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EXPosure Round 2: Go Big or Go H.A.M. - August 31st, 2013 - Oak Park, IL

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EXPGaming

Smash Journeyman
Joined
Feb 20, 2013
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266
Location
6549 W. North Ave. Oak Park, IL 60302
EXPosure Round 2: Go Big or Go H.A.M.

PLEASE RSVP HERE!
https://docs.google.com/forms/d/1U4NoMFkEahzQyOrUDpk2qWbV7tIv6-ChUR6viYJ5Cao/viewform

Venue
EXP Gaming
6441 North Ave. Suite 102 Oak Park, IL 60302

Main Events
Melee Singles
Melee Doubles
Project M Singles
Project M Crew Battle

Side Events
Ultimate Marvel Vs Capcom 3
Divekick

Tentative Schedule
11:00am – Venue opens
12:00pm – Project M Singles
3:00pm – Melee Singles/Ultimate Marvel Vs. Capcom 3
6:00pm – Melee Doubles/Divekick
8:00pm – Project M Crew Battle
10:00pm – Venue closes

Cost (CASH ONLY)
Venue Fee - $10
Melee Singles - $10
Project M Singles - $10
Ultimate Marvel Vs Capcom 3 - $10
Melee Doubles - $10 (per team)
Divekick - $5
Project M Crew Battle - $1

$2 Discount for bringing a CRT
$2 Discount for bringing a WII or GC + Melee
$2 Discount for bringing a WII + PM
$3 Discount for bringing a WII + PM + Melee
*Discounts will be given on a first come first serve basis
*You are responsible for your own belongings

Prizes (excluding Doubles & Crews)
<20 entrants
1st - 60%
2nd - 30%
3rd - 10%

≥20 entrants
1st - 55%
2nd - 30%
3rd - 15%

≥30 entrants
1st - 52%
2nd - 26%
3rd - 14%
4th - 8%

Doubles Prize
1st - 60%
2nd - 30%
3rd - 10%

Crew Battle Prize
100% to winning crew


Food
There are several restaurants nearby including China Chop Suey & Taco Burrito King. You may order food to the venue.

General Rules
-Signups end 15 min. before the scheduled start time for each event
-BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
-For Smash, pause can be requested off and that request cannot be denied. If one pauses mid-match, the person who initiated the pause loses their current stock. If the pause causes the opponent to lose their stock (Such as interfering with recovery), the person who initiated the pause loses two stocks.
-For UMVC3 & Divekick, pausing will result in automatic loss of match.
-You are responsible for your own belongings
-For Smash, you are responsible for your own name tag.
-Coaching is allowed only between games, not during.
-Once your set is done both players must report the winner to the TO staff.
-DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the SET. TO staff will not leave the venue to search for you so please be aware of how the tournament is progressing.
-Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.

Melee Ruleset
*4 stock, 8:00 minute timer
* Items OFF
* Best of 3 except Winners’ Finals, Losers’ Finals and Grand Finals matches which will be best of 5 format.
* Ties after the time limit are determined by stocks, then by percentage.
* If a match ends with both players dying at the same time resulting in Sudden Death, a 1-stock rematch will be played out on the same stage.
* Master Hand is banned.
* Non-first party controllers must be inspected by TO staff before use in tourney.
* Wobbling is legal. Freezing and infinite stalling are NOT legal.
* Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
* Starter stages: Yoshi’s Story, Final Destination, Battlefield, Dream Land, Fountain of Dreams (singles only), Pokemon Stadium (doubles only)
* Counter-pick Stages: Pokémon Stadium (singles only), Kongo Jungle 64 (doubles only)
* First stage is decided by banning from the Starter Stages in P1-P2-P2-P1 order.
* Following stages decided by winner banning one stage from all stages and then loser choosing.
* Any matches that are best of five, there are no stage bans.
* Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
* You may not choose a stage you have already won on unless mutually agreed to.
* Player's Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it as long as it does not deliberately delay the tournament process.

Project: M Ruleset
* 4 stock, 8:00 minute timer
* Items OFF and set to NONE
* Buffer OFF
* Best of 3 except Winners’ Finals, Losers’ Finals and Grand Finals matches which will be best of 5 format.
* Ties after the time limit are determined by stocks, then by percentage.
* If a match ends with both players dying at the same time resulting in Sudden Death, a 1-stock rematch will be played out on the same stage.
* If each player has one stock remaining and the match ends due to a suicide move (Ganon's side-B, DDD's swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the player who initiated the move wins.
* Non-first party controllers must be inspected by TO staff before use in tourney.
* Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
* Starter stages: Battlefield, Dream Land 64, Final Destination, Fountain of Dreams, Pokemon Stadium 2, Smashville, Yoshi's Story
* Counter-pick Stages: Castle Siege, Dracula's Castle, Green Hill Zone, Metal Cavern (singles only), Norfair, Pokemon Stadium 1, Rumble Falls, Skyloft (singles only), Skyworld, Wario Ware, Yoshi's Island (Brawl)
* First stage is decided by banning from the Starter Stages in P1-P2-P2-P1-P1-P2 order.
* Following stages decided by winner banning three stages from all stages and then loser choosing.
* Any matches that are best of five, there are no stage bans.
* Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
* You may not choose a stage you have already won on unless mutually agreed to.
* Player's Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it as long as it does not deliberately delay the tournament process.

Project M Crew Battles Ruleset
* Project M Crew Battles will begin immediately after Melee Doubles
* The top placers in PM singles who also signed up for crews will be captains
* Captains will snake draft their crews from a list of participants. The captains will pick in the order they placed in PM singles (lowest to highest).
* Crews will compete in a double elimination bracket format
* Stages: Battlefield, Pokemon Stadium 2, Smashville
* Winner is character locked
* # of captains will depend on the # of participants
* If byes are required it will be given in order of highest to lowest place in PM singles

Divekick Ruleset
*Default Settings
* Best of 3 except Winners’ Finals, Losers’ Finals and Grand Finals matches which will be best of 5 format.

UMVC3 Ruleset
* 99 second timer
* All sets are best of 5
* Both players may change their team after any match.
* Auto super jump will be off
* You may not use any glitch that prevents the game from being played. This includes game freezing, game resetting, player freezing, dead body infinites, etc.
* Galactus is banned in tournament play.


Notes
*Details may change as the date draws nearer.
*Seeds are determined by skills and results seen from previous competitions at EXP Gaming. Basically if you have competed at EXP before you WILL NOT be seeded randomly.
*Unknown players (Players who have not competed at EXP before) will be seeded RANDOMLY BELOW known players.
 
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