ParanoidDrone
Smash Master
I figured I'd tackle the other big "pretty good travelling stage" out there and cover Skyloft. Turns out...yeah, it's pretty similar to Wuhu Island but even less hazardous, which is saying something since Wuhu Island isn't very hazardous either for the most part.
Also you can have Ballad of the Goddess as one of the BGMs, which is pretty cool.
Previously Covered
Garden of Hope
Mushroom Kingdom U
Wuhu Island
Mario Circuit
Layout
Like Wuhu Island, Skyloft begins on a completely inoffensive platform setup floating out with a good view of the area. (I'm going to be making a lot of comparisons to Wuhu Island...) The platform carries players around and sets them off at one of, count 'em, 11 different locations. Luckily for the astute player, it's not completely random. After a short time on the ground, a different platform setup rises up to carry the players away somewhere else. In all cases, the primary platform has grabbable ledges and can be jumped through from below, while all secondary platforms above are completely standard.
Players 1 and 2 start about halfway between the primary platform's middle and edge. Players 3 and 4 start in between the two. The Omega form floats over a void.
Only one transformation has a hazard, although it doesn't do any damage. Skyloft itself also presents a danger as the platform moves around.
Main Platform
Just like Wuhu Island, there are a total of 4 different platform setups that carry the players around Skyloft. The primary platform has grabbable ledges in all cases and can be jumped through from below.
Name|Picture|Notes
Platform 1|
|Starting platform setup, carries players to the first location. Also appears after the fourth location to come back to the start before beginning another tour.
Platform 2|
|Carries players from the first location to the second.
Platform 3|
|Carries players from the second location to the third.
Platform 4|
|Carries players from the third location to the fourth.As the platform moves around, it sometimes comes close to the sides and bottom of Skyloft itself, as well as other features such as the stone wall around the Isle of the Goddess. Players who touch the island while the stage is in motion take 12% damage.
@ Krysco has made a video demonstrating a great many such locations where Skyloft can hurt players, along with other oddities such as players sometimes ending up inside stage geometry and even some safe spots that don't seem to hurt players at all.
Points of Interest
There are a total of 11 points of interest where the stage can stop and let people off. Each stop lasts approximately 15 seconds total. After 8-11 seconds, a large sign appears in the background and a 5 count chime sounds as the platform rises from below. Some locations give players an extra second or two if the geometry is too high for the platform to reach in time.
Name|Picture|Notes
Knight Academy|
|Walled sides. Overhangs still let players snap to ledges.
Light Tower|
|Walled sides.
Windmill|
|Walled sides except for rightmost platform. Rightmost platform is not solid. All ledges are grabbable except for inner ledge on rightmost platform.
Bridge|
|Walkoff on both sides.
Plaza|
|Walkoff on left side. Players can jump through dock on right from below.
Residential District|
|Walkoff on upper level right side.
Bazaar|
|Walkoff on both sides. Awning serves as a platform.
Isle of the Goddess|
|Walkoff on both sides. Raised surface in middle forms small walls.
Statue of the Goddess|
|Walled sides.
Small Island|
|Bottom platform has grabbable ledges and can be jumped through from below. Island ledges are also grabbable except for far right ledge.
Waterfall Island|
|All island ledges are grabbable. Open underneath, although the island is shaped somewhat oddly and makes utilizing the space unintuitive. Waterfalls exert downward force on airborne players starting about a third of the way down, increases falling speed and reduces jump height.
Warning Sign|
|Sign that appears to warn players the stage is about to move on.Skyloft Tour
Also like Wuhu Island, Skyloft does not pick its transformations at random. Each individual tour lasts 4 stops, and while there does not seem to be a pattern over successive tours beyond simply ensuring each transformation gets to appear, each individual stop selects from 2-3 specific possible transformations.
The first stop can be the Knight Academy, the Light Tower, or the Windmill. The Windmill appears to be the rarest of the three, appearing in a 3:3:2 ratio with the other two during testing.
The second stop can be the Bridge, the Plaza, or the Residential District. All appear with equal frequency.
The third stop can be the Bazaar, the Isle of the Goddess, or the Statue of the Goddess. All appear with equal frequency.
The fourth and final stop can be either the Small Island or the Waterfall Island. Both appear with equal frequency.
For reference, here is a recorded list of successive tours. This is not an exhaustive list, merely a list of observations.
Summary
Also you can have Ballad of the Goddess as one of the BGMs, which is pretty cool.
Previously Covered
Garden of Hope
Mushroom Kingdom U
Wuhu Island
Mario Circuit
Layout
Like Wuhu Island, Skyloft begins on a completely inoffensive platform setup floating out with a good view of the area. (I'm going to be making a lot of comparisons to Wuhu Island...) The platform carries players around and sets them off at one of, count 'em, 11 different locations. Luckily for the astute player, it's not completely random. After a short time on the ground, a different platform setup rises up to carry the players away somewhere else. In all cases, the primary platform has grabbable ledges and can be jumped through from below, while all secondary platforms above are completely standard.
Players 1 and 2 start about halfway between the primary platform's middle and edge. Players 3 and 4 start in between the two. The Omega form floats over a void.
Only one transformation has a hazard, although it doesn't do any damage. Skyloft itself also presents a danger as the platform moves around.
Main Platform
Just like Wuhu Island, there are a total of 4 different platform setups that carry the players around Skyloft. The primary platform has grabbable ledges in all cases and can be jumped through from below.
Platform 1|
Platform 2|
Platform 3|
Platform 4|
@ Krysco has made a video demonstrating a great many such locations where Skyloft can hurt players, along with other oddities such as players sometimes ending up inside stage geometry and even some safe spots that don't seem to hurt players at all.
Points of Interest
There are a total of 11 points of interest where the stage can stop and let people off. Each stop lasts approximately 15 seconds total. After 8-11 seconds, a large sign appears in the background and a 5 count chime sounds as the platform rises from below. Some locations give players an extra second or two if the geometry is too high for the platform to reach in time.
Knight Academy|
Light Tower|
Windmill|
Bridge|
Plaza|
Residential District|
Bazaar|
Isle of the Goddess|
Statue of the Goddess|
Small Island|
Waterfall Island|
Warning Sign|
Also like Wuhu Island, Skyloft does not pick its transformations at random. Each individual tour lasts 4 stops, and while there does not seem to be a pattern over successive tours beyond simply ensuring each transformation gets to appear, each individual stop selects from 2-3 specific possible transformations.
The first stop can be the Knight Academy, the Light Tower, or the Windmill. The Windmill appears to be the rarest of the three, appearing in a 3:3:2 ratio with the other two during testing.
The second stop can be the Bridge, the Plaza, or the Residential District. All appear with equal frequency.
The third stop can be the Bazaar, the Isle of the Goddess, or the Statue of the Goddess. All appear with equal frequency.
The fourth and final stop can be either the Small Island or the Waterfall Island. Both appear with equal frequency.
For reference, here is a recorded list of successive tours. This is not an exhaustive list, merely a list of observations.
- Knight Academy, Bridge, Statue of the Goddess, Waterfall Island
- Light Tower, Residential District, Isle of the Goddess, Small Island
- Knight Academy, Plaza, Bazaar, Small Island
- Windmill, Residential District, Bazaar, Waterfall Island
- Light Tower, Plaza, Statue of the Goddess, Waterfall Island
- Knight Academy, Bridge, Isle of the Goddess, Small Island
- Windmill, Bridge, Statue of the Goddess, Waterfall Island
- Light Tower, Residential District, Isle of the Goddess, Small Island
- Knight Academy, Plaza, Bazaar, Small Island
- Windmill, Residential District, Bazaar, Waterfall Island
Summary
- Players start on the first of 4 different platform layouts. See the Main Platform section for details.
- Each successive platform carries players off to the next transformation in order until looping back to the first.
- Total of 11 different locations the stage can stop at. See the Points of Interest section for details.
- First location is Knight Academy, Light Tower, or Windmill
- Second location is Bridge, Plaza, or Residential District
- Third location is Bazaar, Isle of the Goddess, or Statue of the Goddess.
- Fourth location is Small Island or Waterfall Island.
- Stage does another 4 location tour after returning to start position overlooking Skyloft.
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