Haha I forgot about this too. Been playing too much Starcraft. =x
I'll go test it out right now.
___________________________________________________________
I've never really had an opinion on this stage. It's definitely not bad for Lucas, but it's not good for him either because the stage helps characters who live in the air. Because of this, I rarely counterpick this stage.
Let's talk about
phase 1.
I like this phase much better than the 2nd phase. Mostly because you camp here so much.
On the left side of the stage, just spam Wavebounced PK Fires. If the ascending/descending platform is at its lowest, they'll usually wait it out. If it's at its peak, then they should try to approach you. Punish with a pivot grab, or a U-air if they land on the platform. You can camp a bit on the right side too. Low platform = Full hopped PK Fires. Mid platform = Grounded/Shorthop. Top platform is when you can't camp. I like D-smashing on the very edge (towards the stage). It gives the opponent a harder time to approach, because it just had awesome range, and the platform could move down anytime, bringing the hexagon down with it.
Recovery shouldn't be too much of an issue on this phase. Yes, there is no ledge on the right side, but just Wavezap -> Magnet Pull you're way back onto the stage. If you lost your Double Jump, then try to end your PKT2 with no lag. The left side has a little ledge that stops your double jump, but it shouldn't a problem. It's close enough to the actual ledge, so that you just autosnap to the ledge.
Flipping
This is the glitchy part of the stage. You can get Star KO'ed when it flips. lol
When it flips on the 1st phase, stay on the left. When it flips on the 2nd phase, stay on the right. You should be safe in those positions. More info is
here.
Phase 2
The main issue on this phase is recovery. The moving platforms on the left and right sides of the stage can randomly pop out and cancel our PKT when we're trying to recover. =/ What you can do to prevent this is either recover higher or lower to prevent this. I'll get a picture and edit this later.
I don't like the terrain here. The slant can mess up your grab, and can mess with autocancelling.
Another thing about the platforms: don't just stand there and wait things out on there. Opponent has an advantage on you there because:
- You have a laggy grab
- You have a long grab release animation (Platform is a walk-off)
_________________________________________________________
That's all I have so far. I'll edit this with more info later. Couldn't finish my testing.