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Peach Double Jump Land problem

SquillyP

Smash Rookie
Joined
Dec 18, 2014
Messages
7
In Melee, Peach can use the dip of her double jump to land when she is right above a platform.

With PM Peach, the timing is much more strict, while also requiring Peach's body to be inside the platform somewhat.

If you double jump right above the platform in PM, her character model will touch the stage, but she will not go into the land animation like she will in Melee.

Not so much a bug, but a small oversight that ends up making an unintuitive and unnecessarily difficult change to Peach's platform game.
 

SquillyP

Smash Rookie
Joined
Dec 18, 2014
Messages
7
I can sure try! Not too familiar with the 20xx pack and PM debug mode though. I'll get on it tomorrow.

How would you want me to go about it? Should I just full hop under a Battlefield platform > enter frame advance > then compare the frame windows of both full hops where she can DJL on it?
 

SquillyP

Smash Rookie
Joined
Dec 18, 2014
Messages
7
Back with some info:

In PM: Peach can successfully DJL on a Battlefield platform on frames 21-22 of her full hop.

I wasn't able to do frame advance in the 20xx pack though. My debug menu, for some strange reason, doesn't work like everyone else's and comes up to a way different looking screen that only lets me change hitstun colors/flashing on L-cancel.
 
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