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Project M - Codex Re-Build [PREVIEW] - In 3.6 Works Edition [JULY 5th UPDATE]

MagicManNo9

A busy man with a busy schedule these days!
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What is this?

- The Codex Build is more or less a custom build project that gathers a variety of some of best Smash mods out there and bundles them all together to create a professional looking build that feels authentic, sleek and professional looking for anyone's personal use, with both tourney players and casual players alike, the aim is to put together a build that (hopefully) everyone can enjoy.

What's the aim?

- The idea mainly focuses towards taking various aspects from every smash game and incorporating them in a way that blends together, this ranges from costume choices, to character select portraits, taking into account various different factors when choosing stages, characters, music and many more.

How long will this build take to create?

- No set release date I'm afraid, the paragraph below explains why, but at the same time, I'm waiting for various mods to be released, reworking back and forth to try and get the best out of the skill that I muster with what I have and will try my best to do!

- Originally when I made this thread, I came with the idea of "Yeah, it will have everything, like this, this and this, and a little of this! And going to be released at this time!" the nutshell version is that I started I wanted to create a perfect build and underestimated how difficult it can actually be, when I got deeper and gained more of an understanding of mods and the development of them I learnt that that when you pick up various skills along the way you tend to notice a lot of things you want to change, and that being able to, I would go back, fix up somethings, this can be from textures, to simple errors, going back and forth on a lot of things, this is a one man job in terms of putting everything together, with that said, I've had some amazing help from so many amazing people over the year that the build's design wouldn't be here right now.

What main mods will you be implementing?

- With CBliss out, I can extend to costume count to 14 from my understanding, I could be wrong though as I've not tested the new CBliss with 3.5, in any case whilst I'm putting together mods I most likely will wait til 3.6 drops, 3.6 also uses ASL, advance stage loader, which is also compatible with stage expansion from what I've heard, those will be the main mods I shall be using in the build.

What's Re-build?

It's a sequel
- Jokes only Eva fans will get aside, I'm more or less re-working the build again, with a lot more things into account, with the release of 3.6 and icons, which means I'll be creating icons for all characters within this build, I'll also be re-working renders, compressing CSPs and going through mods over and over again til I feel I got the right selection of costumes for each character, same applies with Stages when I get to that point, luckily a lot of these things have been done so the work isn't as heavy as one would imagine, it certainly takes a lot of time though!

Will you be taking Suggestions/Requests?

- At this point in time, most likely not, whenever I go to pick out costumes I spend about an hour or so going through all available mods, seeing which ones I think are best, if custom recolors are required and seeing what colors mix well together in game, from there it can range from 4 hours to a whole day of putting things together and setting them all up, luckily this time around I've set most of it up so I can access it more easier than re-doing things because I use to rush specific things like render set ups in a way that makes is unusable in case I wanted to go back and switch out costumes and such, even now I'm still working on things!

Costumes Listing:

In this section you'll see a listing of all the costumes currently that'll appear in the build, this is mainly so you can take a look at what to expect in the build, sorta like a listing of everything when the final release hits!

Mario -







00 - Red Costume [Red Team] - Main default costume.
02 - Green Costume [Green Team] - Adjusted to make the costume look a little closer to the Japanese box art of the original Wrecking Crew game.
03 - Teal Costume [Blue Team] - Inspired from Smash 4 teal Mario's costume.
04 - Yellow Costume - Inspiration of that color comes from the box cover of the upcoming Mario Maker game!
05 - Black Costume - Based on Flying Mario from Mario Galaxy.
06 - White Costume - Fire Mario costume
07 - Striped Costume - Based on Smash 4's Mario costume, which is based on NES Open Tournament Golf.
08 - White Dr. Mario - The recolor is based on Smash 4's Dr. Mario.
09 - Red Dr. Mario [Red Team] - The recolor is based on Smash 4's Dr. Mario.
10 - Green Dr. Mario [Green Team] - The recolor is based on Smash 4's Dr. Mario.
11 - Blue Dr. Mario [Blue Team] - The recolor is based on Smash 4's Dr. Mario.
12 - Black Dr. Mario - The recolor is based on Smash 4's Dr. Mario.
13 - Yellow Dr. Mario - The recolor is based on Smash 4's Dr. Mario.
14 - Pink Dr. Mario - The recolor is based on Smash 4's Dr. Mario.



PM Pack (Includes CSPs, BPs and Icons of all of Mario's costumes in PM 3.6 for those who wanted to use them!) - https://www.dropbox.com/s/uh9qp4ow8s2lkjy/Mario PM 3.6 Pack.rar?dl=0

Luigi -






00 - Green Costume [Green Team] - Main default costume.
01 - Pink Costume [Red Team] - Based on Luigi's appearance in wrecking crew.
03 - Cyan Costume [Blue Team] - Based on Mario's appearance on the american box-art for Mario Bros.
04 - White Costume - Fire Luigi costume.
05 - Orange Costume - Based on Mario's appearance on the box-art for Pinball.
06 - Purple Costume - Based on Waluigi's design.
07 - Yellow Costume - Based on his anime appearance as seen in Super Mario Bros.: Peach-hime Kyushutsu Dai Sakusen!
08 - Light Blue Costume - Based on Ice Luigi
09 - Blue Costume [Blue Team] - Based on blue multiplayer Luigi in Luigi's Mansion 2
10 - Black Costume [Green Team] - Flying Luigi costume
11 - Red Costume [Red Team] - Inspired to be a red multiplayer style Luigi like the ones you see in Luigi's Mansion 2
12 - Casino Costume - Based on the Mario 64 DS costume
13 - Mr L - Based on Mr L
14 - Doctor Luigi - Based on well... Doctor Luigi


PM Pack (Includes CSPs, BPs and Icons of all of Luigi's costumes in PM 3.6 for those who wanted to use them!) - https://www.dropbox.com/s/7dv43ifayujsa37/Luigi PM 3.6 Pack.rar?dl=0


____________________________________________________________________________​

As a side note I also plan to thank and credit everyone whose mod appears in the build, this even counts as to those that given me inspiration to very little details, the saying I always go with is that "Every little counts!"

The Color Choice Factor:



Over time I've made a lot of choices in regards to CSPs but also notably costume colors as I've noticed I've been questioned on this before, this is because I wanted to make sure there isn't a huge overlap within game, I don't want to get too technical but at the same time I want to explain some of the color changes using Mario as an example to putting this together.



I wanted all the costumes, or rather, I wanted each and every costume to stand out, in my head I wanted to be able to pick any costume and be happy with that choice, with that said not everyone will have the same feeling no matter what selection of costumes I picked, so I'm more or less taking a crack at what I think is best for as many people as possible to that of just myself.

At the same time some of these color changes are more for trying to freshen things up (I hope that makes sense, it's hard to put that into words) so I made textures for as many Dr Mario costumes to give him a new vibe (Again, if that doesn't make sense, I'm so sorry!) and add a little Smash 4 flavor into the mix color wise!

Earlier I mentioned how I wanted to make this build with the intention of everyone, from both tourney and casual players alike, one key point with colors is that you don't want them to overlap, you can for example have two different shades of green or two different green models of Link provided on how they look, basically from a tourney players perspective I want to aim to not let them get their characters mixed up when playing just because if they're playing a ditto match and one Mario costume looks similar to the other.

Another little change or note that might seem contradictory is being careful not to over saturate the way things look, in my previous CSPs for Mario you may or may not have noticed that Dr. Mario is holding multi-colored pills, in these ones I changed them to a single one for the CSP only, (Just to clarify, not in game haha, that would be too silly if I did that!) it was hard to see what color is what when you flick through the costumes in game, I wanted players to know immediately what color costume they're picking for Dr. Mario, it's a very VERY minor thing and not many people will understand this change but in any case that's the first section on color choices I'll be writing about this post!
Getting the right CSP for the right game:

For the record, I promise I won't be doing a long talk every time I do a character update, I just figured this is the best way to explain some decisions made for this particular build, and hopefully give a little insight on a few things in why I lay out things the way I do for CSPs!

The very first thing you'll notice is that I changed the pose to a whole new one, a few reasons for this actually, first reason is that the original pose I used for Luigi, the Smash 4 pose worked well in well... Smash 4! A bit confusing but Luigi in Smash 4 only had recolor costumes, when I applied this onto costumes like Dr Luigi it made him really fat, that of course being because of the coat, I also wanted to create a pose that showed the whole costume for what it is, with PM/Brawl compared to Smash 4 the space surrounding the CSPs is quite small, I wanted to make full use of it with what I had.

I also wanted to capture the whole character within the CSP, no cutting the head and whatnot, funny thing is that this post could have happened yesterday, the pose of Luigi's right arm went too far out and it cut off, so when I checked the renders I realized Oh boy, and redid all the renders the next day, for anyone who's working on CSPs or mods if you every look at a CSP and you know deep down there's something off and you could change it but you then you say to yourself you could save time not fussing over it, I would highly recommend doing it regardless! The feeling is annoying as anything but the payoff is great, I'm trailing off sorry so let's continue on!

Another reason for this pose is that I wanted a pose that mirrors Mario's pose in game, Mario facing one side, Luigi facing the other, whilst feeling a bit new at the same time (I can't speak on that as it's really up to you all to agree with that decision!) In any case I hope you like that one.

One little problem I stumbled on was Doctor Luigi and Casino Luigi had the same hat as default one, so without trying to add to the icon making it look out of place I went and changed the cap color, darker for Casino Luigi and lighter for Doctor Luigi, considering how the you can see the BPs in game it wouldn't serve too much of a problem in game luckily. Oh and one other reason for creating this pose was the icons as well! With some characters I plan to create new poses that will hopefully A) Look good (Fingers crossed!) and B) works well with Icons and looks good in game! Nothing more and nothing less to that!

Additional Luigi Choices:

For those who aren't fully aware, in PM some characters have alt team colors, Dr Mario is an example of that, and fairly recently on a PM art Tuesday, Luigi's Mr L costumes will be getting alt Team colors, rather than working around them I figured working with the team colors for some characters, I wanted to keep things more simple and clean for Luigi as he has two other costumes (Casino and doctor Mario) to balance that out I decided to keep the main Mr L costume and add in colors to fill those spaces.



I actually stumbled upon doing this accidentally when I ran into bit of a pickle, when I researching recolors to do, I couldn't find a suitable one for red (Or rather one that blends well), so I took the idea of the Luigi's mansion 2 multiplayer Luigi and made a red version of that, the blue one you see is also based on that, you also see that costume in Smash 4 as well, and of course, there's flying Luigi to add to this to balance out the green team without going too green.

These Recolors:

I can guarantee that some people will stumble upon the thread, see these costumes, then immediately try and seek them out in the vault, only to not find them and also end up finding slightly different ones, you may have noticed that with Mario, and other characters in the future, that I went and made my own, I'm also revamping textures from the vault here and there, of course I plan to give credit to each and every person and will also get permission if I can before making any updates/posts to regarding them! Here's a list of the costumes I made for this build specifically (I'll update this as I go along!):

:
- Green Mario
- Teal Mario
- Mario Maker Recolor Mario
- Flying Mario
- Dr Mario's Smash 4 style recolors

:
- Orange Luigi
- Smash 4 Yellow Luigi
- Ice Luigi
- Flying Luigi
- Red Luigi
- Smash 4 Blue Luigi

Just to clarify, I remade some from scratch, I know people will say "Oh but there's already a teal version! Or a Flying version on the vault!" but sometimes they can be too bright, or little details like the buttons are colored over, hence my reasons for redoing them!
 
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MagicManNo9

A busy man with a busy schedule these days!
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Looks pretty cool man. I look forward to more.
Thanks! I'm glad people are liking this idea! Will try to keep updated as much as possible, even by little.

Update:

Added Captain Falcon costume list, progress is small but will make more as I have free time tomorrow.
 

Wander-VG

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When you say professional, you mean it. I've seen other builds, and I like them, but they just don't fit my style, I'm really looking forward for this build,

When you get to the stages part, you can use libertyernie's Classic Expansion Pack as a base, or use his Stage Expansion Template. You can also use the Alternate Stage Loader to have even more stages.

Ditto as random is a nice touch. Just one last thing, don't forget about BRSTMs! I hope you have a good taste in music.
 

SmashBroski

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If you need a neutral stage, I'd ask you give Spear Pillar a look.

Also, are you going with Dracula's Castle vanilla or the Luigi's Mansion version?
 

MagicManNo9

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When you say professional, you mean it. I've seen other builds, and I like them, but they just don't fit my style, I'm really looking forward for this build,

When you get to the stages part, you can use libertyernie's Classic Expansion Pack as a base, or use his Stage Expansion Template. You can also use the Alternate Stage Loader to have even more stages.

Ditto as random is a nice touch. Just one last thing, don't forget about BRSTMs! I hope you have a good taste in music.
Ohhh, thank you! I've been looking at builds before and one day I just said to myself "I know how do do all this so I'll give it a shot myself!" then it's expanded to this far the idea, glad you're liking this build so far!

Oh, in regards to stage expansion I plan to use the template to make sure I know where everything is when it comes to editing, heard quite a few things with the alternate stage loader so I'll add that to the list for a much later idea (more amazing stages the merrier I say) and haha, I'm glad you liked the Ditto idea, it's the little stuff like that I love.

And BRSTMs! I like to think I have good taste in music so hopefully that'll work out really well!

If you need a neutral stage, I'd ask you give Spear Pillar a look.

Also, are you going with Dracula's Castle vanilla or the Luigi's Mansion version?
I'll check that out thanks! Been thinking about what stages to do funny enough, a mix of all would be nice and in regards to Dracula's Castle or Luigi's Mansion, I wonder what people think is best on that? With the alternate stage loader expanding stages helps quite a bit since if I had space I can add them both (For now though I gotta focus on getting the characters done!)

Looking good :). Can't wait to see more
Thanks! I plan to update a lot more during the two weeks!
 

Marsephel

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Wow this looks fantastic! Just the kind of PM build I've been looking for. Do you have skins planned for other characters not shown as well? It would be great to see skins like galaxy flight mario and sunshine mario as well in this. I can't wait for a future download, I'll be watching this project!
 

phoenixlight

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Liking the character selection screen so far. Any chance you could link to the menu portraits? I also really would like to know how/where you got the dark grey border you got around them.
 

MagicManNo9

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Wow this looks fantastic! Just the kind of PM build I've been looking for. Do you have skins planned for other characters not shown as well? It would be great to see skins like galaxy flight mario and sunshine mario as well in this. I can't wait for a future download, I'll be watching this project!
Thank you! I do in fact have quite a few in mind and people can recommend any if they felt it really fits! Mind I won't take into account all skins and basing it from what I have planned out but let's see how it'll go!

Liking the character selection screen so far. Any chance you could link to the menu portraits? I also really would like to know how/where you got the dark grey border you got around them.
Ohhh thanks! Those menu portraits are my own thing that I have currently built into my build at the moment so it'll be with the release, in regards to the borders question you can get the borders here:

common5_en > sc_selcharacter_en > MiscData[30] > Textures(NW4R) > MenSelchrFaceframe

In how I made mine it was a case of creating a simple dark grey boarder based on the one I had, took about 5 or so tries to get it exactly the way I wanted it mind haha hope that helps!
 

MagicManNo9

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Changed the updated the character selection screen with minor changes: DK, Shiek, Zelda, Charizard, Diddy, Zero Suit Samus and Captain falcon.

Also expect more character updates later on tomorrow!
 

phoenixlight

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Thank you! I do in fact have quite a few in mind and people can recommend any if they felt it really fits! Mind I won't take into account all skins and basing it from what I have planned out but let's see how it'll go!



Ohhh thanks! Those menu portraits are my own thing that I have currently built into my build at the moment so it'll be with the release, in regards to the borders question you can get the borders here:

common5_en > sc_selcharacter_en > MiscData[30] > Textures(NW4R) > MenSelchrFaceframe

In how I made mine it was a case of creating a simple dark grey boarder based on the one I had, took about 5 or so tries to get it exactly the way I wanted it mind haha hope that helps!
Thanks so much! Looking forward to the release. I think your clean yet deep build is going to appeal to many people.
 

MagicManNo9

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Can't wait to see more updates!
Thanks so much! Expect quite a few more updates this coming week!

Thanks so much! Looking forward to the release. I think your clean yet deep build is going to appeal to many people.
I certainly hope so to! I remember just messing around with mods one day over something little, next minute I'm making this entire build!

UPDATE:
- I added Ike, though I said I was going to show off a few more Ike ended up taking a whole day to work on... why's that? You'll notice in the final release some edits and cleaner textures towards Ike, luckily it was a one time thing but I ended up spending hours editing and cleaning a texture I really liked will keep people updated on that when I sort a few things out.

That and with Ike's I'm surprisingly picky with the color palette I hope I picked out the right ones!

Expect Marth and Roy's done today as well!
 
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thedufe

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Great build so far! I love how everything sticks to the smash bros theme, without getting too crazy. If you're looking for some stages to add I highly recommend Venus Lighthouse, Minor Circuit, Subspace Emissary, Bowser's Castle, and Ganondorf's Tower (Can't post links because of 10 post link limit)

Anyways keep up the good work :)
 

MagicManNo9

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Zero Suit Samus looks so pretty, I should use her more often.
The one I'm using is the SJS one that just look fantastic I really love it!

Great build so far! I love how everything sticks to the smash bros theme, without getting too crazy. If you're looking for some stages to add I highly recommend Venus Lighthouse, Minor Circuit, Subspace Emissary, Bowser's Castle, and Ganondorf's Tower (Can't post links because of 10 post link limit)

Anyways keep up the good work :)
Thanks! Trying to make my main aim be close to the keeping the smash bros theme without getting anything that seems "out there and out of place"! And ohhhh, I like the stages you mentioned, I was looking into half of them funny enough!

NOTICE:

I have an idea for what I could do with the alternate stage loader, I was pondering to whether or not I should use it and I decided a really good idea would be to do two versions of the stage, the normal stage, and the other being a competitive stage! I remember in the Nintendo Direct video from awhile back that Sakurai showcased final destination versions of all stages, and got me thinking I could do a competitive/vanilla styled version of the stages via the alternate stage loader.

Just wondering people's thoughts on it? I know there are stages that may not have an alternate version but I was thinking this could be a nice idea to deal with the 'should I mix and match competitive stages' dilemma when I get around to it!
 
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spid3y916

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Those new CSP look awesome. Can't wait for Mario and Luigi (hoping for Dr. Luigi). As for the alt stage idea, if you can get it to work I think it would be great. Having the option of a competitive and non-competitive sounds fun.
 

MagicManNo9

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Those new CSP look awesome. Can't wait for Mario and Luigi (hoping for Dr. Luigi). As for the alt stage idea, if you can get it to work I think it would be great. Having the option of a competitive and non-competitive sounds fun.
SJS is just amazing with CSP's they just look so professional!

And thanks I'm glad you're liking the idea on the stage switch idea, will try and make it work out somehow! (fingers cross!)

Can't wait for Mario and Luigi? I can tell you for certain I'll be adding in Dr. Luigi!

As for mario... I have a couple of things I'm working on you and many others might like:

 
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Aunt Jemima

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It looks amazing! When you release your build, can you release that costume as a stand-alone?
 

MagicManNo9

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It looks amazing! When you release your build, can you release that costume as a stand-alone?
Thanks! Since the build is quite far off from being complete I plan to release it stand-alone asap, just doing a couple of minor things and I shall be on my way of releasing it... is what I want to say but I only have one issue that I'm stumped on:



If anyone knows how to fix it contact me, I want to release this asap now or otherwise I'll probably still release it regardless.
 

SuperMii3D

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SJS is just amazing with CSP's they just look so professional!

And thanks I'm glad you're liking the idea on the stage switch idea, will try and make it work out somehow! (fingers cross!)

Can't wait for Mario and Luigi? I can tell you for certain I'll be adding in Dr. Luigi!

As for mario... I have a couple of things I'm working on you and many others might like:

How dare you. This is amazing. I was about to ask for the Flying Mario costume as well, but this takes the cake.
 

MagicManNo9

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How dare you. This is amazing. I was about to ask for the Flying Mario costume as well, but this takes the cake.
Thanking you! I saw your avatar today and that motivated me even more to make that texture, speaking of which, everyone here's the link!



https://mega.co.nz/#!gUYh2ILL!nwxHUPRZLWviZ9lwj_ITF9sckRiPPFb_AS8flHdtHY0

Will get to uploading to the vault tomorrow, getting late here and need to get up early! In any case I hope everyone likes this and enjoy!



Cleaned up a bit more in comparison to the other one I showed earlier.
 
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SuperMii3D

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Thanking you! I saw your avatar today and that motivated me even more to make that texture, speaking of which, everyone here's the link!



https://mega.co.nz/#!gUYh2ILL!nwxHUPRZLWviZ9lwj_ITF9sckRiPPFb_AS8flHdtHY0

Will get to uploading to the vault tomorrow, getting late here and need to get up early! In any case I hope everyone likes this and enjoy!



Cleaned up a bit more in comparison to the other one I showed earlier.
Thanks, I needed a better version of him, and that CSS pic does the trick. Cant wait for the release.
 

Aunt Jemima

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That's a bit tricky to explain because I actually photoshop like made on the CSPs if SJS hasn't done one I want to use haha.
What I'm wondering is like, are you using hues, layers, something else? I'd really like to know because I'm trying to keep consistent CSPs for my personal build so that I don't OCD over everything, but whenever I try to recolor them, it turns out horrible because the quick selection is a bit hard to use on SJS's CSPs.
 

MagicManNo9

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What I'm wondering is like, are you using hues, layers, something else? I'd really like to know because I'm trying to keep consistent CSPs for my personal build so that I don't OCD over everything, but whenever I try to recolor them, it turns out horrible because the quick selection is a bit hard to use on SJS's CSPs.
Well with SJS's he provides a set, to me that's a color pallet to work on, I use a mix of layers and hue changes, some layers you can set properties to blend with the other, it's more of a case of trial and error for me and hard to explain I could go into detail if you want though? May take time though, can be tricky but worth it in the end!
 

Aunt Jemima

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Well with SJS's he provides a set, to me that's a color pallet to work on, I use a mix of layers and hue changes, some layers you can set properties to blend with the other, it's more of a case of trial and error for me and hard to explain I could go into detail if you want though? May take time though, can be tricky but worth it in the end!
I try to recolor one of Brawl's default portraits and it's great - try to do it with SJS's and it turns out choppy and ugly. I have a hard time getting the colors blend in correctly without overlapping to other features or getting the default colors stuck. Such as, if I was making a CSP for Fox, but I wanted his head color fur to be different from his body fur, I would select his head and then his body, but leftover colors from the CSP I did it over it left, because the selection is... gross. I also use hues but they don't work on getting the right colors on most, and when using layers and blend modes it becomes a bit clustered. I just think you do a fantastic job on editing the CSPs with the tools you have.
 

MagicManNo9

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I try to recolor one of Brawl's default portraits and it's great - try to do it with SJS's and it turns out choppy and ugly. I have a hard time getting the colors blend in correctly without overlapping to other features or getting the default colors stuck. Such as, if I was making a CSP for Fox, but I wanted his head color fur to be different from his body fur, I would select his head and then his body, but leftover colors from the CSP I did it over it left, because the selection is... gross. I also use hues but they don't work on getting the right colors on most, and when using layers and blend modes it becomes a bit clustered. I just think you do a fantastic job on editing the CSPs with the tools you have.
Oh yeah, the coloring for the portraits are really difficult, it's a huge time consuming task to pull off, I think the hardest one I did was the Golf Nes Mario because of how long it took to get it exactly right, I can take a shot at doing you a CSP if you want? Just to see what I can help you with, I use Paint.Net for these things and a variety of tools, layers and whatnot.
 
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