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New Shulk Advanced Technique - Aerial Landing Lag Cancel

PizzaWenisaur

Smash Apprentice
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I'll keep it short - I discovered a new technique for Shulk while playing For Glory mode. Unfortunately, I don't have those crazy expensive 3DS video capture setups so I can't give you video proof (but try it out yourselves).

Basically, if a Monado Art is activated while Shulk is experiencing landing lag - the landing lag will automatically be canceled and Shulk can immediately go into another action. So moves that were dangerous to approach with can now be used more.

A possible application could be approaching an enemy with a B-air ( which was previously extremely risky ). To do this pivot short hop, while in mid-air press B ( to choose Monado Jump ), and quickly perform a B-air ( around the apex of the short hop ). If done correctly when Shulk lands with the B-air, the Monado Jump Art should activate ending the lag and allowing him to immediately go into another action.

I've also used this to chain a D-air into a grab and such.

The limitations of this is it obviously can't be used all the time ( because Arts have to recharge and it takes a second to cancel the Art currently equipped). Also you have to have a pretty good timing of when your Arts are going to activate. You could, hypothetically use other Arts besides Monado Jump to cancel landing lag, but obviously it gets harder to manage.
 
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Masonomace

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Amazing. Now the B moves of canceling all landing lag have another recruit:

:4diddy::4link::4peach: all would like to welcome :4shulk: to the party!
The joke aside, I'm actually happy about hearing Shulk having this AT. Now getting the sweet-spot of Dair to deal 6% instead of the common 4% gets buffed when timed right as you said.
 
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PizzaWenisaur

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Amazing. Now the B moves of canceling all landing lag have another recruit:

:4diddy::4link::4peach: all would like to welcome :4shulk: to the party!
The joke aside, I'm actually happy about hearing Shulk having this AT. Now getting the sweet-spot of Dair to deal 6% instead of the common 4% gets buffed when timed right as you said.
Yea, it feels like on a Gamecube controller the switching would be a lot easier. And you could probably do some cool - but technical combos with this cancel a bit easier.
 

ChronoPenguin

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Second AT....when a Monado art activates....it cancels your Jump lol Q_Q. I used to frequently switched to jump mid-air, leap before the art activated and have my recovery self-screwed. May be useful for something however. Doesn't matter what height you are in the jump.
 

Masonomace

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Second AT....when a Monado art activates....it cancels your Jump lol Q_Q. I used to frequently switched to jump mid-air, leap before the art activated and have my recovery self-screwed. May be useful for something however. Doesn't matter what height you are in the jump.
Cancels the jump as in, it's a stall-then-fall effect? I notice that a lot in Shulk videos when they're in mid-air switching Arts, I didn't really consider it an AT since they all looked like stall-falls to me. But regardless that's kind of lame, this AT doesn't affect Shulk when he's using Air Slash, does it?
 

ChronoPenguin

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No. Lets say you get knocked off in shield form. If you switch to Monado Jump and jump to recover Before Monado Jump has activated, the animation for Monado Jump will *cancel* your jump momentum.
This is slightly annoying when you dont actually need Monado jumps....jump boost other than to strengthen your up B, but instead have to wait for it anyways because the interrupt can kill ya.
 

TL?

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Normally when you use monado arts you can shield instantly, but when I use it to lag cancel there is still delay before I can shield. Are we sure this cancels lag or just allows us to switch during lag?
 

~ Gheb ~

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A very good find that can boost Shulk's defense [safer aerials] and offense [possibly guaranteed follow ups after successfully landing an aerial].

:059:
 

PizzaWenisaur

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Normally when you use monado arts you can shield instantly, but when I use it to lag cancel there is still delay before I can shield. Are we sure this cancels lag or just allows us to switch during lag?
I'm pretty sure it cancels it - I was able to immediately cancel Shulk's laggy Dair into a jump or grab. The better your timing the quicker Shulk can act. So if it's not working it could be that you didn't time it so your art activates right when you start the landing lag. It takes a few tries to get it right.

Man - I wish I had a capture card so I could make a quick gif or something. If anyone has video taking capabilities can they show this.
 

TL?

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I'm pretty sure it cancels it - I was able to immediately cancel Shulk's laggy Dair into a jump or grab. The better your timing the quicker Shulk can act. So if it's not working it could be that you didn't time it so your art activates right when you start the landing lag. It takes a few tries to get it right.

Man - I wish I had a capture card so I could make a quick gif or something. If anyone has video taking capabilities can they show this.
I'm plinking the two inputs: pressing B and then holding shield on the next frame or two. From neutral my shield appears with the monado art instantly. During landing lag the monado art appears instantly, but there is visible delay before the shield appears. Give it a try.
 

DanGR

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Made a quick video showing a few practical applications. :)

 

MASTERLINKX

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No. Lets say you get knocked off in shield form. If you switch to Monado Jump and jump to recover Before Monado Jump has activated, the animation for Monado Jump will *cancel* your jump momentum.
This is slightly annoying when you dont actually need Monado jumps....jump boost other than to strengthen your up B, but instead have to wait for it anyways because the interrupt can kill ya.
Always air dodge to avoid this happening.
 

Phampy

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I've found that if you do the pivot jump b-air and cancel the landing lag with the monado art, you can do d-tilt and for some reason it'll auto correct and turn Shulk around to hit the opponent which combos on low percentages. Haven't really tested it out too much other than that but I thought it might be good info to pass along.
 

JAHCruncher

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That video makes Shulk look hella fast compared to what else I've seen. That's actually pretty hype, I was hoping he'd have cool techs.
 

Jerm

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Made a quick video showing a few practical applications. :)

Looks sick, gotta try that out! Don't really need it for nair tho since it auto cancels on its own. Sooo nice for fair and bair tho.
 

DanGR

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Something I didn't show in the video is you can also SH-> double-tap B-> aerial to use monado arts speed with your aerials. The timing is pretty strict tho. You can't FF it.
 
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Menk

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Does this work if you start choosing earlier, jump, then press it one more time to get the activation to go off as you land? Getting to activate Smash instead of an art that weakens your knockback would make any aerial combo into a kill move, which could be very good.
 

ChronoPenguin

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Does this work if you start choosing earlier, jump, then press it one more time to get the activation to go off as you land? Getting to activate Smash instead of an art that weakens your knockback would make any aerial combo into a kill move, which could be very good.
I can confirm that you can switch to smash the timing is difficult. From what I can tell lag is only canceled once you actually landed. So you have to fit your jump aerial and landing in that small timeframe. However yeah you can switch to Smash, jump-aerial,fast fall, smash activates for smash powered followup. Works since Monado arts can be swapped while walking/dashing.

Press b, hold direction you want to move while tapping b to cycle through arts. Jump, aerial, fast fall. Lag cancels to allow follow up. Probably grab to u-tilt or fair.
The aerial doesn't benefit from the Monado art since you complete the aerial before it cancels.
 
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Phampy

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Messed with this a bit more last night. Another fairly neat thing you can do is full jump > monado speed > fair > dash through pivot grab. The full jump gives you some leverage in where you choose to unleash your attack and allows for a much easier timing of switching to speed though I think you need to activate it around the apex of your jump. Working off memory here. But this seems useful since the fair knocks them back a decent distance then you can utilize speed to quickly run past them and pivot grab.
 

Masonomace

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how is that possible when inputting B before the art switches will continue the art cycle instead of backslashing
I believe a hard tapped press to the :GCN: + :GCB: would change the input to be Back Slash. As long as you were lightly holding the :GCN: before while switching Arts, a hard press will change the input.
 

Jade_Rock55

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I cannot for the life of me do this..Where do you people get the reaction time for this stuff?
 

Masonomace

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I cannot for the life of me do this..Where do you people get the reaction time for this stuff?
I got the reaction timing from Melee. Landing successfully was a struggle & a way of survival so I had to know it else I'd lose.

Anyway I'm digging this Monado Art AT. It not only cancels the suppression animation Shulk makes when activating the Arts but also cancels landing lag. Love it.
 

Jade_Rock55

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Yeah ground activating is difficult as the activating window is so short.
 

ChronoPenguin

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IMO though if you can do it busters shield stun should prevent them from shield grabbing you if you go for the grab.
Shoot can probably go Shield Monado, tipper fair, into roll canceled grab when trying to make an approach at high %.
 

Dicex

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Great find! I practice the technique and tried it in For Glory and it really helps when to close distance between you and your opponent.
 

imnotdannyboy

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So when I have any other Art active, I can double tap B and turn it off.

But when Jump is active, it seems like it takes more presses, and the number can be kind of inconsistent.

This is a pain because I want to be able to deactivate Jump to set up for another cancel. Any input?
 

phi1ny3

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I can confirm that you can switch to smash the timing is difficult. From what I can tell lag is only canceled once you actually landed. So you have to fit your jump aerial and landing in that small timeframe. However yeah you can switch to Smash, jump-aerial,fast fall, smash activates for smash powered followup. Works since Monado arts can be swapped while walking/dashing.

Press b, hold direction you want to move while tapping b to cycle through arts. Jump, aerial, fast fall. Lag cancels to allow follow up. Probably grab to u-tilt or fair.
The aerial doesn't benefit from the Monado art since you complete the aerial before it cancels.
By extension of this, if you prime the shift to neutral (tapping B twice while using an art, running, doing B a third time and coming down with an aerial), will it cancel aerial landing lag too?
 
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Tremendo Dude

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Shift to neutral doesn't have any special animation as far as I know, so it would not cancel landing lag.
 
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