Luigi player
Smash Master
- this is only for (somewhat) tourney-relevant stages
- this is done in training mode (so no rage; and the other player was controlable, but he didn't DI or press anything)
- I tried to test somewhat relevant %-ranges
Horizontal:
center:
(DK fsmashes Mario (who is in the center of the stage) to the right)
Stage|KO %
Big Battlefield: | 100 %
Pilotwings: | 92 %
Battlefield: | 90 %
Pokemon Stadium 2: | 90 %
Kongo Jungle: | 90 %
Duck Hunt: | 90 %
Final Destination (& Omegas): | 87 %
Town and City: | 85 %
Lylat Cruise: | 85 %
Halberd(main): | 84 %
Smashville: | 82 % (might not be 100% from the middle of the stage)
Delfino(floating): | 82 % (might not be 100% from the middle)
Castle Siege: | 1stF: 79 % , 2ndF 69 % , 3rdF: 85 %
edge:
(DK backthrows Mario on the left edge of the stage, Mario dies at...)
Stage | KO %
Kongo Jungle: | 128 %
Pilotwings: | 121 %
Battlefield: | 119 %
Halberd(main): | 110 %
Big Battlefield: | 108 %
Duck Hunt: | 108 %
Final Destination (& Omegas): | 106 %
Pokemon Stadium 2: | 106 %
Smashville: | 103 %
Delfino(floating): | 101 %
Town and City: | 100 %
Lylat Cruise: | 100 %
Castle Siege: | [1st form: left 97 % / right 98 %] , [3rd form: left 100 % / right 102 %]
Vertical (upwards):
(Fox does an uncharged upsmash on Mario)
Stage | KO %
Kongo Jungle: | (middle) 120%, (edges) 117%
Big Battlefield: | 114%
Battlefield: | 107%
Final Destination (& Omegas): | 104%
Delfino(floating): | 104%
Lylat Cruise: (middle part) | 104%
Duck Hunt: | 104%
Pokemon Stadium 2: | 104%
Castle Siege: | [1st form: left 104%, right 100%] , [2nd form: 110%] , [3rd form: middle 102%, edges 104%]
Smashville: | 103%
Pilotwings(upper wings): | 102%
Town and City: | 101%
Halberd(main): | (below platform/middle) 96%, (edges) 94%
Vertical (downwards):
- Battlefield: goes very far down
- Kongo Jungle: goes very far down
- most of the other stages have less space (than the 2 above) below the stage, and it's mostly about the same
- this is done in training mode (so no rage; and the other player was controlable, but he didn't DI or press anything)
- I tried to test somewhat relevant %-ranges
Horizontal:
center:
(DK fsmashes Mario (who is in the center of the stage) to the right)
Big Battlefield: | 100 %
Pilotwings: | 92 %
Battlefield: | 90 %
Pokemon Stadium 2: | 90 %
Kongo Jungle: | 90 %
Duck Hunt: | 90 %
Final Destination (& Omegas): | 87 %
Town and City: | 85 %
Lylat Cruise: | 85 %
Halberd(main): | 84 %
Smashville: | 82 % (might not be 100% from the middle of the stage)
Delfino(floating): | 82 % (might not be 100% from the middle)
Castle Siege: | 1stF: 79 % , 2ndF 69 % , 3rdF: 85 %
edge:
(DK backthrows Mario on the left edge of the stage, Mario dies at...)
Kongo Jungle: | 128 %
Pilotwings: | 121 %
Battlefield: | 119 %
Halberd(main): | 110 %
Big Battlefield: | 108 %
Duck Hunt: | 108 %
Final Destination (& Omegas): | 106 %
Pokemon Stadium 2: | 106 %
Smashville: | 103 %
Delfino(floating): | 101 %
Town and City: | 100 %
Lylat Cruise: | 100 %
Castle Siege: | [1st form: left 97 % / right 98 %] , [3rd form: left 100 % / right 102 %]
Vertical (upwards):
(Fox does an uncharged upsmash on Mario)
Kongo Jungle: | (middle) 120%, (edges) 117%
Big Battlefield: | 114%
Battlefield: | 107%
Final Destination (& Omegas): | 104%
Delfino(floating): | 104%
Lylat Cruise: (middle part) | 104%
Duck Hunt: | 104%
Pokemon Stadium 2: | 104%
Castle Siege: | [1st form: left 104%, right 100%] , [2nd form: 110%] , [3rd form: middle 102%, edges 104%]
Smashville: | 103%
Pilotwings(upper wings): | 102%
Town and City: | 101%
Halberd(main): | (below platform/middle) 96%, (edges) 94%
Vertical (downwards):
- Battlefield: goes very far down
- Kongo Jungle: goes very far down
- most of the other stages have less space (than the 2 above) below the stage, and it's mostly about the same
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