KERO
Smash Journeyman
- Joined
- Oct 17, 2012
- Messages
- 411
Recently, I discovered the beauty that is Greninja’s crawl and duck. Greninja is a really unique character in that he’s actually about the same size as Lucina, but he contorts his body in such a way to be more akin to smaller characters like MK or Olimar. Nowhere is this more evident than in his ducking and backwards crawling animation. I decided to test what exactly his crawl/ducking can avoid, and the results were rather surprising.
Now, a couple things to note, for most characters I tested for three things: normal ducking, crawling, and Dtilt. However, when I got to Mega Man (near the end), I suddenly discovered that Greninja’s backward crawl actually puts him LOWER than his duck. This means that the list is slightly incomplete, and I intend to go back to it next week and test the backwards crawling on some of the projectiles that seem to just barely knick Greninja. I also inconsistently tested whether Dtilt canceled out projectiles that couldn’t be dodged, which is another thing I’ll go back to. Anyway, a good rule of thumb to go by is this. From Greninja’s lowest to highest is such: Backward crawl>Duck>Dtilt>Forward crawl
In the list itself, a yes by itself confirms Greninja can safely duck, crawl, and Dtilt under the projectile(for non-projectile moves, the crawl and Dtilt are assumed as I cannot actually test that thoroughly for non-projectile moves). If there are exceptions, they will be listed. No confirms that Greninja cannot at all safely even duck (and in most cases, cannot safely crawl backward).
MASSIVE EDIT; PLEASE READ THIS:
Much of this information is outdated. My original tests involved using the 1.0.0 patch on the 3DS. Since then, as most of you know, it seems that Greninja's hurtbox was adjusted and made larger. Here is a video demonstrating this courtesy of bc1910 (for those that haven't yet seen it already):
Essentially, a good amount of this data is simply incorrect. I apologize for catching on so late in addition to going into hiding randomly, but it seems the word had already spread around well enough. I'll leave the original data here for the sake of posterity and perhaps future comparisons should our hurtbox be changed again, but please note that unless "CONFIRMED" is by a character's name, it means that they have not been fully tested in the latest patch.
Now, a couple things to note, for most characters I tested for three things: normal ducking, crawling, and Dtilt. However, when I got to Mega Man (near the end), I suddenly discovered that Greninja’s backward crawl actually puts him LOWER than his duck. This means that the list is slightly incomplete, and I intend to go back to it next week and test the backwards crawling on some of the projectiles that seem to just barely knick Greninja. I also inconsistently tested whether Dtilt canceled out projectiles that couldn’t be dodged, which is another thing I’ll go back to. Anyway, a good rule of thumb to go by is this. From Greninja’s lowest to highest is such: Backward crawl>Duck>Dtilt>Forward crawl
In the list itself, a yes by itself confirms Greninja can safely duck, crawl, and Dtilt under the projectile(for non-projectile moves, the crawl and Dtilt are assumed as I cannot actually test that thoroughly for non-projectile moves). If there are exceptions, they will be listed. No confirms that Greninja cannot at all safely even duck (and in most cases, cannot safely crawl backward).
MASSIVE EDIT; PLEASE READ THIS:
Much of this information is outdated. My original tests involved using the 1.0.0 patch on the 3DS. Since then, as most of you know, it seems that Greninja's hurtbox was adjusted and made larger. Here is a video demonstrating this courtesy of bc1910 (for those that haven't yet seen it already):
Essentially, a good amount of this data is simply incorrect. I apologize for catching on so late in addition to going into hiding randomly, but it seems the word had already spread around well enough. I'll leave the original data here for the sake of posterity and perhaps future comparisons should our hurtbox be changed again, but please note that unless "CONFIRMED" is by a character's name, it means that they have not been fully tested in the latest patch.
Again, keep in mind, that any projectile that is as close to the ground as or closer than Fox lasers will now hit Greninja. Anything higher than Fox lasers will not hit Greninja. As for what projectiles fall into those two categories, I am not sure, but if anyone wishes to do in-depth testing (I am currently busy), I would be happy to add any results to the OP. I do not believe I will conduct anymore in-depth testing until we receive confirmation that patches for the game are finished. I have a strong feeling that Greninja's hurtbox may end up touched again at some point given just how ridiculous the discrepancy is.Without further ado, here are the results of my tests.
Mario
Fireball-under the arc only.
Fast Fireball-no
Fire Orb-yes, but you will get hit while crawling forward/using Dtilt at the end of the arc.
FLUDD(all variations)-no
Usmash-yes
Luigi
Fireball-no
Bouncing Fireball-no
Iceball-yes
Peach
Vegetable-yes until the last 5th or so of the arc (assuming she throws it straight)
Floaty Vegetable-yes. Trying to Dtilt grabs the vegetable.
Heavy Vegetable-only right in front of Peach
Grumpy Toad-no
Bowser
Fireball-only right next to Bowser or if used when he is falling.
Rosalina and Luma
Luma Shot(all variations)-no
Starbit(all variations)-no
Jab-yes except for final hit.
Bowser Jr.
Clown Cannon-no but can be Dtilted (or Ftilted) to cancel it out.
Piercing Cannon-no
Mr. Game & Watch
Short Order Chef-yes until about 4/5 of the way to the arc’s end.
XXL Chef-only under the arc
Chef-only under the arc
Diddy Kong
Peanut Pop Gun-only if it’s not shot straight.
Fsmash-at low percents, you can avoid the second hit by holding down.
Jumbo Peanut-only if it’s not shot straight.
Link
Arrows(all variations)-only when straight (small amount of leniency on the rising and falling portions of the arc)
Ripping Boomerang-yes, but you cannot Dtilt or crawl forward.
Bomb(all variations)-see Peach’s Turnip.
Boomerang-no
Gale Boomerang-no
Zelda
Din’s Fire (all variations)-no
Phantom (all variations)-no
Utilt-yes
Sheik
Needles (all variations)-you can crawl backwards to avoid a few of them (useful for uncharged barrages), but various parts of the backward crawl animation will put you just in range of the needles.
Toon Link
Arrows(all variations)-yes except at point blank range and where it begins to arc downward.
Bomb(all variations)-no
Boomerang(all variations)-no
Samus
Super Missle(all variations)-yes
Missle(all variations)-no
Uncharged Shot(all variations)-yes
Somewhatcharged shot(all variations)-no
Charged Shot(all variations)-no
Ftilt-yes
Jab-yes
Zero Suit Samus
Paralyzer(both charged and uncharged)-yes
Blast Shot-yes
(Could not get CPU to do third neutral special on ground)
Jab-yes
Pit
Palutena Bow-yes
Guiding Bow-yes
Piercing Bow-only at point blank range.
Palutena
Explosive Flame-no
Celestial Fireworks-no
Auto-reticle-no
Robin
Thunder(all charges)-yes
Arcfire-only in the blindspot
Speed Thunder(all charges)-yes
Arcfire+-only in the larger blindspot
Thunder+(Thunder and Thoron)-yes. Cannot crawl forward, backward, crouch, or Dtilt under Elthunder or Arcthunder, however
Kirby
Ice Breath-no
King Dedede
Gordo(normal and variation 2)-you can get fairly close to the Gordo.
Topspin Gordo-yes
Fox
Blaster-yes(certain parts of forward crawl animation will be hit, however) As of 1.0.4, crawling backward allows you to avoid lasers usually, but you can still be hit.
Impact Blaster-yes
Jab-yes (as long as you aren't touching his body)
Charge Blaster-no
Falco
Blaster-yes(certain parts of forward crawl animation and Dtilt will be hit, however) As of 1.0.4, crawling backward allows you to avoid lasers usually, but you can still be hit.
Reflector-yes
Usmash-yes
Ftilt-yes
Burst Blaster-yes(most parts of Dtilt and forward crawl will be hit, however)
Accel-reflector-yes
Explosive Blaster-no
Void Reflector-no
Pikachu
Thundershock-no
Charizard
Fireball Cannon-no
Lucario
Aura Sphere(all variations)-no
Force Palm(all variations)-no
Greninja
Water Shuriken-no
Shifting Shuriken-no
Stagnant Shuriken-unable to test.
Duck Hunt
Clay Pigeon-yes except right next to the dog and right at the end as it lands. Shots also miss unless you are crawling forward or Dtilting.
Wild Gunman-yes except the two shortest.
Mega Gunman-yes except the shortest.
Clay Break-yes unless you’re under the first shot if it’s shot as fast as possible. As the arc ends, the last shot will also hit.
Quick Draw Aces-Same as Wild Gunman
Rising Clay-only as it begins rising (if thrown downward, effectively, no)
R.O.B.
Uncharged laser (all variations)-yes
Charged laser(all variations)-yes(cannot crawl forward or Dtilt)
Laser(all variations)-cannot be within the firing hitbox(right next to R.O.B.).
Gyro(all variations)-no
Ness
PK Fire Burst-no
PK Flash-no
PK Fire-no
PK Bonfire-no
Villager
Pushy Lloid-no
Lloid-no(can be Dtilted safely)
Olimar
Pikmin Strike-all but whites and Purples have a blindspot within Fsmash range.
Pikmin Toss-only yellows can be avoided.
Sticky Pikmin Toss-no
Fsmash-unable to test well, but it seems no.
Wii Fit Trainer
Sun Salutation(uncharged)-yes
Sun Salutation(charged)-no
Condensed Salutation(uncharged)-no
Condensed Salutation(charged)-yes
Sweeping Salutation(charged)-no
Fsmash-yes
Note: was unable to test uncharged Sweeping Salutation and in-between charged salutations.
Dr. Mario
Megavitamin-Under the arc. Much more leniency than Mario’s Fireball.
Fast Capsule-no
Mega Capsule-yes(you can comfortably crawl under it until the very end of its small arc. Dtilt make get you hit by it)
Usmash-yes
Dark Pit
Silver Bow-yes
Guiding Bow-yes
Piercing Bow-only at point blank range.
If someone could test Usmash and Impact Orbitars, that would be great.
Pac-Man
Bonus Fruit:
Cherry-under the arc(can be stopped by Dtilt)
Strawberry-no(can be stopped by Dtilt)
Orange-no(can be stopped by Dtilt)
Apple-under the arc except the last bounce as it starts slowing down too much(can be stopped by Dtilt).
Melon-no(can be stopped by Dtilt)
Ship-no. After it spins, at the very beginning, no, but otherwise, yes. Dtilt does not stop it, but it takes away the ship’s hitbox
Key-no. Dtilt does not stop is, but it takes away the key’s hitbox(very hard to hit)
Note: any fruit canceled by Dtilt can be caught as it bounces up.
Freaky Fruit:
Cherry-Under the bouncing arc.
Strawberry-unable to test.
Orange-no
Apple-no
Melon-under the giant arc.
Ship-no but hitbox can still be taken away by Dtilt
All fruits that can be canceled by Dtilt in Bonus Fruit can still be canceled, but they disappear immediately
Lazy Fruit:
Cherry-You can crawl under the arc and Dtilt, but you will be hit as it comes down. Retains all other properties.
Strawberry-yes, retains all other properties.
Orange-no, retains all other properties
Apple-yes except at point blank range, retains all other properties.
Melon-yes except at point blank range, retains all other properties
Ship-no, retains all other properties
Key-no, retains all other properties
Like with Lazy Fruit, fruits that can have their movement canceled by Dtilt disappear.
On-Fire Hydrant-no
Mega Man
Metal Blade-no(can be Dtilted)
Crash Bomber-yes, but only while crawling backwards.
Jab-yes, but only while crawling backwards and in the latter ¾ of its range.
Fsmash-no.
Leaf Shield-no, but can be Dtilted.
Shadow Blade-no, but can be Dtilted.
Skull Barrier-no, but can be Dtilted.
Bair-yes(need to test this more)
Plant Barrier-no, but can be Dtilted
Ice Slasher-yes, but only while crawling backwards.
Danger Wrap-could not test
Mii Swordfighter
Shuriken of Light-no but can be Dtilted
Chakram-no but can be Dtilted
Mii Gunner
Grenade Launch-Anywhere from right in front of the gunner to the end of the arc, yes.
Gunner Missile-yes, but only if you are backwards crawling (Tallest possible Mii only). Can be Dtilted
Stealth Burst-no
Laser Blaze-yes(you are hit during Dtilt or crawling forward against tallest Mii. Must crawl backward in any other case. Becomes no at a smaller than middle sized Mii).
Charge Blast-no(sometimes you can crawl backwards under a completely uncharged shot from the tallest possible Mii. Uncharged shot can be canceled by Dtilt).
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