k4polo
Smash Journeyman
B sticking is when you configure your c stick to Special and move forward on control stick, jump, and press back/up/down on c stick. if facing left then you hold back on control stick jump, and press back/up/down on c stick. You get more out of it if you holding forward or back on the control stick.
Vids
http://www.youtube.com/watch?v=53Wix_KsK5g
http://www.youtube.com/watch?v=Kox5-m5JM3w
3:26
Also you can only do one b stick per regular jump. Making that two b stick b4 you hit the ground,
B sticking Side B
To do this hold forward and jump right and press c stick left. Vice versa the opposite way.
Without C stick
To do it regularly, you would hold back, jump and side B(still holding back) then quickly move forward on control stick. Vice versa the opposite way.
From what I experience this seems to be very useful.
The Side B B stick is good for retreating options. it allows more versatility in your side b game as it retreats and is more safe because of that. Tapping jump into Side B B sticking seems particular useful as you are doing a safer side B since you are moving back.
It seems to be useful when you close too opponent or above opponent.
It allows for more of a defensive presence with the move. Also this move could be useful for edgeguarding as it moves you backward toward the edge. This allows for great mix-ups. It seems to be use in certain situations where a normal side b wouldn't work because of its backward movement.
What I am trying to say is b sticking Side B has more vertical whip range than jump side B because of the landing animation of B stick Side B.
(For example if you were to stand next to your opponent and tap jump and do side B normally, you wouldn't be able to hit the target too efficiently, but if you tap jump and b stick then the move will hit them in that situation). Be aware that side b has good recovery so you can block/dodge particular fast if it fails. I tried this example on Link and Marth. Bowser/Dedede may actually get hit by normal tap jumping side B though.
B sticking side B is basically like if you land and about to to side B. It has alot of range vertically and can hit standing and aerial opponents as well.
B sticking Down B.
I don't see any effect in this. Maybe extra sliding on landing if you hold forward?
B sticking B
To be stick B you have to press diagonal on the c stick of the opposite direction you are holding. (Kinda hard to do. stick to regular way.)
Without C stick
Regularly, jump backwards(hold back) and press neutral B then quickly hold forward. Vice versa opposite direction.
B sticking B, Can be useful a safer gun option from the air. can be use for edge guarding safely and shooting the gun in air safely. Good for people who rely on the air.
Normally you wouldn't use b in air really because of the lag time but with b sticking it can be use more efficiently as you move backwards.
*edit* if you wait until she lands and do b stick B, then she does a retreating groundshot. This could be useful.
B sticking Up B
To be B stick UP B,
If facing right, Jump forward and press c stick upwards.
*edited* The way I see to do it is, for ZSS at least, hold left and c stick up then c stick right Immediately.(This is not that Hard as it seems not you can ROLL from c stick up to c stick right with your thumb)
Without C stick
*Edit*
When facing Left you must hold UP/BACK diagonal on control stick, jump, and press B and IMMEDIATELY move forward. Vice versa the opposite way.(You can ROLL the joystick from UP/BACK Diagonal to forward to make it easier.)
B sticking UP B, From what I see this is extremely useful. She jumps up and does UP B in a backwards momentum.
This is good for mind games in the air to catch them with UP B.
This can be very efficiently use as a spike when the opponent is off the ledge.( of course you can attack them as they go down from you UP B as well.) It makes it easier to spikes because of the range horizontally and the fact that you move backwards. I tried it in training so you guys can try it yourself.
This could also help in Catching people DI in the air.
Look at how she swing the whip while using B stick UP B.
The key is that she move backwards WHILE doing the animation of UP B. So from what I see, it covers alot more distance horizontally then you average jump forward/backward and UP B. what i am trying to say is B sticking UP B offers more range the regular UP B.
Remember you can do it once per regular jump so you can jump and hold forward on control stick and press B stick UP then jump again and hold forward and B stick UP B. Vice versa as well. So you can do TWO b sticks with two separate jumps b4 you hit the ground.
Also you can try jumping forward and b sticking UP B and then jump again in opposite direction and b sticking UP B.In other words jump forward and b stick and jump back and b stick before touching the ground. What this does is confuses the opponent aerially. as you are UP Bing forwards and backwards in swinging directions.
This same method above can apply to side b, B as well.
B sticking offers great position in the battlefield.
I am sure the same stuff is being found with other characters as well.(Lucas)
Also I can do it without the c stick for the most part. But then again I can do the Samus to ZSS code pretty easily. So I have relatively quick fingers. But you guys can nail it down with practice.
I am sure there are other uses as well. Post any wrongs if you like. I am still experimenting, B sticking Side B and UP B seems very powerful.
Also a common question is.
Do you need to reconfigure the c stick to Special in order to do this?
The answer to that question is NO.
Thank you for your time reading my post.
Vids
http://www.youtube.com/watch?v=53Wix_KsK5g
http://www.youtube.com/watch?v=Kox5-m5JM3w
3:26
Also you can only do one b stick per regular jump. Making that two b stick b4 you hit the ground,
B sticking Side B
To do this hold forward and jump right and press c stick left. Vice versa the opposite way.
Without C stick
To do it regularly, you would hold back, jump and side B(still holding back) then quickly move forward on control stick. Vice versa the opposite way.
From what I experience this seems to be very useful.
The Side B B stick is good for retreating options. it allows more versatility in your side b game as it retreats and is more safe because of that. Tapping jump into Side B B sticking seems particular useful as you are doing a safer side B since you are moving back.
It seems to be useful when you close too opponent or above opponent.
It allows for more of a defensive presence with the move. Also this move could be useful for edgeguarding as it moves you backward toward the edge. This allows for great mix-ups. It seems to be use in certain situations where a normal side b wouldn't work because of its backward movement.
What I am trying to say is b sticking Side B has more vertical whip range than jump side B because of the landing animation of B stick Side B.
(For example if you were to stand next to your opponent and tap jump and do side B normally, you wouldn't be able to hit the target too efficiently, but if you tap jump and b stick then the move will hit them in that situation). Be aware that side b has good recovery so you can block/dodge particular fast if it fails. I tried this example on Link and Marth. Bowser/Dedede may actually get hit by normal tap jumping side B though.
B sticking side B is basically like if you land and about to to side B. It has alot of range vertically and can hit standing and aerial opponents as well.
B sticking Down B.
I don't see any effect in this. Maybe extra sliding on landing if you hold forward?
B sticking B
To be stick B you have to press diagonal on the c stick of the opposite direction you are holding. (Kinda hard to do. stick to regular way.)
Without C stick
Regularly, jump backwards(hold back) and press neutral B then quickly hold forward. Vice versa opposite direction.
B sticking B, Can be useful a safer gun option from the air. can be use for edge guarding safely and shooting the gun in air safely. Good for people who rely on the air.
Normally you wouldn't use b in air really because of the lag time but with b sticking it can be use more efficiently as you move backwards.
*edit* if you wait until she lands and do b stick B, then she does a retreating groundshot. This could be useful.
B sticking Up B
To be B stick UP B,
If facing right, Jump forward and press c stick upwards.
*edited* The way I see to do it is, for ZSS at least, hold left and c stick up then c stick right Immediately.(This is not that Hard as it seems not you can ROLL from c stick up to c stick right with your thumb)
Without C stick
*Edit*
When facing Left you must hold UP/BACK diagonal on control stick, jump, and press B and IMMEDIATELY move forward. Vice versa the opposite way.(You can ROLL the joystick from UP/BACK Diagonal to forward to make it easier.)
B sticking UP B, From what I see this is extremely useful. She jumps up and does UP B in a backwards momentum.
This is good for mind games in the air to catch them with UP B.
This can be very efficiently use as a spike when the opponent is off the ledge.( of course you can attack them as they go down from you UP B as well.) It makes it easier to spikes because of the range horizontally and the fact that you move backwards. I tried it in training so you guys can try it yourself.
This could also help in Catching people DI in the air.
Look at how she swing the whip while using B stick UP B.
The key is that she move backwards WHILE doing the animation of UP B. So from what I see, it covers alot more distance horizontally then you average jump forward/backward and UP B. what i am trying to say is B sticking UP B offers more range the regular UP B.
Remember you can do it once per regular jump so you can jump and hold forward on control stick and press B stick UP then jump again and hold forward and B stick UP B. Vice versa as well. So you can do TWO b sticks with two separate jumps b4 you hit the ground.
Also you can try jumping forward and b sticking UP B and then jump again in opposite direction and b sticking UP B.In other words jump forward and b stick and jump back and b stick before touching the ground. What this does is confuses the opponent aerially. as you are UP Bing forwards and backwards in swinging directions.
This same method above can apply to side b, B as well.
B sticking offers great position in the battlefield.
I am sure the same stuff is being found with other characters as well.(Lucas)
Also I can do it without the c stick for the most part. But then again I can do the Samus to ZSS code pretty easily. So I have relatively quick fingers. But you guys can nail it down with practice.
I am sure there are other uses as well. Post any wrongs if you like. I am still experimenting, B sticking Side B and UP B seems very powerful.
Also a common question is.
Do you need to reconfigure the c stick to Special in order to do this?
The answer to that question is NO.
Thank you for your time reading my post.