Azura
Most of the moves will be from this video
Neutral Special: Dragon's Vein
Azura holds her spear in a 45 degree angle diagonally up and looks at it determined.
While her shell emblem dangles and releases bubbles, her spear charges and releases water spurts.
When the spear is fully charged, Azura twirls her spear and sets it into the ground, releasing a water ball from the hole in her spear.
The ball travels slowly and is not affected by gravity, dealing damage and knockback to opponents and deals heavy horizontal knockback
When the player presses the B button again, Azura holds one hand at her chest and holds the other and straight forward, which changes the water ball in a wave of one Mario high that travels fast, and can be "rode" by Aqua, similar to Pac-Man's Hydrant.
After four seconds, the wave diminishes and begins to deal damage, this phase lasts two seconds.
Side Special: Water Ballet
Azura holds her spear with both hands behind her as if jousting, with her spear tilted at her feet
The spear releases a wave of water reaching from the middle of Battlefield to its ledge.
This wave travels at the speed of Azura's run speed and is affected by gravity slightly.
The wave deals damage to opponents and drags them along.
Azura can walk on these waves as a means of recovery or lenghtening air time to extend comboes.
Azura can also release the water in smaller, but multiple spurts.
It allows Azura to get farther, but it's harder to walk on.
Up Special: Fountain of Fate
Azura points her spear directly below her and releases a geyser from her spear that lifts her up.
Down Special: Azura's Aria
Azura holds her hands at her chests with her spear clenched between them, obscuring the view on her necklace, while singing.
Every second, a Pac-Man thick circle made of water appears from beneath her feet and stretches itself out.
These circles stretch until the sides of the circle align with the middle of the outer platform of Battlefield if Azura stands in the middle of Battlefield.
The outlines of the circles deal damage to opponents and knock them directly upwards
Each four waves, Azura points her spear at the sky, healing her with 2% damage.
When the button is held, the circles grow into waves as high as Bowser.
These waves deal more damage and deal horizontal knockback.
However, they travel less far, diminishing when they align with the beginning of the Battlefield platforms, counted from the middle of Battlefield.
Normals
Jab:
Azura swipes with her left hand gently as if conducting, creating a water stream at her fingertips that damages opponents.
For the first hit she swipes from left to right, for the second hit she swipes from right to left.
Then Azura can choose.
When the player taps the button for a third time , she retracts her hand from the second hit before pushing her left hand forwards to, deliver an open palm that creates a water bubble with knockback similar to Robin's Fire Jab.
For the rapid jab, done by holding the button, Azura pinches her left thumb and index finger together as if holding a staff, and circles her hand around as if mixing tea.
This creates a water vortex that damages opponents who touch it, along with keeping them in like Meta Knight's Mach Tornado.
For the Rapid Jab Finisher, Azura opens her palm and pushes the vortex one character lenght further, before letting it diminish.
Forward Tilt
Up Tilt
Down Tilt:
Dash Attack:
Azura holds her spear behind her as if jousting and pushes her spear forward while surfing on a wave.
Neutral Air
Forward Air
Back Air
Up Air
Down Air
Forward Smash:
Azura leans over slightly while thrusting her spear forward.
The intial hit does little damage and knockback, though it has great range, but the player can press the button again and then water flows from the shining necklace to the spear, before growing into a water ball that hits five times while growing the size of Azura's speartip that launches opponents very far for the fifth hit.
Up Smash:
Azura holds her spear above her with two hands.
While charging, the spear creates a bubble around its tip that explodes when the Smash is released.
The more the Smash is charged, the bigger the bubble gets, with the smallest being around Kirby's size and the biggest being as big as the spear itself.
While the uncharged bubble is very small, it's very potent at killing too.
Down Smash:
Azura holds her spear up side down just above the ground.
When she releases her Smash, she drops down the spear, which makes a maelstrom in a circle around her.
It hits five times, dealing great damage and deals diagonal knockback.
The maelstrom has a slight sucking effect which gets bigger with charging.
Grab:
Azura stretches her left arm, bends her left hand to the right, and bends her fingers towards her.
This creates a water vortex.
Pummel:
Azura spins her hand around, which leads into the vortex spinning, dealing damage.
Forward Throw
Back Throw:
Azura bends backwards and stretches one leg forward.
She then throws the opponent slightly upwards and swipes five times with her fingers, creating waves that drag the opponent backwards.
0:27 in the video
Up Throw:
Azura stands straight up, with her arm and index finger stretched out upwards.
Azura then spins her index finger, creating water where she spins.
Azura stomps two times while excecuting this move.
Down Throw
Under construction