduced greatly
-Air Mobility and speed increased
-Down Air now is a soft multi-hit meteor smash
-Air Stopping speed reduced greatly
-Air Mobility and speed increased
Mewtwo
-Forward Air hitboxes adjusted for better range and usage
-Forward Air cooldown and landing lag increased slightly
-Back Air landing lag increased slightly
-Up Air cooldown and landing lag increased slightly
-Up Smash vertical and horizontal range increased
-Forward Throw knockack increased
-Down Air sweetspot increased slightly
-Side B Confusion range increased
-Air Speed slightly increased
-Forward Air cooldown and landing lag increased slightly
-Back Air landing lag increased slightly
-Up Air cooldown and landing lag increased slightly
-Up Smash vertical and horizontal range increased
-Forward Throw knockack increased
-Down Air sweetspot increased slightly
-Side B Confusion range increased
-Air Speed slightly increased
Lucario
-Up B Extreme Speed Jump Cancel window fixed
-Aura inital and max Strength increased
-Aura inital and max Strength increased
Squirtle
-Neutral B uncharged "Bubble" last hitbox knockback increased
-Up B Waterfall Last hitbox knockback increased slightly
-Up Tilt cooldown increased
-Up Air cooldown increased slightly
-Up B Waterfall Last hitbox knockback increased slightly
-Up Tilt cooldown increased
-Up Air cooldown increased slightly
Ivysaur
-Forward Air sweetspot size increased slightly
-Down Tilt sweetspot pop opponents upward
-Down Tilt sweetspot pop opponents upward
Charizard
-Air Mobility increased
-Down Tilt Cooldown increased
-Up Smash last hitbox knockback increased
-Down Tilt Cooldown increased
-Up Smash last hitbox knockback increased
Olimar
-Down Throw knockback increased
-Purple Pikmin Knockback increased
-Purple Pikmin Knockback increased
Louie
-Down Smash is now a decent ranged stun attack with a small hitbox above that pops opponents upward
-Up Smash is now louies previous up tilt with increased knockback and damage
-Up Tilt is now a two hit attack that if sweetspotted at the now is a meteor smash
-Turning speed increased
-Pikmin count reduced from 6 to 4
-Now can Wall Jump
-Up Smash is now louies previous up tilt with increased knockback and damage
-Up Tilt is now a two hit attack that if sweetspotted at the now is a meteor smash
-Turning speed increased
-Pikmin count reduced from 6 to 4
-Now can Wall Jump
Pit
-Down Smash Knockback increased
-Up B Wings of Icarus Mobility increased
-Up Smash last hit knockback increased
-Up B Wings of Icarus Mobility increased
-Up Smash last hit knockback increased
Captain Falcon
-Up B Raptor Boost Mobility increased slightly
-Up Tilt knockback increased slightly
-Up Tilt knockback increased slightly
Ice Climbers
-Traction significantly increased
-Turning speed increased
-Now can Wall Jump
-Turning speed increased
-Now can Wall Jump
R.O.B
-Side B Arm Rotor Horizontal and Vertical boost increased
-Up Throw knockback increased
-Forward Air cooldown increased
-Down Tilt cooldown increased
-Low angled Forward Tilt pulls opponents in
-Up Throw knockback increased
-Forward Air cooldown increased
-Down Tilt cooldown increased
-Low angled Forward Tilt pulls opponents in
Mr. Game And Watch
-Down Tilt now pops opponents upward when sweetspotted
-Up Air Knockback increased
-Air Mobility increased
-Weight Decreased slightly
-Up Air Knockback increased
-Air Mobility increased
-Weight Decreased slightly
Snake
-Up B Cypher now acts like PM Snakes up B
-Forward Tilt 1 trajectory adjusted
-Neutral Air last hitbox knockback increased
-Down Air last hixbox meteor smash is now a spike
-Forward Tilt 1 trajectory adjusted
-Neutral Air last hitbox knockback increased
-Down Air last hixbox meteor smash is now a spike
Sonic
-Neutral B Homing Attack Knockback significantly reduced
-Homing Attack Damage decreased, on hit cooldown decreased slightly and air mobility increased slightly and missed landing lag increased
-Side B Spin Dash and Down B Spin charge falling speed increased damage decreased slightly
-Spin Dash now auto ledge snaps
-Up B Spring Jump Air height decreaeed slightly
-Down Air Meteor Smash Hitbox size decreased and sourspot added
-Up Throw Damage reduced siginificantly
-Homing Attack Damage decreased, on hit cooldown decreased slightly and air mobility increased slightly and missed landing lag increased
-Side B Spin Dash and Down B Spin charge falling speed increased damage decreased slightly
-Spin Dash now auto ledge snaps
-Up B Spring Jump Air height decreaeed slightly
-Down Air Meteor Smash Hitbox size decreased and sourspot added
-Up Throw Damage reduced siginificantly
How To Play
2 gig and under SD card users
- Extract the files within the Brawl DX folder to your SD card
- Insert SD card into the system and Boot up Brawl
- Navigate to the stage builder mode, also ensure you don't have any custom stages on both your SD card and Wii
- Screen should go black with a bunch of words followed by a screen that looks like this
- WHEN YOU BOOT UP GECKO OS CHANGE THE HOOKTYPE TO AXNEXTFRAME IN THE CONFIG OPTIONS MENU
- Once thats done simply navigate back and select Launch game
SDHC/ 4 gig and up users
- Extract the files within the zip folder to your SD card
- Navigate to the Homebrew Channel or navigate to the stage builder in brawl
- Launch Brawl DX/Project M launcher
- Once Booted up simply hit play
FAQ
- Q: Will this harm my game in anyway? A: No, unless you of course go and delete your save file
- Q: how long did this take you to make? A: I've been working on it for about 2 years now during that time I've started from scratch at least twice.
- Q: How many characters are you going to add? A: that's something that really depends on if people like what i'm doing
- Q: What makes this so different from brawl? A: the pacing, and overall character adjustments and game mechanics are what make it feel different, I've gone through the trouble of making it so veteran Brawl players should be able to pick up a controller and feel fine using their character of choice, while also ensuring their are some things that melee players can come to appreciate and find interesting.
Videos
Coming Soon
ScreenShots
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