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[Oct 11, 2014] Cusetown Beatdown 3 - MELEE/PM (Syracuse, NY)

TheManaLord

Smash Hero
Joined
Jun 4, 2006
Messages
6,283
Location
Upstate NY
Cloud City Comics and Toys
Shoppingtown Mall
3649 Erie Blvd E, Syracuse, NY 13214

10:00AM Doors Open Registration and Free Play
11:30AM Events Begin

Venue= $10 or $5 w/full setup (3 off for TV and 2 off cube/wii)
Singles entry for each game = $5
Doubles entry for each game = $10 per team

SINGLES PAYOUT
1st: 48%
2nd: 22%
3rd: 14%
4th: 8%
5th: 4%
5th: 4%

DOUBLES PAYOUT
1st: 60%
2nd: 30%
3rd: 10%

Syracuse Smash Facebook Group:
https://www.facebook.com/groups/syracusesmash/

Event page:
https://www.facebook.com/events/1478310182437441/


RULES:
General Gameplay

- 4 stock
- 7 minute timer
- Items are set to "off" and "none"
- If the timer runs out, the victor is determined first by stock and then by percentage. If there is a tie, see the tiebreaker section to follow.
- Controller ports will be decided by players or RPS. Neutral start can be elected.
- BYOC (Bring your own controller)
- Any controller malfunction mid match is on you. If you need to reset, your opponent will have to agree to a reset as doing so will require you to pause the match.
- Stalling is banned.
- If you freeze the game on an action initiated by your character, you lose the game.
- Pause is recommended to be turned on for quick resets, but players can request it be turned off for the duration of their match.
- If a player pauses the match mid game (accidentally or intentionally), it is a stock loss to the player who pressed it.
- Coaching mid-match is banned.
- You cannot re-select a stage you have won on as a counterpick unless agreed.
- Any and all infinites (basically, where someone can control the opponent without them being able to do anything about it) must end at 300%, otherwise it becomes stalling. All infinites are entirely legal otherwise.
- ALL sets are best 2 of 3 games, INCLUDING the finals.
- In the event of a game running to time, the winner is determined first by stocks, then % if the stocks are tied.


Set Procedure:

1. Character selection
2. Stage strike 1-2-1 (1-2-2-1 for PM)
3. Play Game 1
4. Winning player announces ban stage (3 bans for PM) for the set
5. Loser of previous match announces next match's stage
6. Winner of previous match chooses characters
7. Loser of previous match chooses characters
8. Play next game
9. Rinse and repeat 4-8 if set goes to a third game.


Tie Breaking:

Note: Tiebreaking is only initiated if the game started a sudden death round upon completion. Otherwise, the game declared winner is the winner of the match.
1. Winner is determined by highest stock count then lowest percent.
2. 1 stock, 3 minute match is played as a tiebreaker match. The winner of this match wins the game. If there is a tie in this match, repeat.


Conduct Rules:

- No intrusive Cosmetic hacks permitted
- Intentionally disrupting someone mid-match intentionally or accidentally is not acceptable. Please do your best to make sure you are not disrupting a match. This can result in a penalty at T.O.'s discretion.
- Don't lose anything you're bringing to the event please, we are not liable for lost/stolen etc.
- TTL Rule: You must register for the event in person, on-time. Once the registration deadline is closed, no further entries will be permitted. Do not try to call me in advance to hold the bracket.


Melee ONLY rules:

- 1 stage ban

- Starter Stages:
Yoshi's Story
Fountain of Dreams
Battlefield
Final Destination
Dream Land 64

- Counterpick stages
Pokemon Stadium


PM ONLY rules:

- 2 bans instead of 1 ban for stages

- Starter Stages
Yoshi's Story
Battlefield
Pokemon Stadium 2
Final Destination
Smashville
Dreamland 64
Fountain of Dreams
 
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