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[May 17, 2014] Seven Years 5! The return of MacD! (Lowell, MA)

SSBM_Sora

The Yung God
Joined
Jun 21, 2010
Messages
242
Location
Yoshi's Story
Seven Years is BACK!
Seven Years 5
will be apart of something exciting! (Information about it will be updated later). Not only is that great news, we have west coast player MacD joining us! Hes excited to be coming back to New England, so lets show him New England is no joke!!

5$ Venue
10$ Teams (5 per partner)
10$ Singles

Thats only 20$ if you're entering everything!
Possibly if bracket is done early(or if there isn't an amateur bracket) we can have a side event!!


Schedule
Store opens at 12
Double sign ups are from 12:00 - 1:30
Doubles start a 2
Singles sign up are from 3 - 4:30
Single will start at 5:30
(Time gap may be longer than usual only so people who are hungry will have time to eat)

There's subways, dunkin donuts, wings over lowell, and green bamboo (chinese food) + more places to choose from!!!

Singles Stage List
Starters/Neutrals:
  • Yoshi’s Story
  • Fountain of Dreams
  • Battlefield
  • Final Destination
  • Dream Land
Counterpick:
  • Pokemon Stadium
Doubles Stage List
Starters/Neutrals:
  • Yoshi’s Story
  • Pokemon Stadium
  • Battlefield
  • Final Destination
  • Dream Land
Counterpick:
  • DK 64
General Rules
  • Items are set to off
  • Stock and time are set to 4 stock and 8 minutes, respectively
  • Wobbling is legal. Wobbling past 250% will be considered stalling and is not allowed.
  • Double Blind: If elected
  • Contest Port Priority: If elected
  • Neutral Start: If elected
  • DSR: You cannot counter pick to any stage you have won on ever.
  • Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR. Players may NOT agree to change the number of matches to be played.
  • Forced Character Selection: Off
  • Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count. A player/team may not counterpick to the stage they last won on. This includes the first match won via stage striking.
  • Pausing the game shall only be legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses the game.
  • Any coaching that happens during the match (but not in between matches) is restricted. Players who violate this rule will receive a warning (BOTH the player AND the person coaching the player) on the first attempt. Players who violate this rule after a warning will be disqualified from the event and a possible ejection from the venue.
  • Players are to attend their matches at the designated times they are called. If you are late to a match, the following rules will be applied based on the amount of time:
    • If you are 5 minutes late: Results in a match loss
    • If you are 10 minutes late: Results in a set loss
    • These times will be strictly enforced to make sure that each player will enjoy the full event on a timely manner.
Additional Rules for Teams Play
  • Team Attack: ON
  • Life Stealing is allowed
  • If the game is paused accidentally while attempting to steal a life, the opposing team may deem that life forfeit. Wait until the announcer has finished saying defeated before pressing start, or turn pause off prior to beginning the match.
How to Play a Set
  1. Players select their characters. Either player may elect to Double Blind
  2. Use Stage Striking to determine the first stage
  3. The players play the first match of the set
    Prior to starting this match, either player may elect to Contest Port Priority or Neutral Start. Note: Only one of these two may be used, as both have a built in Port Selection mechanism using RPS. If there is a situation where a player would like to change which option they elected after playing the game of RPS, it is the opponent’s choice to allow it. The results from the previously played game of RPS will carry over.
  4. Winning player of the preceding match bans a stage/stages (if applicable).
    For Best of 3 sets, each player gets 1 stage ban.
    For Best of 5 sets, there are no stage bans.
  5. The losing player of the preceding match picks a stage for the next match.
  6. The winning player of the preceding match may choose to change characters.
  7. The losing player of the preceding match may choose to change characters.
  8. The losing player of the preceding match gets first pick of port. Either player may elect for a neutral Start, but RPS will not be played to determine first pick.
  9. The next match is played.
  10. Repeat Steps 4 through 9 for all subsequent matches until the set is complete.
Term Definitions
    • Double Blind: Either player may request that a double blind selection occur. In this situation, a 3rd party should be told, in secret, each of player’s choices for the first round. Both players are to then select their first round character, with the 3rd party validating that the character selected is the same as their word.
    • Contest Port Priority: If an agreement cannot be made as to who gets what port, the players may enact a best of 1 game of Rock Paper Scissors. Winner gets their port selection, loser selects any other port.
    • Neutral Start: Either player may enact this rule. Once enacted, both players may only use one of the two “Neutral Starting Positions”. A best of one game of Rock Paper Scissors may be used to determine who gets the higher port. If one player elects to Contest Port Priority and the other elects to Neutral Start, Neutral Start takes priority.

PLEASE BRING IN SET UPS! WE NEED MORE CRT TVS TO INSURE THE TOURNAMENT RUNS SMOOTHLY!

If you haven't already, don' forget to join the New England Facebook group page to get all the smash related information you need all over New England!
Link:
https://www.facebook.com/groups/NewEnglandMelee/


See you guys then!!
 
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