G13_Flux
Smash Lord
- Joined
- Jan 1, 2013
- Messages
- 1,076
So im not sure if this belongs here, because it might not technically be a glitch, but if it belongs here somewhere else then a moderator is welcome to move it. But the meteor cancel window does not match the 20 frame one dictated by the changelog. You can easily use debug mode to hit someone offstage with a meteor smash, then see when they can cancel it. At the moment, you can mash up b during the fail window, and still successfully cancel after 8 frames. With jump, you cannot mash it, but you can still cancel with a jump after 8 frames.
so bassically the current version has an 8 frame fail window for jumps only, not 20 like the changelog says. for some reason, i feel that this is how the dev team intended it to be, since im pretty sure the 8 frame window thing matches melee, but still, to have the changelog say 20 actually excited me, because i think you shouldnt be able to mash anything, and 20 frames is completely acceptable to me. 8 frames isnt really a lot unless youre under the stage.
regardless of my opnion on it however, the change log doesnt match the reality, and i figured id post it here to make it known.
Edit: above scenarios were retested for a more accurate description of frame data, which are displayed in one of my following posts
so bassically the current version has an 8 frame fail window for jumps only, not 20 like the changelog says. for some reason, i feel that this is how the dev team intended it to be, since im pretty sure the 8 frame window thing matches melee, but still, to have the changelog say 20 actually excited me, because i think you shouldnt be able to mash anything, and 20 frames is completely acceptable to me. 8 frames isnt really a lot unless youre under the stage.
regardless of my opnion on it however, the change log doesnt match the reality, and i figured id post it here to make it known.
Edit: above scenarios were retested for a more accurate description of frame data, which are displayed in one of my following posts
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