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Full-Roster Character Select Screen

9bit_alt

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Mewtwo and Roy are coming out. Here is my attempt at a roster screen with 41 characters plus a Random slot in the middle:

The area outlined in red represents a chunk where the characters can be moved around. Everything else is pretty spot on.

This CSS is based on the idea that there won't be any new characters past the ones already announced. I believe it was GHNeko who said there weren't any more planned right now.

Here is Melee's CSS for comparison:


Similarities
  • Mario team on top
  • Wario taking the place of Dr. Mario
  • Star Fox team on the left under Mario
  • Kirby right in the middle
  • Ice Climbers are one to the left of middle (and Kirby)
  • Captain Falcon and Ganondorf in basically the same position, just one row lower
  • Zelda cast in the same position, one row lower
  • Fire emblem cast below Zelda cast (with the addition of Ike, also Roy is in between Marth and Ike on the CSS as he is in gameplay style)
  • Pokemon on the bottom, same order, Mewtwo right in the middle
  • Lucario taking the place of Pichu
  • Samus to the left of Zelda and under Yoshi
  • There is a block of very humanoid characters on the right including
    • Snake, Captain Falcon, the entire Zelda cast, Samus and ZSS, and the Fire Emblem cast
Notable Differences
  • Ness not right next to Ice Climbers
  • Samus lower and not on same row as Zelda cast
  • Game and Watch not next to Marth
So overall I think it's really great.

[collapse=Old stuff]I've had it in my mind to take a crack at a full-roster character select screen. When all the characters are released, we'll have to account for a total of 40 slots. 39 characters plus the Random option. The main points of this CSS are to group the franchises and keep Ganondorf and Caption Falcon adjacent.

Most current "standard" 10x4 version (V3):

(V1: http://i.imgur.com/2ppZyjC.png) (V2: http://i.imgur.com/kW1nPjO.png)


This makes a nice 10 x 4 box. The current select screen is only 9 wide, but there is enough room on the sides to fit an extra column. The character select screen can hold a maximum of 50 icons in a 10x5 array.

[collapse=Shown within the screen itself]
[/collapse]

[collapse=Here is a version with a slight offset, which I think looks amazing and really helps with readability]
[/collapse]



Color coded and separated to show grouping:


[collapse=Exploded without the colors, for simple viewing]
[/collapse]

Explanation:

As you can see, Captain Falcon and Ganondorf are adjacent, which is the most important part of any Smash Bros CSS.

The Mario cast takes up the first 6 to 8 slots. I consider the two Kongs to be a part of the franchise, but they can be placed separately, I suppose, if you're some kind of heathen.

Basically, the Mario, Zelda, and Pokemon (and misc.) groups are too big to be put in the same row together, so they dictate the flow. You'll notice that they follow a pattern of left, right, left, right. They must each be on their own row, and then smaller groups are used to fill in the cracks.

The red boxes represent groups of 2 and the yellow boxes represent groups of 3. These groups are interchangeable with each other. For instance, the Starfox group could be switched with the Kirby group, but I think they work best where they are. S/Zamus fit next to the Space animals (get it?), and Ness and Lucas are already in the lower left in the current CSS. There are actually a lot of similarities to the existing 2.5b CSS, which I think will aid in the transition, if nothing else.

Within each group, the character order can be changed of course. Currently they're listed in general terms of importance or notoriety within the series. As for the bottom row, containing all the "misc" or otherwise un-grouped characters, they can be put in any order. I didn't give much thought to that. Thanks for the suggestions so far about grouping the "classic NES" characters. Sonic should probably be last, though. Just cuz. I like Snake next to Sonic because he's kinda also third party, even though he kinda isn't. You know what I mean.

Here is the link to the Google Image file, if you want to do some rearranging or make your own CSS. Just go to File -> Make a Copy so you can edit it.


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


Alternative Layout:

Here is a recent attempt by me of a 9x5 layout. It looks great, except there is no room for the Random choice...

I "solved" this by changing the way the player chooses Random. I don't know if this is even possible to code into the game, but if it is: this layout is a winner.



In order to choose Random, the player must move his or her token (P1, P2, etc.) on to their own player slot.

[collapse=Moving the Random choice down between P2 and P3 (with hotdogturtle's layout suggestions):]
[/collapse][/collapse]
 

CyberZixx

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Oct 26, 2012
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I like it. Two issues.
One: Peach is clearly more important than Yoshi and should be placed up one. Without Peach, Mario would not have a reason to even battle Bowser. Put Bowser above Yoshi too. Besides we all know Yoshi sucks in smash and in general. This placing is an outrage and must be fixed.

Two: Marth is surrounded by Diddy and Shiek. Where they to gang up on him he would surely be defeated. Not like Ike would help him. Sure Ike fights for his friends but what about strangers "you will get no sympathy from me". The true side of Ike is shown.
 

9bit_alt

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I had considered this Yoshi problem of which you speak. I could see moving him to between Bowser and Wario, or just after Wario. I'd like to keep Peach and Bowser next to each other, on account of their history together. And the idea behind Bowser and Wario side-by-side is they're both bad guys. That just leaves between Wario and DK, which I did. Updated the OP.

As for Marth... well, I'm glad this happened. Now we know who Ike really is.
 
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Now that Pit has a modern adaptation (Kid Icarus Uprising), I think it's more important to group ROB, IC, and G&W, because those characters are truly "retro" and will likely never be resurrected.
 

9bit_alt

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Now that Pit has a modern adaptation (Kid Icarus Uprising), I think it's more important to group ROB, IC, and G&W, because those characters are truly "retro" and will likely never be resurrected.
That is a good point. What do you think of it now? It's updated in the OP.

Currently considering switching Olimar and Pit.

Also I think the whole thing really benefits from a little offset:

 

Master of Fossils

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Feb 25, 2008
Messages
120
So I quickly did this one based off of the current Project M and Melee select screens:


Of course they always could pull another stage select screen and make this completely pointless.
 

9bit_alt

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I strongly prefer the slight offset looks much better imo
It really really does look way better. It helps the player more easily distinguish between the characters I think.

The jumbled mess of sentences above brought to you by alcohol!
 

Vashimus

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I really like Fossil's CSS. Probably because Melee's CSS has been so firmly ingrained in my memory, so I can just naturally skim through it and know where everyone is.

I don't like the slight offset. It kinda throws me off, but that's just me. :)
 

9bit_alt

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Yeah it's pretty unfortunate. Just one more or one less icon and we could put that random right in the middle.
 

Kati

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Mar 22, 2010
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Great stuff, I wish we could use this now and just have blacked out slots for unavailable characters.

Also lol Maxwell

But yeah the first version is fantastic and everything else is a nice alternative.
 

Kink-Link5

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2 hours of OCD rearrangement tends to do that. There's just so many things that are "Have to"s in the layout: Clones and Wario on the outside edge, Kirby in the center, third party characters and retros on the same line, etc. Throw in a couple of my personal preferences (Mother and Fire Emblem on opposite sides and on the same line, unevenly weighted portraits), and the rest was just figuring out where to toss the outliers in such a way that it makes sense with reference to Melee's layout.
 

hamyojo

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Personally, I think it'd be better if the Pokemon Trainer's Pokemon went Squirt, Ivy, then Char. Ya know, like the evolutions.
 

Phaiyte

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But why is Pit all by himself when he represents the retro just as much as rob
 

trash?

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But why is Pit all by himself when he represents the retro just as much as rob
Same could also be argued for ICs, really.

Man, that is just the perfect character select screen. Unless someone could get away with a 3rd-strike style one. But until then, absolutely flawless.
 

hotdogturtle

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Feb 15, 2007
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Everyone go home.

I've perfected it.

I do quite like this (except for the Kirby series being on the bottom row), but I'm afraid that it's actually impossible in the game. That is, unless someone pulls out some new wizard codes that let them better control some aspects of the CSS...
 

9bit_alt

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In response to Kink's contribution, here are a few that use a very similar character placement, but keep the same number of columns and remove the awkward double-random slot.

1. Using a Melee-style clones-are-lower layout

In this one, Meta Knight acts in the "clone" position of Kirby, but here is an alternative where that is ZSS to Samus:



2. Using my beloved slight offset

These first two have the added benefit of keeping Ganondorf closest to the Zelda group.


3. Just reg'lar
 

Vashimus

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Is the CSS even big enough to have 5 rows of characters?

I don't mind two random buttons. Because Melee.
 

9bit_alt

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I don't feel like the random all the way on the right is a problem in the same way that some characters just happen to be all the way on the right. Why should I have to drag my cursor that far just to play Ganondorf? You know.

This whole mess would be avoided if we just had one less or one more character slot. Let's not put Yoshi in the final release ;)


Is the CSS even big enough to have 5 rows of characters?

I don't mind two random buttons. Because Melee.
5 would really be pushing it. I don't know how it could be done without looking really claustrophobic. I do think we could get rid of the names above the pictures, like it is in the current release. They aren't really needed -- if someone doesn't for some reason know the name of a character, they can find out just by selecting it anyway. If we got rid of the names and used wider character portraits like we're using for this thread, they might be able to squeeze a 5th row in there.
 

9bit_alt

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Pichu!

I did this one a couple days before I started this thread, while I was experimenting with a 9x5 layout. It puts random right in the middle.

 
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