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Instant Dash Attack

Scala

Smash Ace
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For what it's worth, I found you can do an instant dash attack from standing still by starting a dash and doing a quarter circle down before hitting A.

If you don't do the quarter circle down, you'll get a smash attack.
 

LancerStaff

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For what it's worth, I found you can do an instant dash attack from standing still by starting a dash and doing a quarter circle down before hitting A.

If you don't do the quarter circle down, you'll get a smash attack.
Reminds me of the trick in KIU that'd let you use any directional shots while running in any direction. Run in one direction, do a circle motion to the desired direction, shoot.
 

Chauzu

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Sweden
For what it's worth, I found you can do an instant dash attack from standing still by starting a dash and doing a quarter circle down before hitting A.

If you don't do the quarter circle down, you'll get a smash attack.
Wow, so easy to do but I had no idea it was possible!

Nice find.
 

A2ZOMG

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The real question is, can you buffer this on a 3DS?
 
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Big-Cat

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There's a far easier input. You plink the dash into A. The only hard part is the timing.
 

ndayday

stuck on a whole different plaaaanet
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There's a far easier input. You plink the dash into A. The only hard part is the timing.
This is what I was wondering. So long as you dash, let the stick reset to neutral and then press A it's the same thing, right? Seems like it to me.
 
Joined
May 3, 2009
Messages
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Yeah, this work cause inputting down when in a dash doesnt really send an input through, so its the same as just flicking the control stick and pressing A. The difference is that this is substantially easier to do since you're not having to release, and safer since you don't risk Fsmashing
 

GrownCannoli

Smash Apprentice
Joined
Jan 20, 2014
Messages
79
Oh Snap! Great find.

If you do this + Dash attack cancel grab you go from a standing position to a super far KaraGrab.

I name this the Cannoli grab...... Jk :troll:
 
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Conda

aka COBBS - Content Creator (Toronto region)
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Is this not the "press down on c-stick (or input a down smash) while starting a dash or running" mechanic from brawl? I used to do standing dashes all the time this way, and I've found it to still be in (though not as useful without a c-stick).

In Brawl, sakurai wanted to do more with the C-stick - in brawl you can do a run->upsmash by pressing up on the cstick (we all know this :p ) and the other thing he added was that pushing down on the cstick would do a dash attack.
Pressing down on the cstick while running doesnt do a down smash likely because it would look weird due to how most down smashes look. Hence it performing a dash attack instead
 
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Unkown Hero

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498
This reminds my of the instant dash attack for KI:U, Dash forward then flick and hold back while pressing the attack button.
 
Joined
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Is this not the "press down on c-stick (or input a down smash) while starting a dash or running" mechanic from brawl? I used to do standing dashes all the time this way, and I've found it to still be in (though not as useful without a c-stick).

In Brawl, sakurai wanted to do more with the C-stick - in brawl you can do a run->upsmash by pressing up on the cstick (we all know this :p ) and the other thing he added was that pushing down on the cstick would do a dash attack.
Pressing down on the cstick while running doesnt do a down smash likely because it would look weird due to how most down smashes look. Hence it performing a dash attack instead
Well, I think the reason this is of interest is because at the moment, players of the 3DS version have no C-Stick. This quarter-circle input lets you fulfill the role of the C-Stick in Brawl for instant dash attacks without, well, a C-Stick.

Also, a down input on the C-Stick wasn't really coded to specifically execute a dash attack when running. In Brawl, the C-Stick was coded so that an input registered as (tapped direction + standard attack) at once, if the stick was set to smash. So pressing forward on the C-Stick gave (forward tap + attack), which naturally gives an Fsmash. Since you can jump out of a run/dash, pressing up on the C-Stick counts as a jump + attack. The jump is "cancelled" immediately by the attack input, which results in an Usmash right out of your dash.

However, Brawl doesn't let you cancel your run with a crouch. So when you press down on the C-Stick while running, the (down tap) component of the input is ignored by the dash, and only the attack input goes though. And as we all know, pressing the attack button during a dash/run results in a dash attack. This is also why certain DACUS were easier to perform with just the C-stick. Flicking it down the immediately up while running gives you a dash attack first, which is then cancelled by an Usmash. Iirc this is one of the easier ways to DACUS with Snake

I got carried away
 

Conda

aka COBBS - Content Creator (Toronto region)
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Well, I think the reason this is of interest is because at the moment, players of the 3DS version have no C-Stick. This quarter-circle input lets you fulfill the role of the C-Stick in Brawl for instant dash attacks without, well, a C-Stick.

Also, a down input on the C-Stick wasn't really coded to specifically execute a dash attack when running. In Brawl, the C-Stick was coded so that an input registered as (tapped direction + standard attack) at once, if the stick was set to smash. So pressing forward on the C-Stick gave (forward tap + attack), which naturally gives an Fsmash. Since you can jump out of a run/dash, pressing up on the C-Stick counts as a jump + attack. The jump is "cancelled" immediately by the attack input, which results in an Usmash right out of your dash.

However, Brawl doesn't let you cancel your run with a crouch. So when you press down on the C-Stick while running, the (down tap) component of the input is ignored by the dash, and only the attack input goes though. And as we all know, pressing the attack button during a dash/run results in a dash attack. This is also why certain DACUS were easier to perform with just the C-stick. Flicking it down the immediately up while running gives you a dash attack first, which is then cancelled by an Usmash. Iirc this is one of the easier ways to DACUS with Snake

I got carried away
Yeah it's very interesting. I think this will basically translate to the same mechanic once we play with the c-stick, but it's cool to realise we can do it without one.
 

kataridragon

Smash Ace
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Sep 23, 2008
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There's a far easier input. You plink the dash into A. The only hard part is the timing.
Plinking stands for priority linking. First discovered in Sf4. By inputing an attack and then immediatly pressing an attack of lower priority in a combo (EX: pressing hard punch then immediatly pressing medium punch) This created a greater frame window to hit 1 frame links.

The game registers the button presses as hard punch and then hard punch + medium punch.

The game is designed so that the higher priority move will come out when 2 buttons are pressed. So if you press hard punch and medium punch together a hard punch will come out.

It would be like pressing hard punch twice in 2 frames.

What your saying isn't plink.

I can't help it. There is a lot of misinformation reguarding tech in these forums. If your still confused look up the technique on google there are plenty of instructional videos.
 
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Big-Cat

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It actually stands for piano linking. It's not unique to SF4, but it's application mostly is. Tekken, for example, has numerous attacks that require this piano-esque input. It's a roll of the fingers. While the IDA (instant dash attack) requires two hands to do, the rhythm is the same.
 
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ryuu seika

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Well, I think the reason this is of interest is because at the moment, players of the 3DS version have no C-Stick. This quarter-circle input lets you fulfill the role of the C-Stick in Brawl for instant dash attacks without, well, a C-Stick.

Also, a down input on the C-Stick wasn't really coded to specifically execute a dash attack when running. In Brawl, the C-Stick was coded so that an input registered as (tapped direction + standard attack) at once, if the stick was set to smash. So pressing forward on the C-Stick gave (forward tap + attack), which naturally gives an Fsmash. Since you can jump out of a run/dash, pressing up on the C-Stick counts as a jump + attack. The jump is "cancelled" immediately by the attack input, which results in an Usmash right out of your dash.

However, Brawl doesn't let you cancel your run with a crouch. So when you press down on the C-Stick while running, the (down tap) component of the input is ignored by the dash, and only the attack input goes though. And as we all know, pressing the attack button during a dash/run results in a dash attack. This is also why certain DACUS were easier to perform with just the C-stick. Flicking it down the immediately up while running gives you a dash attack first, which is then cancelled by an Usmash. Iirc this is one of the easier ways to DACUS with Snake

I got carried away
So long as smash jabs aren't returning, I am cool with this.
 

NinjaLink

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I've always used Cstick in brawl to dash attack and for this I've done the same with the quartercircle motion. The quartercircle was in brawl but there was no reason to do it because of cstick.
 
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Cuccu Maestro

Smash Cadet
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Jun 14, 2006
Messages
59
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Saskatoon, Saskatchewan
It's called piano linking because of the input being like on a piano tapping down the keys. Since what it does and how it's done (and when and why...) are completely different than a plink, calling it that is nonsensical at best.
 

Hitzel

Smash Ace
Joined
Nov 5, 2007
Messages
551
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New Jersey.
It actually stands for piano linking. It's not unique to SF4, but it's application mostly is. Tekken, for example, has numerous attacks that require this piano-esque input. It's a roll of the fingers. While the IDA (instant dash attack) requires two hands to do, the rhythm is the same.
Are you sure? In Street Fighter, pianoing and plinking are two completely separate things. Probably a conflict in terminology, but I doubt that it's explicitly plinking in Tekken if we're talking about how the actual attack shows up on a move list.
 
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kataridragon

Smash Ace
Joined
Sep 23, 2008
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TEJAS
It actually stands for piano linking. It's not unique to SF4, but it's application mostly is. Tekken, for example, has numerous attacks that require this piano-esque input. It's a roll of the fingers. While the IDA (instant dash attack) requires two hands to do, the rhythm is the same.
Nope. It's called priority linking.

http://wiki.shoryuken.com/Super_Street_Fighter_IV/Advanced_Techniques/Plinking

I was on the forums when it was discovered.

Piano is a different technique. As stated earlier there is a lot of misinformation about fighting game terminology. I'm here to solve that. One thread at a time.
 
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kataridragon

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To be more specific for what pianoing is used for:

In sf to do a super you must input the motions and then press either 2 kicks or two punches depending on the super. If you roll your fingers across all three buttons you have 2 chances to activate the super. Same with ex moves.

In tekken some moves probably require the swift consecutive button presses. You could apply the piano technique.

Plink is not equal to piano.
 
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Hitzel

Smash Ace
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Nov 5, 2007
Messages
551
Location
New Jersey.
To be more specific for what pianoing is used for:

In sf to do a super you must input the motions and then press either 2 kicks or two punches depending on the super. If you roll your fingers across all three buttons you have 2 chances to activate the super. Same with ex moves.

In tekken some moves probably require the swift consecutive button presses. You could apply the piano technique.

Plink is not equal to piano.
Piano is most commonly used for "mash" moves like Honda's hands or Chun Li's kicks, you quickly piano many punch or kick inputs at once to get the move to come out consistently in one or two inputs instead of mashing and praying.
 

kataridragon

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Piano is most commonly used for "mash" moves like Honda's hands or Chun Li's kicks, you quickly piano many punch or kick inputs at once to get the move to come out consistently in one or two inputs instead of mashing and praying.
True. I don't play to many mashers so I personally think supers and ex. But ya this is absolutely right as well.

For the record I'm not trying to hate on people or be smug about this stuff. It's just time and time again I see terminology thrown out here on smashboards that are used incorrectly.
 
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Hitzel

Smash Ace
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Messages
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Location
New Jersey.
True. I don't play to many mashers so I personally think supers and ex. But ya this is absolutely right as well.

For the record I'm not trying to hate on people or be smug about this stuff. It's just time and time again I see terminology thrown out here on smashboards that are used incorrectly.
Well different fighting games get each others terms mixed up normally, and that seems to go double for Smash so... yeah lol.
 

TimeSmash

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So basically, if I were instant-dash-attacking to the right (I'm just going to use IDA for an abbreviation for now), I would have to
  • Flick Circle pad to the right
  • Immediately quarter-circle Circle Pad to Down
  • Press A
And that'll do it right?
 

OptimistNic

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I always seem to have trouble doing it left, but that's just because my hands are adjusted to playing while facing right. I find myself tilting my controller/3DS which makes it even harder XD

Great find though! It would REALLY be good for Sheik. :4sheik:
 

15 [イチゴ]

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I'm not really noticing a speed difference between just plinking :GCR: :GCA: and doing the input you've suggested. Potentially better, but I just can't tell.

I don't really even notice a difference in the Cannoli Grab either! XD

I did notice you can do a half circle downward plus a grab to perform a pivot grab, but I'm not so sure the complicated motion is necessary since you can get something else you didn't want.

Actually I'm not sure any of these slightly more complicated motions are necessary. I seem to be able to replicate the same effect with plinking or delaying the second half of the plink input just slightly to give the attack, grab or pivot grab more distance.
 
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