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PK Rage! (Up-throw percentages) (Updated for 1.1.5)

MrWhYYZ

Smash Journeyman
Joined
Nov 18, 2014
Messages
306
Location
Amsterdam, The Netherlands
Up-throw really benefits from rage so I made this.
After 150%, rage doesn't build any higher, This is with DI.


Character|0%|50%|100%|150%
Mario|145|139|121|104
Luigi|138|132|115|099
Peach|134|129|112|097
Bowser|158|153|133|114
Yoshi|144|138|119|107
Rosalina & Luma|127|122|106|092
Bowser Jr.|156|150|131|113
Dr. Mario|144|138|120|105
Wario|151|144|126|109
Donkey Kong|168|161|141|122
Diddy Kong|145|140|122|105
Mr. Game & Watch|120|115|099|086
Little Mac|144|139|122|105
Link|152|146|127|109
Zelda|136|130|114|098
Sheik|129|124|107|093
Ganondorf|158|152|132|115
Toon Link|135|129|112|097
Samus|148|142|124|107
Zero Suit Samus|135|130|113|098
Pit|144|139|121|105
Dark Pit|144|139|120|104
Palutena|136|130|113|098
Marth|145|139|121|105
Lucina|144|138|121|106
Ike|158|151|132|115
Robin|144|138|120|104
Roy|150|144|125|109
Corrin|149|143|126|109
Duck Hunt Duo|147|142|124|108
Kirby|126|120|104|090
King DeDeDe|178|171|151|132
Meta Knight|131|125|109|095
Fox|132|126|109|095
Falco|135|129|113|097
Pikachu|129|122|107|092
Charizard|149|143|124|107
Lucario|150|144|126|110
Jigglypuff|116|110|096|082
Greninja|136|130|113|097
Mewtwo|128|123|107|091
R.O.B|148|143|123|107
Ness|137|131|113|098
Lucas|136|130|113|097
Captain Falcon|158|152|133|116
Villager|139|134|116|100
Olimar|129|123|107|092
Wii Fit Trainer|138|132|114|098
Shulk (Regular)|149|142|125|108
Shulk (Jump)|155|149|129|113
Shulk (Speed)|150|144|125|109
Shulk (Shield)|242|235|211|190
Shulk (Buster)|148|142|124|109
Shulk (Smash)|129|123|106|096
Pac-Man|140|135|117|102
Megaman|156|149|131|113
Sonic|141|135|118|102
Ryu|148|143|124|108
Cloud|153|147|128|112
Cloud (Limit Break)|158|151|133|116
Bayonetta|141|136|118|103

D-throw > Up-air (No DI)
Character|0%|50%|100%|150%
Mario|105|102|090|081
Luigi|100|097|085|076
Peach|095|091|082|072
Bowser|119|116|104|91
Yoshi|104|101|090|080
Rosalina & Luma|089|086|075|068
Bowser Jr.|RAMBJr**
Dr. Mario|106|102|090|081
Wario|112|108|097|086
Donkey Kong|122|118|106|094
Diddy Kong|106|103|092|082
Mr. Game & Watch|087|084|075|065
Little Mac|102|099|089|079
Link|111|107|095|084
Zelda|096|092|082|073
Sheik|
Ganondorf|115|111|098|087
Toon Link|099|096|086|076
Samus|108|105|093|0083
Zero Suit Samus|096|093|083|074
Pit|104|100|090|080
Dark Pit|104|101|089|080
Palutena|097|093|082|073
Marth|103|101|089|080
Lucina|104|101|089|080
Ike|114|110|099|088
Robin|105|102|090|080
Roy|109|105|095|085
Corrin|107|105|093|083
Duck Hunt Duo|106|103|092|082
Kirby|089|086|077|067
King DeDeDe|129|124|111|101
Meta Knight|095|091|082|073
Fox|095|092|082|073
Falco|098|095|084|075
Pikachu|093|090|080|072
Charizard|
Lucario|
Jigglypuff|
Greninja|
Mewtwo|
R.O.B|
Ness|
Lucas|
Captain Falcon|
Villager|
Olimar|
Wii Fit Trainer|
Shulk (Regular)|
Shulk (Jump)|
Shulk (Speed)|
Shulk (Shield)|
Shulk (Buster)|
Shulk (Smash)|
Pac-Man|
Megaman|
Sonic|
Ryu|
Cloud|
Cloud (Limit Break)|
Bayonetta|

*DNK=Does not kill/combo.
**RAMBJr.=Results are mixed on Bowser Jr. because of the clowncar. The clowncar reduces knockback and damage making D-throw > Up air extremely unreliable. Will probably do it later.
Footnote, Delaying Up-air by some frames can potentially kill 1% earlier, might be stretching the comboability though. These percentages are D-throw > Up-air ASAP.
*** DI'ing left or right lets the opponent survive longer. Will need more testing after the list is done for more details
 
Last edited:

Cooly23

Smash Cadet
Joined
Dec 13, 2015
Messages
27
3DS FC
4167-5547-7609
Thanks for making this.
It must have took a crap load of time to finish. Good job.
 

lui3k

Smash Cadet
Joined
Jan 26, 2016
Messages
52
Location
Miami, Fl
hey question how come when i follow this chart (downthrow > up air) which i know is correct bc ive tested out a few of these in training mode i cant hit it against a real opponents, in training or in regular smash against a lv9 comp i can hit it no prob and get the kill but agains a live opponent they seen to be able to airdodge or jump away at these percentages any idea as to what im doing wrong?

edit: you know what usually when im trying this im over 100% i should be going for it much sooner maybe thats why, but i feel like 15-20% later i should still be able to hit, maybe i just suck...

cant wait for you to finish the downthrow upair part thank you for doing this
 
Last edited:

MrWhYYZ

Smash Journeyman
Joined
Nov 18, 2014
Messages
306
Location
Amsterdam, The Netherlands
edit: you know what usually when im trying this im over 100% i should be going for it much sooner maybe thats why, but i feel like 15-20% later i should still be able to hit, maybe i just suck...
You're probably reacting to slow to the DI. Also when you have rage, the percentage window in which D-throw Up-air kills and combo's decreases.

1.1.5 has some weight changes with Bowser, Charizard, Sheik and Mewtwo. I waited a while to be certain that these are the only weight changes.
Updated for 1.1.5
 

frozentreasure

Smash Apprentice
Joined
Nov 4, 2015
Messages
106
Location
Australia
NNID
frozentreasure
If you're not hitting at the percentages that the table lists, you're hitting up air too late. You're rising up as you perform the move, and the hitbox isn't exactly on Lucas' head; you have a lot more leniency than you're probably expecting.
 
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