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[Sep 27, 2014] Smashville 2.0 (Evansville, IN)

Shonic

Smash Journeyman
Joined
Jul 18, 2006
Messages
463
Location
Not Dreamland
Shonic And Evansville eSports Presents: Smashville 2.0

We are running our third event, and our second in the .0 series. If you plan on coming, please RSVP either through here or facebook so we can get a general idea on how many people to expect to come. We are hoping to have 30+ people this time around.

Schedule(Tentative):
This is in CST. For EST, add one hour.
11:00 AM - Venue Opens, Registration starts
12:00 PM - Registration for Project M Singles end
12:30 PM - Project M Singles Pools begin, Registration for Melee Doubles end.
1:00 PM - Melee Doubles Pools begin
3:30 PM - Melee Singles registration ends
4:00 PM - Melee Singles pools begin
Brackets will begin shortly after all pools are turned in.
11:00 PM - Venue closes. We will be allowed to stay as late as need be if the event goes over the allotted time however.

Fees:
$10 Venue ($2.50 waived if you bring CRT. $2.50 waived if you bring a cube/wii with either Melee or Project M. Up to $5 can be waived.)
$10 Melee Singles
$10 Project M Singles
$0 Melee Doubles(This will be a free event. There will be prizes)

Payout:
For all three events
1st - 60%
2nd - 30%
3rd - 10%

Ruleset:
We are using Apex rules for Melee, and the Apex rules for Project M with UFGT stage list.
Melee:
Evansville Esports
Super Smash Bros. Melee
Tournament Rules
APEX Ruleset
Singles Stage List
Starters/Neutrals:
 Yoshi’s Story
 Fountain of Dreams
 Battlefield
 Final Destination
 Dream Land
Counterpick:
 Pokemon Stadium

Doubles Stage List
Starters/Neutrals:
 Yoshi’s Story
 Pokemon Stadium
 Battlefield
 Final Destination
 Dream Land
Counterpick:
 DK 64

General Rules
 Items are set to off
 Stock and time are set to 4 stock and 8 minutes, respectively
 Wobbling is legal. Wobbling past 250% will be considered stalling and is not allowed.
 Double Blind: If elected
 Contest Port Priority: If elected
 Neutral Start: If elected
 DSR: You cannot counter pick to any stage you have won on ever.
 Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule
takes priority over DSR. Players may NOT agree to change the number of matches to be
played.
 Forced Character Selection: Off
 Matches that time out will be determined by the remaining number of lives, then
percentage of the current stock. In the event of a percentage tie, the match should be
replayed in full. Sudden Death is not to be played, and will not count. A player/team may
not counterpick to the stage they last won on. This includes the first match won via stage
striking.
 Pausing the game shall only be legal while either player remains upon their OWN
respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who
pauses the game.
 Any coaching that happens during the match (but not in between matches) is restricted.
Players who violate this rule will receive a warning (BOTH the player AND the person
coaching the player) on the first attempt. Players who violate this rule after a warning will
be disqualified from the event and a possible ejection from the venue.
 Players are to attend their matches at the designated times they are called. If you are late
to a match, the following rules will be applied based on the amount of time:
o If you are 5 minutes late: Results in a match loss
o If you are 10 minutes late: Results in a set loss
o These times will be strictly enforced to make sure that each player will enjoy
the full event on a timely manner.
Additional Rules for Teams Play
 Team Attack: ON
 Life Stealing is allowed
 If the game is paused accidentally while attempting to steal a life, the opposing team may
deem that life forfeit. Wait until the announcer has finished saying defeated before
pressing start, or turn pause off prior to beginning the match.
How to Play a Set
1. Players select their characters. Either player may elect to Double Blind
2. Use Stage Striking to determine the first stage
3. The players play the first match of the set
Prior to starting this match, either player may elect to Contest Port Priority or Neutral
Start. Note: Only one of these two may be used, as both have a built in Port Selection
mechanism using RPS. If there is a situation where a player would like to change which
option they elected after playing the game of RPS, it is the opponent’s choice to allow it.
The results from the previously played game of RPS will carry over.
4. Winning player of the preceding match bans a stage/stages (if applicable).
For Best of 3 sets, each player gets 1 stage ban.
For Best of 5 sets, there are no stage bans.
5. The losing player of the preceding match picks a stage for the next match.
6. The winning player of the preceding match may choose to change characters.
7. The losing player of the preceding match may choose to change characters.
8. The losing player of the preceding match gets first pick of port. Either player may elect
for a neutral Start, but RPS will not be played to determine first pick.
9. The next match is played.
10. Repeat Steps 4 through 9 for all subsequent matches until the set is complete.
Term Definitions
o Double Blind: Either player may request that a double blind selection occur. In
this situation, a 3rd party should be told, in secret, each of player’s choices for the first round. Both players are to then select their first round character, with the 3rd
party validating that the character selected is the same as their word.
o Contest Port Priority: If an agreement cannot be made as to who gets what port,
the players may enact a best of 1 game of Rock Paper Scissors. Winner gets their
port selection, loser selects any other port.
o Neutral Start: Either player may enact this rule. Once enacted, both players may
only use one of the two “Neutral Starting Positions”. A best of one game of Rock
Paper Scissors may be used to determine who gets the higher port. If one player
elects to Contest Port Priority and the other elects to Neutral Start, Neutral Start
takes priority.
o Singles: Doubles:
o
Stage Port 1 Port 2 Port 3 Port 4
FD * *

FoD * *

YS * *

DL

*

*
BF

* *
PS

* *
o DSR: A player/team may not pick any stage they previously won on.
o Gentleman’s Clause: Any stage may be played on if both players agree to it.
This rule takes priority over DSR. Players may NOT agree to change the number
of matches to be played.
o Forced Character Selection: The losing player once had the option to select
Random Stage as their counterpick and remove the option to change characters
from the winner of the previous round. This is no longer legal. If a player wishes
to select Random Stage as their counterpick, the winner of the previous round
may choose to change their character.
o Stage Striking: Players eliminate stages from the Starter/Neutral list until there is
one stage remaining.
Players strike stages in this order:
Strike Player 1 Player 2
Strike 1 *

Strike 2

*
Strike 3

*
Strike 4 *

Project M:
Evansville Esports
Project M
Tournament Rules
APEX Ruleset
Singles Stage List
Starters/Neutrals:
 Battlefield
 Dream Land 64
 Final Destination
 Fountain of Dreams
 Pokemon Stadium 2
 Smashville
 Yoshi’s Story (Melee)

Counterpick:
 Yoshi’s Island (Brawl)
 Lylat Cruise
 Wario Ware
 Green Hill Zone
 Skyworld


General Rules
 Items are set to off
 Stock and time are set to 4 stock and 8 minutes, respectively
 Wobbling is legal. Wobbling past 250% will be considered stalling and is not allowed.
 Double Blind: If elected
 Contest Port Priority: If elected
 Neutral Start: If elected
 DSR: You cannot counter pick to any stage you have won on ever.
 Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule
takes priority over DSR. Players may NOT agree to change the number of matches to be
played.
 Forced Character Selection: Off
 If time runs out, the person with the most stock left (or least % if they are equal) wins. If
the % is equal as well, play a 1 stock 3 minute match, same characters and stage.
 Pausing the game shall only be legal while either player remains upon their OWN
respawn platform, and only for the purpose of summoning a tournament official or in the
case of a controller malfunction. All other pauses will incur a stock loss to the player who
pauses the game.
 If the match goes to sudden death due to a suicide move (Ganon’s side-B, Kirby/DDD’s
swallow, holding someone in a grab on a platform as it moves out of the boundaries,
etc.), the one who initiated the move wins.
 Buffer set to off.  Custom controls are allowed, but controllers modified to enhance performance are not.
No turbo buttons, etc. However, removing the springs from shoulder buttons or replacing
a thumbstick with a different thumbstick are ok.
 Custom music is allowed as long as it’s not too distracting, but any textures or vertex
hacks outside of the official team color textures are not.
 If you want to use your own SD card, a TO must overwrite the important game files (not
music) in order to make sure there are no modifications. If you are caught cheating with
modified game files, you will be immediately DQed without refund and banned from
future events.
 In the event that the game crashes or the TV/Wii loses power in the middle of a match,
that match will be restarted from the beginning with the same characters and stage. If a
player uses a known glitch to intentionally crash the game or otherwise make it
unfinishable, that player may be forced to forfeit the match or be DQed at the TO’s
discretion.
 No excessive stalling (this includes abusing Jiggs’ Rising Pound and Mario’s Up-B
Walljump)
 No coaching during a match. Consulting someone between matches is allowed as long as
it doesn’t hold up the next match.
 Both players may agree to any stage outside the tournament ruleset.
 Giga Bowser is banned.

Stagelist:
For the 1st match, stage strike the starter list in 1-2-2-1 fashion. After each match, the winner of
the previous match bans 3 stages (Players may counterpick a stage that they previously banned in
the set, but may not counterpick a stage on which they won). The player who lost the previous
match chooses a stage, then the player who won chooses their character, then the player who lost
chooses their character.

Venue:
This time we will have a lot more control over the venue than usual. We will have the entire room to ourselves, and there will be lots of parking.

Facebook event: https://www.facebook.com/events/749103915136489/
 
Last edited:

Shonic

Smash Journeyman
Joined
Jul 18, 2006
Messages
463
Location
Not Dreamland
hey everyone, quick update. We will not be able to get the building that was originally planned. Please check the OP for the updated venue.
 
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