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The Fox SHINE GUIDE by NJ'zFinest

NJzFinest

Smash Hero
Joined
Nov 12, 2004
Messages
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Location
NYC
First of all, I would like to give credit to Matt Deezie:
Quoted by Sastopher: Matt Deezie, host of one of the very first Melee Tournaments (and certainly the very first real national tournament), the "TG" series (Tournament: Go!) as the originator for the term "shine". He used to wear some sort of crazy sequin shirt he'd flash like mad whenever he shine-spiked someone (as far as I know, he was one of the first competitive smashers to use this technique to kill in a tournament, though it was around in Smash 64 so this could be way off). Before that it was just "reflector". Lame.

Fox Shine Guide The Shine is Fox’s Down B move, aka the reflector. It’s the fastest move in the game tied with Jigglypuff's Rest; it’s exactly 1 frame fast.

Newbies always use the shine for just reflecting. But, the main use of it is as a get off me move since its very fast and close ranged. It’s also used to do incredible combos that leave the opponent with not much to do. In, shine combos, the opponent should be in the state where they cannot attack and their only method of dodging is through the DI. DI means Directional Influence. It’s when you move in a certain direction while being attacked; you use it so that you can get out of a combo or whatever. You can also DI during attacks to space yourself.

. The shine makes you invincible on the 1st frame of the move
. You can't cancel it in the first 3 frames, nor can it reflect any projectile then
. The shine's hitlag is 3 frame for Fox and 4 frames for Falco
. Turning around in the shine takes 3 frames
. Foxs shine's hitbox is a lot bigger than Falco's (incidentally that's why Falco can hit shielding opponents easier)
(thank you Doraki for the info)

NOTE:
the shine is mainly used right after any l-canceled aerial move to prevent "counter" techniques or to start combos


Techniques to know:

Wavedash: when you dodge diagonally into the ground after a jump. It’s best when u do it quickly after a jump so that you won’t leave the ground.

Perfect wavedash: A wavedash where you dodge in a way that’s almost horizontal to the ground. This isn’t very important to master, but it’s very useful on opponents who like to DI away from your shines.

Jump cancelled (JC) grab: when you jump and quickly press grab afterwards. This is faster than a normal dash grab for most characters. You perform a standing grab while dashing.

Short hop: When u quickly press jump and perform a shorter jump.

L-cancel: when you hit the ground performing an A move in the air, press Z, L, or R to reduce the lag in half

Shine Techniques:
Waveshine: When you wavedash out of a Shine. When waveshining, make sure you wavedash out of the shine as fast as you can. Also, try to wavedash as far as you can (perfect wavedash). If you cannot waveshine at will after alot of practice, I strongly suggest for you to switch characters.

my method of waveshining
http://www.smashboards.com/showthread.php?p=1505493#post1505493

if you suck at waveshining perfectly, check this out http://www.smashboards.com/showthread.php?t=55728
it wont help much for competive play though and i highly do not recommend it

JC shine: when you full jump, double jump, or short hop out of a shine

Dash shine: when you run and perform a shine. When u do a dashed waveshine, you actually end up closer to the stunned opponent through the momentum of the dash.

L-canceled shine (a “term” I use): when u peform an aerial move, then l-cancel, then shine. Even if they shield the aerial move, they might try to shield grab you after the attack finishes, but the shine will start before the grab. So this is a decent anti shield grab move

Reverse waveshine: when u turn around in a shine, then wavedash
quoted by shiva39 "How about "Shine-turn"?

You can do a dashed shine turn to a bair--this is effective even if the shine doesn't connect and is used to turn around, for the sweet-spotted bair

Ledge-hopped Shine-turned bair--Is what it sounds like. Fall off the ledge, shine, turn, then sweet-spot bair the edge-guarding opponent, who by this point is suffering from the lag of his missed attack.

Shine-turned ledgehog--This works on CPUs--I've yet to try it on humans--but near the ledge, if you shine, turn, and wavedash back, and the opponent has immediately used their up-b for whatever reason (CPUs do!), then you'll have the edgehog already set up, or you can immediately bair, or any other such variation."


Shine Spike: When you use the shine as a very quick method of preventing the opponent from getting back to stage. You use the knockback of the shine to hit the opponent away from the stage by doing the shine at a precise time. During a shine spike, the oppenent is knocked back at a fast speed and good distance. It's explained much more in the Fox Shine Guide and not explained at all in the Falco Shine Guide since it's not really a spike for him. Falco has his d-air and his shine cannot spike well since it brings the oppenent up, so, shine spiking with him is somewhat useless

Shine Grab: When you JC out of a shine and grab. Usually, the shine is used after an aerial move to prevent the opponent from shield grabbing them. But, sometimes the opponent may expect the shine and shield it. But, you can JC out of the shine and grab them before they grab you. So, they'll receive damage no matter what after shielding the aerial move.

Here's Mew2king's example-
“After setting up with a Nair, if they block the Nair they might try to shield-grab you, so you should then Shine when you land, then wait a split second after you Shine (you can let go of B and wait a bit but not TOO long of course) then do a normal jump-cancelled grab (X+Z). This will do a Shine into a grab soon after so that if they hold block the whole time the Nair and Shine will shrink their shield slightly + you will get a free grab, and if they don't block it then you at least get a Nair + Shine out of it. I prefer using this mostly against characters that Fox cannot Shine combo. I could also do constant full jump or shuffle Nairs + Shines over and over like DA Hellfox does but that way you only shrink their shield like Falco's pillar and you don't get a grab out of it.”

Shine Aerial combo (very hard to do): With either fox or falco, if you shine an opponent in the air, quickly double jump and perform an aerial move. The aerial move should come out very quickly after the shine. The main purpose is for flashyness and an extra 5% damage. With falco, this can be done from the ground.

Shine Stall: *as quoted from TheCape*
"Pretty much how it works is Fox ( also works with falco) grabs the ledge, falls, shines, then JCs into a firefox. The firefox then cancels and fox grabs the ledge. This allows you to stay invincible, and shine spike at the same time." :link: http://www.smashboards.com/showthread.php?t=60439&highlight=shine+stall <---for more info
Shine out of Shield: *as quoted from Noob-Lube*
"Simply put, if you are fast enough you can jump cancel sheild into a shine without leaving the ground, making fox's shine one of the fastest moves out of sheild in the game (5 frames to activate) Falco's shine out of sheild is 2 frames slower due to his jumping start-up lag of six frames. After landing the shine (without leaving the ground) you can wavedash into any shine combo, including infinites..." :link: http://www.smashboards.com/showthread.php?t=63783 <--more info

Fox’s shine:

Fox’s shine sends people horizontally across the ground and diagonally downwards in the air. Some all fall to the ground when shined from Fox and can tech it afterwards. They are invincible for a short time (which isn’t good).


First of all, it’s best to pefrom an L-canceled move (like the n-air or d-air), then waveshine. Many players perform their shine combos through aerial moves. Sometimes, they may run up and shine or w/e.
 

NJzFinest

Smash Hero
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Messages
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Location
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FOX SHINE GUIDE usa/japan version



Quoted From CunningKitsune's Fox Guide:

"Fox's Shine Distance Along the Ground

If your opponent is holding no direction, then their own weight and traction
determine how far the shine will send them. If they are holding down, their
distance will be shortened, and they will stay on their feet.

Character No Direction Holding Down
Dr. Mario............13 ft.............6 ft
Mario................13 ft.............6 ft
Luigi................33 ft............15 ft
Bowser...............12 ft.............5 ft
Peach.................8 ft.............4 ft
Yoshi................12 ft.............6 ft
Donkey Kong...........9 ft.............4 ft
Captain Falcon........9 ft.............4 ft
Ganondorf............10 ft.............5 ft
Falco................----..............5 ft
Fox..................----..............5 ft
Ness.................14 ft.............6 ft
Ice Climbers.........25 ft............11 ft
Kirby................----..............6 ft
Samus............... 12 ft.............5 ft
Zelda.................8 ft.............4 ft
Shiek................10 ft.............5 ft
Link..................7 ft.............3 ft
Young Link...........----..............5 ft
Pichu................----..............5 ft
Pikachu..............----..............4 ft
Jigglypuff...........----..............5 ft
Mewtwo...............----.............10 ft
Mr. Game and Watch...----..............8 ft
Marth................15 ft.............7 ft
Roy..................----..............7 ft

---- = Character will fall to the ground.
All tests were done on Final Destination. Other surfaces and/or inclines will
affect distances. For those of you attempting his Drill Kick infinite combo,
9 feet is the maximum distance they can travel before they go too far to
combo.

Credits: element_of_fire for making this list."


Fox’s shine on bowser, samus, sheik, zelda, peach, link, captain falcon, ganon, donkey kong, and yoshi “BSSZPLCGDY group of easy combos":

These characters are perfect for shine combos since they don’t fall into the ground and they don’t go very far.

Aerial to shine: just do an l-canceled aerial move (n-air and d-air are best), then shine. popular way to start shine combos

Waveshine to grab: works perfectly on all of them and is very useful if u want to get an avoidable grab. If the opponent DI’s, do a dashed JC grab

Waveshine to upsmash: a good death combo at high damage. There isn’t much more to say since most ppl know that fox’s upsmash is fast and strong.

Repeative waveshine: shine, wavedash, shine, wavedash, etc. This works best on flat stages and it’s an easy way to bring the opponent to the edge of the stage. When against a wall, you can shine and then wavedash (into the ground) repeatedly; finish with an upsmash or grab.

Waveshine to repeative drillshine: waveshine, short hop, d-air, repeat. This can be used just like the repeative waveshine except it’s slower, stronger, and harder to do.

Reverse Drillshine: when u drillshine an opponent, but DI to the the other side of the opponent so that u can shine time in the opposite direction. This is good to at with the Repeavtive drillshine since you can perform the infinite shine combo this way. Whenever you range the edge of the stage, reverse drillshine so that they won’t leave the stage and you can keep ranking up damage.

Waveshine to dash attack/ down tilt/ jab: this is just a mentvid of setting up an opponent in the air for an easy combo. You use this if the opponent is at to high of a damage to combo with the upthrow (varies for each character weight). Doing a jab at high damage leaves the opponent in the air (barely) for a quick upsmash.

Fox Pillar: Repeatively drillshine the oppenent when they’re shielding, against a wall or against a shield (only uses). This is good on shield grabbers since you’re constantly hitting their shield or to rack up huge damage on someone against a wall. Keep in mind that you can grab after each shine.

NOTICE: when any of these opponents DI downwards, you will most likely go past them depending on your wavedash length. when any of these opponents DI away for you, you may have to take a few steps, do a dashed waveshine instead, perform a perfect wavedash, or do a furtherer range attack (forward shffl aerial following the oppenent, downsmash, d-tilt, f-tilt, dash attack). And btw, samus, bowser, sheik and yoshi go A LITTLE further than anyone else in this group, so even without DI you should take I just typed into consideration; however, they’re still relatively easy to combo and belong in this group nevertheless.

Fox’s shine on Mario, Doctor Mario, Marth, Ice Climbers, Ness and Luigi “MDMINL group of DI whores”:


In this group, these characters go rather far, making some of combos I said before almost useless.
By the way, Luigi cannot be comboed at all. Which isn't that bad of a thing since you can at least stop him from grabbing you and shine spikes (explained later on) completely ruin his recovery.
Combos that work:
Aerial to shine (of course)
Waveshine to dashed jc grab
Waveshine to dash attack
Waveshine to downsmash
Waveshine to upsmash (perfect wavedash)
Waveshine to d-tilt/ f-tilt
Waveshine to drillshine (perfect wavedash or dashed short hop forward)
Fox Pillar

NOTICE: DIing away ruins these combos (except the fox pillar against a wall since it doesnt matter on distance). They go far enough without the DI, and with it, they are untouchable to all if you dont do a pefrect wavedash. If they DI downward (for whatever crazy reason), take advantage of this since they're easier to combo...but I've never seen this happen.
Fox’s Shine on Fox, Falco, Kirby, Pikachu, Pichu, Mew2, Jiggypuff, Roy, Young Link, and Watch “FFKPPMJRY group of tech chasing” (aka those lighter than marth except roy and falco):

L-canceled aerial to shine is the only real combo you can land that includes the shine besides the ones listed below which are capable on everyone.
Since all of these characters go into the ground, you have to follow there tech; something fox is actually good at. Good moves to follow a tech would be a dashed: upsmash, dash canceled forwardsmash, jc grab, downsmash, dash attack, d-tilt. This guide isnt about that, so i won't get specific.

If they don't tech the shine, they can either roll or do a raising attack. You can waveshine torwards them, then wavedash back or do a reverse waveshine- they may roll torwards you. a backwards wavedash will leave you in a great positions.
What I do: I waveshine, then, dash torwards them, and then dash torwards there rolling position or dash then shield if they do a raising A attack.

Remember, fox isn’t just about pulling off cool combos; it’s mind games that make up a lot of his game…actually, basically every character.


TAKE NOTE
combos that work on EVERY character
:
-dashed waveshine to upsmash
however "The problem there is that it can be teched or rolled/getup attacked/gotten up from before the usmash can connect." quoted by Omnigamer.
-dashed shine to upsmash (upsmash right out of the shine- combination of dashed shine, jc shine, upsmash)
"This method hits them before they even hit the ground, so no escaping." quoted by Omnigamer
props to omni!
Obviously, it has something to do with the momentum of the dash.
-dashed shine that's jump-cancelled into a grab works
"It's the same concept as the dashed shine into a u-smash. Nobody can get out of that."
props to FastFox ^_^

--------------------------------------------------------------------------------------------------------

Edge guarding:

Shine Stall Edge guarding:
"Basically you know that when you shine in the air you give yourself some brief stall time, almost as if Fox/Falco have their own imaginary platform for while. We also know that you can turn around while doing the shine. The point of this type of edge guard is to jump off the stage before your opponent gets close, shine, turn around, then jump out of shine and back aerial. This kills people earlier since you are edge guarding them further away from the stage. It’s also an easy way to scare people into changing the timing of their jumps/up Bs, but since you are almost hovering in the air for a brief moment, you can delay a bit and still not fall much, which means you can change your timing before the jump and back aerial as well. It seems to be a bit better with Falco because his back aerial hitbox seems to be a little better. This technique is relatively safe as long as you don’t let your opponent go over you too high or too low. And instead of pressing B and using a button to jump, it’s also easier and safer to hold B and press up on the stick to jump. Doing the aerial with A or C stick is almost the same thing, except with A you have a greater chance of moving forward while doing it. Not a major deal, though."
-quoted from Lord HDL

Shine Spike (more in depth): When you shine someone away from the edge using the knockback of the shine. With correct timing, you can counter most recovery tactics.

Shine Spiking:
NOTE:
-the range of the reflector, use it correctly
-edge hogging
-shine spiking before the opponent performs his/her up b move is important
-shine from the edge of the stage (not hanging on it, but using the distance of the reflector to prevent the opponent from grabbing it)
-the info featured here is based if you're fighting an experienced player
-this part of the guide isn’t based on edge guarding with Fox. It’s just on shine spiking an enemy reaching the edge or any other distance reasonable for a shine spike. Like, no where way above where Fox should rather b-air the oppenent rather than shine.

Captain Falcon and Ganondorf: After you shine spike one of these characters, they can recovery quicker than other characters with their up b move. So, keep in mind that you can shine spike them more than once with good timing and using your double jump correctly. Also, keep in mind that you can always hog the edge.

Yoshi: …because of his extra weight during his double jump, shine spiking isn’t really useful unless at pretty high damages.

Ness: Try to shine his pk thunder or him before the pk thunder move is completed.

Roy and Marth: Marth goes pretty far from the shine, so shine spiking him before his up b or “during” it should be the end for him. For Roy, just keep in mind the fact that he can go farther than Marth with his up b but not with his forward b.

Falco and Fox: Shine Fox and Falco whenever they attempt a forward b or up b move, try to shine them when they perform it with precise timing. If they’re shined before they attempt a recovery move, you should not worry about them coming back up.

Samus: omg, Samus is the hardest to shine spike because of her evasive recovery. She can pretty much avoid the shine spike;I never attempt shine spiking since she can attack during her bomb/grapple recovery.

Ice Climbers: They can go pretty high with there up b and and far with their forward b. I suggest waiting for them to get close to the edge and shine them since they’re vulnerable when recovering.

Link and YLink: Make sure to shine thim whenever possible (like, b4 their b or during a hookshot recovery); keep in mind that he can bomb recovery and he has that hookshot.

Game and Watch: Shine him before or after his up b. Keep in mind that it doesn’t go very far but some of his aerial moves don’t mess up his recovery that much.

Peach: OMG, um, don't even try. Use another method of edge guarding (this is a shine guide…so). If you have a chance of shine her after her double jump/float, then go for it! Keep in might that she has a fast up b; she can just it right before the attempted shine.

Mario, Luigi and Doc: They go pretty far from the shine. Try to shine them before they perform their up b or down b recovery. Doc may not that easy to edge guard, Mario is the toughest because he can also forward b recover. Luigi is the easiest since he goes the farthest and he’s very vulnerable. Just keep in mind that his down b recovery has more potential than Doc's and Mario's.

Sheik: If you shine her before she does her short ranged up b, then you should have a problem. Keep in mind that her up b leaves her pretty vulnerable. BUT, she has that f-air which is pretty fast and doesnt affect her recovery that much :(

Zelda and Mewtwo: Same thing as Sheik, except they have an up b move that goes a good distance and they aren't vulnerable. Shine spiking isn't necessary for Zelda and Mewtwo unless they're pretty close for a fast shine spike near the edge.

Donkey Kong and Bowser: All I can say is too shine them before their annoying up b move. Keep in mind that they cannot go very high and are very vulnerable after the move.

Jigglypuff and Kirby: Not oftenly would they end up below or slightly above the edge (since this part of the guide is based on that), so shine spiking Jigglypuff and Kirby isn't something you see to commonly. They can reach pretty high distances and can attack while recovering. So, shine spiking isn't the type of edge guarding move you should use on them.

Pikachu and Pichu: Playing a good Pika player, you should expect him/her to be pretty tricky with pikachu's/pichu's up b move. This is because the can quickly can direction twice; so they can trick you in a way were they end up above you or grabbing the edge. It's possible to shine them when they're performing their up b moves, but since it's fast and they can change directions, do expect to.

REMEMBER, this isn't based on Fox's full edge guarding potential, just the shine spike at "average heights".
Quoted from SmashMac-
"Shine-spike is a good low-% way to destroy, as well a good way for high-%. Edge-guarding would be a good thing to do for people above the edge though, while shine-spiking is better for destroying opponents under the edge."
Just keep that in mind


more to come as more is revealed...
 

MegaKirby9

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Wow. Thank you.

Fox depends so much on this move, and every character is affected a little differently by it. Really thankful you mentioned the distances each character travels. I suppose as one improves you can move up from waveshining Peach and Link to Samus and Mario. Thanks too for mentioning ledge guarding--you really have to learn your opponent as well as your own tactics if you're ever going to ledge guard with this move, but it's all worth it in the end.

And finally: This helped me so much with my own Fox. Knowing how and when to use this move is essential. More specifically, the infinite drillshine combo was helpful, and I'm still working on getting that down. We need more specific guides like this, becuase Fox is such a complex and technical character that there's just too much information to pack into one guide. You have to be dedicated to be Fox.

By the way, anyone wanting to see an example of an effectively used drillshine should type in 'mofo' and 'peach' in google video or whatever vid search you use. I don't usually watch people as much as read but it really gives a good example of what that technique can do. Stay shiny.
 

Zephynazo

Zobaia -Deus- Ariana
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Great job! Thanks^^
Ill have to pratice my Wavedash shine thing.
 

NJzFinest

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celebration
my 2,000th post on smashboards.

:colorful: :colorful: :colorful: :colorful: :colorful:
woot woot foxandfalco

thank you for the replies >.>
 

Vodot

Smash Apprentice
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this helped me a lot. i used to play with fox and marth until i got pwned by our state champion :'(

so i switched to falcon, who i am better with in advanced level playing. but something simple like this will let me slowly change my fox into something not n00b, so thank you :)
 

O.R.

Smash Rookie
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This Is going to help me alot, both in playing and......powning...and....Emotional problems...Thank you!!
 

Vodot

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hey, foxandfalco, do you know when the mr. game and watch vid is supposed to be complete?

and may i expect another foxandfalco video for melee, or none until ssb3?
 

NJzFinest

Smash Hero
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that post has nothing to do with fox's shine
anyways, i am very busy with SAT work, i have no clue when the vid will be finished :(
 

NJzFinest

Smash Hero
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lol, dont say that. i thought that at vid, then a week later >.> i mastered it. it's all about how much effort u put into it, how much time u spent practicing. u can do it!
 

Dr Phil

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interesting guide...i just started playing this game yesterday and i'm "decent", this guide really helped me out, so ya thanks.
 

Falco&Victory

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WOOH!!!WAY TO SPAM!!!
Anyway,it took me 3 months of practice with Falco to 5-stock any level 9.After 4 hours with Fox,I am almost just as good(with my Falco,do to exellent meteor smashes,as is my specialty,I can 10 stock level 9 Fox : )WATCH VID ON LINK!!!!MEMORIZE SONG!!!DO NOT LOOK FOR SUBLIMINAL MESSAGES!!!!INVESTIGATIVE JOURNALISTS,DO NOT WATCH!!!!
 

HDL

I like pork chops.
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Nice details, but I didn’t see anything about shine stall edge guarding. In case you didn’t know about it I’ll explain it.

Basically you know that when you shine in the air you give yourself some brief stall time, almost as if Fox/Falco have their own imaginary platform for while. We also know that you can turn around while doing the shine. The point of this type of edge guard is to jump off the stage before your opponent gets close, shine, turn around, then jump out of shine and back aerial. This kills people earlier since you are edge guarding them further away from the stage. It’s also an easy way to scare people into changing the timing of their jumps/up Bs, but since you are almost hovering in the air for a brief moment, you can delay a bit and still not fall much, which means you can change your timing before the jump and back aerial as well. It seems to be a bit better with Falco because his back aerial hitbox seems to be a little better. This technique is relatively safe as long as you don’t let your opponent go over you too high or too low. And instead of pressing B and using a button to jump, it’s also easier and safer to hold B and press up on the stick to jump. Doing the aerial with A or C stick is almost the same thing, except with A you have a greater chance of moving forward while doing it. Not a major deal, though.
 

NJzFinest

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whoa...i never thought of that O_o gotta add that (of course with credit to you)
thanks :)
 

HDL

I like pork chops.
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Oh yes there’s something I forgot. You may add this to the Falco shine guide. Sometimes you can let your opponent past you, then carefully watch how they recover and jump out of shine with phantasm. Often times it happens so fast and unexpectedly that they won’t meteor cancel in time. Of course, it sucks for Fox since it only helps people.
 

NJzFinest

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Lord HDL said:
Oh yes there’s something I forgot. You may add this to the Falco shine guide. Sometimes you can let your opponent past you, then carefully watch how they recover and jump out of shine with phantasm. Often times it happens so fast and unexpectedly that they won’t meteor cancel in time. Of course, it sucks for Fox since it only helps people.
O_o
I HAVE TO TRY THIS!

:chuckle:
 

xelad1

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Wow great guide, not to mention your combo video was cool, i like all the advance tech parts at the beggining... i dont know why but i find those even more fun to watch then the actual combos themselves. im pretty much a dedicated falco player throwing in marth as a counter character and messing around with doc a little bit. honestly though i have been inspired to give fox a try and maybe have a little fox, falco combination of my own. the good news is i already understand waveshining and speeding up to fox's waveshine from falcos is actually pretty easy since falcos wavedash alone gave me so much trouble in my early days. once again great work this is truly a wonderful little guide you've got here, nice to see it coming from a player of your calibur too!
 

NJzFinest

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thanks very much :)
and yes, i started just like you by the way. i first used falco and moved on to fox.
 

KoreanDJ111

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Pretty interesting thread. I think the drill double shine spike against peach is possible, done it before against someone, it was rlly funny. Just drill and then shine then immediately JC shine then double jump to drill and repeat.
 

Wash

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Great read, really interesting stuff I didn't know and some that just added to what I already did.
 

Ablackcoldwind

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Hey guys, I haven't been on the forum but i wanted to add something on the shine. I called this "new discovery" the shine nullifier. The name suggest, a shine that neutralizes the attack. not cancel the attack though. Basically it just went through u without a scratch. Tell me if u know this already. I activate the shine when the punch nearly get to me. (this punch is made by Ganon. haven't tried on others yet), and it went through me. When that happen, i did a combo on him, perfectly. I tried on Ganon's other attacks and it work except for his UP B moves. Pm this back fast if u've known this already. I think it's a great addition to the shine guide. Thx
 

NJzFinest

Smash Hero
Joined
Nov 12, 2004
Messages
8,861
Location
NYC
well, this has already been know since the first frame of the attack makes you invincible (which the guide has noted). it's exactly like powersheilding.
 
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