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DACUS and YOU! ; A general guide on DACUS timings, applications, and other information

Discussion in 'General Discussion' started by ItsRainingGravy, Dec 25, 2013.

  1. ItsRainingGravy

    ItsRainingGravy Smash Journeyman

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    Scroll down this post if you wish to see character specific DACUS information.
    Wiki page for DACUS: http://www.ssbwiki.com/Dash_attack_canceled_up_smash

    Hello everyone! Welcome to the general DACUS information thread! This thread will discuss all things about DACUS for every character that is able to perform it; from how to do a DACUS, how to more efficiently time a DACUS with a specific character (since it varies slightly), DACUS statistics and "average success rates", and anything else worth mentioning. Let's get started!

    Also as of right now, this post will only cover DACUS techniques that can be performed using the GAMECUBE controller. In the future, information regarding other controllers will be covered. Apologies in advanced.

    To start off, what exactly is a DACUS? It is an abbreviation that stands for "Dash Attack Canceled Up Smash", and is sometimes referred to as a "Boost Smash". And that's what it essentially is. It is a technique that uses the momentum of a dash attack and gives it to a character's Up Smash, by using their Up Smash to cancel the Dash Attack animation. The next big question: How is it performed? Well, look no further! These helpful video guides below (not made by me) will get you started!

    https://www.youtube.com/watch?feature=player_detailpage&v=Y_CHWI4IXSw#t=118
    https://www.youtube.com/watch?feature=player_detailpage&v=v5cy6uqC0Os#t=18
    http://www.youtube.com/watch?v=ghHDx3BYf7M
    http://www.youtube.com/watch?v=WlGIl27bJQM
    http://www.youtube.com/watch?v=GI0_LanROgk
    http://www.youtube.com/watch?v=P5a-3KyoX4U
    http://www.youtube.com/watch?v=l7Q2gfVEf0k


    Now then, what we have learned from these videos is the command for a DACUS is:

    1) Dash left or right. (Dash)
    2) Press down on the C-Stick. C-Left and C-Right can also be used, though C-Down is the preferred input. (C-Down. The C-Stick needs to return to a neutral position for a successful DACUS.)
    3) Rotate the control stick up. (R-Up)
    4) Press the grab button. (Z)

    *take note that all of this MUST be done in quick succession, otherwise the DACUS will fail*


    Seems simple enough, right? Well, what if I said that there was an even more effective way to DACUS than what was mentioned? And, remember how I said that different characters have different timings? This is where we get into the meat and potatoes of this topic! So while DACUS is commonly known for the input shown above, this is even more effective:

    1) Dash
    2) C-Down
    3) R-Up
    4) Mash the attack button. If this is too hard to do, change one of your shoulder buttons to be attack instead of shield. (Attack or "AR")


    In general, most characters will have the easiest time performing their DACUS using the above command. Why change the Grab input to an Attack input, you ask? Well, changing Grab to Attack actually grants you one more frame in order to perform a DACUS, and for certain characters it is the only way to perform their DACUS at all. But even with this improved command in place, some characters still might have difficulty performing their DACUS. So, without further ado, let's take a look at character-specific DACUS smashes!


    If a character hasn't been mentioned, then their DACUS doesn't travel a very noticeable distance further than their regular dashing up smash. This includes Sheik, who lost her DACUS from Brawl.
    Last edited: Feb 27, 2014
  2. ItsRainingGravy

    ItsRainingGravy Smash Journeyman

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    Reserved post.
  3. Canon

    Canon witty/pretty

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    you mention it only vaguely, but for quick note: any 1-frame DACUS is impossible with a grab button, b/c the grab button will always require one extra frame to work with. this is why you can't DACUS with GnW, IIRC (though, this might also have relation to the fact that a DACUS can be cancelled into a dash grab in some fancy way, a more knowledgeable GnW player could explain a thousand times better than I could)
    ItsRainingGravy likes this.
  4. guedes the brawler

    guedes the brawler Smash Journeyman

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    thanks! I was actually having trouble with pulling those techs off.
    ItsRainingGravy likes this.
  5. Strong Bad

    Strong Bad Wario time!

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    You missed Peach's DACUS.
    ItsRainingGravy likes this.
  6. YarsRevengerson

    YarsRevengerson #YungBoyLuca$

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    No you've got it pretty well. If you plan on DACUSing with GnW you DO have to Claw to A or set another button as Attack (I use triggers because it makes DACUS easier/more fluid for me anyway) And yeah, GnW can cancel his Dash Attack into a Grab.

    DACGrab
    ItsRainingGravy likes this.
  7. MattNF

    MattNF Smash Lord

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    Thanks for this guide, I was able to DACUS in brawl but I had some problems with it in PM. Hopefully I can master it now!
    ItsRainingGravy likes this.
  8. ItsRainingGravy

    ItsRainingGravy Smash Journeyman

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    Woah, she has a DACUS now? I completely missed that one! I'll have to add that later after I get back home from holiday dinners. Thanks, Strong Bad!

    Also as a note for Shiek players (and possibly Sonic players): Shiek can no longer DACUS in Project M, since she was almost completely restored to her Melee status (aside from her downthrow and a few other things).
  9. standardtoaster

    standardtoaster Don't Lose Your Way

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    4 frame jumpers have a 1 frame window to dacus with Attack. If you use Grab you will do a boost grab.
    5 frame jumpers have a 2 frame window to dacus with Attack and a 1 frame window to dacus with Grab
    6 frame jumpers have a 3 frame window to dacus with Attack and a 2 frame window to dacus with Grab.
    etc
    NeonApophis and ItsRainingGravy like this.
  10. ItsRainingGravy

    ItsRainingGravy Smash Journeyman

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    Added Peach to the list of characters who can DACUS, as well as standardtoaster's notes. Thanks, toaster!

    EDIT: I will add each character's jump frames once I know all of them. Roy, Marth, G&W and Wolf (?) all have 4 frame jumps though, which is why they need to use an Attack button instead of a Grab button for their respective DACUS smashes.
  11. guedes the brawler

    guedes the brawler Smash Journeyman

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    it if's so useless, why did they even bother giving marth a Dacus?
  12. MonkUnit

    MonkUnit Project M Back Roomer

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    Having a DACUS is just a result of a character's JumpStart amount. Marth's just happens to be a big enough JumpStart which allows him to DACUS.
    ItsRainingGravy likes this.
  13. ItsRainingGravy

    ItsRainingGravy Smash Journeyman

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    It's not that it is completely useless, but consistently pulling it off and knowing how to properly space it can be very tedious and frustrating...in an actual match, anyways. You only have a single frame to work with, which opens up a large room for error when pulling the move off. Marth's Up Smash does have flub hits around his sides, but they usually don't help him too much. Probably the best application for this DACUS is hitting someone who is on a platform, such as the Battlefield platforms, where it could potentially score a KO or at least free damage. Other than that though, Marth's DACUS should never really be used. Using Marth's standard tools is far more effective and precise.
  14. Strong Bad

    Strong Bad Wario time!

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    People always call Marth's DACUS useless

    Til they fight my Marth
    ItsRainingGravy and arcticfox8 like this.
  15. Ultimate Sneeze

    Ultimate Sneeze Smash Cadet

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    ItsRainingGravy is my hero

    Honestly though, I was just starting to learn about/practice DACUS and this thread shows up out of nowhere...

    THANK YOU
    ItsRainingGravy likes this.
  16. Zujx

    Zujx Smash Apprentice

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    Thank you for contributing this wonderful guide, I wish a solid guide like this was around when I was learning it
    ItsRainingGravy likes this.
  17. Lordling

    Lordling Thane of Blue Flames

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    Hopefully, this will be useful to me as I prepare DACUS training today! I definitely didn't know that the C-Stick must return to neutral (or that it's specifically C-Down ...) so thanks!
    ItsRainingGravy likes this.
  18. standardtoaster

    standardtoaster Don't Lose Your Way

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    It doesn't have to be cstick down specifically. any direction other than up (causes a usmash obv) will work
    ItsRainingGravy likes this.
  19. ItsRainingGravy

    ItsRainingGravy Smash Journeyman

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    Didn't know this either. Thanks for the info!

    When it comes to the timings for DACUS smashes, feel free to ask me questions, and I will offer you my perspective on what feels best to do for a certain character. Though the PMBR will most likely give far more concrete and precise answers than I would, but I'll help out when I can!

    Additionally, anyone is free to comment about DACUS strategies in matchups in this thread, too. If it is DACUS related, it can be posted here!

    Resting for the night since the holidays wore me out though, lol. Though I should be around on-off during most days after today.
  20. KayB

    KayB BRoomer

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    Absolute awesome thread dude.
    ItsRainingGravy likes this.
  21. Lordling

    Lordling Thane of Blue Flames

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    Ike's DACUS is actually plenty viable; it combos out of FThrow at mid-high percents and getting grabs with Ike is pretty easy.
  22. The_Altrox

    The_Altrox Smash Lord

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    I could never get this right in Brawl. Hopefully I can do this here. I'm glad it got carried over.
  23. guedes the brawler

    guedes the brawler Smash Journeyman

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    apparently it's harder here... good luck to us both.
  24. The_Altrox

    The_Altrox Smash Lord

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    Of course they made it harder. idk, the conspiracy theorist in me thinks that that would be done just because of some messed up mindset that harder input equates to a better game.

    Then again, I'm biased. I can wavedash, but I can't do it spontaneously in battle (except accidentally with Ganondorf of all people). I am not good at techs at all. I think I better go back to playing Divekick :O
  25. wiiztec

    wiiztec Smash Apprentice

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    It doesn't have to return to neutral, I've done it holding c down the whole time
  26. MonkUnit

    MonkUnit Project M Back Roomer

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    It's only harder due to lack of buffer.
  27. Jade_Rock55

    Jade_Rock55 Smash Ace

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    I find it easier to dacus with a nunchuck than with a classic controller,I wish my gamecube controller worked though...

    I just realized why Mewtwo's dacus wasn't working,since I can do Marth,Roy's,Snakes and Link's dacus I always wondered why I couldn't with him.

    An easy way to dacus with wiimote+nunchuck is set d-pad down to down smash,so you would run>down samsh>then input up smash with the control stick and A.
  28. Lordling

    Lordling Thane of Blue Flames

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    I've found doing it with the classic controller is basically impossible for me. Any insights, or do I just need practice?
  29. Strong Bad

    Strong Bad Wario time!

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    C-stick down is better because forward or back can cause an F-Smash during the first 3 frames of dash.
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  30. otter

    otter Smash Journeyman

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    Can anyone explain why this works from an engine point of view?
  31. guedes the brawler

    guedes the brawler Smash Journeyman

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    and can someone explain to me from the same POV why the characters slide as much as they do?
  32. Rat

    Rat Smash Lord

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    @Guedes the brawler

    Afaik the distance depends on two things:
    1) The momentum applied during the start of the dash attack
    2) The characters ground friction

    If you look at characters with large DACUS you'll notice that they suddenly move forward during the start of their dash attack. For Example look at Lucas' Dash Attack. The entire attack doesn't move very far BUT the initial frames lunge him forward very quickly. That's why his DACUS goes so far.

    Since we are cancelling the first few frames of the Dash Attack, that initial lunge is being applied to the Up Smash.

    Take a look at the Dash Attack of the characters with the biggest DACUS: Lucas, GW, Ganon, Wolf, Falco, Wario, Marth, and Ike. You'll notice that they all lunge or teleport forward during the very start of the Dash attack.
    Bazkip and Lordling like this.
  33. otter

    otter Smash Journeyman

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    That makes sense, but how does inputting down smash, up and grab give you an upsmash?
  34. ItsRainingGravy

    ItsRainingGravy Smash Journeyman

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    Dash + C-Down (Down Smash) = Dash Attack

    Grab = Attack + Shield

    Up + Grab = Up + Attack (overrides the shield button) = Up Smash


    I hope this helps! I might be posting a bit more in this topic later tonight.
    otter likes this.
  35. Xinc

    Xinc Smash Ace

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    So it's C-stick Down to Z+ControlStickUp for preferred. wow.
  36. ItsRainingGravy

    ItsRainingGravy Smash Journeyman

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    Actually, it would be C-Stick Down to rotating the control stick up to pressing an Attack button. That methods works too though, but you would be losing a frame of input time, and sometimes mashing Up on the control stick + Attack/Grab at the same time will cause some errors sometimes. Mashing up EXTREMELY SLIGHTLY before Attack/Grab usually yields more success, from my testings.
  37. guedes the brawler

    guedes the brawler Smash Journeyman

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    So, using this logic, guys, how do you think other characters would Dacus if they could do it?
  38. Jade_Rock55

    Jade_Rock55 Smash Ace

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    Can you do something like dacus with your other smashes?
  39. ItsRainingGravy

    ItsRainingGravy Smash Journeyman

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    Not to my knowledge. Just Up Smash. You can however do a Down Smash or Forward Smash during a full dash (Forward Smash you have to crouch cancel to use it), but you won't slide with them as opposed to using a DACUS...unless your character has really low traction to begin with (Luigi).
  40. SpiderMad

    SpiderMad Smash Champion

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    You're missing the best video in your list, https://www.youtube.com/watch?feature=player_detailpage&v=Y_CHWI4IXSw#t=118 which features a controlller model and mine https://www.youtube.com/watch?feature=player_detailpage&v=v5cy6uqC0Os#t=18 with a hand cam

    And squirtle you mention Up-b out of Withdraw (Aquajet?), I think that was changed to just be triggered by A

    Also you mention "4) Mash the attack button. " is that better than just timing it?

    Also what's the frame windows for performing Falco's and others gatling combo?
    ItsRainingGravy likes this.

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