Zantetsu
Smash Master
REMEMBER: LEAVE DISCUSSIONS ABOUT SMASH 64 IN THE SMASH 64 FORUM LOCATED HERE. THIS THREAD IS FOR ONLY DISCUSSING THE PROJECT!
Table of Contents
I. Introduction
II. The plans
III. The Progress
IV. FAQ
I. Introduction
So, due to this being a failing project in the past, I'd like to see if I could revive it myself as a director for the project.
I've been playing Smash 64 since around the age of 6 or 7 and have loved the smash series ever since. I never entered the competitive scene until summer of 2006 when I was introduced to emulation and Kaillera. These 2 together allowed Smash 64 to be played online (Not going to explain it in this thread, visit the Smash 64 forum for more details). I eventually became a pretty decent player and was usually winning matches all the time against the lesser known names on Kaillera. Basically, I'm not a person who doesn't know anything about the game. I've been playing Smash 64 competitively for around 3 years and I'm not a random person trying to direct a project of a game I have no knowledge about.
My goal for this project is simple. I would like to make brawl an upgraded version of Smash 64. Along with this goal, I hope to learn more detailed information about both games and hopefully make me a better player. I don't plan to ever give up on this project, even if I'm the only one working on it. I'll be honest and say I have no knowledge in coding and only partial knowledge in PSA, but I do have enough knowledge in Brawlbox to do my part in the creation of this project. I hope to have more people participate in this project, but if I have none interested, I will do as much as I can to the project as possible (which will not be much).
So as of now, anyone may help. This project will be completely open and codesets will come out anytime I feel needed. If you plan on working on this, please let me know so I can have a rough estimate of how many people I have for this project.
II. The Plans
My goal for this project is to replicate the original Super Smash Bros. 64 game and add techniques to it. Overall, I want this game to feel like an upgraded Smash 64. The changes are as follows:
III. The Progress
BHLMRO: Working on swapping Luigi's animations with his 64 ones - 70% done
Currently nothing has been finished. We need more people to contribute!
IV. FAQ
Why are you doing this?
I honestly need something to do with my free time and I've always wanted to see an upgrade to the original Smash 64. I don't see Melee and 64 being close to the same at all, and even though Melee was as amazing as it gets, I'd still like to see a sequel similar to the 64 gameplay style.
What will be used as a base?
vBrawl
This is stupid
Thanks for your input
How can I help?
Whatever you think would be helpful for this project, post it in the thread. Anything will do, from coding to artwork to suggestions. Anything is fine! Remember, the project still needs a name. Anyone can suggest one!
Table of Contents
I. Introduction
II. The plans
III. The Progress
IV. FAQ
I. Introduction
So, due to this being a failing project in the past, I'd like to see if I could revive it myself as a director for the project.
I've been playing Smash 64 since around the age of 6 or 7 and have loved the smash series ever since. I never entered the competitive scene until summer of 2006 when I was introduced to emulation and Kaillera. These 2 together allowed Smash 64 to be played online (Not going to explain it in this thread, visit the Smash 64 forum for more details). I eventually became a pretty decent player and was usually winning matches all the time against the lesser known names on Kaillera. Basically, I'm not a person who doesn't know anything about the game. I've been playing Smash 64 competitively for around 3 years and I'm not a random person trying to direct a project of a game I have no knowledge about.
My goal for this project is simple. I would like to make brawl an upgraded version of Smash 64. Along with this goal, I hope to learn more detailed information about both games and hopefully make me a better player. I don't plan to ever give up on this project, even if I'm the only one working on it. I'll be honest and say I have no knowledge in coding and only partial knowledge in PSA, but I do have enough knowledge in Brawlbox to do my part in the creation of this project. I hope to have more people participate in this project, but if I have none interested, I will do as much as I can to the project as possible (which will not be much).
So as of now, anyone may help. This project will be completely open and codesets will come out anytime I feel needed. If you plan on working on this, please let me know so I can have a rough estimate of how many people I have for this project.
II. The Plans
My goal for this project is to replicate the original Super Smash Bros. 64 game and add techniques to it. Overall, I want this game to feel like an upgraded Smash 64. The changes are as follows:
- Side B's and Up/Down Throw's will not be removed
- Old moves will replace new ones (Mario's dair will be replaced with the drill, etc.)
- Increase hitstun by quite a bit, allowing 0 - death combos
- Increase shield stun
- Add SSB64 Z Canceling (Fully lagless aerials)
- Remove wall teching, tethering, wall jumping, air dodging, and spot dodging
III. The Progress
BHLMRO: Working on swapping Luigi's animations with his 64 ones - 70% done
Currently nothing has been finished. We need more people to contribute!
IV. FAQ
Why are you doing this?
I honestly need something to do with my free time and I've always wanted to see an upgrade to the original Smash 64. I don't see Melee and 64 being close to the same at all, and even though Melee was as amazing as it gets, I'd still like to see a sequel similar to the 64 gameplay style.
What will be used as a base?
vBrawl
This is stupid
Thanks for your input
How can I help?
Whatever you think would be helpful for this project, post it in the thread. Anything will do, from coding to artwork to suggestions. Anything is fine! Remember, the project still needs a name. Anyone can suggest one!