• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Data Rosalina Match-Up Analysis (Obsolete & Succeeded)

Status
Not open for further replies.

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,423
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
Rosalina Match-Up Analysis


Notice: This thread has received its successor, so there won't be any more match-up discussions here. The new match-up directory thread can be found here.

The following is plan B on the match-up system. The one that I did up back in 11/22/2014 wasn't the best answer, as it resulted in a lot of threads that likely wouldn't receive many replies.

Anyway, welcome to the Rosalina Match-Up Analysis thread. This will be serving as the successor to the old Match-Up Discussion Thread, and as the thread name will suggest, this thread will be used to analyze Rosalina's match-ups against the other fighters in Super Smash Bros. for Nintendo 3DS and Wii U.

With the 3DS and Wii U versions still being rather new though, the competitive scene will take quite a while to develop. As such, any postings that are made might receive varying views on how each fighter is handled.

Schedule
We'll analyze one fighter per week, with at least one day being used to tally up all the match-up ratios to get an average. During that day, we'd look back at the characters that have been discussed previously to see if anything has changed with them.

Be advised, however, that personal business can potentially interfere with the schedule, which may result in delays with finishing up a week.

If one character per week is too slow, we could try two or three characters, but that will probably limit the discussions between them, and make it harder for me to keep track of match-up ratios. As such, if we're going to increase the amount of fighters that we'll discuss per week, it'll be heavily recommended that you let us know which character you're talking about.

Either way, if you have any schedule suggestions, simply contact me.


As of 1/12/2015, we'll be analyzing one fighter for 3 days. The final day will be used to tally up all the match-up ratios to get an average.

If personal business gets in the way, simply follow the schedule to know who will be next.

Data Submission
When contributing, you can post links and/or videos to back up your sources. However, when contributing videos, be aware that too many embeded videos on one page could result in lag, so it'll probably be better to put a link to the video instead.

Discussion Rules
Much like with the former match-up discussion thread, please keep all conversations clean. Do "not" flame, troll, or spam in any way, or else you may receive a warning or infraction.

Additionally, when posting match-up ratios, please give a good explanation for your ratio input; for instance, describe the pros and cons of the match-up.

Format
When doing match-up discussions, it's recommended that the format is as follows...
  1. Pros
  2. Cons
  3. Additional Notes
  4. Overall Score
The overall score is basically based on a score of 100. For an example, 70:30; those numbers add up to 100. We will use values that are divisible by 5, with the left value being for Rosalina, while the right value is for the match-up opponent in discussion. The ratios below are what we'll be using...
  • 100:0 - 95:5; Rosalina would (almost) always win.
  • 90:10 - 85:15; Rosalina has a massive advantage.
  • 80:20 - 75:25; Rosalina has a strong advantage.
  • 70:30 - 65:35; Rosalina has a moderate advantage.
  • 60:40 - 55:45; Rosalina has a slight advantage.
  • 50:50; Rosalina is evenly matched against her opponent.
  • 40:60 - 45:55; Rosalina has a slight disadvantage.
  • 30:70 - 35:65; Rosalina has a moderate disadvantage.
  • 20:80 - 25:75; Rosalina has a strong disadvantage.
  • 10:90 - 15:85; Rosalina has a massive disadvantage.
  • 0:100 - 5:95; Rosalina would (almost) always lose.
When getting the average, all the ratios would be added up, and then divided. The average itself won't always be divisible by 5, but the format does work as follows.

Match-up ratio sum / Total number of match-up ratios = Match-up ratio average

Let's say that there are five match-up ratios, which consist of 60:40, 50:50, 70:30, 60:40, and 40:60. The equation would be...

(60:40 + 50:50 + 70:30 + 60:40 + 40:60) / 5 = 56:44

56:44 is the average for that equation, but be advised that not all averages will end up as integers. In a situation where there are decimal value averages, they'll be rounded to the nearest integer, unless the tenths value of the decimal is .5 (Ex.: 55.5:44.5).

Please remember that when discussing match-ups, we must assume that everyone is always playing at their top potential. Also, make sure that if you're going to post a ratio, that you give a good explanation for it.

Post Updates
I'll be updating this post and the reserved post as we go through each character. If personal business will be getting in the way, I'll notify all of you, and I'll try to perform the updates as soon as I'm back. If such an incident happens, continue to follow the schedule.

Schedule
[collapse=Archive]
  • Week 1 (12/1/2014 - 12/7/2014): :4mario:
  • Week 2 (12/8/2014 - 12/14/2014): :4dk:
  • Week 3 (12/15/2014 - 12/21/2014): :4yoshi:
  • Week 4 (12/22/2014 - 12/28/2014): :4peach:
  • Week 5 (12/29/2014 - 1/4/2015): :4luigi:
  • Week 6 (1/5/2015 - 1/11/2015): :4diddy:
  • Discussion Period 1 (1/12/2015 - 1/14/2015): :4bowser:
  • Discussion Period 2 (1/15/2015 - 1/17/2015): :4wario:
  • Discussion Period 3 (1/18/2015 - 1/20/2015): :4bowserjr:
  • Discussion Period 4 (1/21/2015 - 1/23/2015): :4drmario:
  • Discussion Period 5 (1/24/2015 - 1/26/2015): :4link:
  • Discussion Period 6 (1/27/2015 - 1/29/2015): :4gaw:
  • Discussion Period 7 (1/30/2015 - 2/1/2015): :4zelda:
  • Discussion Period 8 (2/2/2015 - 2/4/2015): :4duckhunt:
  • Discussion Period 9 (2/5/2015 - 2/7/2015): :4sheik:
  • Discussion Period 10 (2/8/2015 - 2/10/2015): :4rob:
  • Discussion Period 11 (2/11/2015 - 2/13/2015): :4ganondorf:
  • Discussion Period 12 (2/14/2015 - 2/16/2015): :4pacman:
  • Discussion Period 13 (2/17/2015 - 2/19/2015): :4tlink:
  • Discussion Period 14 (2/20/2015 - 2/22/2015): :4littlemac:
  • Discussion Period 15 (2/23/2015 - 2/25/2015): :4samus:
  • Discussion Period 16 (2/26/2015 - 2/28/2015): :4falcon:
  • Discussion Period 17 (3/1/2015 - 3/3/2015): :4zss:
  • Discussion Period 18 (3/4/2015 - 3/6/2015): :4ness:
  • Discussion Period 19 (3/7/2015 - 3/9/2015): :4pit:
  • Discussion Period 20 (3/10/2015 - 3/12/2015): :4marth:
  • Discussion Period 21 (3/13/2015 - 3/15/2015): :4palutena:
  • Discussion Period 22 (3/16/2015 - 3/18/2015): :4myfriends:
  • Discussion Period 23 (3/19/2015 - 3/21/2015): :4darkpit:
  • Discussion Period 24 (3/22/2015 - 3/24/2015): :4robinm:
  • Discussion Period 25 (3/25/2015 - 3/27/2015): :4megaman:
  • Discussion Period 26 (3/28/2015 - 3/30/2015): :4lucina:
  • Discussion Period 27 (3/31/2015 - 4/2/2015): :4kirby:
  • Discussion Period 28 (4/3/2015 - 4/5/2015): :4pikachu:
  • Discussion Period 29 (4/6/2015 - 4/8/2015): :4olimar:
  • Discussion Period 30 (4/9/2015 - 4/11/2015): :4dedede:
  • Discussion Period 31 (4/12/2015 - 4/14/2015): :4charizard:
  • Discussion Period 32 (4/15/2015 - 4/17/2015): :4villager:
  • Discussion Period 33 (4/18/2015 - 4/20/2015): :4metaknight:
  • Discussion Period 34 (4/21/2015 - 4/23/2015): :4lucario:
  • Discussion Period 35 (4/24/2015 - 4/26/2015): :4wiifit:
  • Discussion Period 36 (4/27/2015 - 4/29/2015): :4fox:
  • Discussion Period 37 (4/30/2015 - 5/2/2015): :4jigglypuff:
  • Discussion Period 38 (5/3/2015 - 5/5/2015): :4shulk:
  • Discussion Period 39 (5/6/2015 - 5/8/2015): :4falco:
  • Discussion Period 40 (5/9/2015 - 5/11/2015): :4greninja:
  • Discussion Period 41 (5/12/2015 - 5/14/2015): :4sonic:
  • Discussion Period 42 (5/15/2015 - 5/17/2015): :4miibrawl:
  • Discussion Period 43 (5/18/2015 - 5/20/2015): :4miisword:
  • Discussion Period 44 (5/21/2015 - 5/23/2015): :4miigun:
[/collapse]
  • Intermission Period (5/24/2015 - 5/31/2015)

Match-Up Tables
The tables below are just a non-fancy way to display Rosalina's average match-up ratios for each fighter. They'll be updated accordingly.

Notice: The following information has become obsolete. It is now used for historical purposes.

| :4mario: | :4luigi: | :4peach: | :4bowser: | :4yoshi: | :4bowserjr: | :4wario: | :4dk: | :4diddy: | :4gaw:
:rosalina: | 62:38 | 57:43 | 50:50 | 75:25 | 39:61 | 55:45 | 51:49 | 67.5:32.5 | 40:60 | 64:36
| :4littlemac: | :4link: | :4zelda: | :4sheik: | :4ganondorf: | :4tlink: | :4samus: | :4zss: | :4pit: | :4palutena:
:rosalina: | 69:31 | 57:43 | 51:49 | 42:58 | 72:28 (or 70.5:29.5 ) | 57.5:42.5 | 59:41 | 47:53 | 63:37 | 61:39 - 62:38 (or 51:49 )
| :4marth: | :4myfriends: | :4robinm: | :4duckhunt: | :4kirby: | :4dedede: | :4metaknight: | :4fox: | :4falco: | :4pikachu:
:rosalina: | 51:49 | 62:38 | 55:45 - 57:43 | 57.5:42.5 | 58:42 | 51:49 | 48:52 | 52.5:47.5 - 53:47 | 65:35 - 68:32 | 40:60 - 42:58
| :4charizard: | :4lucario: | :4jigglypuff: | :4greninja: | :4rob: | :4ness: | :4falcon: | :4villager: | :4olimar: | :4wiifit:
:rosalina: | 57.5:42.5 | 42.5:57.5 | 57:43 - 59:41 | 50:50 | 52.5:47.5 | 68:32 | 57:43 | 48:52 - 49:51 | 50:50 | 59:41 - 63:37
| :4shulk: | :4drmario: | :4darkpit: | :4lucina: | :4pacman: | :4megaman: | :4sonic: | :4miibrawl: | :4miisword: | :4miigun:
:rosalina: | 53:47 | 63:37 | 58:42 | 53:47 - 55:45 | 63:37 | 50:50 - 53:47 | 50:50 | 50:50 - 57.5:42.5 | 57:43 - 58:42 | 42.5:57.5 - 50:50
Match-Up Results
Mario
:rosalina: [62:38] :4mario:
[collapse=12/1/2014 - 12/7/2014]DoitfortheVibe: 60:40
HeroMystic: 60:40
mario123007: 70:30
ParanoidDrone: 60:40
sonicbrawler182: 60:40

Average: 62:38
[/collapse]

Luigi
:rosalina: [57:43] :4luigi:
[collapse=12/29/2014 - 1/4/2015]9Tales: 65:35
A_male_platypus: 50:50
Chef Kirby: 60:40
Chuva: 50:50
icraq: 50:50
iFezZz: 70:30
Iron Kraken: 60:40
Klaxon: 45:55
mario123007: 60:40
TriTails: 60:40
Yams Everywhere: 60:40

Average: 57:43
[/collapse]

Peach
:rosalina: [50:50] :4peach:
[collapse=12/22/2014 - 12/28/2014]Dark.Pch: 50:50
mario123007: 50:50
ParanoidDrone: 50:50

Average: 50:50
[/collapse]

Bowser
:rosalina: [75:25] :4bowser:
[collapse=1/12/2015 - 1/14/2015]9Tales: 75:25
Chuva: 65:35
mario123007: 80:20
ParanoidDrone: 80:20
Parcheesy: 80:20
sonicbrawler182: 70:30
Zonderion: 75:25

Average: 75:25
[/collapse]

Yoshi
:rosalina: [39:61] :4yoshi:
[collapse=12/15/2014 - 12/21/2014]A_male_platypus: 35:65
~Frozen~: 40:60
#HBC | Bunzy: 60:40
icraq: 30:70
Iron Kraken: 35:65
mario123007: 30:70
ParanoidDrone: 30:70
Parcheesy: 30:70
R e d X: 50:50
sonicbrawler182: 50:50
Z-Bone: 40:60

Average: 39:61
[/collapse]

Bowser Jr.
:rosalina: [55:45] :4bowserjr:
[collapse=1/18/2015 - 1/20/2015]9Tales: 50:50
meleebrawler: 50:50
ParanoidDrone: 60:40
Zonderion: 60:40

Average: 55:45
[/collapse]

Wario
:rosalina: [51:49] :4wario:
[collapse=1/15/2015 - 1/17/2015]9Tales: 55:45
icraq: 50:50
Micaelis: 50:50
ParanoidDrone: 50:50
Spinosaurus: 50:50

Average: 51:49
[/collapse]

Donkey Kong
:rosalina: [67.5:32.5] :4dk:
[collapse=12/8/2014 - 12/14/2014]mario123007: 70:30
Parcheesy: 60:40
sonicbrawler182: 70:30
Zonderion: 70:30

Average: 67.5:32.5
[/collapse]

Diddy Kong
:rosalina: [40:60] :4diddy:
[collapse=1/5/2015 - 1/11/2015]9Tales: 40:60
Castell: 30:70
Gadiel_VaStar: 45:55
#HBC | Bunzy: 35:65
icraq: 40:60
Iron Kraken: 40:60
mario123007: 30:70
Parcheesy: 40:60
sonicbrawler182: 60:40

Average: 40:60
[/collapse]

Mr. Game & Watch
:rosalina: [64:36] :4gaw:
[collapse=1/27/2015 - 1/29/2015]9Tales: 70:30
A2ZOMG: 65:35
Cøllin_: 65:35
FrameImperfect: 65:35
Jester Kirby: 65:35
Kofu: 60:40
ParanoidDrone: 60:40
Parcheesy: 60:40
SFA Smiley: 65:35

Average: 64:36
[/collapse]

Little Mac
:rosalina: [69:31] :4littlemac:
[collapse=2/20/2015 - 2/22/2015]Amazing Ampharos: 80:20
Claire Diviner: 70:30
mario123007: 65:35
MezzoMe: 70:30
Niner: 60:40
Princess_Emilu: 70:30

Average: 69:31
[/collapse]

Link
:rosalina: [57:43] :4link:
[collapse=1/24/2015 - 1/26/2015]9Tales: 55:45
iiGGYxD: 60:40
ParanoidDrone: 50:50
Parcheesy: 60:40
RavenKing50: 60:40

Average: 57:43
[/collapse]

Zelda
:rosalina: [51:49] :4zelda:
[collapse=1/30/2015 - 2/1/2015]AlMoStLeGeNdArY: 70:30
BJN39: 55:45
Cenizas: 40:60
evmaxy54: 55:45
Hyrule Candy: 30:70
KuroganeHammer: 60:40
Ladyspiker: 55:45
Latte: 40:60
Macchiato: 40:60
S.F.L.R_9: 40:60
SBphiloz4: 60:40
sonicbrawler182: 65:35
Successor of Raphael: 55:45
UtopianRay: 40:60
WhiteMageBD: 55:45

Average: 51:49
[/collapse]

Sheik
:rosalina: [42:58] :4sheik:
[collapse=2/5/2015 - 2/7/2015]9Tales: 50:50
AlMoStLeGeNdArY: 55:45
Castell: 40:60
#HBC | Bunzy: 40:60
Ladyspiker: 40:60
mario123007: 25:75
R e d X: 40:60
WhiteMageBD: 45:55

Average: 42:58
[/collapse]

Ganondorf
:rosalina: [72:28 (or 70.5:29.5)] :4ganondorf:
[collapse=2/11/2015 - 2/13/2015]AceStarThe3rd: 85:15
AlMoStLeGeNdArY: 70:30
Claire Diviner: 70:30
jahkzheng: 70:30
JmacAttack: 70:30 (55:45 with customs)
mario123007: 70:30
MezzoMe: 75:25
ParanoidDrone: 70:30
R e d X: 70:30
Vermanubis: 70:30
Zonderion: 70:30

Average: 72:28 (or 70.5:29.5)
[/collapse]

Toon Link
:rosalina: [57.5:42.5] :4tlink:
[collapse=2/17/2015 - 2/19/2015]9Tales: 65:35
Dr. Artemis: 60:40
iiGGYxD: 55:45
incrediblej: 60:40
mario123007: 50:50
Niner: 70:30
Oracle_Summon: 55:45
S.F.L.R_9: 50:50
Scamper52596: 50:50
SoundChow: 60:40

Average: 57.5:42.5
[/collapse]

Samus
:rosalina: [59:41] :4samus:
[collapse=2/23/2015 - 2/25/2015]9Tales: 55:45
DungeonMaster: 60:40
Hapajin: 70:30
HeroMystic: 60:40
Jester Kirby: 65:35
mario123007: 50:50
Xygonn: 50:50

Average: 59:41
[/collapse]

Zero Suit Samus
:rosalina: [47:53] :4zss:
[collapse=3/1/2015 - 3/3/2015]9Tales: 45:55
DeLux: 65:35
mario123007: 20:80
smashkng: 40:60
WhiteMageBD: 50:50
Zonderion: 60:40

Average: 47:53
[/collapse]

Pit
:rosalina: [63:37] :4pit:
[collapse=3/7/2015 - 3/9/2015]9Tales: 60:40
Hmmmm: 75:25
mario123007: 60:40
RaccoonBL: 50:50
Wintropy: 70:30

Average: 63:37
[/collapse]

Palutena
:rosalina: [61:39 - 62:38 (or 51:49)] :4palutena:
[collapse=3/13/2015 - 3/15/2015]9Tales: 70:30 (40:60 with customs)
Luma Consumer Of Children: 60:40 (50:50 with customs)
mario123007: 65:35
Puppyfaic: 60:40
sonicbrawler182: 65:35 (60:40 with customs)
Wintropy: 55:45 (30:70 with customs)
xnine: 55:45 or 60:40 (50:50 with customs)

Average: 61:39 - 62:38 (or 51:49)
[/collapse]

Marth
:rosalina: [51:49] :4marth:
[collapse=3/10/2015 - 3/12/2015]Link24a: 60:40
mario123007: 45:55
Parcheesy: 60:40
Puppyfaic: 35:65
Quickhero: 50:50
Random4811: 40:60
sonicbrawler182: 60:40
Zonderion: 60:40

Average: 51:49
[/collapse]

Ike
:rosalina: [62:38] :4myfriends:
[collapse=3/16/2015 - 3/18/2015]9Tales: 60:40
Cyrrona: 55:45
Karinole: 70:30
Luma Consumer Of Children: 60:40
mario123007: 70:30
Oblivion129: 55:45
Parcheesy: 55:45
Puppyfaic: 70:30
PyroTakun: 60:40
sonicbrawler182: 70:30
Xuan Wu: 60:40

Average: 62:38
[/collapse]

Robin
:rosalina: [55:45 - 57:43] :4robinm:
[collapse=3/22/2015 - 3/24/2015]9Tales: 55:45
Janno: 55:45 - 60:40
mario123007: 50:50
Mondrae205: 60:40
Seleir: 60:40
The_Cardinal: 50:50 - 55:45

Average: 55:45 - 57:43
[/collapse]

Duck Hunt
:rosalina: [57.5:42.5] :4duckhunt:
[collapse=2/2/2015 - 2/4/2015]9Tales: 65:35
mario123007: 50:50
ParanoidDrone: 60:40
Space Mom Jojo: 65:35
Spirst: 55:45
woofeh~: 50:50

Average: 57.5:42.5
[/collapse]

Kirby
:rosalina: [58:42] :4kirby:
[collapse=3/31/2015 - 4/2/2015]9Tales: 70:30
Dee-SmashinBoss: 60:40
iiGGYxD: 60:40
mario123007: 60:40
Mazdamaxsti: 50:50
Parcheesy: 65:35
Reserved: 30:70
sonicbrawler182: 70:30

Average: 58:42
[/collapse]

King Dedede
:rosalina: [51:49] :4dedede:
[collapse=4/9/2015 - 4/11/2015]manueluno: 40:60
mario123007: 60:40
MioTinto: 60:40
ParanoidDrone: 60:40
Puppyfaic: 45:55
SalsaSavant: 40:60

Average: 51:49
[/collapse]

Meta Knight
:rosalina: [48:52] :4metaknight:
[collapse=4/18/2015 - 4/20/2015]mario123007: 45:55
tconan: 60:40
warionumbah2: 40:60

Average: 48:52
[/collapse]

Fox
:rosalina: [52.5:47.5 - 53:47] :4fox:
[collapse=4/27/2015 - 4/29/2015]AlMoStLeGeNdArY: 50:50
ChrisDeStef: 50:50
M@v: 55:45 - 60:40
mario123007: 55:45
Parcheesy: 50:50
tconan: 55:45

Average: 52.5:47.5 - 53:47
[/collapse]

Falco
:rosalina: [65:35 - 68:32] :4falco:
[collapse=5/6/2015 - 5/8/2015]mario123007: 70:30
MezzoMe: 60:40 - 70:30
Zionaze: 65:35

Average: 65:35 - 68:32
[/collapse]

Pikachu
:rosalina: [40:60 - 42:58] :4pikachu:
[collapse=4/3/2015 - 4/5/2015]Mondrae205: 45:55 - 50:50
Parcheesy: 35:65
tconan: 40:60

Average: 40:60 - 42:58
[/collapse]

Charizard
:rosalina: [57.5:42.5] :4charizard:
[collapse=4/12/2015 - 4/14/2015]mario123007: 60:40
Parcheesy: 65:35
Puppyfaic: 55:45
Shanoa: 50:50

Average: 57.5:42.5
[/collapse]

Lucario
:rosalina: [42.5:57.5] :4lucario:
[collapse=4/21/2015 - 4/23/2015]Eeveecario: 40:60
mario123007: 45:55
Parcheesy: 40:60
tconan: 45:55

Average: 42.5:57.5
[/collapse]

Jigglypuff
:rosalina: [57:43 - 59:41] :4jigglypuff:
[collapse=4/30/2015 - 5/2/2015]Codaption: 50:50 - 55:45
Dee-SmashinBoss: 60:40 - 65:35
Jiggly: 50:50
LightningLuxray: 65:35
mario123007: 50:50
MezzoMe: 60:40
tconan: 65:35

Average: 57:43 - 59:41
[/collapse]

Greninja
:rosalina: [50:50] :4greninja:
[collapse=5/9/2015 - 5/11/2015]FullMoon: 50:50
mario123007: 50:50
Sleek Media: 50:50
Spritzee: 50:50

Average: 50:50
[/collapse]

R.O.B.
:rosalina: [52.5:47.5] :4rob:
[collapse=2/8/2015 - 2/10/2015]9Tales: 55:45
AceStarThe3rd: 45:55
Claire Diviner: 60:40
KarToon: 50:50
mario123007: 45:55
Parcheesy: 60:40

Average: 52.5:47.5
[/collapse]

Ness
:rosalina: [68:32] :4ness:
[collapse=3/4/2015 - 3/6/2015]9Tales: 70:30
mario123007: 65:35
ParanoidDrone: 70:30
Parcheesy: 70:30
WhiteMageBD: 65:35

Average: 68:32
[/collapse]

Captain Falcon
:rosalina: [57:43] :4falcon:
[collapse=2/26/2015 - 2/28/2015]9Tales: 45:55
AlMoStLeGeNdArY: 55:45
Castell: 50:50
mario123007: 50:50
Parcheesy: 65:35
RaccoonBL: 55:45
sonicbrawler182: 80:20
WhiteMageBD: 55:45

Average: 57:43
[/collapse]

Villager
:rosalina: [48:52 - 49:51] :4villager:
[collapse=4/15/2015 - 4/17/2015]AlMoStLeGeNdArY: 45:55 (35:65 with customs)
Antonykun: 50:50
C.M. Gomez: 55:45
Everest: 60:40
mario123007: 50:50
MashPotato: 40:60
tconan: 45:55

Average: 48:52 - 49:51
[/collapse]

Olimar
:rosalina: [50:50] :4olimar:
[collapse=4/6/2015 - 4/8/2015]Honest: 40:60
mario123007: 60:40

Average: 50:50
[/collapse]

Wii Fit Trainer
:rosalina: [59:41 - 63:37] :4wiifit:
[collapse=4/24/2015 - 4/26/2015]⑨ball: 50:50 (40:60 with customs)
9Tales: 70:30 (60:40 with customs)
mario123007: 70:30
Ritronaut: 60:40
tconan: 65:35

Average: 59:41 - 63:37
[/collapse]

Shulk
:rosalina: [53:47] :4shulk:
[collapse=5/3/2015 - 5/5/2015]berserker.: 50:50
mario123007: 60:40
Parcheesy: 50:50
sonicbrawler182: 55:45
WaifuRaccoonBL: 50:50

Average: 53:47
[/collapse]

Dr. Mario
:rosalina: [63:37] :4drmario:
[collapse=1/21/2015 - 1/23/2015]9Tales: 60:40
Chuva: 70:30
HeroMystic: 65:35
Luggy: 65:35
Macchiato: 55:45

Average: 63:37
[/collapse]

Dark Pit
:rosalina: [58:42] :4darkpit:
[collapse=3/19/2015 - 3/21/2015]9Tales: 60:40
Karinole: 55:45
mario123007: 60:40

Average: 58:42
[/collapse]

Lucina
:rosalina: [53:47 - 55:45] :4lucina:
[collapse=3/28/2015 - 3/30/2015]mario123007: 50:50
Quickhero: 55:45 - 60:40
tconan: 55:45

Average: 53:47 - 55:45
[/collapse]

PAC-MAN
:rosalina: [63:37] :4pacman:
[collapse=2/14/2015 - 2/16/2015]BSP: 65:35
Claire Diviner: 65:35
dragontamer: 60:40
Firedemon0: 65:35
mario123007: 55:45
Pacman9: 60:40
Paper Maribro: 70:30
R e d X: 65:35

Average: 63:37
[/collapse]

Mega Man
:rosalina: [50:50 - 53:47] :4megaman:
[collapse=3/25/2015 - 3/27/2015]9Tales: 50:50 - 55:45
Appledees: 50:50
ChopperDave: 45:55 - 50:50
Fenrir VII: 40:60 - 45:55
iiGGYxD: 55:45
Locke 06: 45:55
mario123007: 55:45
ParanoidDrone: 50:50
Parcheesy: 50:50
Seleir: 55:45 - 65:35
Shanoa: 50:50 - 60:40
tconan: 55:45

Average: 50:50 - 53:47
[/collapse]

Sonic
:rosalina: [50:50] :4sonic:
[collapse=5/12/2015 - 5/14/2015]mario123007: 50:50
tconan: 50:50

Average: 50:50
[/collapse]

Mii Brawler
:rosalina: [50:50 - 57.5:42.5] :4miibrawl:
[collapse=5/15/2015 - 5/17/2015]AlMoStLeGeNdArY: 40:60 - 55:45
Karinole: 60:40

Average: 50:50 - 57.5:42.5
[/collapse]

Mii Swordfighter
:rosalina: [57:43 - 58:42] :4miisword:
[collapse=5/18/2015 - 5/20/2015]Antonykun: 55:45 - 60:40
Parcheesy: 60:40
Puppyfaic: 55:45

Average: 57:43 - 58:42
[/collapse]

Mii Gunner
:rosalina: [42.5:57.5 - 50:50] :4miigun:
[collapse=5/21/2015 - 5/23/2015]Kodystri: 45:55 - 60:40
Puppyfaic: 40:60

Average: 42.5:57.5 - 50:50
[/collapse]
 
Last edited:

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,423
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
This thread is now open for discussion.

To begin this thread's grand opening, we'll start by analyzing Rosalina's match-up against Mario.

 

HeroMystic

Legacy of the Mario
Joined
Aug 3, 2008
Messages
6,473
Location
San Antonio, Texas
NNID
HeroineYaoki
3DS FC
2191-8960-7738
As a dedicated Mario player, yet a Rosalina main, I guess I should put in my two cents.

Rosalina can play safe enough to make this difficult for Mario to approach. Rosalina can GP or shield Mario's fireballs (I prefer shielding since GP can create an opening for Mario), and Luma still acts as a decent shield with Star bits that Mario has to get around. Rosaluma's tilts are also the bane of Mario's existence as well. They're very safe pokes that forces Mario to not be completely aggressive. If Rosalina gets a grab on Mario, she can U-throw > U-tilt and place him above her, where Mario has no real options against her U-air juggles besides getting away and resetting to neutral, which is what he doesn't want.

However, this is one match-up where Rosalina will be at a disadvantage if Luma is gone, or out of position, because Mario has the aerials quick enough to juggle Rosalina whenever he gets inside. Rosalina has to play it safe and keep an eye on Luma. Mario can get Luma out of position by D-air, and B-throw. D-air sends Luma flying away from Rosalina, and B-throw knocks Luma away while Mario performing the throw animation. Out of the two, Mario is going to prefer using D-air since it's faster and safer, and even if Rosie shields, it's still going to hit Luma if he's close. Mario will press his advantage as long as he can once he gets the hit confirm, and he's fully capable of doing so this match since he doesn't have to worry about any sex kicks that can break his attack strings. The best options Rosalina has against Mario to keep him away if her tilts, and grabbing. Once Luma is back in position, she'll reset the match to neutral.

Both characters have a hard time killing each other, though Mario has the easier time. Rosalina is light yet easy to juggle once Mario has the hit confirm, while Mario will get damaged just by virtue of having to deal with Luma and Rosalina's tilts. What makes KOing easier for Mario is actually getting Rosalina off stage. B-air is very strong against Rosalina since her aerials last for way too long, and getting Rosalina off-stage is not too difficult. Mario also utilizes the rage effects better than Rosalina. It's in Rosalina's best interest to get rid of Mario via U-Smash ASAP, because if Mario takes the stock lead, the rage effect makes it more difficult for Rosalina to make a comeback.

For this match-up, Mario is going to prefer flat stages, or moving platforms, or transforming stages. This will make Smashville his main counterpick choice. Rosalina should pick stages that have low cielings since U-air juggles can give her easier KOs.

Overall, this match-up is all about Rosalina playing safe and keeping Mario away from her, and Mario looking for any opportunities to press an advantage. However, Rosalina has the advantage due to her tilts and grabs that keep Mario away, and he still has to deal with Luma.

60:40 Rosalina
 

ParanoidDrone

Smash Master
Joined
Jan 26, 2008
Messages
4,335
Location
Baton Rouge, LA
I pretty much agree with @ HeroMystic HeroMystic . As long as Rosalina plays safe she has little to fear from Mario, but Mario can capitalize on an opening fairly quickly if he's on point.

Since Mario has a reflector Rosalina has to be careful with Luma Shot. His back throw knocks Luma away and every good Mario I've fought uses it immediately once they get a grab.

Fast Fireballs may present a bit more of a challenge akin to Villager's slingshots, but I haven't fought anyone that uses it so that's theorycraft.

I'll echo the 60:40 verdict, I think Rosalina has the advantage overall as long as she doesn't do anything stupid.
 
Last edited:

mario123007

HELLO, YOU HAVE ENTERED THE DUNK ZONE
Joined
Aug 1, 2014
Messages
9,655
Location
Kaohsiung,Taiwan
NNID
mario123007
3DS FC
1521-3033-2948
Switch FC
SW-5739-4272-0700
As a dedicated Mario player, yet a Rosalina main, I guess I should put in my two cents.

Rosalina can play safe enough to make this difficult for Mario to approach. Rosalina can GP or shield Mario's fireballs (I prefer shielding since GP can create an opening for Mario), and Luma still acts as a decent shield with Star bits that Mario has to get around. Rosaluma's tilts are also the bane of Mario's existence as well. They're very safe pokes that forces Mario to not be completely aggressive. If Rosalina gets a grab on Mario, she can U-throw > U-tilt and place him above her, where Mario has no real options against her U-air juggles besides getting away and resetting to neutral, which is what he doesn't want.

However, this is one match-up where Rosalina will be at a disadvantage if Luma is gone, or out of position, because Mario has the aerials quick enough to juggle Rosalina whenever he gets inside. Rosalina has to play it safe and keep an eye on Luma. Mario can get Luma out of position by D-air, and B-throw. D-air sends Luma flying away from Rosalina, and B-throw knocks Luma away while Mario performing the throw animation. Out of the two, Mario is going to prefer using D-air since it's faster and safer, and even if Rosie shields, it's still going to hit Luma if he's close. Mario will press his advantage as long as he can once he gets the hit confirm, and he's fully capable of doing so this match since he doesn't have to worry about any sex kicks that can break his attack strings. The best options Rosalina has against Mario to keep him away if her tilts, and grabbing. Once Luma is back in position, she'll reset the match to neutral.

Both characters have a hard time killing each other, though Mario has the easier time. Rosalina is light yet easy to juggle once Mario has the hit confirm, while Mario will get damaged just by virtue of having to deal with Luma and Rosalina's tilts. What makes KOing easier for Mario is actually getting Rosalina off stage. B-air is very strong against Rosalina since her aerials last for way too long, and getting Rosalina off-stage is not too difficult. Mario also utilizes the rage effects better than Rosalina. It's in Rosalina's best interest to get rid of Mario via U-Smash ASAP, because if Mario takes the stock lead, the rage effect makes it more difficult for Rosalina to make a comeback.

For this match-up, Mario is going to prefer flat stages, or moving platforms, or transforming stages. This will make Smashville his main counterpick choice. Rosalina should pick stages that have low cielings since U-air juggles can give her easier KOs.

Overall, this match-up is all about Rosalina playing safe and keeping Mario away from her, and Mario looking for any opportunities to press an advantage. However, Rosalina has the advantage due to her tilts and grabs that keep Mario away, and he still has to deal with Luma.

60:40 Rosalina
Wow, guess I don't need to write a lot about Mario vs Rosalina anymore, totally agreed with most of your toughts. rosalina has a slightly more advantage than mario, just check the Smash bros 3DS National tournament in US for example.
 

DoitfortheVibe

Smash Rookie
Joined
Dec 1, 2014
Messages
5
Location
Dover, Delaware
I want to say that Rosa has more of an advantage than 60:40, but that wouldn't be respecting Mario's quickness once getting in. But at the same time, feel her 1UP over is better than credited.

As mentioned times before Luma spacing is really the best thing going on for Rosa if done correctly, having that extension of space with plenty of killing and comboing potential is really difficult to move around. Not a Mario main, but I do know enough on him that his reach isn't too great as quick his general moveset is. That said.. he still needs to get in. Even with the point as others have made of discarding Luma and that he has a slight advantage with better options to kill along with Rosa's lack there of weight makes him better put- still, kinda wanna think even then playing keep away or defensive.. on top of playing defensive already with Luma for a bit, can't be too bad for 12-13 seconds. Seems more like rinse, lather, repeat. Play keep away and never let Mario get a solid chance at getting in.

Suppose that's just theory crafting though, same as saying it's easier to avoid taking damage than it is. Still. While Mario has a throw that can disable Luma's breaking out of it, and general splitting them up viable dair, Luma should be keeping her space from Rosa as to just protect and keep him out making that basically negligible except to mistake.
 

mario123007

HELLO, YOU HAVE ENTERED THE DUNK ZONE
Joined
Aug 1, 2014
Messages
9,655
Location
Kaohsiung,Taiwan
NNID
mario123007
3DS FC
1521-3033-2948
Switch FC
SW-5739-4272-0700
I want to say that Rosa has more of an advantage than 60:40, but that wouldn't be respecting Mario's quickness once getting in. But at the same time, feel her 1UP over is better than credited.

As mentioned times before Luma spacing is really the best thing going on for Rosa if done correctly, having that extension of space with plenty of killing and comboing potential is really difficult to move around. Not a Mario main, but I do know enough on him that his reach isn't too great as quick his general moveset is. That said.. he still needs to get in. Even with the point as others have made of discarding Luma and that he has a slight advantage with better options to kill along with Rosa's lack there of weight makes him better put- still, kinda wanna think even then playing keep away or defensive.. on top of playing defensive already with Luma for a bit, can't be too bad for 12-13 seconds. Seems more like rinse, lather, repeat. Play keep away and never let Mario get a solid chance at getting in.

Suppose that's just theory crafting though, same as saying it's easier to avoid taking damage than it is. Still. While Mario has a throw that can disable Luma's breaking out of it, and general splitting them up viable dair, Luma should be keeping her space from Rosa as to just protect and keep him out making that basically negligible except to mistake.
Me too. However, Mario and Rosalina both have about the same attack speed. Rosalina has the advantage of dealting more damage. Mario has the advantage of dodging and doing awesome combos, but the biggest reason why Rosalina may have more edge than Mario has to be Luma, a pro with definitely use Luma to stop Mario's instant assault, and can even give Mario damage even Rosalina is at a distance (Now that's what I call a Rosie main!), so to the Mario mains/pros, if you want to defeat Rosalina, take down Luma first and give her damage or KO her as soon as possible before Luma respwans.
I'm both the Mario and Rosalina&Luma main here, Mario's the character that I know the most and Rosalina is my most favorite newcomer. So I really hope both of these character are all powerful to you guys
Oh yeah,the ratio. After seeing the Smash bro 3DS national tournament.
I give 70:30.
 
Last edited:

HeroMystic

Legacy of the Mario
Joined
Aug 3, 2008
Messages
6,473
Location
San Antonio, Texas
NNID
HeroineYaoki
3DS FC
2191-8960-7738
After seeing the Smash bro 3DS national tournament.
There's a few problems citing this source.

It's a month ago, meaning it's pre-patch. The Luma respawn timer nerf is not in effect, so Rosalina can be reckless with Luma and not really suffer for it.
Jumpman's Mario had EP, which is honestly not viable vs Rosalina since you can't D-throw from it and Up-B OOS isn't nessecary. Even Super Jump is better in this case. Every single one of Mario's deaths have been from gimps due to EP's poor recovery.

I understand if people feel that if Luma is away from Rosalina, then Mario's D-air isn't a problem, but what people very often forget is Mario has a projectile and is fully capable of destroying Luma and taking advantage of that 12.5 time window. As said before, Rosalina is at a disadvantage if Luma is gone.
 

DoitfortheVibe

Smash Rookie
Joined
Dec 1, 2014
Messages
5
Location
Dover, Delaware
There's a few problems citing this source.

It's a month ago, meaning it's pre-patch. The Luma respawn timer nerf is not in effect, so Rosalina can be reckless with Luma and not really suffer for it.
Jumpman's Mario had EP, which is honestly not viable vs Rosalina since you can't D-throw from it and Up-B OOS isn't nessecary. Even Super Jump is better in this case. Every single one of Mario's deaths have been from gimps due to EP's poor recovery.

I understand if people feel that if Luma is away from Rosalina, then Mario's D-air isn't a problem, but what people very often forget is Mario has a projectile and is fully capable of destroying Luma and taking advantage of that 12.5 time window. As said before, Rosalina is at a disadvantage if Luma is gone.
Yes, no discredit to that. Not a great projectile, but something that can be used when backing away or to stun Luma and with time pick her off. Thing is to really make a dent and take advantage of that small window, he's gonna have to come in within striking distance-- depending on Rosa's own position, to actually make the most of the opportunity. Otherwise it's his own version of hit and running, which isn't as effective considering calling back Luma takes her out of the fraying pan rather quickly. That and Fireballs are pretty weak.. their strength is in opening time frames where it makes a chance to dash in by placing a stagger. If you're expecting to throw them over and over on Luma until she's dead, eventually there's gonna be a window for Rosa herself to step in and knock that off.
 

iiGGYxD

Smash Apprentice
Joined
Nov 12, 2013
Messages
144
Location
McKinney, Tx
NNID
iiGGYxD
3DS FC
0447-7543-7353
Sorry if i missed it above, but how has no one even mentioned Mario's Cape? With a recovery as predictable as Rosalina's this gives mario a HUGE advantage when she is off stage. You can stay on the ledge and cape her recovery attempt, and if they choose to recover higher, an aerial off the edge or run up upsmash will do a lot of work. Or just throw them offstage and reset the possibility of a cape gimp. Just thought I'd throw this in here as this can drastically change the game between mario and rosalina.
 

HeroMystic

Legacy of the Mario
Joined
Aug 3, 2008
Messages
6,473
Location
San Antonio, Texas
NNID
HeroineYaoki
3DS FC
2191-8960-7738
Yes, no discredit to that. Not a great projectile, but something that can be used when backing away or to stun Luma and with time pick her off. Thing is to really make a dent and take advantage of that small window, he's gonna have to come in within striking distance-- depending on Rosa's own position, to actually make the most of the opportunity. Otherwise it's his own version of hit and running, which isn't as effective considering calling back Luma takes her out of the fraying pan rather quickly. That and Fireballs are pretty weak.. their strength is in opening time frames where it makes a chance to dash in by placing a stagger. If you're expecting to throw them over and over on Luma until she's dead, eventually there's gonna be a window for Rosa herself to step in and knock that off.
I've done that once in a match. Honestly, throwing fireballs over and over again is boring, and at the same time not very effective if you're looking to kill Luma. What fireballs does do is allow Mario to approach Luma and knock it out of position. Star bits doesn't stop fireballs, and Luma can't shield. Of course, Rosalina can stop this, but this allows Mario to have a better opportunity to capitalize on her having to step in.

Rosalina doesn't automatically get the advantage once Luma returns to her either. If she's in the process of being juggled, or off-stage, or if Mario is right in her face, the advantage is still on Mario's side because she has no stage control. Even further, since Luma herself is out of position, that makes her more prone to being knocked off the stage as well.

Sorry if i missed it above, but how has no one even mentioned Mario's Cape? With a recovery as predictable as Rosalina's this gives mario a HUGE advantage when she is off stage. You can stay on the ledge and cape her recovery attempt, and if they choose to recover higher, an aerial off the edge or run up upsmash will do a lot of work. Or just throw them offstage and reset the possibility of a cape gimp. Just thought I'd throw this in here as this can drastically change the game between mario and rosalina.
I honestly forgot to mention Cape because I prefer B-air and N-air edgeguarding vs Rosalina. Rosalina's recovery is predictable, but solid. Up-B gives huge amounts of air speed and it can be angled in multiple directions. Cape doesn't come out that fast and has to be timed correctly to cape her. You are right though, it solidifies that Mario is at his best advantage when Rosalina is off stage. The hard part though is getting her there in the first place.
 
Last edited:

DoitfortheVibe

Smash Rookie
Joined
Dec 1, 2014
Messages
5
Location
Dover, Delaware
I've done that once in a match. Honestly, throwing fireballs over and over again is boring, and at the same time not very effective if you're looking to kill Luma. What fireballs does do is allow Mario to approach Luma and knock it out of position. Star bits doesn't stop fireballs, and Luma can't shield. Of course, Rosalina can stop this, but this allows Mario to have a better opportunity to capitalize on her having to step in.

Rosalina doesn't automatically get the advantage once Luma returns to her either. If she's in the process of being juggled, or off-stage, or if Mario is right in her face, the advantage is still on Mario's side because she has no stage control. Even further, since Luma herself is out of position, that makes her more prone to being knocked off the stage as well.

I honestly forgot to mention Cape because I prefer B-air and N-air edgeguarding vs Rosalina. Rosalina's recovery is predictable, but solid. Up-B gives huge amounts of air speed and it can be angled in multiple directions. Cape doesn't come out that fast and has to be timed correctly to cape her. You are right though, it solidifies that Mario is at his best advantage when Rosalina is off stage. The hard part though is getting her there in the first place.
Cape is kinda more flashy here other than to reflect Luma if charged from a distance. There's certain times where it's possible and will get a solid gimp but, getting into position is rather obvious since it's dimension. Caping on the edge isn't as strong as it used to be either, there's a window where Mario's focus can't be on trying to kill. So yes, Cape can do something, but I wouldn't jolt it down as a difference maker or something enough to tip to scales. Just a mix up move at best.

Not claiming that she gets the advantage, of course in cuddling back Luma her spacing gets cut back down to size. But Luma is still alive right? So long that stays the same, it's a win for Rosa even if it means keeping her near for a few seconds. She'll even get better options to combat an aerial chase down if even sent back because of a poke. That said, reestablishing position doesn't take long, nor too difficult.

Yes, it's a double edged sword, but it'll even the field slightly if he's pushing for opportunities with fireballs. More chances go both ways, so like said it's not a outstanding advantage. Not like it really was before.
 

BSP

Smash Legend
Joined
May 23, 2009
Messages
10,246
Location
Louisiana
Sorry if i missed it above, but how has no one even mentioned Mario's Cape? With a recovery as predictable as Rosalina's this gives mario a HUGE advantage when she is off stage. You can stay on the ledge and cape her recovery attempt, and if they choose to recover higher, an aerial off the edge or run up upsmash will do a lot of work. Or just throw them offstage and reset the possibility of a cape gimp. Just thought I'd throw this in here as this can drastically change the game between mario and rosalina.
Or shoot her past the ledge with FLUDD.

Don't up B above the ledge vs. Mario or your best option is giving him a free hit.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
Well, Mario can do the same thing he did to Melee ICs and go for B-throw in this matchup. That by itself is a pretty important advantage.
 

mario123007

HELLO, YOU HAVE ENTERED THE DUNK ZONE
Joined
Aug 1, 2014
Messages
9,655
Location
Kaohsiung,Taiwan
NNID
mario123007
3DS FC
1521-3033-2948
Switch FC
SW-5739-4272-0700
There's a few problems citing this source.

It's a month ago, meaning it's pre-patch. The Luma respawn timer nerf is not in effect, so Rosalina can be reckless with Luma and not really suffer for it.
Jumpman's Mario had EP, which is honestly not viable vs Rosalina since you can't D-throw from it and Up-B OOS isn't nessecary. Even Super Jump is better in this case. Every single one of Mario's deaths have been from gimps due to EP's poor recovery.

I understand if people feel that if Luma is away from Rosalina, then Mario's D-air isn't a problem, but what people very often forget is Mario has a projectile and is fully capable of destroying Luma and taking advantage of that 12.5 time window. As said before, Rosalina is at a disadvantage if Luma is gone.
Yeah, no wonder why I think every time Mario is at ledge, Rosalina can just D air attack him easily.
Even though it was pre patch, it only does a slight changes to Rosalina, I don't think the patch does a huge difference to her.
 

DoitfortheVibe

Smash Rookie
Joined
Dec 1, 2014
Messages
5
Location
Dover, Delaware
Yeah, no wonder why I think every time Mario is at ledge, Rosalina can just D air attack him easily.
Even though it was pre patch, it only does a slight changes to Rosalina, I don't think the patch does a huge difference to her.
As much I feel this MU kinda favors Rosa more than 60:40, to make a blatant statement like that is far from accurate.

While not much of a change at first glance with how much killing potential was nerfed and what may seem like a minor add in seconds to Luma's respawn timer, as a whole she did take a hit bringing her back to a somewhat leveling field. Enough to make her easier to beat. So, since Mario can pick off Luma better than most of the cast and if careless make that new timer of 13 seconds repeating over to hurt. Don't dismiss it now.

That said looking at it over and over, as much as it feels more than 60:40 it isn't. Rosa can solid counter Mario to an extent, but not enough to make it an extreme advantage and to where I can say it's 65:35, much less 70:30. As for stage evaluation.. I feel bigger stages work better for Rosa, even ones with platforms as much it allow sharking from Mario aren't too bad. Just because they also open more safe ground for herself to land once being juggled. But I'd go with T&C or BF as my start for mutual benefit and not too give too much options to him but still partial work for you. As for CP I'd take Halberd. Pass that I can only see personal preference while not helping Mario.

So, I'll repeat 60:40 as well.
 

mario123007

HELLO, YOU HAVE ENTERED THE DUNK ZONE
Joined
Aug 1, 2014
Messages
9,655
Location
Kaohsiung,Taiwan
NNID
mario123007
3DS FC
1521-3033-2948
Switch FC
SW-5739-4272-0700
As much I feel this MU kinda favors Rosa more than 60:40, to make a blatant statement like that is far from accurate.

While not much of a change at first glance with how much killing potential was nerfed and what may seem like a minor add in seconds to Luma's respawn timer, as a whole she did take a hit bringing her back to a somewhat leveling field. Enough to make her easier to beat. So, since Mario can pick off Luma better than most of the cast and if careless make that new timer of 13 seconds repeating over to hurt. Don't dismiss it now.

That said looking at it over and over, as much as it feels more than 60:40 it isn't. Rosa can solid counter Mario to an extent, but not enough to make it an extreme advantage and to where I can say it's 65:35, much less 70:30. As for stage evaluation.. I feel bigger stages work better for Rosa, even ones with platforms as much it allow sharking from Mario aren't too bad. Just because they also open more safe ground for herself to land once being juggled. But I'd go with T&C or BF as my start for mutual benefit and not too give too much options to him but still partial work for you. As for CP I'd take Halberd. Pass that I can only see personal preference while not helping Mario.

So, I'll repeat 60:40 as well.
I agreed with 65:35, but I don't think @ Mario & Sonic Guy Mario & Sonic Guy with take this point since it will be too hard to calculate, but if adding all of the points so far it will eventually be approximately 65:35. So don't worry.
Tell you the truth I don't have a Wii U so I am saying the 3DS situation, but if I have chance playing the Wii U version, I might have my own opinion.
 

ChikoLad

Purple Boi
Joined
Jan 11, 2014
Messages
23,084
Most of what has been said echoes my thoughts more or less. It's between 60:40 and 70:30 in Rosalina's favour in my opinion.

The reason I give leeway is because I need to see more top level play between the two. Based on my own experience, it's 60:40. But my experience is not the end all, be all.
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,423
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
Today is the last day to analyze Rosalina's match-up against Mario. If you haven't contributed anything yet, please do so before the end of the day.

Beginning tomorrow, we'll be transitioning over to Rosalina's match-up against Donkey Kong.
 

mario123007

HELLO, YOU HAVE ENTERED THE DUNK ZONE
Joined
Aug 1, 2014
Messages
9,655
Location
Kaohsiung,Taiwan
NNID
mario123007
3DS FC
1521-3033-2948
Switch FC
SW-5739-4272-0700
Today is the last day to analyze Rosalina's match-up against Mario. If you haven't contributed anything yet, please do so before the end of the day.

Beginning tomorrow, we'll be transitioning over to Rosalina's match-up against Donkey Kong.
One week dicussing one character is not bad for now, so no need adding more characters.
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,423
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
Week 1 is over, and I've calculated the average for the Rosalina vs. Mario match-up.

:rosalina: [62:38] :4mario:

Rosalina wins the match-up.

Now, it's time for week 2. We'll be analyzing Rosalina's match-up against Donkey Kong now.

 

mario123007

HELLO, YOU HAVE ENTERED THE DUNK ZONE
Joined
Aug 1, 2014
Messages
9,655
Location
Kaohsiung,Taiwan
NNID
mario123007
3DS FC
1521-3033-2948
Switch FC
SW-5739-4272-0700
Week 1 is over, and I've calculated the average for the Rosalina vs. Mario match-up.

:rosalina: [62:38] :4mario:

Rosalina wins the match-up.

Now, it's time for week 2. We'll be analyzing Rosalina's match-up against Donkey Kong now.

Hm.. I was prefer 65:35.
Alright, Donkey Kong. Even though he was the original Smash bros character, I don't really know much of his KO potential. Rosalina could just jabbing him around since he doesn't have much fast attacks, and avoid his powerful grabs and attacks. Deal with Donkey Kong isn't a big problem for Rosalina.

Just like Mario, I give 70:30
 
Last edited:

Parcheesy

Smash Ace
Joined
Nov 1, 2014
Messages
621
Location
New Jersey
NNID
Large-tree
3DS FC
4656-7185-5694
I'm actually of a mind that a skilled Kong isn't entirely at a disadvantage. The thing that DK's kit excels at the most is anti-air, which is an extremely useful tool against approaching Rosalinas. His up tilt, up smash, and up air all KO Rosalina effortlessly off the top around the 90-100 range, which is significantly lower than the percentage Rosa is going to need to return the favor. He's not the easiest character to edgeguard either with the priority on his up b. If it wasn't for Rosa's ability to play keep away with Luma, I'd go so far to say this is in DK's favor. However that's not the case, and sending Luma out to keep the giant monkey away is brutally effective in the neutral game. In addition, Rosa has the tools to keep DK above her, and neutralize his powerful skyward facing hitboxes, so after a Luma launcher, she can pressure him for some safe damage.

All said and done, I'd give it 60-40 in Rosalina's favor, although it's perhaps even a bit closer.
 
Last edited:

ParanoidDrone

Smash Master
Joined
Jan 26, 2008
Messages
4,335
Location
Baton Rouge, LA
I've got nothing on DK. I want to say Rosalina has the advantage simply because we have a puppet, projectile, and disjoints, but that's complete theorycraft and I can't even begin to guess at a ratio.
 

Zonderion

Smash Ace
Joined
Jun 29, 2007
Messages
903
Location
Helena, Alabama
NNID
Zonderion
I've played against a few DKs and I enjoy those matches. I have yet to come across a DK that has been really strong. DK can be difficult to kill, but the lag to his moves seem to be easily punished if read right. The Puppet and projectiles as
@ ParanoidDrone ParanoidDrone mentioned is really what puts us at an advantage. Being able to disrupt moves with Luma can throw DKs off of their game.
I would give this a 70:30 in Rosalina's favor, maybe 65:35.
 
Last edited:

ParanoidDrone

Smash Master
Joined
Jan 26, 2008
Messages
4,335
Location
Baton Rouge, LA
I just had an idea about DK:

His Hand Slap (down special) only hits grounded opponents. Luma technically floats. Is Luma immune to Hand Slap?

Being linked to Rosalina vs. wandering around on its own may influence this. Also using utilt/usmash/uair/etc. to move it around.

I'm away from my Wii U until Friday so I can't test this myself.
 
Last edited:

Parcheesy

Smash Ace
Joined
Nov 1, 2014
Messages
621
Location
New Jersey
NNID
Large-tree
3DS FC
4656-7185-5694
I just had an idea about DK:

His Hand Slap (down special) only hits grounded opponents. Luma technically floats. Is Luma immune to Hand Slap?

Being linked to Rosalina vs. wandering around on its own may influence this. Also using utilt/usmash/uair/etc. to move it around.

I'm away from my Wii U until Friday so I can't test this myself.
Tested and...surprisingly you're right. Luma is 100% immune to hand slap. Assuming Rosa inputs an attack immediately after she's out of hitstun, DK gets to eat a Luma hit. I don't think it really effects the matchup much, but it's a cool bit of trivia to know.
 

ParanoidDrone

Smash Master
Joined
Jan 26, 2008
Messages
4,335
Location
Baton Rouge, LA
Tested and...surprisingly you're right. Luma is 100% immune to hand slap. Assuming Rosa inputs an attack immediately after she's out of hitstun, DK gets to eat a Luma hit. I don't think it really effects the matchup much, but it's a cool bit of trivia to know.
I believe his hands still have their own hitbox so it's not necessarily free at point blank. But after watching that one DK (Will?) against M2K and abusing the **** out of Hand Slap, I think Luma being immune to it will definitely be a boon.
 

Parcheesy

Smash Ace
Joined
Nov 1, 2014
Messages
621
Location
New Jersey
NNID
Large-tree
3DS FC
4656-7185-5694
I believe his hands still have their own hitbox so it's not necessarily free at point blank. But after watching that one DK (Will?) against M2K and abusing the **** out of Hand Slap, I think Luma being immune to it will definitely be a boon.
Nope. I'm doing it right now, and it's literally impossible to hit Luma with a standing hand slap ( It might be if the Rosalina nudges it downwards with down airs or something, but I can only test on a standing dummy ). It's aerial hand slap or bust for DK.

As an aside, I really like how DK's kit is designed. They give him a strong move that forces a jump, multiple shield breakers, and a decent grab game, and then paired all of that with an A+ anti-air arsenal. I'd be maining him today if Rosalina wasn't a thing.
 
Last edited:

ParanoidDrone

Smash Master
Joined
Jan 26, 2008
Messages
4,335
Location
Baton Rouge, LA
Nope. I'm doing it right now, and it's literally impossible to hit Luma with a standing hand slap ( It might be if the Rosalina nudges it downwards with down airs or something, but I can only test on a standing dummy ). It's aerial hand slap or bust for DK.

As an aside, I really like how DK's kit is designed. They give him a strong move that forces a jump, multiple shield breakers, and a decent grab game, and then paired all of that with an A+ anti-air arsenal. I'd be maining him today if Rosalina wasn't a thing.
...huh. Color me surprised. Thanks for testing this BTW.
 

Parcheesy

Smash Ace
Joined
Nov 1, 2014
Messages
621
Location
New Jersey
NNID
Large-tree
3DS FC
4656-7185-5694
...huh. Color me surprised. Thanks for testing this BTW.
Thanks for suggesting it! Now that I know this move only has a hitbox on the ground, I wonder if Rosalina can dodge it by constantly pivoting, as she actually leaves the ground during the animation. Again, it's nothing practical, but could be useful if you wanted to style on someone ( I'm testing a theory on Luma priority later tonight, so I'll weave that in and give you guys an answer then ).
 

ParanoidDrone

Smash Master
Joined
Jan 26, 2008
Messages
4,335
Location
Baton Rouge, LA
Thanks for suggesting it! Now that I know this move only has a hitbox on the ground, I wonder if Rosalina can dodge it by constantly pivoting, as she actually leaves the ground during the animation. Again, it's nothing practical, but could be useful if you wanted to style on someone ( I'm testing a theory on Luma priority later tonight, so I'll weave that in and give you guys an answer then ).
I doubt she's immune while pivoting since the game would probably still consider her to be in a "grounded" state (she is pivoting after all) no matter what her animation looks like. Luma likely doesn't have the same system going on, it's always floating.

(Then again I was wrong about DK's hands hitting Luma so test away.)
 

DanGR

BRoomer
BRoomer
Joined
Apr 10, 2008
Messages
6,860
Mmm I play against a good DK player every so often. The only thing out of the ordinary you gotta worry about is occasional upb approaches to knock away Luma, so play it cautiously and do your normal dash spacing, and n-air spacing when you've got him in a defensive position (the key here is eliminating b-air as an option before you commit to an n-air, then you're golden). You win the neutral game. In juggling positions DK has an insanely hard time getting to the ground so his best option is to go to the ledge. If you can catch him recovering from far away, his recovery is rather linear, and d-air spikes have no risk:high reward.
 

Parcheesy

Smash Ace
Joined
Nov 1, 2014
Messages
621
Location
New Jersey
NNID
Large-tree
3DS FC
4656-7185-5694
Results of the science:
- You can't pivot to dodge DK down b
- I still have no idea how Luma priority works

Overall, it was an average day for science. :(
 

ChikoLad

Purple Boi
Joined
Jan 11, 2014
Messages
23,084
The match-up is way in Rosalina's favour. Being big and heavy is something Rosalina loves in an opponent, as it is so easy to lock you between Rosalina and Luma (40% jab combos are great). It is also really easy to juggle you.

And unlike Dedede and Bowser who have a fallback in their projectiles and recovery options (and some decent mobility and unusually quick attacks for a heavy in the case of Bowser), DK has neither of these things by default. Very easy to gimp.

At least :rosalina:70:30:4dk:
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,423
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
I have updated the schedule with the next character that we'll be discussing after Donkey Kong. Beginning on 12/15, we'll be discussing Rosalina's match-up against Yoshi, and then we'll transition over to Peach on 12/22.
 

mario123007

HELLO, YOU HAVE ENTERED THE DUNK ZONE
Joined
Aug 1, 2014
Messages
9,655
Location
Kaohsiung,Taiwan
NNID
mario123007
3DS FC
1521-3033-2948
Switch FC
SW-5739-4272-0700
I have updated the schedule with the next character that we'll be discussing after Donkey Kong. Beginning on 12/15, we'll be discussing Rosalina's match-up against Yoshi, and then we'll transition over to Peach on 12/22.
Alright, next one is going to be a tough one for Rosalina...............
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,423
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
Week 2 is now over, so here's the average match-up ratio for Rosalina vs. Donkey Kong.

:rosalina: [67.5:32.5] :4dk:

Match-up is in Rosalina's favor.

I've also added a set of tables onto the primary post. They'll be updated as we go through each fighter.

With that said, next up is the Rosalina vs. Yoshi match-up.

 

Parcheesy

Smash Ace
Joined
Nov 1, 2014
Messages
621
Location
New Jersey
NNID
Large-tree
3DS FC
4656-7185-5694
I'm going to take a risk here. Normally, I'd play it safe and say "40-60", but this matchup feels a bit worse than 'kinda bad for Rosalina'. While it might not be her absolute worst, it's certainly top 3 in my book.

- First off is his lifespan. When you combine heavy weight, double jump armor, and an extremely good horizontal recovery ( pretty sure he can glide from blast zone to blast zone on most stages ), and you get an extremely durable opponent. In addition to the distance he can recover, he is forced to pelt projectiles your way to make it bothersome to properly edgeguard him. I may just be doing something wrong, but Yoshis I face tend to live an extra 30-50% on me.

- Compared to the rest of the brawlers in this game, Yoshi is far from the bottom. All of his attacks pack a decent punch, and there is a plethora of moves you absolutely need to dodge once you reach the 100% range, or face early death ( Up smash, up air, and grounded 'scoop' down b mainly ). The pressure a good Yoshi can exert by armoring or outright outprioritizing Luma's attacks allows him to stick to Rosalina, and make her keep away game mostly not effective.

- Eggs are amazing. In addition to helping him recover safely, he can use them as a relatively good engage, or even to condition a response from you, only to punish it later. The fact that he can use these while moving gives the Yoshi player a lot of freedom to play around with, allowing him to get close to punish a down b, or just create a very annoying neutral game that puts you on the defensive.

I'm not sure how much of this is just me being a biased fool, but this thread is built around averaging opinions, right? I give it a 30-70 for Yoshi.
 
Status
Not open for further replies.
Top Bottom