CT Chia
Smash Obsessed
Being tourney director and thinking about this from holding a Brawl tourney soon, I might was well throw my hat into the ring...
Final Destination (Neutral) - Obvious
Battlefield (Neutral) - Obvious
Smashville (Neutral) - Obvious
Castle Siege (Neutral) - Not bad at all, no real hazards, two parts of the stage resemble normal neutral stages. Walk off in second part isn't bad because of the whole upper area so D3's chain grab shouldn't be a problem.
Pokemon Stadium (Neutral) - It was in Melee, and it's barely changed. The windmill isn't enough to make it counterpick.
Lylat Cruise (Neutral) - Besides tilting, no hazards. It's fine.
Yoshi's Island Brawl (Neutral) - Obvious
Delfino Plaza (Neutral) - No real hazards, stage is pretty basic.
Skyworld (Counterpick) - Shouldn't be neutral as the breakable parts are pretty weird, and you can be meteored through the clouds. If it's abused too much in tourneys, it's possible it could become banned. For now however, keep it counterpick.
Corneria (Counterpick) - Look at Melee
Green Greens (Counterpick) - Look at Melee
Brinstar (Counterpick) - Look at Melee
Jungle Japes (Counterpick) - Look at Melee
Rainbow Cruise (Counterpick) - Look at Melee
Luigi's Mansion (Counterpick) - Fairly basic stage, especially when building is leveled. However it shouldn't be neutral because some characters have a disadvantage due to the stage being a giant hitbox. Projectiles get nerfed, and people who rely on aerials like Marth get more lag if they hit the stage.
Norfair (Counterpick) - Lava isn't that bad, you can shield it. Besides that, it's similar to Brinstar which had no problems in competitive play.
Stages that should be banned that others may think otherwise:
Port Town: Cars kill at low percent, stage lands in random places and times, cars are very fast with little warning. Some areas have huge gaps that make it near impossible for certain characters to recover.
Bridge of Eldin: Besides the problem o D3, the stage is too big. Once the middle blows up and the two opponents are on both sides, it becomes a camp match and the one with projectiles succeeds. Some characters have trouble jumping over the gap.
Great Sea: If you're in the water and touch the ship, its death at 0%. The catapult can throw you really far even at 0% and is quite unexpected. When the ship falling everyone is even floatier which gives certain characters advantages.
Stages I'm unsure about:
Frigate Orpheon (Neutral or Counterpick) - The only hazard is stage flipping which isn't bad at all, and you're given fair warning. Should it be neutral??
Mario Circuit (Counterpick or Banned) - I don't know what to think about this one... anyone have any suggestions?
Shadow Moses Island (Counterpick or Banned) - The walls make it tough which probably grants a banning, but it's arguable in some sense.
Final Destination (Neutral) - Obvious
Battlefield (Neutral) - Obvious
Smashville (Neutral) - Obvious
Castle Siege (Neutral) - Not bad at all, no real hazards, two parts of the stage resemble normal neutral stages. Walk off in second part isn't bad because of the whole upper area so D3's chain grab shouldn't be a problem.
Pokemon Stadium (Neutral) - It was in Melee, and it's barely changed. The windmill isn't enough to make it counterpick.
Lylat Cruise (Neutral) - Besides tilting, no hazards. It's fine.
Yoshi's Island Brawl (Neutral) - Obvious
Delfino Plaza (Neutral) - No real hazards, stage is pretty basic.
Skyworld (Counterpick) - Shouldn't be neutral as the breakable parts are pretty weird, and you can be meteored through the clouds. If it's abused too much in tourneys, it's possible it could become banned. For now however, keep it counterpick.
Corneria (Counterpick) - Look at Melee
Green Greens (Counterpick) - Look at Melee
Brinstar (Counterpick) - Look at Melee
Jungle Japes (Counterpick) - Look at Melee
Rainbow Cruise (Counterpick) - Look at Melee
Luigi's Mansion (Counterpick) - Fairly basic stage, especially when building is leveled. However it shouldn't be neutral because some characters have a disadvantage due to the stage being a giant hitbox. Projectiles get nerfed, and people who rely on aerials like Marth get more lag if they hit the stage.
Norfair (Counterpick) - Lava isn't that bad, you can shield it. Besides that, it's similar to Brinstar which had no problems in competitive play.
Stages that should be banned that others may think otherwise:
Port Town: Cars kill at low percent, stage lands in random places and times, cars are very fast with little warning. Some areas have huge gaps that make it near impossible for certain characters to recover.
Bridge of Eldin: Besides the problem o D3, the stage is too big. Once the middle blows up and the two opponents are on both sides, it becomes a camp match and the one with projectiles succeeds. Some characters have trouble jumping over the gap.
Great Sea: If you're in the water and touch the ship, its death at 0%. The catapult can throw you really far even at 0% and is quite unexpected. When the ship falling everyone is even floatier which gives certain characters advantages.
Stages I'm unsure about:
Frigate Orpheon (Neutral or Counterpick) - The only hazard is stage flipping which isn't bad at all, and you're given fair warning. Should it be neutral??
Mario Circuit (Counterpick or Banned) - I don't know what to think about this one... anyone have any suggestions?
Shadow Moses Island (Counterpick or Banned) - The walls make it tough which probably grants a banning, but it's arguable in some sense.