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Marth Frame Data

Steel

Where's my Jameson?
BRoomer
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DASH ATTACK said:
[Attack: Dash Attack]
[Hit: 13-16 | Damage: 10 | BKB: 37 | KBG: 46 | HL: 70]
[Hit: 13-16 | Damage: 9 | BKB: 3C | KBG: 23 | HL: 70]
[Hit: 13-16 | Damage: 12 | BKB: 37 | KBG: 50 | HL: 125]
[IASA: 49]

Shield advantage (non-tip): -31

ADVANTAGE FORMULA: SHIELDSTUN + HIT - SHIELDHITLAG - END (or IASA)


Grab
Comes out: 6
End: 29

Spot Dodge (3GOD)
Total: 24
Invincible frames 2 – 20

Roll Backward (3GOD)
Total: 35
Invincible frames 4 – 23

Roll Forward (3GOD)
Total: 35
Invincible frames 4 – 19

Air Dodge (3GOD)
Total: 49
Invincible frames 5 – 30

A Moves:


Jab
Hit: 4
End: 35
IASA: 27
Shield Stun: 6
~Shield Hit Lag: 3
ADVANTAGE: -20
Tipper Shield Stun: 8
~Shield Hit Lag: 8
ADVANTAGE: -23

Second Jab
Action: 21
Hit:25
End: 54
IASA: 47
Shield Stun: 6
~Shield Hit Lag: 3
ADVANTAGE: -19
Tipper Shield stun: 8
~Shield Hit Lag: 8
ADVANTAGE: -22

Forward Tilt
Hit: 7-11
End: 39
IASA: 35
Shield Stun: 10
~Shield Hit Lag: 4
ADVANTAGE: -22
Tipper Shield Stun: 12
~Shield Hit Lag: 11
ADVANTAGE: -27

Up Tilt
Hit: 6-13
End: 39
Shield Stun: 10
~Shield Hit Lag: 4
ADVANTAGE: -27
Tipper Shield Stun: 12
~Shield Hit Lag: 11
ADVANTAGE: -32

Down Tilt
Hit: 7-13
End: 47
IASA: 21
Shield Stun: 11
~Shield Hit Lag: 4
ADVANTAGE: -7
Tipper Shield Stun: 11
~Shield Hit Lag: 11
ADVANTAGE: -14

Forward Smash
Hit: 10
End: 49
Shield Stun: 13
~Shield Hit Lag: 6
ADVANTAGE: -32
Tipper Shield Stun: 16
~Shield Hit Lag: 17
ADVANTAGE: -40

Up Smash
Hit: 12
End: 54
IASA: 49
Shield Stun: 14
~Shield Hit Lag: 15
ADVANTAGE: -39
Tipper Shield Stun: 18
~Shield Hit Lag: 16
ADVANTAGE: -35

Down Smash
Hit: 6, 21
End: 64
Shield Stun Hit 1: 14
~Shield Hit Lag: 8
ADVANTAGE: -52
Shield Stun Hit 2: 7
~Shield Hit Lag: 7
ADVANTAGE: -43
Tipper Shield Stun 1: 16
~Shield Hit Lag: 16
ADVANTAGE: -58
Tipper Shield Stun 2: 15
~Shield Hit Lag: 15
ADVANTAGE: -43

Aerials:

Note: If there is no "(SHFF)" after "ADVANTAGE" then that means I am calculating the advantage you have while still in the air. Same formula will still apply: ADVANTAGE FORMULA: SHIELDSTUN + HIT - SHIELDHITLAG - END (or IASA)

SHFF will take into account landing lag:

ADVANTAGE FORMULA: SHIELDSTUN + HIT - SHIELDHITLAG - AIR TIME - LANDINGLAG

Also note: You have no choice but to suffer landing lag from a dair if you short hop it. SHFF will be placed after ADVANTAGE.

Some moves such as up air will probably have you hitting the ground anyway if you plan on hitting a shield with it, so there will be an ADVANTAGE on whether you fastfall it or don't fastfall it.

***Big note: Pretty much all of these are impossible to 100% accurately measure. These are educated guesses backed by data.


Nair
Hit: 6, 15, 17 (behind), 19
End: 48
First Hit Shield Stun: 6
~Shield Hit Lag: 3
ADVANTAGE (SHFF): -4
First Hit Tipper Shield Stun: 9
~Shield Hit Lag: 8
ADVANTAGE: (SHFF): -6
First Hit Regular Stun: 25
~Hit Lag: 4
ADVANTAGE (SHFF): +14
First Hit Regular Tipper Stun: 34
~Hit Lag: 8
ADVANTAGE (SHFF): +19
Strong Hit Shield Stun: 10
~Shield Hit Lag: 4
ADVANTAGE: -27
ADVANTAGE (SHFF): -4
Strong Hit Tipper Shield Stun: 12
~Shield Hit Lag: 12
ADVANTAGE: -33
ADVANTAGE (SHFF): -8
SHFF Nair Lag: 8
First hit nair lag: 8
SH Nair Fast Falled Lag: 3

Fair
Hit: 4-8
End: 34
Shield Stun: 10
~Shield Hit Lag: 5
ADVANTAGE: -25
ADVANTAGE (SHFF): -4
Tipper Shield Stun: 13
~Shield Hit Lag: 11
ADVANTAGE: -28
ADVANTAGE (SHFF): -8
SHFF Fair Lag: 8
SH Fair Fast Falled Lag: 3

(i put SHFF after the following advantages for bair because a retreating bair to avoid landing lag is very impractical)
Bair
Hit: 7-11
End: 40
Landing Lag: 21
Shield Stun: 11
~Shield Hit Lag: 5
ADVANTAGE (SHFF): -15
Tipper Shield Stun: 13
~Shield Hit Lag: 12
ADVANTAGE (SHFF): -19
SHFF Bair Lag: 21
SH Bair Fast Falled Lag: 21

Up Air
Hit: 6-9
End: 45
Shield Stun: 10
~Shield Hit Lag: 5
ADVANTAGE (no FF): -4
ADVANTAGE (SHFF): -4 (a move finished before the auto cancel frames can come into play is calculated as a SHFF move.. or not-auto canceled)
Tipper Shield Stun: 13
~Shield Hit Lag: 11
ADVANTAGE (no FF): -7
ADVANTAGE (SHFF): -7
SHFF Uair Lag: 8
SH Uair Fast Falled Lag: 3

Dair
Hit: 6-10
End: 60
Lag: 32
Shield Stun: 12
~Shield Hit Lag: 5
ADVANTAGE (SHFF): -26
Tipper Shield Stun: 13
~Shield Hit Lag: 11
ADVANTAGE (SHFF): -31
SHFF Dair Lag: 32
SH Dair Fast Falled Lag: 32


B Moves:

Note: The (x)>> indicates when the dancing blade may continue into another attack of the combo

Forward b 1
Hit: 4-7
End: 30
(15) >>
Shield Stun: 1
~Shield Hit Lag: 0
ADVANTAGE: -25
Tipper Shield Stun: 1
~Shield Hit Lag: 0
ADVANTAGE: -25
Regular Stun: 21
~Hit Lag: 0
ADVANTAGE: -5
Regular Tipper Stun: 22
~Hit Lag: 0
ADVANTAGE: -4

Forward b 2:
Hit: 21-25
End: 55
(28) >>

Forward b 3:
33-37
End: 72
(39)>>

Forward b 4:
49-54
End: 92

---------------

(28)>>
Down b 3
Hit: 34-36
End: 72
(39)>>

Down b 4
Hit: 52 – 78
End: 103

---------------

(15) >>
Up b 2
Hit: 22-26
End: 53
(28)>>

Up b 3
Hit: 33-37
End: 71
(43)>>

Up b 4
Hit: 54-59
End: 92

Counter
Counter frames: 4-27
End: 59

Dolphin Slash
Invincible frames: 1-5
Hit: 5-11
Landing Lag: 34
Shield Stun: 13

Shield Breaker:
Hit: 19-22
End: 53
Shield Stun: 9
~Shield Hit Lag: 8
Tipper Shield Stun: 9
~Shield Hit Lag: 8
ADVANTAGE: -31



I know, I'm amazing.
 

3xSwords

Smash Lord
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Well you obviously didn't see Steel's error on the IASA frames for it....

He had IASA at 27 >_> that's freakin' broken
 

Xiivi

So much for friendship huh...
Premium
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Well you obviously didn't see Steel's error on the IASA frames for it....

He had IASA at 27 >_> that's freakin' broken
Haha! He must have already edited it when I came in, because I was looking and wondering why you'd think IASA on 47 would be a big deal.
 

Shaya

   「chase you」 
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Yeah, I creamed myself when I thought Marth's second Jab had IASA at 27.

Considering it comes out at 25.

IT would literally mean two jabs together to a dtilt would be unbelievably broken.

ANyway, thanks steal, for ruining my day. I know you did it on purpose.
 

Steel

Where's my Jameson?
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i don't think so. frame 5 itself the sword was still behind marth so i don't think it's an actual hit frame. but i could be wrong
 

feardragon64

Smash Champion
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Yeah I know >_>

Also Steel DS really does not hit on frame 5?
I was wondering the same thing when I looked at it. It doesn't make sense, right? Otherwise when you DS OoS, you'd have 5 frames of invincibility while you moved slightly up, followed by frame 6 where you're no longer invincible and both of you would hit each other at the same time in cases like R.O.B.'s dsmash. Basically, you both should have a hitbox and a hurtbox out at the same time on frame 6 so wouldn't that mean you both get hit? I think the hitbox comes out on frame 5.

...I think....
 

Steel

Where's my Jameson?
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the 5 frames of invincibility are all on the ground, you aren't moving anywhere unless you mean marth's crouching
 

Zankoku

Never Knows Best
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I'm beginning to wonder if there's even any meaning to IASA, since the frames seem to be interruptible by anything, unlike in Melee where it could only be interrupted by certain actions.
 

Shaya

   「chase you」 
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I'm beginning to wonder if there's even any meaning to IASA, since the frames seem to be interruptible by anything, unlike in Melee where it could only be interrupted by certain actions.
It has meaning in the sense that if you do nothing your animation will continue for that period of time.

They just dummied it up.
 

3xSwords

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DS hitbox at frame 6 could explain why recently my DS OoS have not hit G&W out of bair on occasions when I firmly believed I didn't jump before I DS'd....

However, what Steel is saying can be true, because multi-hit moves like ROB's d-smash, have small shield hitstun for every hit (like 1 frame) and the next hit follows quickly after but not in one frame. Otherwise it would not be possible for you to stop shielding once you got hit by ROB's d-smash and do DS for that matter. I would like to stay difference between next hit on ROB's d-smash and the shield hitstun from the previous hit would be like 3-4 frames assuming shield hitstun is 1..... So when Marth DS's, Marth's invincibility allows evasion of the next hit and the hitbox appears before another hit can come in.

Of course that was a pointless conjecture, and is based solely that Steel is right about DS hitbox coming out on frame 6 and that all my frame guesses are correct. But who cares really? It works right ^_^?
 

feardragon64

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DS hitbox at frame 6 could explain why recently my DS OoS have not hit G&W out of bair on occasions when I firmly believed I didn't jump before I DS'd....

However, what Steel is saying can be true, because multi-hit moves like ROB's d-smash, have small shield hitstun for every hit (like 1 frame) and the next hit follows quickly after but not in one frame. Otherwise it would not be possible for you to stop shielding once you got hit by ROB's d-smash and do DS for that matter. I would like to stay difference between next hit on ROB's d-smash and the shield hitstun from the previous hit would be like 3-4 frames assuming shield hitstun is 1..... So when Marth DS's, Marth's invincibility allows evasion of the next hit and the hitbox appears before another hit can come in.

Of course that was a pointless conjecture, and is based solely that Steel is right about DS hitbox coming out on frame 6 and that all my frame guesses are correct. But who cares really? It works right ^_^?
....you're fuxing up my perceptions.

I'm just going to ignore the one frame difference since I have no way of verifying either way >> You're right. It works until we hear otherwise >>

In other news, I demand to know what frame the taunts have IASA frames on.
 

Shaya

   「chase you」 
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I always dreamed of 'breaking' Taunts in Brawl like you could in smash 64.

Falcon:

SHOW SHOW SHOW SHOW SHO SHO SHOW ME SHOW MEH SHOW MEH SHOW MEH SHOW ME YO SHOW ME YOOOOOO SHOW ME YOUR BOOBS.
 

3xSwords

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....you're fuxing up my perceptions.

I'm just going to ignore the one frame difference since I have no way of verifying either way >> You're right. It works until we hear otherwise >>

In other news, I demand to know what frame the taunts have IASA frames on.
I'm confusing you :p
 

Emblem Lord

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No shield stun data or frame disadvanage data?

And you call yourself my apprentice?!?!

*storms out of thread.
 

adumbrodeus

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I'm beginning to wonder if there's even any meaning to IASA, since the frames seem to be interruptible by anything, unlike in Melee where it could only be interrupted by certain actions.
No particular meaning, at least as far as I've seen. They just have spiffy-looking animation instead of you being in a neutral state.


No shield stun data or frame disadvanage data?

And you call yourself my apprentice?!?!

*storms out of thread.
I'm sure he's working on it, just give him more time!


*whispers to Steel*: "Quick put some shieldstun data up so he won't realizing I'm BSing.
 

Steel

Where's my Jameson?
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No shield stun data or frame disadvanage data?

And you call yourself my apprentice?!?!

*storms out of thread.
...

I.. it's right here.. in this word document.

Well actually its on my flash drive.. which I can't get until later tonight.. I... yeah.

BUT DON'T WORRY. IT'S COMING.
 

∫unk

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Marth forums were infested with nub threads for a few weeks but it seems to have gotten back on track.

This thread should be stickied.

Good ****ing **** steel. <3
 

flash7

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Although this is Marth frame data, anyone know what action out of all moves/characters (including jumping etc) comes out the quickest?

The frame advantage/disadvantage thing would be nice but im sure it would take a while.
 

bludhoundz

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Although this is Marth frame data, anyone know what action out of all moves/characters (including jumping etc) comes out the quickest?

The frame advantage/disadvantage thing would be nice but im sure it would take a while.
Squirtle and Zero Suit Samus' jabs come out on frame 1.
 

Steel

Where's my Jameson?
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this **** is hard.

i just finished aerials but shield stun and stuff will take awhile

plz be patient

ill add the aerials when i add the shield stun
 

Remzi

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Wow, nice Steel.

May I ask how people go about finding specific frame numbers?
 
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