PKBeam
Smash Lord
- Joined
- Jul 2, 2013
- Messages
- 1,819
- Location
- Wyong, NSW, Australia
- NNID
- PKBeam64
- Switch FC
- SW 0386 4264 7224
ok, so I put this here just in case anyone wants to check it and doesn't know it's in the gameplay thread.
I filmed my gamepad screen at 59.95fps and counted frames. not very reliable. i know.
many items may be off by one or two frames due to miscounting or a bad method.
totals/landing lag calculated without hitlag, holding shield input and counting first frame of move to the frame before i see shield or 4 frames before i see ness' intangibility from airdodge.
hits counted with hitlag.
I filmed my gamepad screen at 59.95fps and counted frames. not very reliable. i know.
many items may be off by one or two frames due to miscounting or a bad method.
totals/landing lag calculated without hitlag, holding shield input and counting first frame of move to the frame before i see shield or 4 frames before i see ness' intangibility from airdodge.
hits counted with hitlag.
Jump
In air on: 6
Shield
Shield up: 1
Shield drop lag: 6
Airdodge
Total: 34
Invincible: 4-30
Landing Lag: 23
Jab
Total: 44
Hits: 3, 13, 26
Ftilt
Total: 35
Hits: 7
Dtilt
Total: 14
Hits: 3
Utilt
Total: 32
Hits:8 nope its 7
Fsmash
Total: 54
Hits: 21
Usmash
Total: 55
Hits
--In Front, first hits: 9
--In Front, perfect spacing: 13
--Behind, first hits: 6
--Behind, perfect spacing: 26
Dsmash
Total: 47
Hits
--Behind, first hits: 10
--Behind, perfect spacing: 13
--In Front, first hits: 22
--In Front, perfect spacing: 31
Nair
Total: 35
Hits: 5
Landing Lag: 19
Fair
Total: 39
Hits: 8, 17, 26, 32 (there is a constant hitbox)
PSI Circle disappears frame 45 (with hitlag) or frame 23 (without hitlag)
oops i didn't do landing lag
Dair
Total: 59
Hits: 20
Landing Lag: 29
Uair
Total: 43
Hits:
--Behind: 8
--In Front: 11 (the hitbox MAY extend to 12 or even 13 frames)
Landing Lag: 15
Bair
Total: 37
Hits: 10
Landing Lag: 17
PSI Magnet
Aerial
--Total (shortest down-B, aerial): 47
--Magnet first appears: 10
Grounded
--Total: 22
--Magnet first appears: 11
PK Flash
Shortest
--Total: 60
--Hits: 44
Longest
--Total: 178
--Hits: 162
PK Fire
Total
--Fire: 100 (this is the duration of the flame pillar)
--Animation: 59
Bolt first comes out: 21
Landing Lag: 30
PK Thunder 1
Hits: 20
Ending lag: 40
PK Thunder 2
Total: 61 (Hit to Helpless)
Grab first hits are calculated when i first see an animation change in the victim during the grab.
Grab
Total: 33
Grabs: 6
Dash Grab
Total: 41
Grabs: 8
Pivot Grab (THIS THING HAS HUGE RANGE)
Total: 41
Grabs: 10
Roll (Both)
Total: 30
Intangibility: 4-23
Spotdodge
Total: 27
Intangibility: 3-20
Ledge Attack
Total: 58
Hits: 20
Intangibility: 2-20
Ledge Jump
Total: 15
Intangibility: 2-12
Ledge Roll
Total: 49
Intangibility: 2-24
In air on: 6
Shield
Shield up: 1
Shield drop lag: 6
Airdodge
Total: 34
Invincible: 4-30
Landing Lag: 23
Jab
Total: 44
Hits: 3, 13, 26
Ftilt
Total: 35
Hits: 7
Dtilt
Total: 14
Hits: 3
Utilt
Total: 32
Hits:
Fsmash
Total: 54
Hits: 21
Usmash
Total: 55
Hits
--In Front, first hits: 9
--In Front, perfect spacing: 13
--Behind, first hits: 6
--Behind, perfect spacing: 26
Dsmash
Total: 47
Hits
--Behind, first hits: 10
--Behind, perfect spacing: 13
--In Front, first hits: 22
--In Front, perfect spacing: 31
Nair
Total: 35
Hits: 5
Landing Lag: 19
Fair
Total: 39
Hits: 8, 17, 26, 32 (there is a constant hitbox)
PSI Circle disappears frame 45 (with hitlag) or frame 23 (without hitlag)
oops i didn't do landing lag
Dair
Total: 59
Hits: 20
Landing Lag: 29
Uair
Total: 43
Hits:
--Behind: 8
--In Front: 11
Landing Lag: 15
Bair
Total: 37
Hits: 10
Landing Lag: 17
PSI Magnet
Aerial
--Total (shortest down-B, aerial): 47
--Magnet first appears: 10
Grounded
--Total: 22
--Magnet first appears: 11
PK Flash
Shortest
--Total: 60
--Hits: 44
Longest
--Total: 178
--Hits: 162
PK Fire
Total
--Fire: 100 (this is the duration of the flame pillar)
--Animation: 59
Bolt first comes out: 21
Landing Lag: 30
PK Thunder 1
Hits: 20
Ending lag: 40
PK Thunder 2
Total: 61 (Hit to Helpless)
Grab first hits are calculated when i first see an animation change in the victim during the grab.
Grab
Total: 33
Grabs: 6
Dash Grab
Total: 41
Grabs: 8
Pivot Grab (THIS THING HAS HUGE RANGE)
Total: 41
Grabs: 10
Roll (Both)
Total: 30
Intangibility: 4-23
Spotdodge
Total: 27
Intangibility: 3-20
Ledge Attack
Total: 58
Hits: 20
Intangibility: 2-20
Ledge Jump
Total: 15
Intangibility: 2-12
Ledge Roll
Total: 49
Intangibility: 2-24
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