Raitch
Smash Rookie
- Joined
- Sep 4, 2014
- Messages
- 6
An easy and funny desync I found out is when you have Nana above you on either the lowest Platforms on YS or a certain height on FoD.
Basically when you have Nana above you, she will obey your commands but be at another place without any (working) traction towards Popo. But if you short hop, Nana's short hop will be really short because she's dragged towards Popo. This causes her aerial to be aborted faster than Popo's, thus creating a window for a desync.
Basic usage for this desync is just to confuse your opponent with desynced attacks when they try to recover and/or jump up from ledge or just start spamming descynced ice blocks.
Gfycat for example: gfycat.com/DamagedVastGodwit
Extra information regarding this desync:
* The easiest way to set up the desync is with a normal fair. Most attacks works, but since bair and upair can auto cancel if used too early they may accidently go in sync. To make it faster, you most likely have to l-cancel Nana's attack
* This is a bit more reliable to set up on FoD because you can use your belay OoS to have Nana jump up on the higher platform (making this desync a bit pointless). You can however place Nana with a desynced Ice Block from Popo and a double jump from Nana on YS
* Using this desync could in most cases be really pointless. I have however managed to use this as a suprise scenario against opponents. It looks a bit unpredictable.
* The basic use of this desync in my eyes is for those awkward cases when Nana stands above you and you want to confuse your opponent with a weird desync. A seemingly failed bair edgeguard may aswell be a thought out desync for you.
Hope you guys found this interesting
Basically when you have Nana above you, she will obey your commands but be at another place without any (working) traction towards Popo. But if you short hop, Nana's short hop will be really short because she's dragged towards Popo. This causes her aerial to be aborted faster than Popo's, thus creating a window for a desync.
Basic usage for this desync is just to confuse your opponent with desynced attacks when they try to recover and/or jump up from ledge or just start spamming descynced ice blocks.
Gfycat for example: gfycat.com/DamagedVastGodwit
Extra information regarding this desync:
* The easiest way to set up the desync is with a normal fair. Most attacks works, but since bair and upair can auto cancel if used too early they may accidently go in sync. To make it faster, you most likely have to l-cancel Nana's attack
* This is a bit more reliable to set up on FoD because you can use your belay OoS to have Nana jump up on the higher platform (making this desync a bit pointless). You can however place Nana with a desynced Ice Block from Popo and a double jump from Nana on YS
* Using this desync could in most cases be really pointless. I have however managed to use this as a suprise scenario against opponents. It looks a bit unpredictable.
* The basic use of this desync in my eyes is for those awkward cases when Nana stands above you and you want to confuse your opponent with a weird desync. A seemingly failed bair edgeguard may aswell be a thought out desync for you.
Hope you guys found this interesting
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