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B2B TST
Lylat Cruise
This thread will provide details concerning the workings of the stage Lylat Cruise, with the ultimate goal of providing the reader with all information necessary to predict Lylat Cruise as accurately as possible. This thread is still a work in progress.
See the original thread by MK26 here
General:
- The path of the ship the characters stand on (henceforth known as Pleiades) consists of "scenes" connected by a warp sequence
- There are five scenes, referred to in this thread as Asteroids, Battle, Corneria, Empty Space, Spacecrafts
- Each time a scene is entered, the cinematic remains the same
- However, where the scene ends may vary in Asteroids, Battle, and Empty Space by a few seconds
- The tilt of Pleiades corresponds with the background animations
- Pleiades will always level out during the warp sequence
- The order of scene selection is determined as follows: Credit to MK26 for the discovery
- The four choices Asteroid, Battle/Empty Space, Corneria, Spacecraft are played in a random order; note that Battle and Empty Space comprise one choice
- If Battle/Empty Space ends up in the first or third slot, Empty Space is played; otherwise (second or fourth slot) Battle is played
- After the cycle completes, the four choices have their order randomized again and the starts over, with Battle/Empty Space being decided in the same way
- No scene will be played twice in a row (ie- the first scene of a new cycle cannot be the same as the last scene of the previous cycle)
- This means that every fourth scene (the final scene in each cycle) can be predicted
For example, Pleiades might take the following path:
This means that while the path is partially random, there is more than enough warning to predict the tilt with complete accuracy, since the background can be used to determine tilt, and Pleiades is always level while warping. It becomes a simple exercise of memorizing the tilt patterns for each scene.Asteroid
Battle
Corneria
Spacecraft
Asteroid
Corneria
Empty Space
Spacecraft
Empty Space
Asteroids
Corneria
Spacecraft
Empty Space
Spacecraft
Corneria
Asteroids
Empty Space
Spacecraft
Corneria
Asteroids
Spacecraft
Asteroids
Corneria
Battle
Asteroids
Spacecraft
Corneria
Battle
Asteroids
Battle
Corneria
Spacecraft
Empty Space
Asteroids
Spacecraft
Corneria
Asteroids
Corneria
Empty Space
Spacecraft
Corneria
Spacecraft
Asteroids
Battle
Spacecraft
Asteroids
Empty Space
Corneria
- The platforms are considered to be in a state of constant motion, even when the ship is not actively tilting, except for when it is entering the atmosphere (needs confirmation)
- This means platform cancelling can be performed on all platforms at all times, except when entering the atmosphere
Asteroids:
Opens with a large asteroid directly in front of Pleiades | Tilts slightly to the right quickly to avoid first asteroid
Second asteroid; Pleiades gets close and rises above it | Tilts slightly to the left to rise over second asteroid
Arwing can be seen doing barrel rolls from right to left
Arwing destroys two asteroids
Smaller asteroids seen
Arwing zooms across screen | Tilts right
| Tilts back left
Warp | Levels out
Battle:
Arwing chases a Wolfen in top right; more ships quickly enter the scene
Great Fox appears from bottom right
Lasers and ships fly across screen as Great Fox drifts to top of the screen | Tilts left
Great Fox drifts to right edge of the screen
Great Fox exits off the right edge | Tilts right
Great Fox appears in bottom right corner briefly | Straightens out slowly
Great Fox moves into screen from bottom left | Tilts left
Great Fox moves up screen, then back to the middle
Great Fox moves up off the screen | Straightens out
Warp
Corneria:
Pleiades appears in outer atmosphere | Slight tilt to the right
Lowers towards the planet; burning begins as Pleiades enters the atmosphere | Level while burning
Pleiades ends up in clouds in Corneria's atmosphere | Tilts right
| Tilts left
| Slight tilt back to the right before straightening out
| Holds level
Rises back to outer atmosphere | Tilts very slightly to the right
| Tilts very slightly to the left
Warp | Levels out
Empty Space:
Smaller pieces of space junk can be seen; no major features
"Gas cloud" appears on screen | Tilts left
| Levels out slowly
Pleiades turns hard to the right | Tilts right
Pleiades turns left and up | Tilts left
Pleiades flies down | Tilts slightly to the right
Warp | Levels out
Spacecraft:
Two spacecraft can be seen, one on either side of the screen
| Tilts right once these two go off-screen
Pleiades comes to see two spacecraft in front, one on top of the other | Begins to level out
Top one explodes | Pleiades is level
A spacecraft enters from the left; Pleiades gets close | Tilts left
| Levels out as it rises over
Another enters from the left | Tilts right
A third can be seen beyond the second, but is farther away
Pleiades reaches a large spacecraft with a "valley"; flies through this | Level
Pleiades enters a zone with red spacecrafts | Tilts slightly to the left, and then slightly to the right
Pleiades approaches the largest on the screen
Pleiades rides up the front of this spacecraft | Level
Pleiades comes out over the top | Tilts very slightly to the right
Warp | Levels out
All in all, these tables probably aren't going to help much. However, it isn't hard to memorize the paths. If paying attention, a player could probably have a decent familiarity with the tilt patterns within a few matches.
~T