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Falcon Hitbox properties

SoapSuds

Smash Apprentice
Joined
Apr 17, 2014
Messages
175
Hey guys, this is pretty silly but a while ago I used crazy hand to find all of the knockback, angle, knockback growth, and priority of all of falcon's moves, went in game to view the hitboxes, and sketched them on my notebook. http://imgur.com/a/NNBTr These are usful if you're trying to calculate knockback / hitstun with http://smashboards.com/threads/tool...n-hitlag-shieldstun-calculation-v1-11.324878/ or if you're trying to see how jank upsmash is.

It also lists the shield advantage of the arials, meaning the difference between when you get out of l cancel, and the opponet gets out of shield stun. Which is good to know, although someone has already told you knee and late uair.

This is manditory watching for getting the most out of this data https://www.youtube.com/watch?v=MOlQv-9S1zE

Without further ado, here it is.

http://imgur.com/a/NNBTr





 

coilerr

Smash Cadet
Joined
Mar 24, 2014
Messages
48
Location
Switzerland
Wouah dude your nuts to draw all this , wouldnt it be easier to do that on computer?

This really interesting but a pain to read.

Maybe we'll somebody to translate it to "digital form ".

Good stuff again
 

flwns

Smash Cadet
Joined
Jun 29, 2014
Messages
34
Location
???
This is super cool. Thanks for sharing.

"Leg does 10. Ass does 11."
 
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M-Tude

Smash Cadet
Joined
Jan 30, 2014
Messages
66
Good stuff man!

What's the trajectory for Raptor boost though? I noticed that one was missing.
 

SoapSuds

Smash Apprentice
Joined
Apr 17, 2014
Messages
175
it's 90 degrees :D I also noticed I forgot uptilt the other day.
 
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