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His World* Sonic Moveset Analysis/Speculation Thread *UPDATED 9/14/14*

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Skyfox2000

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Hey Guy's So I decided I would create a Sonic Moveset Analyzes/Speculation thread for Sonic since there really hasn't been one. Sonic doesn't really have alot of hype like he did during the Pre-Brawl days. His Hype seems to be all drown out these days all for Megaman and Pac-Man. And given the fact No one played him at the Invitational and rarely anyone played him at SDCC.
Let's Change that shall we.


Sonic was Officially Confirmed to return on October 1st 2013 in a Nintendo Direct. The same month he was confirmed for Brawl.


Intro/Victory

Unchanged from Brawl. This is what plays during Sonic Victory Screen.
So no new Victory theme? This could just be a placeholder.
So it looks like Sonic has a new Victory Pose in the 3DS version. Sonic grabs a Chaos Emerald and says something Japanese. (Traslation on what he say would be appreciated.)


:GCA::GCA::GCA:
Standard Attacks
PPK


That Move was Sonic's Standard Attack. Punch, Punch, Kick or as Sakurai refers to it as the "PPK"


Up-Tilt
Skip Kick
:GCU::GCA:

Up and Down Tilt in Action


Down-Tilt
Spin Kick
:GCD::GCA:

Forward-Tilt
Horse Kick
:GCL::GCA::GCR:

:GCR::GCA: (While Running)

Sonic sort of has a new dash attack it does more damage and ends it with a Kick.

Just look at him kick Little Mac. Show him the true power of Sonic Speed.


:GCCN:Smashes:GCCN:

Side Smash
Wind-Up Punch
:GCCR:or:GCR::GCA:

-Fsmash is now slightly slower startup, seems to hit maybe slightly less hard but not significantly, but has significantly more recovery. Probably the price for making bair and uair so much better for killing. Fsmash can definitely still be a strong punish and kill move, just a bit riskier to use now but still a good move.*


Up Smash
Spin Ball
:GCCU: or :GCU::GCA:

Down Smash
Spilt Kick
:GCCD:or :GCD::GCA:

Sonic has a new D-Smash in this game it's a Split Kick it's similar to Fox's and Falco's Spilt Kick, but Sonic seems to do a front flip when he is done with the move. it seems really fast to since he is able to do his F-Smash after the move.

:GCX::GCY:Aerials :GCX::GCY:

Neutral Air
Spin Ball
:GCU::GCA:

Forward Air
Emerald Dive
:GCU:+ :GCR::GCA:

-Fair startup is faster. So yeah, our 13-frame-startup aerial is now even more ridiculously fast. I was able to use it to momentum cancel full-on hits from donkey kong at 120 and live. Fair also autocancels right as you hit the ground so you can act as soon as the fair is over with no delay. This allows you to cancel fair into utilt, ftilt, dtilt, jab pressure, or a throw very easily now, and perhaps even rack up some damage with fair combos at low %.*

Back Air
Back Kick
:GCU:+ :GCL::GCA:

His B-Air appears to be stronger this time doing more damage than it did in Brawl.
-Bair hitstun and knockback increased. This is now undeniably his best kill move.*
-Bair hitbox possibly decreased? Seems like it might be but not super significantly. Still able to be used for all previous uses, just need to be slightly adjusting your spacing.*
Up Air
Scissor Kick
:GCU:+ :GCU::GCA:

-Uair horizontal range increased, even large than brawl's. Uair can now kill at lower %s. Has more knockback and hitstun so makes uair combos more deadly. Uthrow uair to another uair or spring uair is now possibly legit.*

Down Air
Downward Kick
:GCU:+:GCD::GCA:


His D-Air is now a Meteor Smash. This gives Sonic more KO power. He sent Marth down under.
-Recovery on dair hitting the ground is much greater and you must dair from a much higher height in order to get the animation to cancel correctly so you can act when you hit the ground. Seems like a fast double jump to spring usually does the trick to get the proper height.*

:GCB:Specials:GCB:


Neutral Special
Homing Attack
:GCB:

The Homing Attack seems much faster and bounce off opponents. Just look how it bounces off Kirby


And it appears to bonce off the ground as well. Allowing Sonic to recover faster from it.


Also. The Homing Attack when locked on seems to go pretty far just look at it, it was locked onto Little Mac and was able to completely bypass Greninja's Water Shirken. Seems to go pretty far with being locked onto something, this will be great for Sonic.

-*New* Sonic's homing attack has waaay faster startup.*


Side Special
Spin Dash
:GCR::GCB:


-Side B spindash animation changed and is now faster. If you want to vsdj, you can either double jump out of it and attack, or let it hit the ground. If it hits the ground, vsdj resumes the regular side-B animation and goes into the spindash hop from side B. So the charge of the side b is even able to be vsdj'd now, and after that you can immediately VSDJ again. Also, alternatively you can cancel the first VSDJ into a shield, what I'm referring to as VSDJSC, because of the fact that when you do the first VSDJ, sonic is still charging side B and can thus cancel the VSDJ into shield.*

Down Special
Spin Charge
:GCD::GCB:

Slightly Faster Also does a Short Hop when used.

-Down B spindash charge is significantly faster, both on the ground and in the air. This makes sonic's spindash pressure a lot more powerful, and the hitstun is also increased while decreasing spindash's knockback, allowing for legitimate spindash > aerial move combos. Spindash bair can now combo.*

Up Special
Spring
:GCU::GCB:

Spring doesn't shoot Sonic in the air as high as Brawl did.
-Spring no longer bounces sonic as high. That, or sonic is heavier and therefore does not float as much afterward.*


Final Smash
Super Sonic
+ :GCB:


"Collect 50 rings, then jump and press the Action Button to release Super Sonic" Unfortunately you cant do that. All you gotta do is break open that Smash Ball. Super Sonic Appears to be weaker, dealing less damage and knockback. In brawl when activated Sonic says "Now I'll Show You" now he says "Super Sonic Style!"
Taunts :GCDpad:

Up Taunt
Sonic Adventure Pose


The Classic Sonic Adventure Pose. Man I Love this Taunt

Side Taunt
Super Peelout

The Super Peelout from Sonic CD is here. In Brawl Sonic said "Your too Slow" but in this game he says Super Sonic Style!

Down Taunt
Breakdance

Sonic Breakdance Taunt returns from Brawl. There was a little confusion here. This site here http://smashbros-miiverse.com/characters/sonic stated that this his "Iconic Finger shake" was his D-Taunt that is untrue that is his real D-Taunt.

Sonic's Wii U Stage
Windy Hill Zone

This is Windy Hill Zone from Sonic Lost World. Here's a quick overview (SPOILER ALERT) Sonic and Tails chasseing Dr. Eggman as always then they stumbled upon a "Lost World" Then Eggman stumbles upon 6 Deadly Creatures know as the Deadly Six. They then harness the power from South Island (Sonic's World) to use it's power to destroy Sonic. *Spoilers End Here*
It seems to be based off Act 1 of Windy Hill. It has two Springs that will bounce you upwards in a front flip animation. and a GIANT Windmill that cant even fit on the Screen. In my opinion Windy Hill is one of the most beautiful stages ive seen so far it's so well detailed.


Here is the Final Destination version of Windy Hill. (I cant wait to play on this stage)

D1 a very well known commentator for SSBM states that Windy Hill would be a Counter-Pick so it wont be banned in Tournament Play.


Sonic's 3DS Stage
Green Hill Zone

Green Hill Zone from Brawl is set to return in SSB3DS. in Brawl it had a "Checkpoint" and "Falling Platforms". Those will most likely be apart of the Stage as well. In Brawl it was banned so most likely it will be banned again. Here's hoping for a Final Destination version.


Sonic's Assist Trophy
Shadow the Hedgehog


Shadow was an AT in Brawl now in SSBU/3DS. When summons he shouts his iconic "Chaos Control" it's similar to the timer item. To me Shadow has so much potential as an AT like he could use his Chaos Spear or his Chaos Blast attack. HE HAS SO MUCH POTENTIAL AS AN AT.

Palette Swaps

This Palette Swap is really neat. Resembles NiGHTS, a character from Sega's NiGHTS into Dreams, for the Sega Saturn. The wristbands resemble the Purple Chaos Emerald.


This Palette Swap seems to be based on the Crystal Rings from Sonic Adventure. In that game the Crystal Rings allowed Sonic to move faster and granted him the ability to do the Light Speed Dash.


This one resembles Sliver the Hedgehog from Sonic 2006. Fun Fact: did you know that Sliver is Sakurai's favorite Sonic Character.

Here is all of Sonic's Palette Swaps in SSB3DS some of them is from brawl some are new.

Thank You for the image @Masonomace

Here's some Palette Swaps ideas from @Masonomace thank you for the Awesome ideas
Green = resemble
A.) Manic the Hedgehog (very doubtful)
B.) Scourge the Hedgehog (doubtful)
C.) Jet the Hawk (likely)
D.) Vector the Crocodile (surprisingly likely)
E.) The Green Hover wisp from Colors & Lost World (likely)
  • Black = resemble
    A.) Shadow the Hedgehog (very likely)
    B.) Mephiles the Dark (not very likely)
    C.) No one else except that Black bomb wisp from Lost World (not likely, his wristbands would be the black bombs for reference)
  • Red = resemble A.) Knuckles the Echidna (very likely)
    B.) Dr. Eggman (likely in some way)
    C.) E-123 Omega (a bit likely in some way)
    D.) The Crimson Eagle wisp from Lost World (somewhat likely in whatever way)
  • Pink / Magenta = resembles A.) Amy the Hedgehog (very likely)
    B.) Blaze the Cat (very likely)
    C.) Sonia the Hedgehog (very doubtful)
    D.) Wave the Swallow (surprisingly likely for her pink flames on her extreme gear)
    E.) The Pink Spikes wisp or the Magenta Rhythm wisp (spikes can be on the wristbands if they're pink, Idk how to explain the Magenta Rhythm design to originate in Sonic's palette)
  • Orange / Yellow = A.) Miles "Tails" Prower (very likely)
    B.) Cream the Rabbit (likely-ish)
    C.) Charmy the Bee (barely likely)
    D.) The Yellow Drill wisp or the Orange Rocket wisp (likely, maybe very likely)
Here's a Palette Swap that I would really like to see

It's Dark Super Sonic from the Sonic X series. It is accessed by Sonic when he get's really angry. It's also has the color scheme of his black color palette in Brawl. Thank you for the idea and bring back the Nostalgic @Masonomace


Sonic's Matchup
Super Mario

For these two War never changes.... These two have been at it for 23 Years. Weather it's Consoles, Olympics or Fighting together or against each other in Smash Bros. In SSBU/3DS it appears Mario is Sonic's Matchup Mario seems to be able to counter all of Sonic's Attacks. Please Understand and Watch this.

Sonic's Voice Clips Scenario
All of Sonic's Voice Clips appear to be from Sonic Generations. For his Side Taunt and Final Smash he says Super Sonic Style! It really doesn't make any scenes when he say's that for his Side Taunt. Maybe they'll be changed in the final product.


Custom Moveset Potential
So every character is getting some awesome custom moves Sonic's is yet to be reveled some are really unique like Megaman's so here are some ideas for the Blue Blur.
Credit goes out to @Sages since some of these are his ideas. (the one with the * is his)

:GCU:+:GCB:
Tails Support -
Tails comes to the rescue! Tails can take Sonic great distances, in fact, Sonic will gain a lot of horizontal momentum! But watch out, tails can only carry Sonic for so long. Vertical height gained is drastically less than the spring jump.*
Rocket or Crimson Eagle Wisp
This could also be interchangeable with the first two options. But I would change these powers to function for angular recovery, like how Rosalina's Launch Star functions. Orange Rocket could be given charging requirement and angled like how Diddy Kong recovers. The Crimson wisp could just launch automatically in a angular shift towards the stage.*

Hover Wisp

Sonic would transform into the Hover Wisp and slowly Hover back onto the stage.

Here is some ideas from @Masonomace

One UpB customized spring jump idea can be a catapult in place of the Spring:
This is a catapult model from Generations. Of course it wouldn't have as high vertical recovery as the default Spring jump, in fact the complete trade-off of the amazing horizontal distance it covers, most of the vertical height is sacrificed. However it's horizontal diagonal launch spring effect would boast very well for Sonic's recovery if we're the kind of players who DI high to the corners & live anyways. Think of the extra horizontal option we could have instead of needing to use SideB or DownB, likely risking ourselves of losing our second jump, flying down in an angle doomed to SD. . .This catapult can be an alternative to that common issue. The vertical height despite decreased drastically, you'd have enough height & horizontal momentum flying through the air, that you could buffer any aerial input & wouldn't have a bad landing. Mix-ups are reborn.
  • Grounded while using it, you'd be flung forward with more momentum almost reaching speed of your running or Spin Dash / Charge. You'd be flung in a direction just high enough from the ground to be able to input any aerial & not have bad landing lag. D-air would canceling the forward momentum & you'd fly straight down with landing lag. The catapult's time grounded on the stage doesn't last as long as your Spring jump, so use the limited time wisely for any setups etc. One last point to make is that the catapult would retain the same element as the default spring jump, & that you can press UpB to spawn your catapult right as someone above you lands in that general area. The draw-back to spawning catapult under someone is you have to be more precise with it, getting the right area of the catapult to be on the larger red leverage area in order to launch you both, being a surprise fling off-stage & throwing out an aerial at an early KO %.
  • Airborne while using it, you're flung in which ever direction you choose. As you fling towards a direction, the catapult drops like the spring would, however the catapult having more extra length, it's hit-box is bigger covering more area potentially being an intimidating gimp tool for edge-game. The weight of the catapult & it's knock-back are relatively the same to the Spring Jump, however the draw-back of catapult, because of it's slender size, its turning mid-air falling could possibly miss the opponent you tried to hit. Do not fret, for the most rewarding factor of catapult used offensively off-stage is, the precise timing your catapult moves around, the large red leverage making contact with the foe, he / she is bounced closer or away. This mostly gimps them, putting them in a very awkward position to be off-stage, probably under the stage, or far away from it. Think of it like the purple spring item in Brawl, except the red lip is the specific factor. Used correctly, you can gimp your opponent without needing to hit them!
P.S. There's no somersault flipping around as you jump off it, you just get launched in a diagonal frontward direction. If another fighter runs at a grounded spring & runs over it, the momentum does not alter from any increase or decrease in speed. It's set & always the same angle, distance, & mobility.

Another UpB customized Spring jump Idea can be this Wide Spring aka Long Spring:

This Wide Spring model is from Sonic Heroes & in the games it wasn't impressive other than giving a power core to your characters when pressing all 3 stars. Albeit in this speculation, Sonic gets some weird twists for better or worse. Spring jump is a balance of vertical height & horizontal distance due to your mobility, catapult sacrifices your vertical height for absolute horizontal launching. So what makes Wide Spring jump a viable custom special? First whether Sonic is grounded or airborne, activating the Wide Spring gives him two advantages:
1. Higher vertical recovery, more than Brawl Sonic's Spring jump.
2. An active hit-box lasting for a good portion of the Wide Spring jump, until about halfway does your active hit-box vanish.
Let me explain:
  • Grounded while pressing UpB, your Wide Spring Jump appears instantly shooting you up very high. What's the catch? Catapult gives you a huge boost of horizontal mobility & distance, while the Spring Jump is the in-betweener, but the catch to the Wide Spring jump is your sacrificed horizontal mobility & distance even with DI towards the direction you wish to go. The middle star lights up when you first press UpB to bring it out as you jump high straight up. The height you gain from jumping on the Wide Spring is higher than that of Sonic's regular Spring jump, but again the horizontal mobility would be cut in half. What happens when all 3 stars light up you ask? Answer: when all 3 stars are lit up, the duration time of the Wide Spring lasts 3 seconds longer giving you, or rather anyone else extra time to jump on it. Earlier I mentioned that Sonic gets an active hit-box when he jumps on the middle star right? Others of course can use the Wide Spring & jump on any of the stars on the spring, but the stars will not light up for anyone but Sonic. So every time Sonic lands on a star, the star area lights up & that's what causes Sonic to have an active hit-box launch. It's so-to-speak a "burst" of recovery when jumping on the star bumper areas with Sonic. This means that you can easily trap people under you as they come down from above. Because the height is so high on the Wide Spring you could land a strong U-air sealing a early Star KO. The downfall to that is you could lose the trade persay they react quicker & input an aerial with a faster start-up than yours. When you get launched far off you have no jumps left, DI towards the stage as much as you can then let your Wide Spring jump RIP!
    P.S. You could jump on one star, DI a little forward, then D-air straight down to hit another star to quicken the process in order to keep the Wide Spring out longer.
  • Airborne while using the Wide Spring jump, is very frightening for the other fighters. Spring & catapult are around the same hit-box & knock-back, while the Wide Spring is a lot bigger, wider, & heavier to top it off. It starts falling coming down as you shoot straight up, leaving your Wide Spring behind, with reason. I haven't decided whether I want the Wide Spring to meteor smash foes below Sonic, or it's a moderately strong Spring attack that knocks them away, gimping their recovery unless their recovery rivals that of Brawl MK's recovery. Either or, both situations of the Springs launch power compensate Sonic for killpower for his UpB customized special given his SideB & DownB grant enough horizontal mobility & direction to allow a custom move like Wide Spring to be commonly used. The Wide SPring falling doesn't turn around mid-air, so it's similar to seeing a red brick fall, fast & hard.
Thank you @Masonomace YOUR IDEAS ARE AWSOME

:GCR:+:GCB:
Sonic Boost

In this state Sonic runs at his fastest this was first seen in Sonic Rush. Sonic would do a short boost across the stage. (many wanted this as his side special in the first place)

Cyan Wisp

Sonic would turn into the Cyan Wisp then you could aim the Cyan Wisp to where you would like to go then fire the Laser.

Sonic + Tails Roll Attack

This was first introduced in Sonic 4 Ep. 2 where Sonic and Tails could team up to do one EPIC roll attack. When on use Sonic will summon Tails and they will roll across the Screen it would be more powerful than the Spin Dash and nobody could cancel it.


:GCD:+:GCB:

Spike Wisp

Just like the Spin Dash it's chargeable. it has Spikes on it so nobody can cancel it and it sticks to the stage similar to it's actions in Colors/Generations and the Hot head Item.

Cube Wisp

Similar to Kirbys down special. Sonic would turn into a cube like in Colors and he wouldn't take no damage from heavy attacks like Kirby.

Light Speed Attack

READY GO. This was first seen Sonic Adventure. In that game Sonic Required the "Light Speed Shoes" That allowed him to travel along a Trail of RIngs. Later he required a "Special Light" that allowed him to attack a trail of enemys. My idea of this would be Sonic would charge it up then Launch Straight Forward or Home in of the Opponents.

That's all I got for right now if you have any other ideas for the other two let me know in the Comment Box below.


Alternate Costumes ideas
Metal Sonic was created to be a "Carbon Copy" of Sonic. He's was created by Dr. Eggman. He is ruthless and like to do things his way he's been know to even go against his creator due to his hatred for the Blue Blur

In SSBU/3DS Metal Sonic was a (fake) leak going around to be Sonic's Alt in this game if he was that would be so COOL. So here's the "leak"
Would you like to see Metal Sonic as an Alt? @Zipzo has confirmed that there was no Metal Sonic Alt. for Sonic. I guess there's always DLC Costumes.



Here is the "Soap Shoes" from Sonic Adventure 2 back then SEGA made a deal with the Shoe Company Soap for Sonic to wear these Awesome Shoes. In real life if you wear Soap Shoes then you can grind on rails. Unfortunally Soap went out of business a long time ago. this would be a nice little call back if sonic had this as a (DLC) Alt.

Well that's how for now. How do you think I did? I worked really hard it took me about 3days to create this.

Special Thanks, Goes out to @ Hong Hong @Yosher @ptrk83 and @im just peachy to see the Peach thread click here Credit also goes to @WedginatorX every thing with a *on it is his. Also @Masonomace for the Way Past Cool Pallets ideas.



Here's what's coming up next
-Alt Costumes
-Custom Moveset Potential
and much much more.
Stay Tuned.
 
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Scourge The Hedgehog

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Thanks for all the hard work you did. We do have a speculation and analyze thread however the information is all throughout the pages. It will be nice to have all this information centralized on the front page. There are multiple videos that were found as well in those threads from Sonic mains to regular players picking him. You might want to check in there and pull information.

http://smashboards.com/threads/new-sonic-gameplay-footage-buffs-nerfs-etc.358014/
 
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Skyfox2000

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Thanks for all the hard work you did. We do have a speculation and analyze thread however the information is all throughout the pages. It will be nice to have all this information centralized on the front page. There are multiple videos that were found as well in those threads from Sonic mains to regular players picking him. You might want to check in there and pull information.

http://smashboards.com/threads/new-sonic-gameplay-footage-buffs-nerfs-etc.358014/
So you think I should pull the Information off that thread and into this one? Wont I have to talk to the owner of that thread.
 

Hong

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He's not saying that. Just saying it's good to have all the information in an organized fashion like it is in your thread, and that you can use that thread to gather additional information to compile it.
 

Hong

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This is a compilation of actions seen in public videos.

I wouldn't worry about it, but give them credit at the end of your post.
 

Scourge The Hedgehog

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Don't I need permission from that user?
Just make sure to credit the user in the opening post at the bottom as Hong mentioned.. I doubt anyone will make a big issue out of it. We are all pretty nice people here.
 

mario123007

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Love it. Can't wait to play as Sonic.
Do you think that Sonic is buff up this time?
 

Scourge The Hedgehog

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From what I've seen and read I do believe he been given some buffs in the killing department. Up Smash being more reliable in the demo, Bair, Down Smash, Up Air, Forward Smash, and Dair (both the upward sending power and spiking property). We'll have to see how he fairs in game play. I know that Zipzo (the one who was posting information on the Release Build Demo) is a Sonic main so we should hear some news once the game is released.
 

Skyfox2000

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Guys. Expect a Major Update to this thread tonight.
From what I've seen and read I do believe he been given some buffs in the killing department. Up Smash being more reliable in the demo, Bair, Down Smash, Up Air, Forward Smash, and Dair (both the upward sending power and spiking property). We'll have to see how he fairs in game play. I know that Zipzo (the one who was posting information on the Release Build Demo) is a Sonic main so we should hear some news once the game is released.
I hope we get an Alt. Costume I wonder if there will be a Sonic Boom Alt.? didn't know he was a Sonic Main.
 

Scourge The Hedgehog

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Very nice information update. Keep it up. I suggest a Videos section/spoiler for people who are curious on viewing. Course that can come whenever game play actually arrives.
 

Skyfox2000

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Very nice information update. Keep it up. I suggest a Videos section/spoiler for people who are curious on viewing. Course that can come whenever game play actually arrives.
Yes. I do agree. I added Palette Swaps and Shadow AT.
 

Zero Suit Dominic

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Great job @ Skyfox2000 Skyfox2000 ! I think Sonic looked really strange in Brawl, probably because he wasn't in the game until it was halfway done, but overall, it looks like he has really improved!
 

Lady Byakugan

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Silver is Sakurai's fav sonic character? Where'd you get that from? I'd like to know.

THough it would explain the colour sonic has lol
 

Camalange

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Anyone else read about the impressions on the most recent Japanese demo?

**** sounds amazing.

:093:
 

Skyfox2000

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Camalange

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I'd like to see an actual source for that.

:093:
 

Skyfox2000

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I'd like to see an actual source for that.

:093:
It was from an article back in 08. I couldn't find it so you'll have to take my word for it. Are there any thing Camalange you would like to see added to this thread?


Can anyone find me Sonic's Grabs?
 

Camalange

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It was from an article back in 08. I couldn't find it so you'll have to take my word for it. Are there any thing Camalange you would like to see added to this thread?


Can anyone find me Sonic's Grabs?
That's alright, maybe someone else will be able to dig it up. I just want to know more, lol

Unfortunately, my internet is barely working so I can't search for it myself, or even properly critique and add to this thread...
If anything, the first thing that comes to mind is I know a lot of us (especially Wedge who provided a ton of video) have already dissected and found a lot of variables to moves. It might not be worth it yet though to put in such specifics until the game actually releases, as anything could change. For now I'm not too picky.

:093:
 

Skyfox2000

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That's alright, maybe someone else will be able to dig it up. I just want to know more, lol

Unfortunately, my internet is barely working so I can't search for it myself, or even properly critique and add to this thread...
If anything, the first thing that comes to mind is I know a lot of us (especially Wedge who provided a ton of video) have already dissected and found a lot of variables to moves. It might not be worth it yet though to put in such specifics until the game actually releases, as anything could change. For now I'm not too picky.

:093:
So you think I should make a video section? @ Scourge The Hedgehog Scourge The Hedgehog requested something like that.
 

Scourge The Hedgehog

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Pretty sure Zipzo will stop by here when he's done demo'ing the game but the stuff I read on Sonic pleased me greatly.

- Sonic still dies pitifully if you end up in a spin without a jump.

- Sonics forward b snaps to the ground, it is really fast now.

- No Metal Sonic. Shades of Blue/One White skin

- Hiis uair is like a scissor kick, has a way better hitbox than the twist kick thing.

- His homing attack is now reminiscent of Project M speed. His side B is amazing, it snaps to the ground and it ends with a kick (also like Project m..lol). The kick is a little different from the project M one though. His down aerial didn't seem too different from Brawl but his bair kick definitely had some extra landing lag. If you down air from high enough you get no landing lag though.

- Sonic does not have the disjointed hitbox on his utilt anymore.

- (On Sonic’s fair) - I won't say that it has less but it felt like it has a generous auto-cancel window (or maybe it was teching that was happening, I'm actually unsure).

- His ground snapping side-b is so damn cool, and combined with the higher ground speed, playing him actually feels like Sonic!

- His up aerial has a better hitbox, it's wide. His up-smash has KO potential. His side-b ends with a kick. His spin dash is really fast. his side-b clamps to the ground, and zooms at your opponent. It really gives the feel like being a speedy little hard to hit sucker. Unfortunately is bair has a bit more lag if you land during the kick, but his fair seems to have a really easy auto-cancel (or tech?) window.

-Metal Sonic was not in the game.Sonic had a white, black, and then a bunch of shades of blue.
 

Skyfox2000

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@ Scourge The Hedgehog Scourge The Hedgehog I hope @Zipzo does stop by here any information he tells us I will add it to the thread. I'm gonna do a big UPDATE today. Zipzo told me last night no Sonic Boom Alt.
 

Camalange

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Really hope there is no Sonic Boom alt. I also hope that if Bair has extra landing lag that they at least kept all of its stupid disjoints.

:093:
 

Camalange

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You don't want a Boom Alt?
Nope.

I could understand from a promotional aspect why it would be there, but the game should be carried on its own merit. 3DS Smash will be out before Sonic Boom is, so it would purely be included just to promote (not like that hasn't happened before). So I'd prefer if it wasn't in, but I won't be surprised if it is. Ghostly Adventures Pac-Man has more justification to be included than Sonic Boom does.

:093:
 

Skyfox2000

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Well. Guys I got the Custom Specials ideas up. What would his other Custom Down Specials be? I got to Up specials from @Sages
 

YoYoFantaFanta

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Thanks for doing this. Can you do his throws and pummel next?

Anyway here are some custom moves that are possible. One of his custom down b moves could be the sonic tornado. Another one could be the ring dash. Also, the light speed attack could work.
 

Skyfox2000

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Thanks for doing this. Can you do his throws and pummel next?

Anyway here are some custom moves that are possible. One of his custom down b moves could be the sonic tornado. Another one could be the ring dash. Also, the light speed attack could work.
If I can find them I will. Thank you for the Custom Special ideas I will add them as quick as I can. Welcome to Smashboards.
 

Skyfox2000

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:4sonic:Sonic
  • No Metal Sonic. Sonic had a white, black, and then a bunch of shades of blue.
  • Sonic still dies pitifully if you end up in a spin without a jump
  • Sonic does not have the disjointed hitbox on his utilt anymore.
  • sonics forward b snaps to the ground, it is really fast now.
  • his uair is like a scissor kick, has a way better hitbox than the twist kick thing. His up aerial has a better hitbox, it's wide.
  • His ground snapping side-b is so cool, and combined with the higher ground speed, playing him actually feels like Sonic!
  • His up-smash has KO potential. His side-b ends with a kick.
  • His spin dash is really fast. his side-b clamps to the ground, and zooms at your opponent. It really gives the feel like being a speedy little hard to hit sucker.
  • Unfortunately is bair has a bit more lag if you land during the kick, but his fair seems to have a really easy auto-cancel (or tech?) window.
  • His homing attack is now reminiscent of Project M speed. His side B is amazing, it snaps to the ground and it ends with a kick (also like Project m..lol). The kick is a little different from the project M one though.
  • His down aerial didn't seem too different from Brawl. If you down air from high enough you get no landing lag though.
  • Fair I won't say that it has less but it felt like it has a generous auto-cancel window (or maybe it was teching that was happening, I'm actually unsure).
  • sonics down tilt no longer launches the opponent slightly for combo ability. It pushes them away. This made me a little sad.
  • his homing attack seems "smarter". Brawl one was dumb you all know what I mean.
  • his rolling attack (running a) catches opponents for a few hits
Here's everything @Zipzo has said about Sonic I will add it to the thread later.
 

The Pizza Guy

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:4sonic:Sonic
  • No Metal Sonic. Sonic had a white, black, and then a bunch of shades of blue.
  • Sonic still dies pitifully if you end up in a spin without a jump
  • Sonic does not have the disjointed hitbox on his utilt anymore.
  • sonics forward b snaps to the ground, it is really fast now.
  • his uair is like a scissor kick, has a way better hitbox than the twist kick thing. His up aerial has a better hitbox, it's wide.
  • His ground snapping side-b is so cool, and combined with the higher ground speed, playing him actually feels like Sonic!
  • His up-smash has KO potential. His side-b ends with a kick.
  • His spin dash is really fast. his side-b clamps to the ground, and zooms at your opponent. It really gives the feel like being a speedy little hard to hit sucker.
  • Unfortunately is bair has a bit more lag if you land during the kick, but his fair seems to have a really easy auto-cancel (or tech?) window.
  • His homing attack is now reminiscent of Project M speed. His side B is amazing, it snaps to the ground and it ends with a kick (also like Project m..lol). The kick is a little different from the project M one though.
  • His down aerial didn't seem too different from Brawl. If you down air from high enough you get no landing lag though.
  • Fair I won't say that it has less but it felt like it has a generous auto-cancel window (or maybe it was teching that was happening, I'm actually unsure).
  • sonics down tilt no longer launches the opponent slightly for combo ability. It pushes them away. This made me a little sad.
  • his homing attack seems "smarter". Brawl one was dumb you all know what I mean.
  • his rolling attack (running a) catches opponents for a few hits
Here's everything @Zipzo has said about Sonic I will add it to the thread later.
I don't think you mentioned side b snapping to the ground enough times.
 

Skyfox2000

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I don't think you mentioned side b snapping to the ground enough times.
I copy pasted everything he said. He mentioned that his Side B ended with a kick he may be getting that mixed up with his Dash Attack. That would be pretty cool if it did end with a Kick.
 

Camalange

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Also just noticed that the thread title says "Movest Analyzes" when you probably want "Moveset Analysis".

:093:
 

The Pizza Guy

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I copy pasted everything he said. He mentioned that his Side B ended with a kick he may be getting that mixed up with his Dash Attack. That would be pretty cool if it did end with a Kick.
At least then it would be less similar to down b.:awesome:
 
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