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Riivolution Q&A and Help Thread

Discussion in 'Tutorials, FAQs & Help' started by STUFF2o, Mar 19, 2010.

  1. STUFF2o

    STUFF2o Smash Ace

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    Bionic's Brawl Mod Launcher v2.5.1 for Riivolution

    Download: http://www.mediafire.com/?5jyicbbtpcbs2s8
    (This fix is a regular update to support the current mods, add new ones, and fix missing B+ files)

    Place in the "riivolution" folder. No longer requires codehandler.bin!

    An XML for Riivolution 1.x that lets you switch between different mods (Brawl, +, -, Balanced Brawl, P:M, and 2 custom ones), without losing textures or custom content that you might have downloaded. For any tournaments, whether modded or not, there is also an option to disable any character, stage (or both) textures you might have that may cause interference. Compatible with RiiFS.

    v2.5.1 is compatible with:
    - Project M (Demo & up to r3872 for devs)
    - Brawl Minus (2.1.1 & up to r217 for devs)
    - Balanced Brawl 2
    - Troll Brawl 0.1
    - Fixed Brawl v0.15
    - Unstoppabrawl Final
    - SSBB OverDrive Beta 1.3
    - Brawl+ 7.0 Gold​

    NOTE: Any GCT's that include Phantom Wings's File Patch Code will give Riivolution a black screen, so it is advised you leave out that code.


    Where do I place my mods?

    As with every one of those, in each folder, RSBE01.gct goes into that particular folder as well as the "pf" files, e.g. fighter, menu, menu2 etc. So for Brawl+ or any other, you would have "RSBE01.gct" in X:/brawlmods/brawlplus/, and then have X:/brawlmods/brawlplus/fighter, X:/brawlmods/brawlplus/menu2 etc.

    X:/brawlmods/bbrawl/ - Balanced Brawl.
    X:/brawlmods/brawlminus/ - Brawl Minus.
    X:/brawlmods/brawlplus/ - Brawl Plus.
    X:/brawlmods/ubrawl/ - UnstoppaBrawl.
    X:/brawlmods/projectm/ - Project: M.
    X:/brawlmods/trollbrawl/ - Troll Brawl.
    X:/brawlmods/fixedbrawl/ - Fixed Brawl.
    X:/brawlmods/ssbbod/ - SSBB OverDrive.
    X:/brawlmods/custom1/ - Custom Set #1.
    X:/brawlmods/custom2/ - Custom Set #2
    X:/brawlmods/custom3/ - Custom Set #3.
    X:/brawlmods/vbrawl/ - Regular Brawl.


    Where do I place my music?

    X:/brawlmods/music/ - Where you place "info.pac", and optionally, "smashbros_sound.brsar".
    X:/brawlmods/music/strm/ - Where you place all of your BRSTM files to be used in game.


    Where do I place my textures?

    X:/brawlmods/textures/fighter/ - All of the character textures go here, e.g. X:/brawlmods/textures/fighter/captain/FitCaptain00.pac
    X:/brawlmods/textures/info/ - Anything that belongs in "info" goes in here.
    X:/brawlmods/textures/menu/ - Anything that belongs in "menu" goes in here.
    X:/brawlmods/textures/menu2/ - Anything that belongs in "menu2" or "pfmenu2" goes in here.
    X:/brawlmods/textures/item/ - Item Textures.
    X:/brawlmods/textures/toy/ - Item Textures.
    X:/brawlmods/stages/ - All stage textures (pac) + any module files (rel) go here.


    How about my movies (THP files)?

    X:/brawlmods/movies/ - Place any THP files you have in here.


    And PSA movesets?

    X:/brawlmods/movesets/ - Place PSA movesets here (e.g. /brawlmods/movesets/falcon/FitFalcon -> /pf/fighter/falcon/FitFalcon)



    Hozu's Riivolution Loader:


    TSON's File Patch XML:

  2. shadowtroop

    shadowtroop Smash Ace

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    Will not support USB loaders :(

    My disc drive is broken :( :(
  3. luigiman1928

    luigiman1928 Smash Ace

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    Discussion thread for Riivolution? inb4lock. lol.

    Anyways Riivolution will really help with hacks that the sd loader doesnt support!

    and
  4. GP&B

    GP&B Formerly Gamedominator06

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    I supported this mostly because I didn't want the topic bogging down the Wi-Win thread. Also, Riivolution requires the original disc and hasn't shown support for USB loaders yet. Also, it's highly relevant to the productions of this forum. It could mean no more waiting on FPC 4.0 plus a very convenient way to select costumes/stages/movesets/sound effects and keep track of them.

    It just needs ocarina-based code support and this will be the greatest Wii application ever.
  5. Sterowent

    Sterowent Smash Ace

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    that's quite a statement, considering BrawlBox and PSA. edit: in regards to brawl, at least. no doubt for the Wii as a whole.
  6. Budget Player Cadet_

    Budget Player Cadet_ Smash Debater

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    Needs more USB loader support. Other than that... pimp. Will this work on all wiis? Will it be the easy way of porting 3.5.1 to PAL?
  7. Zolga Owns

    Zolga Owns Smash Lord

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    You wouldn't have to port anything. The file replacement codes would be obselete.
  8. Budget Player Cadet_

    Budget Player Cadet_ Smash Debater

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    BionicSonic claims this removes the file size limit.

    ...


    WHAAAAAAT?
  9. GP&B

    GP&B Formerly Gamedominator06

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    Yeah, I was going to say for the Wii in general. Now disc drive NSMBWii users will be able to play their own custom levels once Reggie! sees a release.
    Now if you bring up model importing into Brawl and PSA 2.0 (and OpenSA2 supporting a large number of these things), those would be absolutely amazing to see.

    I read that too, but I had forgotten who said it before you mentioned it. I really, really hope he was right about that. PSA and sound effect file size limitations are just two major pieces that would benefit immensely from this (Kirby hats giving full movesets? Godly). Full replacement looks like just that more of a possibility.

    But then that raises another question: would the clone engine need to be rebuilt and if so, would it be easier to do with this app?
  10. STUFF2o

    STUFF2o Smash Ace

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    Oh yeah... YESZ!
  11. superyoshi888

    superyoshi888 Smash Lord

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    .....

    Dang. All of these new apps and stuff being released. Makes me so happy to be here right now.

    Now I won't even have to use Stack Smash! And no File Size Limit? Wait, what about bone minimums and stuff?
  12. TL?

    TL? Smash Ace

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    Hmm... patch any file. Would it let you add files as well? Maybe we can get PSA characters that dont overwrite old ones.
  13. Fen__

    Fen__ Smash Ace

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    Sorry to be out of the loop, but can someone link to an overview of what this app actually is/does?
  14. Hozu

    Hozu Smash Journeyman

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  15. Segtendo

    Segtendo Smash Master

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    I...want...this...
  16. Power Marshall

    Power Marshall Smash Apprentice

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    Nice, indeed. This is a breakthrough in itself. No more codes to be needed, I supposed. I simply can not wait for the release, especially since it offers much more now than the Path code 3.5.1 and that we will not need a 4.0.
  17. Hozu

    Hozu Smash Journeyman

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    Actually, codes will still be needed for a lot of things, this only replaces the File Replacement Code. I'm willing to bet that when this is released to the public, it will have Ocarina code support.

    By the way, is this going to work for other games too?
  18. Mr.Chuy

    Mr.Chuy Chuy

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    from what i understand yes it will
  19. GP&B

    GP&B Formerly Gamedominator06

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    Yeah, this app isn't developed with Brawl in mind necessarily. It enhances the customization factor of all Wii games to unbelievable levels. The best part is that we're already prepared for this considering PW gave us a sample (inadvertently a sample, nobody in this community saw this app coming) of what we're going to see in Riivolution.

    If we can clarify that file size will not be an issue and was only related to limitations with the FPC, there's at least a thousand things we all could be doing.
  20. AerialX

    AerialX Smash Cadet

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    (The other questions will be answered very soon...)

    Can I ask a dev why filesize is such a problem? If it's hardcoded into the game code itself per file, Riivolution won't help much without a code. If it's based on the disc structure itself, which would mean using something like Wiiscrubber should also bypass this limit, then Riivolution will indeed be able to do it.
  21. GP&B

    GP&B Formerly Gamedominator06

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    I'm not entirely sure if it's related to the functioning of the File Replacement code or not. I would PM Phantom Wings or Dantarion about it (probably the former since he made the FPC).
  22. brawlshifter

    brawlshifter Smash Lord

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    If you look at this, you're a stalker: NorCal
    Seriously? Wow, Brawl hacking is advancing too quickly for me. In just the few weeks I haven't been checking his site regularly, a bone adder has been made, Brawl servers are being created, this is being made, and so many other things are happening. I am now starting to see why all of the original hackers are leaving.....they don't have anything left to do. Whenever they start something, they almost complete it and some newcomer comes in with the same thing finished.
  23. Isatis

    Isatis arctic silver fennec

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    Case in point: Pharrox and Kryal :laugh:

    Completely agreed though.
  24. GHNeko

    GHNeko My main isn't who it appears to be...

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    ...Wait. I'm lost. So this is like an app that does the same thing that FPC does?
  25. Kei_Takaro

    Kei_Takaro Smash Ace

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    Umm ok wth, what is Riivolution? pardon ~.~
    Is that supposed to be Wi Win or something?
  26. shadowtroop

    shadowtroop Smash Ace

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    did you read any of this thread? It's File patch code for every game with no limits.
  27. Zolga Owns

    Zolga Owns Smash Lord

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    Like the File Patch code only you can replace everything with no limits on size and it's more organized judging by the video. I read the thread on GBAtemp and it looks really easy to set up too. The XML settings was a really good move.
  28. Matteron

    Matteron Smash Ace

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    Can we still be able to use brawl +? Or will it not support codes?
  29. Zolga Owns

    Zolga Owns Smash Lord

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    It doesn't support the Orcarnia code engine as of now. It might or it migh not. I'll just use our current methods to load Brawl Plus if I want. This would be extremely useful for vBrawl though.
  30. GP&B

    GP&B Formerly Gamedominator06

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    I totally forgot about the Stage Builder method. When this releases, it might be a good time to set up the stage expansion code...
    So, this will indeed not be an issue with file size? If that's right, there's a couple things I'm going to work on, heh heh heh.

    Oh, sorry if this is a bit obvious but I want to make sure: will this have GCN support? Even the Melee hacking scene would see a boost from this since they have to modify an ISO and run a backup loader to work them on a console usually.
  31. Volt7x

    Volt7x Smash Journeyman

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    Interesting. Can't wait to give it a spin when it's released. =D
  32. Hozu

    Hozu Smash Journeyman

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    Hold on a sec... if this doesn't support Ocarina codes, couldn't the Snapshot method be used to load codes? I haven't actually used that method myself, but all you need to open the snapshot w/ the codes is the FPC...
  33. GP&B

    GP&B Formerly Gamedominator06

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    You can use the Stack Smash method which activates codes through Stage Builder. You can't use custom stages though.
  34. Yavanna

    Yavanna Smash Rookie

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    Ok so if I understand this will be avaible for PAL without needed to be ported? Does this meen we will have music and imported stages too? (I think I'm dreaming...)
  35. GP&B

    GP&B Formerly Gamedominator06

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    Actually, I've been wondering about that too mostly because I have a European buddy who I've played some SSB64 with online.
  36. Isatis

    Isatis arctic silver fennec

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    Okay...

    a) It won't fix the file size limit,

    b) Different PAC's will work regardless of regions, but if you're using NTSC PAC's on PAL Brawl's for example, the sound effects will not work.
  37. GP&B

    GP&B Formerly Gamedominator06

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    I wish we could fix the issue with file size, but it is nice to hear we can still replace everything with this anyways.
  38. STUFF2o

    STUFF2o Smash Ace

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    Just for clarification, you're referring to Smash Stack. NOT Stack Smash, the texture hacking team. It's an easy mistake to make.
  39. GP&B

    GP&B Formerly Gamedominator06

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    Bleh, I thought it was the other way around. Of course the texture site had to name themselves that >_>.
  40. STUFF2o

    STUFF2o Smash Ace

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    The texture team came first, so yeah.

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