Underhill
Smash Ace
- Joined
- May 31, 2015
- Messages
- 832
- NNID
- Chase47
Hello, Luigi players and welcome.
Here, you can discuss about what Luigi can do on stages so we'll know what stages benefits him. The reasons that I have this thread made is because not only could help Luigi players, mains, newcomers, competitive players, veterans, but also, we can learn more about Luigi and his full potential. This could help us go in depth and I mean, depth like knowing tech, combos, and other set ups. I know thers's a stage discussion for Luigi already out there, but with the patches put in play and to me, its outdated so we need to know how deep the rabbit hole goes with Luigi. Depth and deeper with good amount of information for the man in green.What I want you guys to do on here is to put all of the data and info that you have for Luigi. That means strategies, pros and cons depending on the MU, tech, blastzones for the green plumber, pros and cons for Luigi's performance in stages, and set-ups for him to use on stages. Bring the information to your fullest if you can. Tournament results as well so we'll know what stages to either pick, ban, or go to as our favorites, depending on what characters or players that we're facing.
Stages:
BattlefieldLuigi's performance on this stage: Luigi can use the platforms to poke his opponents above him with aerials and fireballs for combos, pressure, giving them trouble to land to the ground, and even jiggling. Luigi can land on platforms to land safely when he gets launched vertical or jiggled by characters like Rosalina, ZZS, and Captain Falcon. This way, he can use them to cover his horrible air speed and floatiness, avoid jiggles, and try to get to the ground, safely. Luigi's get-up attack from the ledge can stage spike your opponent, but only if they're below you and this is mostly a surprise attack. The stage is small so this can help you be aggressive and rushdown your foes, better. The high vertical blastzones can help Luigi live longer, but his vertical kills will ko later so you won't be get early kills that easily. Tall characters like Rosalina and ZZS can still give Luigi a hard time landing, even with platforms because of his horrible air speed and being floaty, and they can use the platforms to not only their up-airs for jiggling, but can also use them tall height and range to pressure him and give him trouble landing to the ground with moves such as up-smash, SH aerials, Rosalina's up-tile, Luma, and Zero suit Samus's projectile. While the stage's blastzones like under neat can help Luigi recover low, use the tornado gimp without jump to edgeguard characters like ,, , and , characters with good edgeguarding like , ,,,, , and if they read his recovery options like green missile can make it difficult for Luigi to get back on stage and can even get a kill if he uses up his second jump. Platform tech can save your opponent from getting combed so be on the lookout for that.
Results: Battlefield is a good for Luigi since he can do all of the things with platforms and the stage with small space such as combos, set-ups, pressure, tech, landing safer, rushdown even more, and can do well against characters like ,,,, and . While can pull off combos with platforms, punish tech if he reads it, gimp Luigi's recovery, use the small space to approach Luigi, and use SH aerials under platforms like up-air to pressure and give Luigi trouble; Luigi can do the same as well so its even in my opinion between these two. Even in my opinion against who is still a horrible MU for Luigi, but even at best because at least he can use the platforms to avoid being camped, land safely, live longer since she has trouble killing, and use the space to rush her down, but she can also use the platforms to set up combos, exploit his landing options under the platforms with up-airs and SH aerials, and exploit his recovery as well. Characters that he'll struggle against on this stage are for example; ,,, and because they can jiggle him even more, pressure him under platforms, set-up combos of their own, give him trouble landing, and exploit his recovery more off-stage due to the large blastzones.
Tech: fireballs or b-reverse can knock opponents off the platform where they can't tech which means that you can do whatever you want to them after that, including Up-b.
- +3 =
- +2 =,
- +1 =,
- ±0 =,,,
- -1 =,
- -2 = ,,
- -3 =
Final Destination
Town & CIty
Smashville
Lylat Cruise
Halberb
Castle Siege
Duck Hunt
Omega Stages
Score for advantage and disadvantage:- +3 = large advantage
- +2 = moderate advantage
- +1 = small advantage
- ±0 = even
- -1 = small disadvantage
- -2 = moderate disadvantage
- -3 = large disadvantage
Rules:
- We are only discussing one stage at a time so please don't talk about more than one stage. Unless for example; If we're talking about Dreamland and you want to mention something similar to Battlefield like platforms, then its ok as you're talking about Dreamland.
- The rules are the same as like you are in the Luigi match-up discussion so no double post, spamming, trolling, fighting, and stay civil and respectful.
- We are not using radtos so use the score instead or say small advantage or large advantage.
- Don't just put the score there; Explain why does Luigi either fight well against that character on the stage or does bad on it in against that figther. Otherwise, I won't take your socre if you don't have any no evidence or info.
- Like in rule 1, but similar; If we're discussing about a stage like Town & City, then only post data on that stage and don't discuss about anything else.
- Please respect people's opinions and don't be a jerk to them.
- You can add videos on here for explanation, but only as references.
- If you see anyone disobeying, report that person to the moderators and they'll take care of it.
Edit: This is a open discussion. I still have the data for Battlefield up top if you need it.
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