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Frame Advantage and Clanking

Discussion in 'Melee Discussion' started by Violence, Mar 5, 2012.

  1. Violence

    Violence Smash Lord

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    I don't actually know how this works, but I'm sure this mechanic has been explored.

    Who has frame advantage after a clank? Is it move dependent?
  2. God-is-my-Rock

    God-is-my-Rock GimR, Co-Founder of VGBootCamp

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    for normals like A attacks it's usually 0-0. But some moves have weird properties. MK's Tornado will clank with you, but his animation won't stop so he'll eat you up while you're still in your clank animation
  3. Melomaniacal

    Melomaniacal Smash Champion

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    Wow, MK is better than I ever thought.
  4. Jonas

    Jonas Smash Champion

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    But how does it work in Melee? :bee:
  5. Xyzz

    Xyzz Smash Lord

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    To answer this mystery a frame god should be summoned.

    Strong bad, strongbad, magus, IÄ! IÄ! CTHULHU FHTAGN!
    Uh wait, I'm mixing something up here, aren't I?
  6. Grape Ape

    Grape Ape Smash Apprentice

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    I think you've doomed us all.


    ON topic: i know some attacks continue after they clank, like fox's fsmash. I've hit/been hit by it after clanking with something. Get up attacks also clank and hit, but that's probably due to invulnerability frames.
  7. Strong Bad

    Strong Bad Know how you schill witrh da bronies SB. Awyiss

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    If your attack has more than 1 set of hitboxes (e.g. Falco Fsmash; they change in property and refresh) then the attack continues. I believe the hitboxes that clank also have to do more damage than the opponent's for this to happen.

    Otherwise it should be 0-0. I'll double check next time I have frame advance up.
  8. Warhawk

    Warhawk Smash Lord

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    Do some moves take less time after a clank for the character to be able to move again?
  9. GodLi

    GodLi Smash Cadet

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  10. standardtoaster

    standardtoaster Sakura Bison

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    It traded hits because it hit their hurtbox.
  11. Jonas

    Jonas Smash Champion

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    Same as when two aerials hit each other.
  12. TheCrimsonBlur

    TheCrimsonBlur Smash Master

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    So how does clanking with Luigi's down B work? The attack doesn't continue, but it always feels like hes at an enormous advantage.
  13. Gea

    Gea Smash Master

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    Clanking is indeed based on % for grounded A moves to A moves. You can jab many fsmashes and see the "clank" bubble appear but it won't stop the attack because it does too few % to.

    Luigi's down B cuts the animation entirely I am pretty sure. B moves work a bit differently.
  14. Sveet

    Sveet ▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀

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    I believe ground moves within 8% of each other clank, and the move that did the lesser damage has frame advantage. I seem to recall reading this amongst m2k's stuff, but i could be wrong
  15. The Star King

    The Star King Smash Hero

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    I thought it was 10%. But I might be thinking of 64.
  16. standardtoaster

    standardtoaster Sakura Bison

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    Clank range is 9%.
  17. God-is-my-Rock

    God-is-my-Rock GimR, Co-Founder of VGBootCamp

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    yeah I forgot to mention clank Percent. I think it's 10 or 11% in Brawl. This means almost all ground normals will Clank. This also means that some smash attacks usually don't beat nado, but will if they're slightly charged. Also, some attacks that beat tornado won't beat tornado after they stale a little because of this property. Like DK's F-Tilt
  18. Signia

    Signia Smash Lord

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    Nobody here cares about the specifics of beating MK's tornado
  19. Jonas

    Jonas Smash Champion

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    No because he's banned right :troll:
  20. standardtoaster

    standardtoaster Sakura Bison

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    It's 9% in brawl too.
  21. Rat

    Rat Smash Lord

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    How does clanking work with projectiles?


    Are all projectiles considered grounded?
    Does it depend on the state you shot the projectile?
    Do projectiles care about damage difference? Can you attack through a Stitch-Face Turnip?
  22. Warhawk

    Warhawk Smash Lord

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    Is that why sometimes when doing the black hole glitch the stitch face turnips just go through the wad of other turnips?
  23. Tirno

    Tirno Smash Journeyman

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    I've always wondered why Falco's phantasm can clank with aerials (e.g. Sheik or Marth's fair).
  24. Gea

    Gea Smash Master

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    Because it has a hitbox where falco is not.
  25. Sveet

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    it depends on the projectile. Some have hurtboxes and some don't. B moves in general have special properties when it comes to clanking. For example, none of marth's b moves can actually break a projectile (try neutralb or sideb thru doc's pills).

    "Are all projectiles considered grounded?"
    All projectiles are considered what they are considered. I don't believe there is an instance of an air projectile being different from the grounded version (not to be confused with different shooting animations). I believe this answers your second question too

    "Do projectiles care about damage difference?"
    Some projectiles do and some don't. For example, needles will trade with any projectile because of its hurtbox.

    "Can you attack through a Stitch-Face Turnip?"
    Theoretically a spaced aerial should work (such as marth's fair) but i haven't tested it. On the ground, it should work like any other clank, however its damage is pretty high and would probably only clank with like falcon punch.

    This is because the hitbox for the attack and falco's hurtbox are not in the same place. Falco's hurtbox is pretty far ahead of the hitbox, so if you clank with the sideb, it means you were too slow.
  26. Rat

    Rat Smash Lord

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    Thanks for the answers Sveet.

    From playing quaz yesterday every time I naired a stitch face, It didn't work. But on every other turnip it worked.

    B moves have weird properties/behaviors. I bet the special move base class do almost nothing. Or like there were a lot of bugs with them.
  27. Gea

    Gea Smash Master

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    Also a note about Marth's side B and projectiles. It can stop ones with a hurtbox like Link's bombs.
  28. Tirno

    Tirno Smash Journeyman

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    Well, yeah, I knew Falco's hitbox is behind his hurtbox for the phantasm, but I just thought non-ground moves couldn't clank.
  29. Strong Bad

    Strong Bad Know how you schill witrh da bronies SB. Awyiss

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    The stronger a move is the longer its clank animation is. You're at an advantage if you clank with a weaker move. It's only slight, but I wouldn't be surprised if you could get a jab or 4-5 frame move out before they could move if you time it.
  30. God-is-my-Rock

    God-is-my-Rock GimR, Co-Founder of VGBootCamp

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    oops, didn't realize this was melee discussiom, my bad

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