Tainted ZGS
Smash Rookie
Tainted ZGS here,
So while playing for the past day and a half-ish, I've found a number of small weird things that shouldn't have happened but only 2 were worth noting here.
1: Falco's forward smash no longer holds priority over a getup attack or ledge attack. I do not know if this was edited on purpose, but before 3.5 it always followed through the getup attack or ledge attack if timed right.
2: (AI problem) so while fighting many level 9 computers to see who all got adjusted and how and how the difficulty was changed, I noticed that most of the heavy/fast falling characters would sometimes randomly drop down from the ledge and kill themself instead of recover. This really grinds my gears because I do want a real match. Though this seems to be every few matches. And I haven't fought many light/floaty characters to see if they do it too, but most fast falling/heavy characters do it.
On another note, but this may just be my own fault, I can't seem to lower Falco's laser after a short hop at all. Or at least low enough to cause a reset, no matter how late I time it, it just doesn't seem to change height or come out low enough. If this could be looked into to see if it's a mechanical flaw or a flaw of mine, that'd be much appreciated, thank you.
-Tainted
So while playing for the past day and a half-ish, I've found a number of small weird things that shouldn't have happened but only 2 were worth noting here.
1: Falco's forward smash no longer holds priority over a getup attack or ledge attack. I do not know if this was edited on purpose, but before 3.5 it always followed through the getup attack or ledge attack if timed right.
2: (AI problem) so while fighting many level 9 computers to see who all got adjusted and how and how the difficulty was changed, I noticed that most of the heavy/fast falling characters would sometimes randomly drop down from the ledge and kill themself instead of recover. This really grinds my gears because I do want a real match. Though this seems to be every few matches. And I haven't fought many light/floaty characters to see if they do it too, but most fast falling/heavy characters do it.
On another note, but this may just be my own fault, I can't seem to lower Falco's laser after a short hop at all. Or at least low enough to cause a reset, no matter how late I time it, it just doesn't seem to change height or come out low enough. If this could be looked into to see if it's a mechanical flaw or a flaw of mine, that'd be much appreciated, thank you.
-Tainted
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