I'll share my ideas now.
Peach - empresss peach (basically sprout wing fly accross the stage kicks the opponent up high with the same properties like marth's)
Peach should have her bipolar mood swings from Super Princess Peach I think. http://www.youtube.com/watch?v=DsfrGQzsmnc
Mario - Bigger flames (aesthetic effects: Pull out fireflower then rips then does his special)
Sure, but perhaps we could go for something a bit more... Marioey?
Luigi - Make it look like an acid trip (or more mesmerizing)
Toon link - have the strikes be animated to be like a mix of lyndis (promoted)/sword master critical hits
Nah, Four Sword needs to be his FS. Like, it makes 4 copies of him, that mirror his exact moves for a limited time, it wouldn't even need AI, since you controll all simultaneosly. I think it'd be easy to program.
link - (on ground) using
this as an final blow
Lucario - close combat (with bone rush as finisher)
like this
fox - a shine barrage (
this but with shines)
falco - the arwing (he goes flying up then a malfunction happens then comes crashing down)
wolf - a nerfed landmaster (either shorten its time limit or make the laser do less kb and kb more upwards)
Wold should just call for backup from his Star Wolf Crew.
DDD - realign the wallades to actually gimp people off stage
wario - bair an explosen punch, f-smash look to do skipping, uair sweeptspot being powerful as the sour, and side-b/run grab travels more distance also be like giga bowser and be able to take damage
ganondorf - (
this) but have the kb vary on how close you are to ganondorf (being close being an 1hko being far does about 20% tops and its inescapable)
Ice climber - they throw an giant ice shard and if the opponent and people around it get hit then they do the broken vbrawl chaingrab and it gets bigger and colder and then they drop it either the shard just falls and everyone in it dies or it break when hitting the ground and it does 35%
Charizard - Overheat&Fireblast when that kanji symbol hits the ground it starts to spin and shoot up an overheat being a damage racker (not killing but doing about 150%)
Ivysaur - Sunnyday&Petaldance&Sweetscent It shoots a beam covered in petal dance going up in the sky which will cause sunny day plus ivy healing and solarbeam will be buffed sweet scent comes down and do damage to whoever is in it
ike - (with using this
cinematic(-9) effect on ground) the range should be tweak a bit
Me likey, same with Dorf's. In fact, all FS should be cinematic like that. Especially if we go for the deal 200% damage to earn a finishing kill route.
Metaknight - does more kb thats about it
Samus - stays in place and doesn't fall neitther switches to zss
ZSS - that wormhole could really use more range and for aesthetic effect maybe she can look like one of the those mahou shoujo's when transforming and also doesn't go back to samus.
Mmmmm... not feeling it, maybe something like Cammy's ultra in SSF4? I mean, she's practically the same character, lol:
http://www.youtube.com/watch?v=yKLyfI4D3C4
ness - an overview of outer space to see meteors falling then the stage gets an blue shade the meteors fall diagonally
lucas - crystal comes flying up from behind the stage then the stage gets an white shade then does its special
GNW - being able to move around quicker and have better mobility the tentacles will be damage stackers while the tippers do kb and special being stomp like that gives him recovery and spikes opponent
Thoughts?