Violence
Smash Lord
I don't actually know how this works, but I'm sure this mechanic has been explored.
Who has frame advantage after a clank? Is it move dependent?
Who has frame advantage after a clank? Is it move dependent?
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Wow, MK is better than I ever thought.for normals like A attacks it's usually 0-0. But some moves have weird properties. MK's Tornado will clank with you, but his animation won't stop so he'll eat you up while you're still in your clank animation
But how does it work in Melee?for normals like A attacks it's usually 0-0. But some moves have weird properties. MK's Tornado will clank with you, but his animation won't stop so he'll eat you up while you're still in your clank animation
I think you've doomed us all.To answer this mystery a frame god should be summoned.
Strong bad, strongbad, magus, IÄ! IÄ! CTHULHU FHTAGN!
Uh wait, I'm mixing something up here, aren't I?
Same as when two aerials hit each other.Oh, and what happens when aerials and ground attacks hit each other?
Nobody here cares about the specifics of beating MK's tornadoyeah I forgot to mention clank Percent. I think it's 10 or 11% in Brawl. This means almost all ground normals will Clank. This also means that some smash attacks usually don't beat nado, but will if they're slightly charged. Also, some attacks that beat tornado won't beat tornado after they stale a little because of this property. Like DK's F-Tilt
No because he's banned rightNobody here cares about the specifics of beating MK's tornado
It's 9% in brawl too.yeah I forgot to mention clank Percent. I think it's 10 or 11% in Brawl. This means almost all ground normals will Clank. This also means that some smash attacks usually don't beat nado, but will if they're slightly charged. Also, some attacks that beat tornado won't beat tornado after they stale a little because of this property. Like DK's F-Tilt
Is that why sometimes when doing the black hole glitch the stitch face turnips just go through the wad of other turnips?Clank range is 9%.
it depends on the projectile. Some have hurtboxes and some don't. B moves in general have special properties when it comes to clanking. For example, none of marth's b moves can actually break a projectile (try neutralb or sideb thru doc's pills).How does clanking work with projectiles?
Are all projectiles considered grounded?
Does it depend on the state you shot the projectile?
Do projectiles care about damage difference? Can you attack through a Stitch-Face Turnip?
This is because the hitbox for the attack and falco's hurtbox are not in the same place. Falco's hurtbox is pretty far ahead of the hitbox, so if you clank with the sideb, it means you were too slow.I've always wondered why Falco's phantasm can clank with aerials (e.g. Sheik or Marth's fair).
Well, yeah, I knew Falco's hitbox is behind his hurtbox for the phantasm, but I just thought non-ground moves couldn't clank.Because it has a hitbox where falco is not.