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Midwest [August 28th,2016] GGSS Smash 4 Singles & Doubles, Melee Singles

[August 28th,2016] GGSS Smash 4 Singles & Doubles, Melee Singles
Posted by Gamers_Gauntlet
Gamer's Gauntlet
Sunday, February 21, 2016 - 10:00 AM
Until: Sunday, February 21, 2016 - 10:00 PM
(Adjusted for timezone: America/New_York)
Categories

Upcoming dates
All times have been adjusted for the timezone: America/New_York

This event has expired and has no upcoming dates

Gamers_Gauntlet

Smash Apprentice
Joined
Nov 24, 2014
Messages
86
Location
20564 Hall Rd. Clinton Township, Michigan
Location:

Gamer’s Gauntlet
20564 Hall Rd
Clinton Township, MI 48038
586.412.6677
www.GamersGauntlet.net


Schedule

April 24th: Melee & Smash 4

Future Dates TO BE DETERMINED

Our GGSS Events will ALWAYS be on a SUNDAY


Hours

For all GGSS Events:

10:00 AM – Venue Opens; Registration for all events

12 PM – Smash 4 Doubles ($10 per team)

2 PM – Smash 4 ($5)

4 PM – Melee Singles ($5)

10 PM – Venue Closes (Tear Down at approximately 9:30 PM)




Entry

Venue Fee: $5*

Doubles: $10 per team

*Venue fee will be refunded to anyone bringing a full setup who stays for the entire event. A full setup is a TV or Lagless Monitor and a Gamecube, Wii or Wii U with a copy of Melee or Smash 4 with all characters and legal stages unlocked (Wii U systems must also have the GC Controller adapter and all DLC Characters and Stages available). Fee will not be refunded if someone brings a setup for doubles and leaves before singles starts. This only applies if we officially use your setup for tournament use. All non-spectators must pay this venue fee (spectators are those who only watch and do not enter any of the tournaments or play friendlies/money matches).

Payout

Less than 32 players:

1st: 60% of Tournament Fee

2nd: 30%

3rd: 10%



32 to 64 players:

1st: 48% of Tournament Fee

2nd: 22%

3rd: 14%

4th: 8%

5th: 4%

5th: 4%



More than 64 players:

1: 40% of Tournament Fee

2: 20%

3: 15%

4: 10%

5: 5%

5. 5%

7: 2.5%

7. 2.5%

1st: 60% of Tournament Fee

2nd: 30%

3rd: 10%

Note: If the number of teams is less than 16 teams only 1st and 2nd will pay out.

Set Procedure and Code of Conduct

Set Procedure
1. Player Priority is determined if it cannot be agreed on. (See below for details)

2. Each Team selects one controller port to use for each Player.

3. Each Team selects one character for each Player. A double blind pick may be called by any player.

4. The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 1-2-2-1 (Team 1 strikes one stage, followed by Team 2 striking two stages, then Team 1 striking two more stages, and finally Team 2 strikes the one of the two remaining stages and game 1 will be played on the stage that was not struck.

5. The first match is played.

6. The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).

7. The Team that won the previous match may announce one “Stage Ban” if they have not already done so in this set.

8. The Team that lost the previous match announces the three stages for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a “Stage Ban” by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.

9. The Team that won the previous match chooses one character for each Player.

10. The Team that lost the previous match chooses one character for each Player.

11. The next match is played.

12. Repeat steps 6-11 for all proceeding matches.

DETERMINING PLAYER PRIORITY
If there is a dispute in controller port selection or initiating Stage Strike use the following method:

Teams agree to Rock-Paper-Scissors, otherwise it is determined with a coin-flip. The winning Team shall either elect to have first choice in port selection or first choice in Stage Strike. Whichever Team does not receive first choice in Port Selection will be compensated with first choice in Stage Striking.

Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).

Conduct Rules
1.BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.

2. Pause can be requested off and that request cannot be denied. If one pauses mid-match, the person who initiated the pause loses their current stock. If the pause causes the opponent to lose their stock (Such as interfering with recovery), the person who initiated the pause loses two stocks.

3. Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.

4.You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you’re using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.

5.Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed and punishable by the TO.

6.No substitutions are allowed for singles or doubles.

7.Coaching is allowed only between games, not during. Failure to adhere to this will lead to punishment at the TO’s discretion, which could include the removal from the venue.

8.DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.

9.The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.

10. Disrupting your opponent physically or intending to disrupt their play (through something such as screaming in a player’s ear) will result in a warning. Repeated action will result in disqualification from the tournament and possibly ejection from the venue. Observers who physically disrupt players are to be dealt with as the Tournament Organizer sees fit. Disqualification is recommended if possible, and ejection from the venue is also a punishment.

* These rules are subject to change leading up to the event date. The Tournament Organizer reserves the right to remove you from the venue at his discretion for any reason.

* The Tournament Organizer and his assistants, and any persons helping run the event may not be held liable for any lost, stolen, or damaged goods during this event. Nor will the Tournament Organizer, the venue, its owners, affiliates, employees, members, sponsors, or volunteers be held liable or responsible for any injury or harm that may befall a person during the course of this event. By entering the venue during the posted date you are displaying your agreement with this policy.


Super Smash Bros WiiU Ruleset
All GGSS Smash 4 Events (other than customs and SMASH-4-ALL) will use the Official Ruleset for SE.MI Smash 4 Tournaments.

For full description of the rules, please refer to the online Google Document.

For our cheat sheet available at every station at the event, please refer to this PDF.


Super Smash Brothers Melee
All melee singles tournaments will follow the rules posted up by UMSMASH for THe Big House 5. That ruleset can be found here.


Please Visit GamersGauntlet.net for more details!


TO's GG | Dogma & Pulse | Ori
 
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