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The [Shocking] Official R.O.B. Video Critique Thread

Discussion in 'R.O.B.' started by Shockdrake, Mar 3, 2009.

  1. sneakytako

    sneakytako Smash Lord

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  2. Sonic Storm

    Sonic Storm Smash Master

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    http://www.youtube.com/watch?v=PthfHy7NsH0 - Sonic Storm (ROB) vs. ElNoNombreHombre (Pikachu)

    I'm very sorry I missed this thread the first time - I half expected a critique thread to be stickied up on the top of the page, like the Sonic and Ike boards have it. So yeah, I'd like some tips on what to do and not to do.
  3. xMPDx

    xMPDx Smash Cadet

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    Ive posted this on the wrong area so now im posting it here, like i said any help is appreciate
  4. GwJ

    GwJ Smash Hero

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  5. Bees!

    Bees! Smash Ace

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    I do the same. However I request if this is good enough that is put in the ROBvPeach part of the video archive.
  6. aerowgsm

    aerowgsm Smash Rookie

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  7. Darth Waffles

    Darth Waffles Smash Lord

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    Good to see you again aerow. Nice to know you haven't lost your style. Long glide tosses and RAR'ed up Bs are still looking good, just note that you could have been backaired a few times if Snake had matched your aggressiveness instead of airdodged every time
  8. aerowgsm

    aerowgsm Smash Rookie

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  9. breez

    breez Smash Ace

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  10. bundtcake

    bundtcake Smash Ace

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  11. Bees!

    Bees! Smash Ace

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    Thats pretty good.
    The MK played kind of differently though (Like he didn't know the MU or something.) There were lno shuttle loops which makes me sad because everytime I play MKs the grounded shuttle loop is what gets me :(. Also there werent very many ftilts from the MK or the ROB(last part of the match I noticed more which is good). Also the MK didn't take advantage of the trip on the ditilts. Also the MK didn't play the edge once he knocked off ROB. He should have been more aggressive not to let the ROB back on. This is just what I've seen and what makes me lose against MK though. So maybe someone else handles it better. The ROB did really well. I am going to have to remember to pivot boost more. As it saved him at the end. And the reverse Nair was really good.
  12. breez

    breez Smash Ace

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    Haha, I just learned you can SL OOS and it rapes - forgive me, i'm an MK noob. I played him today and used it much more and also abused his recovery really badly. I think I have finally figured out the ROB matchup - i've learned a lot about MK while learning it.
  13. Trillest

    Trillest Smash Ace

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  14. TheMike

    TheMike Smash Debater

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    I saw the second match.

    First of all, do not Dash Attack when you're in low percents because Falco will get the Chain Grab easier. Also, use more Dtilts. It set ups to DA(when the opponent trips), that set ups to Fair, that takes Falco off stage. Try to take him off stage with F/Bthrow, too.

    Do not charge Gyro when he's on the stage. Only do so when he's off, because when you're close to him, you'll get punished and when you're far from him, he'll use Neutral B. And punish him with Shield Grab or Ftilt(I didn't see any!!!)

    I saw on the end that you had some trouble when recoverying to the stage. I would edge jump and air dodge or fast fall Fair. Let me just use Ganon as an example of edge jump if you have any doubt:

    [​IMG]

    Orange is the edge jump.


    Also, was YS you counter pick or did Vlade ban Frigate Orpheon?
  15. Trillest

    Trillest Smash Ace

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    yeah he had a bad experience on it b4 so im pretty sure he banned it

    Thx mike i usually spam my ftilt too much guess i just scared and was playing strange
  16. Rekros

    Rekros Smash Cadet

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  17. stingers

    stingers Smash Obsessed

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    i'll watch it in a sec. i'll edit this post with what I see.
  18. 6Mizu

    6Mizu Smash Champion

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    Grrr.
    This maybe another ROB that just comes in "just to have his ROB critiqued"....and we may see him for another couple of day.......but after that ...he'll be gone.

    I won't...sry not in the mood.
    >.>
  19. stingers

    stingers Smash Obsessed

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    I assume you guys are playing offline from the talking...alright, here I go.

    -Always powershield bombs from link or toon link, or else they bounce off your shield like they did at the start. this limits your movement and keeps you trapped in shield which lets your enemy approach safely.
    -you faired his shield, then approaching baired. never approaching bair if you hit someones shield. even if you land a short hop fair, approaching bair is usually a bad idea. its up to you to decide whether the risk is worth it or not, but NEVER do it on shields. if you fair someones shield, either jump away really fast or fast fall airdodge + buffer something (jab if you think he'll try to shieldgrab, or shield if you think he won't)
    - never laser at close range, i saw you do it at 0:11. it can be a nice trick if you approach with a sh laser and try to land the sweetspot right next to robs face...but thats just a trick, dont really ever do it more then once a match haha
    - at 0:37, if a link (or lots of characters really) is coming back to the ledge from a kinda sideways angle like that, then hit left/right on the control stick (depends on what side of the ledge your on, whatever direction will get you off the ledge but not make you stand up on stage) and immediately back air. it'll hit them far away and normally at an angle they can't recover from. this even works on meta knight's recovery, only thing about that one is if you do it too early, they'll up b stage spike you.
    - actually, nvm on that powershield thing at the start. i like how you'd jump and catch the bomb when it hit your shield. though that can be punished if they see it coming, whereas powershielding can't @.@ still, i like it...never thought about that
    - ahh around 2:16 i saw you go for that ledgedrop bair thing...so you knew about it? don't hit down though, or you'll fastfall like you did and miss completely. but he was too far away for that to land anyway, you should've just stayed on the ledge there and you'd of been safe and he'd of died.
    - robs back roll is pretty bad...i saw you get punished for using it a few times. try not to use it to roll behind the opponent too often.
  20. Rekros

    Rekros Smash Cadet

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    Ok thanks stingers I really appreciate it and yeah I made a lot of mistakes, I realized it when I saw the video but it's ok thanks again. 6Mizu I'm sorry you think that way, I'll try to be active in the forums, I've been playing smash a lot soo yeah whatever...
  21. Bees!

    Bees! Smash Ace

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    Are you from Hawaii? I am pretty sure I saw an awesome Hawaii combo video with you in it.
    Well here is my assessment. I play Colorado's Wario quite a bit and learned a little about the MU. Personally I don't see it being even(Neither does he.) It seems like a tough MU.
    You have a really good ROB!
    One big thing is you didn't attempt the grab release. Granted it isn't guaranteed unless your opponent struggles. However if you mindgame your opponent pummel and when you hear him start mashing stop immediately. That usually does an air release for me. After he is released in the air you can tilt upwards an Fsmash or Hyphen Smash. Also Wario destroys ROB in the air its best not to get into an ultra aerial conflict. Also you had a couple opportunities to fAir gimp him off-stage especially in game 2 on the 2nd stock he went offstage and recovered low with the bike. You could have fAired him into oblivion. That was the biggest issue I saw was you would RAR the ledge to often and never attempt fAir gimps. Also in this MU Utilt is very useful. It breaks through dAir approaches, is fast and has a lot of priority. Also If you laser Wario while he is recovering it even with the stale laser it knocks him off his bike. In addition(Im not entirely sure but I am pretty sure that Uair breaks through Wario's broken Airdodge. Another thing I noticed is that you tended to get up by either just getting up off of the ledge or get up attack. There were a couple times if you waited or planked a little you would have baited his bite then be free to punish with a nAir.

    Those were GG's though. If I remember correctly PhantomX is an amazing Wario too.
  22. PSIQuasi

    PSIQuasi Smash Cadet

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    Oh No! Here comes Snake's Up-Tilt!
  23. Zwarm

    Zwarm Smash Hero

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    I mainly watched the match vs. Lucas, here's some things I noticed

    -You roll. A LOT. ROB's roll is really not all that great, it's slow and punishable, and should only be used to retreat, not to close the gap.

    -Going along with the rolling, you seemed to want to roll behind him to grab a lot. ROB is not a grabby character, you really should only grab if you shield grab someone. It's just not worth the risk to be close to them like that, just to get a grab that you don't really need. =/

    -You seem to throw out a lot of d-smashes, sometimes out of no where. d-smash should really only be used out of spot dodge, but not every time. If you use it too much, it becomes predictable, and you will get punished for it.

    -Do you use the C-stick at all? The spacing on your fairs could be better, you should try to hit them with the tip of ROB's hands, so you won't get punished as easily if they shield. Going along with that, the few Nairs you threw out could have been spaced better too, try to hit them with the tip of the flame, you seemed to dive bomb into them with it.

    -When you got him on the tree on the fire transformation, you can d-tilt lock him, it's a nice option when you have someone's back against the wall. This works espcially well on Lucas. You got two grab releases on him against the wall, Lucas has so much GR lag, that you could have easily set up a d-tilt lock.

    -I don't feel like you used enough gyros and lasers. Those are ROB's bread and butter. They should be used to keep enemies away, espcially the laser at long distances. Going along with that, if they don't approach you, don't be afraid to shoot your projectiles at them. There are very few times where ROB actually has to approach, unless he is facing Falco/TL/another spammy character that can outcamp ROB.

    -One of the positives I noticed was that you make a good use of U-air, and the projectiles you did use were used effectively. =D

    -Also, I'm sure this one is fairly obvious, but avoid Side B, especially offstage. ^_^
  24. Bees!

    Bees! Smash Ace

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  25. BoTastic!

    BoTastic! Smash Champion

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  26. Bees!

    Bees! Smash Ace

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    Your R.O.B. isn't bad. Overall I would say that it was good. Just try to not use your UpB so much to attack. There were many times you could have gotten your opponent with what you were doing without the fuel consumption. Otherwise than that your ROB just looks a little inexperienced.
  27. Zwarm

    Zwarm Smash Hero

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  28. Bees!

    Bees! Smash Ace

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    Certain MUs I tend to camp harder than others. Like vs Marth, Snake, MK, ICs, and anything that I can outcamp or force to approach.

    However I can't camp the spacies, Olimar(who can really?), Lucario(I don't know why) Pika, Wario and others.
  29. BoTastic!

    BoTastic! Smash Champion

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    hmm can you elaborate this?
  30. Tin Man

    Tin Man Brawl Backroom Member

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  31. -LzR-

    -LzR- Smash Hero

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    http://www.youtube.com/watch?v=VwE8CSL7nIA&feature=related
    Pit vs Rob
    I am -LzR- from AiB and I would really like a detailed criticism about my match, like what were my biggest pros and cons and what really needs to be done more or less. Thank you in advance :) That is the only video I have.
  32. TheMike

    TheMike Smash Debater

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    You should use more Ftilt, especially OoS. Sometimes you used Shield Grab when Ftilt would be more useful(when ook used DK's Up B, for example). Ftilt after a N/Bair for spacing is pretty good, too. Also, shoot Lasers/Gyros on situations like 1:17.

    Just one thing: use Nair when Snake is high enough to the kill zone, and not Dair like you did at 2:32. It was a good match, can I add it to the ROB video thread?

    Veeeeery good match. Well played, just charge your Gyro when you have a banana with you because your opponent will not see it and this can be used for some interesting mindgames. Can I also add this match to the video thread?

    0:31 Fair!!!!! I recomend you going more off stage when Pit is trying to recover. Sharking your opponent coming from the bottom of Halberd using Uair is a good idea, too. Also, try to use more Dsmashes and Ftilts.
  33. BoTastic!

    BoTastic! Smash Champion

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    Thx for the advice and yes you can add them.
  34. -LzR-

    -LzR- Smash Hero

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    TheMike, I use a lot Ftilt already. And about dsmash, I don't like it, most of the time I get punished for it, so I use it carefully.
  35. TheDarkitsune

    TheDarkitsune Smash Cadet

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  36. -LzR-

    -LzR- Smash Hero

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    The Darkitsune, I didn't watch the whole video, but you made the biggest mistake a Rob player ever could do. You approached.
  37. Max113

    Max113 Smash Apprentice

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    I've heard that these boards were dead so I was wondering... if I posted vids, would they get done?
  38. -LzR-

    -LzR- Smash Hero

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    Well I could give it try, so go on and give a shot.
  39. TheMike

    TheMike Smash Debater

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    These boards aren't dead.
  40. Max113

    Max113 Smash Apprentice

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    I wouldn't be the one posting vids...

    A friend of mine thinks his rob is terrible and is considering dropping him. What else could be better than a good critiquing?

    I'll post some vids soon...

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