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[May 30, 2015] REACTION GAMES! Midwest Smash 64, Melee, Brawl, PM (South Bend, Indiana)

MisterMoo

Smash Journeyman
Joined
Jun 13, 2007
Messages
340
Location
South Bend, IN
NNID
Aaron_Rodgerz
Smash 4 Doubles will start at the same time as Melee doubles.

UPDATE TO THE MAY 30TH TOURNAMENT, BRAWL AND PM SINGLES ARE ADDED TO THE EVENT!

On May 30th Reaction Games will be hosting a day long Super Smash Brothers Event.

There will be a 10$ buy in for each tournament, and a 5$ venue fee to enter the event.

Please pay in cash, any Credit or Debit charges will incur a 1$ fee, so please come with cash.

Facebook Event Page: https://www.facebook.com/events/1587835374830517/

Michiana Smash Group: https://www.facebook.com/groups/336447366546411/

Reaction Games Information: http://reactiongames.freeforums.net/

This event will consist of 7 tournaments

Super Smash Brothers 64 Singles
Super Smash Brothers Melee Singles
Super Smash Brothers Melee Doubles
Super Smash Brothers Brawl
Project M
Sm4sh Singles
Sm4sh Doubles

Sign Ups for the event begin at 11 A.M.

Each tournament's entry period will end 30 minutes prior to the start of that game's tournament.

EVENT SCHEDULE:

11:00 A.M. Sign Ups for all tournaments are open
12:00 P.M. Smash 64 Singles begins
1:00 P.M. Project M Singles begins
3:00 P.M Brawl singles begins
3:30 P.M. Smash 4 Singles begins
5:00 P.M. Melee Singles begins
7:00 P.M. Smash 4 Doubles Begins
7:00 P.M. Melee Doubles Begins

General Rules:

-No outside food or drink

-Bring your own controller "we will provide N64 controllers"

If you do not come with a controller, you can rent one for 3$ for the period of the event. You must provide a government issued I.D. in exchange for the controller rental.

Tournament Rules: "Rules are subject to change, this is not set in stone yet"

SMASH 64 RULESET:

General Rules
Game Settings: 5 Stocks, Best of 3 Games. Best of 5 Games for: Winners Semis, Winners Finals, Losers Quarters, Losers Semis, Losers Finals and Grand Finals
Items are disabled.
Any stage may be played on if both players agree to it.
Accidental pausing results in a loss of the current stock and a restart of the match at the resulting stock counts. The opponent can choose to forego the restart
Players may request that Black DK (Right-C), Dark Samus (Down-C) and Dark Falcon (Right-C) not be used if Congo Jungle is the stage. The opposing player may reset the match without penalty if they wish for a color change if neither player have taken damage.
Alternate or custom controllers/adapters such as a keyboard, Gamecube controller or a Hori Mini Pad are allowed. Players suspected of using turbo functions or other macros are subject to immediate disqualification.

Doubles Rules
Team Attack enabled
Sharing stocks is allowed
Accidentally pausing while taking a stock forfeits that taken stock

Stage List
Neutral Stages
Dream Land (First match is always Dream Land)

Counter-Pick Stages
Congo Jungle
Peach's Castle

Match Procedure
Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
The players play the first match of the set on Dream Land.
The Losing player of the preceding match picks a stage for the next match from either the Neutral or Counter-Pick list. They cannot pick a stage they've already won on during this set, unless agreed.
The winning player of the preceding match may choose to change characters.
The losing player of the preceding match may choose to change characters.
The losing player of the preceding match may change their controller port.
The next match is played
Repeat Steps 3 through 7 for all subsequent matches until the set is complete.

SMASH MELEE RULESET:

General Rules
Game Settings: 4 Stocks, 8 Minute Time Limit
Items are disabled.
Stalling with moves such as Jigglypuff's Rising Pound or Peach's Wall Bomber is banned
Glitches such as Ice Climbers’s Freeze Glitch and Mewtwo’s Soul Stunner are banned.
Pause option is disabled in the game menu. If left on, accidental pausing mid match forfeits a stock.
You may not choose any stage you have won on during a set, unless agreed by both players.
A tie is determined by most stocks, and then if still tied, by percentage. If percentage is tied, the match is fully replayed.
Playing as Master Hand is banned

Doubles Rules
Friendly Fire enabled
Life stealing stocks from a teammate is allowed

Stage List
Neutral Stages
Final Destination
Battlefield
Yoshi’s Story
Dream Land
Fountain of Dreams [Singles Only]
Pokemon Stadium [Doubles Only]

Counter-Pick Stages
Pokemon Stadium [Singles Only]
Kongo Jungle 64 [Doubles Only]

Match Procedure
Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
Players play Rock-Paper-Scissors. Winner chooses between selecting controller port or first Stage Strike
Players take turns removing stages from the Neutral Stages list above based upon the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes two(2), and the first player then chooses from the remaining two(2) stages.
The players play the first match of the set
Winning player of the preceding match bans a stage from the full list of stages, both Neutral and Counter-Pick. Does not apply to Best of 5 sets.
The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they've already won on during this set, unless agreed.
The winning player of the preceding match may choose to change characters.
The losing player of the preceding match may choose to change characters.
The losing player of the preceding match may change their controller port.
The next match is played
Repeat Steps 5 through 10 for all subsequent matches until the set is complete.

SMASH BRAWL RULESET
Game Settings: 3 Stocks, 8 Minute Time Limit, Best of 3 Games. Finals are Best of 5.
Items are disabled.
Meta Knight’s infinite dimensional cape tactic is banned.
All other chain grabs and infinites are legal
There is a 35 Ledge Grab Limit for all characters. If a game goes to time and one player is over the Ledge Grab Limit, they automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
The act of stalling is banned and constitutes intentionally making the game unplayable. Examples include becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.
Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
Pause option is disabled in the game menu. If left on, accidental pausing mid match forfeits a stock.
You may not choose the last stage you have won on during a set, unless agreed by both players.
If time runs outs and ledge grabs do not determine a winner, the tie is determined by most stocks, and then if still tied, by percentage.
If the match ends with both players dying at the same time coincidentally, or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For this tie-breaker match, a Ledge Grab Limit of 15 is used for all characters.
If a match is ended via suicide move, the initiator of the move wins.
Coaching is not allowed during a match

Doubles Rules
Team Attack enabled
Sharing stocks is allowed
If time runs out and a player is over the ledge grab limit, that team loses if no one on the opposite team is over the limit
If time runs out and ledge grabs do not determine a winner, the match is decided by the team with most stocks, and if still tied, by the team with lower total percent
If a player is using Pokemon Trainer, Lucario or Sonic, either team may request team colors to be changed to make it easier to tell the difference

Stage List
Neutral Stages
Battlefield
Final Destination
Lylat Cruise
Smashville
Yoshi's Island (Brawl)

Counter-Pick Stages
Battleship Halberd
Pokemon Stadium 1
Castle Siege

Match Procedure
Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
Players play Rock-Paper-Scissors. Winner chooses between selecting controller port or first Stage Strike
Players take turns removing stages from the Neutral Stages list above based upon the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes two(2), and the first player then chooses from the remaining two(2) stages.
The players play the first match of the set
Winning player of the preceding match bans a stage from the full list of stages, both Neutral and Counter-Pick. This ban is only chosen one and lasts for the entire set.
The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they've already won on during this set, unless agreed.
The winning player of the preceding match may choose to change characters.
The losing player of the preceding match may choose to change characters.
The losing player of the preceding match may change their controller port.
The next match is played
Repeat Steps 5 through 10 for all subsequent matches until the set is complete.

PROJECT M RULESET

General Rules
Game Settings: 4 Stocks, 8 Minute Time Limit, Best of 3 Games. Finals are Best of 5.
Items are disabled.
Input buffer is disabled
All chain grabs and infinites are legal
Pause option is disabled in the game menu. If left on, accidental pausing mid match forfeits a stock.
You may not choose the last stage you have won on during a set, unless agreed by both players.
If time runs outs, the tie is determined by most stocks, and then if still tied, by percentage. If percentage is tied, a 1 stock, 3 minute match is played.
Playing as Giga Bowser is banned


Doubles Rules
Team Attack enabled
Sharing stocks is allowed


Stage List

Neutral Stages
Final Destination
Battlefield
Smashville
Pokemon Stadium 2
Dreamland (64)
Fountain of Dreams
Yoshi’s Story (Melee) [Singles Only]
Distant Planet [Doubles Only]

Counter-Pick Stages
Yoshi’s Island (Brawl)
Pokemon Stadium 1
Lylat Cruise
Wario Ware
Green Hill Zone
Norfair


Match Procedure
Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
Players play Rock-Paper-Scissors. Winner chooses between selecting controller port or second Stage Strike
Players take turns removing stages from the Neutral Stages list above based upon the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes two(2), the first player removes two(2) and the second player then chooses from the remaining two(2) stages.
The players play the first match of the set
Winning player of the preceding match bans three stages from the full list of stages, both Neutral and Counter-Pick. Does not apply to Best of 5 sets.
The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they've already won on during this set, unless agreed.
The winning player of the preceding match may choose to change characters.
The losing player of the preceding match may choose to change characters.
The losing player of the preceding match may change their controller port.
The next match is played
Repeat Steps 5 through 10 for all subsequent matches until the set is complete.

SMASH 4 WII U RULESET

2 Stocks, 5 Minute Time Limit

Sets will be either best-of-3 or best-of-5 as time allows, announced prior to each stage

Items set to "Off" and "None"

Team Attack ON

Custom Moves are legal

Suicide moves that kill both players are won by the initiating players

Ties after the time limit are determined by stocks remaining, then lower (total in teams)

percentage. If the match ends with both players dying at the same time or if time runs out with

both players at equal percent, a one-stock, three-minute rematch will be played on the same stage.

Starter Stages:

Battlefield
Delfino Plaza
Final Destination
Lylat Cruise
Smashville

Counter Picks:

Battle Ship Halberd
Castle Siege

1. The first game is played on a Stage selected from the Starter Stage List either by mutual consent
or through the Stage Striking Method. The pattern of stage striking will be P1-P2-P2-P1.

2. A player/team that lost the previous match may opt to re-pick controller ports, going first

3. A player that won the previous match may announce one "Stage Ban,” which remains permanent
for the set. The player that lost the previous match selects a stage from all remaining stages

4. The player(s) that won the previous match chooses his/her character, then the player(s) that lost
the previous match chooses his/her character

5. No Stage may be used twice unless agreed upon mutually
 
Last edited:

MisterMoo

Smash Journeyman
Joined
Jun 13, 2007
Messages
340
Location
South Bend, IN
NNID
Aaron_Rodgerz
Is there really that big of a demand for Brawl? If we can confirm at least 10 entrants, we could possibly add it to the schedule
 

Ahenobarbus

Smash Cadet
Joined
May 8, 2011
Messages
72
Location
South Bend, IN
I think for PM we should probably just copy Chicago's Wavedash Wednesday ruleset, since it's most familiar to the region:

Project: M Ruleset

* Player's Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it as long as it does not deliberately delay the tournament process.

* 4 stock, 8:00 minute timer

* Items OFF and set to NONE

* Buffer OFF

* Double elim. Best of 3 except Winners’ Finals, Losers’ Finals and Grand Finals matches which will be best of 5 format.

* Ties after the time limit are determined by stocks, then by percentage.

* If a match ends with both players dying at the same time resulting in Sudden Death, a 1-stock rematch will be played out on the same stage.

* If each player has one stock remaining and the match ends due to a suicide move (Ganon's side-B, DDD's swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the player who initiated the move wins.

* Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.

* Starter stages (Singles): Battlefield, Dream Land 64, Pokemon Stadium 2, Smashville, Yoshi's Story (Melee)

* Counter-pick Stages (Singles): Final Destination, Fountain of Dreams, Yoshi’s Island (Brawl), Wario Ware, Green Hill Zone, Skyworld

* First stage is decided by banning from the Starter Stages in P1-P2-P2-P1 order.

* Following stages decided by winner banning TWO stages and then loser choosing.

* Winning player is not locked into the same character for the next match, but has to pick before loser selects character.

* You may not choose a stage you have already won on unless mutually agreed to.

*In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO’s discretion.

*No excessive stalling (this includes abusing Jiggs’ Rising Pound and Mario’s Up-B Walljump)

EDIT: source: http://smashboards.com/threads/may-20-2015-wavedash-wednesday-summer-ranbats-oak-park-il.334381/
 
Last edited:

MisterMoo

Smash Journeyman
Joined
Jun 13, 2007
Messages
340
Location
South Bend, IN
NNID
Aaron_Rodgerz
UPDATE: We are dropping PM and adding Brawl in it's place, I will update the main post immediately.
 

MisterMoo

Smash Journeyman
Joined
Jun 13, 2007
Messages
340
Location
South Bend, IN
NNID
Aaron_Rodgerz

TheMentaculus

Smash Cadet
Joined
Sep 18, 2014
Messages
39
Location
South Bend, IN
Hmm, I personally would prefer PM (just making my opinion known, not contesting) but if brawl people actually show up that would be awesome. In a way it makes me excited to see what has happened to the meta, as the last time I played was like a year after its release. I hope people show up, it'll be very interesting to see the mingling of all these games.

Can we request a friendlies set-up for PM?
 

MisterMoo

Smash Journeyman
Joined
Jun 13, 2007
Messages
340
Location
South Bend, IN
NNID
Aaron_Rodgerz
We're actually gonna do a pm singles too, we're gonna fit it in.. We're discussing the schedule now
 

MisterMoo

Smash Journeyman
Joined
Jun 13, 2007
Messages
340
Location
South Bend, IN
NNID
Aaron_Rodgerz
I honestly didn't know we had Brawl or PM players here, but there's a lot of hype for those events.
 

MarthZ

Smash Journeyman
Joined
Mar 5, 2015
Messages
233
Location
Valparaiso, Indiana
NNID
NESman1995
Smash 4 Doubles will start at the same time as Melee doubles.

UPDATE TO THE MAY 30TH TOURNAMENT, BRAWL AND PM SINGLES ARE ADDED TO THE EVENT!

On May 30th Reaction Games will be hosting a day long Super Smash Brothers Event.

There will be a 10$ buy in for each tournament, and a 5$ venue fee to enter the event.

Please pay in cash, any Credit or Debit charges will incur a 1$ fee, so please come with cash.

Facebook Event Page: https://www.facebook.com/events/1587835374830517/

Michiana Smash Group: https://www.facebook.com/groups/336447366546411/

Reaction Games Information: http://reactiongames.freeforums.net/

This event will consist of 7 tournaments

Super Smash Brothers 64 Singles
Super Smash Brothers Melee Singles
Super Smash Brothers Melee Doubles
Super Smash Brothers Brawl
Project M
Sm4sh Singles
Sm4sh Doubles

Sign Ups for the event begin at 11 A.M.

Each tournament's entry period will end 30 minutes prior to the start of that game's tournament.

EVENT SCHEDULE:

11:00 A.M. Sign Ups for all tournaments are open
12:00 P.M. Smash 64 Singles begins
1:00 P.M. Project M Singles begins
3:00 P.M Brawl singles begins
3:30 P.M. Smash 4 Singles begins
5:00 P.M. Melee Singles begins
7:00 P.M. Smash 4 Doubles Begins
7:00 P.M. Melee Doubles Begins

General Rules:

-No outside food or drink

-Bring your own controller "we will provide N64 controllers"

If you do not come with a controller, you can rent one for 3$ for the period of the event. You must provide a government issued I.D. in exchange for the controller rental.

Tournament Rules: "Rules are subject to change, this is not set in stone yet"

SMASH 64 RULESET:

General Rules
Game Settings: 5 Stocks, Best of 3 Games. Best of 5 Games for: Winners Semis, Winners Finals, Losers Quarters, Losers Semis, Losers Finals and Grand Finals
Items are disabled.
Any stage may be played on if both players agree to it.
Accidental pausing results in a loss of the current stock and a restart of the match at the resulting stock counts. The opponent can choose to forego the restart
Players may request that Black DK (Right-C), Dark Samus (Down-C) and Dark Falcon (Right-C) not be used if Congo Jungle is the stage. The opposing player may reset the match without penalty if they wish for a color change if neither player have taken damage.
Alternate or custom controllers/adapters such as a keyboard, Gamecube controller or a Hori Mini Pad are allowed. Players suspected of using turbo functions or other macros are subject to immediate disqualification.

Doubles Rules
Team Attack enabled
Sharing stocks is allowed
Accidentally pausing while taking a stock forfeits that taken stock

Stage List
Neutral Stages
Dream Land (First match is always Dream Land)

Counter-Pick Stages
Congo Jungle
Peach's Castle

Match Procedure
Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
The players play the first match of the set on Dream Land.
The Losing player of the preceding match picks a stage for the next match from either the Neutral or Counter-Pick list. They cannot pick a stage they've already won on during this set, unless agreed.
The winning player of the preceding match may choose to change characters.
The losing player of the preceding match may choose to change characters.
The losing player of the preceding match may change their controller port.
The next match is played
Repeat Steps 3 through 7 for all subsequent matches until the set is complete.

SMASH MELEE RULESET:

General Rules
Game Settings: 4 Stocks, 8 Minute Time Limit
Items are disabled.
Stalling with moves such as Jigglypuff's Rising Pound or Peach's Wall Bomber is banned
Glitches such as Ice Climbers’s Freeze Glitch and Mewtwo’s Soul Stunner are banned.
Pause option is disabled in the game menu. If left on, accidental pausing mid match forfeits a stock.
You may not choose any stage you have won on during a set, unless agreed by both players.
A tie is determined by most stocks, and then if still tied, by percentage. If percentage is tied, the match is fully replayed.
Playing as Master Hand is banned

Doubles Rules
Friendly Fire enabled
Life stealing stocks from a teammate is allowed

Stage List
Neutral Stages
Final Destination
Battlefield
Yoshi’s Story
Dream Land
Fountain of Dreams [Singles Only]
Pokemon Stadium [Doubles Only]

Counter-Pick Stages
Pokemon Stadium [Singles Only]
Kongo Jungle 64 [Doubles Only]

Match Procedure
Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
Players play Rock-Paper-Scissors. Winner chooses between selecting controller port or first Stage Strike
Players take turns removing stages from the Neutral Stages list above based upon the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes two(2), and the first player then chooses from the remaining two(2) stages.
The players play the first match of the set
Winning player of the preceding match bans a stage from the full list of stages, both Neutral and Counter-Pick. Does not apply to Best of 5 sets.
The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they've already won on during this set, unless agreed.
The winning player of the preceding match may choose to change characters.
The losing player of the preceding match may choose to change characters.
The losing player of the preceding match may change their controller port.
The next match is played
Repeat Steps 5 through 10 for all subsequent matches until the set is complete.

SMASH BRAWL RULESET
Game Settings: 3 Stocks, 8 Minute Time Limit, Best of 3 Games. Finals are Best of 5.
Items are disabled.
Meta Knight’s infinite dimensional cape tactic is banned.
All other chain grabs and infinites are legal
There is a 35 Ledge Grab Limit for all characters. If a game goes to time and one player is over the Ledge Grab Limit, they automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
The act of stalling is banned and constitutes intentionally making the game unplayable. Examples include becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.
Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
Pause option is disabled in the game menu. If left on, accidental pausing mid match forfeits a stock.
You may not choose the last stage you have won on during a set, unless agreed by both players.
If time runs outs and ledge grabs do not determine a winner, the tie is determined by most stocks, and then if still tied, by percentage.
If the match ends with both players dying at the same time coincidentally, or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For this tie-breaker match, a Ledge Grab Limit of 15 is used for all characters.
If a match is ended via suicide move, the initiator of the move wins.
Coaching is not allowed during a match

Doubles Rules
Team Attack enabled
Sharing stocks is allowed
If time runs out and a player is over the ledge grab limit, that team loses if no one on the opposite team is over the limit
If time runs out and ledge grabs do not determine a winner, the match is decided by the team with most stocks, and if still tied, by the team with lower total percent
If a player is using Pokemon Trainer, Lucario or Sonic, either team may request team colors to be changed to make it easier to tell the difference

Stage List
Neutral Stages
Battlefield
Final Destination
Lylat Cruise
Smashville
Yoshi's Island (Brawl)

Counter-Pick Stages
Battleship Halberd
Pokemon Stadium 1
Castle Siege

Match Procedure
Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
Players play Rock-Paper-Scissors. Winner chooses between selecting controller port or first Stage Strike
Players take turns removing stages from the Neutral Stages list above based upon the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes two(2), and the first player then chooses from the remaining two(2) stages.
The players play the first match of the set
Winning player of the preceding match bans a stage from the full list of stages, both Neutral and Counter-Pick. This ban is only chosen one and lasts for the entire set.
The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they've already won on during this set, unless agreed.
The winning player of the preceding match may choose to change characters.
The losing player of the preceding match may choose to change characters.
The losing player of the preceding match may change their controller port.
The next match is played
Repeat Steps 5 through 10 for all subsequent matches until the set is complete.

PROJECT M RULESET

General Rules
Game Settings: 4 Stocks, 8 Minute Time Limit, Best of 3 Games. Finals are Best of 5.
Items are disabled.
Input buffer is disabled
All chain grabs and infinites are legal
Pause option is disabled in the game menu. If left on, accidental pausing mid match forfeits a stock.
You may not choose the last stage you have won on during a set, unless agreed by both players.
If time runs outs, the tie is determined by most stocks, and then if still tied, by percentage. If percentage is tied, a 1 stock, 3 minute match is played.
Playing as Giga Bowser is banned


Doubles Rules
Team Attack enabled
Sharing stocks is allowed


Stage List

Neutral Stages
Final Destination
Battlefield
Smashville
Pokemon Stadium 2
Dreamland (64)
Fountain of Dreams
Yoshi’s Story (Melee) [Singles Only]
Distant Planet [Doubles Only]

Counter-Pick Stages
Yoshi’s Island (Brawl)
Pokemon Stadium 1
Lylat Cruise
Wario Ware
Green Hill Zone
Norfair


Match Procedure
Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
Players play Rock-Paper-Scissors. Winner chooses between selecting controller port or second Stage Strike
Players take turns removing stages from the Neutral Stages list above based upon the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes two(2), the first player removes two(2) and the second player then chooses from the remaining two(2) stages.
The players play the first match of the set
Winning player of the preceding match bans three stages from the full list of stages, both Neutral and Counter-Pick. Does not apply to Best of 5 sets.
The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they've already won on during this set, unless agreed.
The winning player of the preceding match may choose to change characters.
The losing player of the preceding match may choose to change characters.
The losing player of the preceding match may change their controller port.
The next match is played
Repeat Steps 5 through 10 for all subsequent matches until the set is complete.

SMASH 4 WII U RULESET

2 Stocks, 5 Minute Time Limit

Sets will be either best-of-3 or best-of-5 as time allows, announced prior to each stage

Items set to "Off" and "None"

Team Attack ON

Custom Moves are legal

Suicide moves that kill both players are won by the initiating players

Ties after the time limit are determined by stocks remaining, then lower (total in teams)

percentage. If the match ends with both players dying at the same time or if time runs out with

both players at equal percent, a one-stock, three-minute rematch will be played on the same stage.

Starter Stages:

Battlefield
Delfino Plaza
Final Destination
Lylat Cruise
Smashville

Counter Picks:

Battle Ship Halberd
Castle Siege

1. The first game is played on a Stage selected from the Starter Stage List either by mutual consent
or through the Stage Striking Method. The pattern of stage striking will be P1-P2-P2-P1.

2. A player/team that lost the previous match may opt to re-pick controller ports, going first

3. A player that won the previous match may announce one "Stage Ban,” which remains permanent
for the set. The player that lost the previous match selects a stage from all remaining stages

4. The player(s) that won the previous match chooses his/her character, then the player(s) that lost
the previous match chooses his/her character

5. No Stage may be used twice unless agreed upon mutually
For Smash 64 will there be adapters for a gamecube controller/hori minipads
 

MisterMoo

Smash Journeyman
Joined
Jun 13, 2007
Messages
340
Location
South Bend, IN
NNID
Aaron_Rodgerz
For Smash 64 will there be adapters for a gamecube controller/hori minipads
Unfortunately no, but we will be providing the n64 controllers for the entrants. If you bring an adapter, you're more than welcome to use it.
 

TheMentaculus

Smash Cadet
Joined
Sep 18, 2014
Messages
39
Location
South Bend, IN
If anyone is willing to bring PM or Brawl set ups, ever set up counts. The more we have, the quicker these events can move and more friendlies we can fit in.
 
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