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Custom controllers/sticks at tournaments?

Haxxy

Smash Rookie
Joined
Nov 9, 2010
Messages
12
Hey, I'm thinking about designing my own controller for Smash. How do people generally feel about this in tournaments? I feel like since everyone uses the Gamecube controller it would be rather weird. But, at the same time, tournaments for other games let players bring whatever sticks they want, marketed or custom.
 

Sinji

Smash Master
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As long as its not customized enough to cheat in matches at the tourney, go free my brother.
 

Haxxy

Smash Rookie
Joined
Nov 9, 2010
Messages
12
As long as its not customized enough to cheat in matches at the tourney, go free my brother.
I'm guessing "cheating" is considered using macros, turbo, or any sort of technique that defies the original controller mapping.

No one would care if I, say, turned the C stick into four buttons, or removed the squish from the shoulder buttons?
 

Haxxy

Smash Rookie
Joined
Nov 9, 2010
Messages
12
lol i think that would just make things harder on yourself
Imagine having a spread-out fighting stick where you hit jump with a middle or ring finger and a C button with your thumb. You can position your thumb on the correct button before you initiate the attack.
 

joejoe22802

Smash Ace
Joined
Jun 28, 2005
Messages
873
I think this would be banned. You could ASDI in multiple directions. Didn't something similar to this happen when that one arcade stick was made with buttons instead of a stick..
 

Falcoty

Smash Apprentice
Joined
Mar 6, 2011
Messages
98
Location
Tempe, AZ
There are only a few things in this game that macros could reasonably used for, and they would all be incredibly obvious if someone was doing them consistently. Even turbo wouldn't help you too much, aside from maybe crouch-canceled counters or if you're playing a character that can rapid attack (pikachu, etc.)

I think this is something that needs to be tried, I've always wanted to make a controller with a different button layout, or buttons for triggers.
 

Battlecow

Play to Win
Joined
May 19, 2009
Messages
8,746
Location
Chicago
I distinctly remember hearing that putting the springs sideways in the shoulders (so that they functioned as buttons not triggers) was banned. I'd therefor assume that modifications to that extent are illegal.
 

standardtoaster

Tubacabra
Joined
Nov 26, 2009
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9,253
Location
Eau Claire, Wisconsin
From what I know, controller mods being banned pretty much means things such as macros or turbo buttons. Removing the springs in the shoulder button so that it no longer registers a light press should not be banned. You can get the exact same effect by holding the shoulder button in all the way when plugging in your controller.
 

Falcoty

Smash Apprentice
Joined
Mar 6, 2011
Messages
98
Location
Tempe, AZ
I was also under the impression that removing springs from triggers was standard practice among the brawl community, since there's no light shielding anyways, only the button press matters. Any brawlers wanna weigh in?
 

Tee ay eye

Smash Hero
Joined
Jun 1, 2008
Messages
5,635
Location
AZ
no one's going to care unless there's auto/turbo features
even then, no one's going to care
 

Myztek

Smash Ace
Joined
Sep 20, 2005
Messages
936
Location
Southaven, Mississippi
No amount of controller mods is going to give you a ridiculous advantage.

I would be interested in a custom controller. I feel that the Gamecube controller's button layout isn't well-suited to some advanced techs. Specifically with Fox and Falco.
 

Massive

Smash Champion
Joined
Aug 11, 2006
Messages
2,833
Location
Kansas City, MO
I'm guessing "cheating" is considered using macros, turbo, or any sort of technique that defies the original controller mapping.

No one would care if I, say, turned the C stick into four buttons, or removed the squish from the shoulder buttons?
These are analog sticks, not digital, so it's going to be a bit more complicated than moving two wires for separate button inputs (but not *that* much more complicated, if you know what you're doing having 4 resistors set to the values of all axes of the potentiometer and then attaching some buttons should do it).

Seriously though, alternate gamecube controllers could be pretty legit, you could increase playability for the disabled or just make a more durable controller.

Actually you could come up witha pretty interesting fightstick too if you wanted to, a main 'A' button surrounded on all sides by cstick buttons would be reasonably functional.

I was considering making an aluminum shelled controller a few months ago, but decided not to after my search for springless hall-effect thumbsticks came up with a minimum price of 80 dollars a piece.
 

Massive

Smash Champion
Joined
Aug 11, 2006
Messages
2,833
Location
Kansas City, MO
Double post because I feel like the last one would be too long if I added this.

I got thinking about this and mocked up a Traditional-style fight stick button layout specifically for smash.



The idea behind it is that the buttons most frequently used together are now adjacent to each other so they could be pressed more easily. It would be take a substantial adjustment period to get comfortable, but theoretically it should be easier to do almost all inputs this way.
 

Violence

Smash Lord
Joined
May 31, 2010
Messages
1,249
Location
Vancouver, BC
: /

Isn't it going to be hard to do tilts/smashes? I thought arcade sticks have problems recognizing the strength of directional input.

I mean, most characters have a variable walk speed, don't they?

Imagine trying to shield drop...
 

Massive

Smash Champion
Joined
Aug 11, 2006
Messages
2,833
Location
Kansas City, MO
There are 2 types of joystick, analog and digital.
You simply use an analog joystick (like the kind you used to see with computers) instead of an arcade one.
 

LLDL

Smash Hero
Joined
Apr 27, 2007
Messages
7,128
You've separated the B button extremely far from the X and Y buttons. How would I do multishines on that lol.
 

Oracle

Smash Master
Joined
Apr 15, 2008
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3,471
Location
Dallas, TX
I think this would be banned. You could ASDI in multiple directions. Didn't something similar to this happen when that one arcade stick was made with buttons instead of a stick..
I doubt the game would be able to recognize two opposite inputs. In Project 64 nothing special happens when you press left/right or up/down
 

Varist

Smash Lord
Joined
Feb 7, 2011
Messages
1,603
Location
Austin
You've separated the B button extremely far from the X and Y buttons. How would I do multishines on that lol.


?

x,b for multishine,
y,z for jc grab,
l,x for jump out of shield,
r,c-up for upsmash out of shield,
x,c-left for quick bair/fair,
y,c-right for quick bair/fair,
y,z for quick nair/zair.
 

darkatma

Smash Hero
Joined
Dec 10, 2005
Messages
5,747
Location
St Louis, Missouri/Fremont, CA
no one's going to care unless there's auto/turbo features
even then, no one's going to care
This.

I've always felt that no amount of controller modding will make you a better player, so what's the point of banning it? If anything, controller modding should be encouraged if it can further the metagame.

Plus I feel that custom controllers wouldn't be able to stand up to the wear and tear of playing often like the gamecube controller can.
 

Massive

Smash Champion
Joined
Aug 11, 2006
Messages
2,833
Location
Kansas City, MO


?

x,b for multishine,
y,z for jc grab,
l,x for jump out of shield,
r,c-up for upsmash out of shield,
x,c-left for quick bair/fair,
y,c-right for quick bair/fair,
y,z for quick nair/zair.
This works as well, I knew I'd forget something about some space animal.
Alternatively, you could switch the places of 'L' and 'X' in my original drawing.
This would make all c-sticked moves adjacent to a button for L-cancelling as well as adjacent to a jump.



CHAiN-ACE said:
[You've separated the B button extremely far from the X and Y buttons. How would I do multishines on that lol.
Incidentally since this would be the size of a regular arcade stick, nothing is going to be out of the distance your fingers can move.
Street fighter players frequently move their fingers over 3 buttons to perfom actions and never have much difficulty.

There is no "extremely far away" on the controller.
 

LLDL

Smash Hero
Joined
Apr 27, 2007
Messages
7,128
Then again, street fighter isn't as heavy when it comes to user input.
 

Massive

Smash Champion
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Aug 11, 2006
Messages
2,833
Location
Kansas City, MO
Then again, street fighter isn't as heavy when it comes to user input.
That's not true at all. They definitely hit as many buttons than we do, faster than we do.

Melee is more about out-thinking your opponent than doing physical inputs, and Street Fighter is still about out-thinking your opponent, but with a much smaller variable list and more complicated inputs.
 

Cactuar

El Fuego
BRoomer
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Mar 10, 2006
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Philadephia, PA
This has been discussed several times over the years.

The biggest issue seems to be with how much easier it would make JC shining, as you could rig it with your jump and B button next to each other. The gamecube controller actually does quite a bit towards limiting how quickly we can do inputs. This can be partially countered by learning to claw, but the buttons are still tiny and close together, making it challenging in its own right.

I think giving yourself an ease-of-play advantage based on custom hardware should not be legal unless there were special circumstance such as disability. Even then, every disabled player I've seen manages well with the GC controller.
 

Myztek

Smash Ace
Joined
Sep 20, 2005
Messages
936
Location
Southaven, Mississippi
This has been discussed several times over the years.

The biggest issue seems to be with how much easier it would make JC shining, as you could rig it with your jump and B button next to each other. The gamecube controller actually does quite a bit towards limiting how quickly we can do inputs. This can be partially countered by learning to claw, but the buttons are still tiny and close together, making it challenging in its own right.

I think giving yourself an ease-of-play advantage based on custom hardware should not be legal unless there were special circumstance such as disability. Even then, every disabled player I've seen manages well with the GC controller.
Disagreed. Making the controller more comfortable should not be illegal. Just because something is easier to do due to layout, doesn't mean it should be banned. People are going to used advanced techs, such as JC shines, regardless. Why not have less wear on our hands?
 

UltiMario

Out of Obscurity
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Limiting controller mods is an extremely bad mentality that's almost exclusive to the Smash community.

Every community bans turbos, sure, but ****, you could go into a fighting tourney with your arcade stick being a ****ing sphere with cones attached to it with 14 different buttons, but hell if it suited your playstyle, just ****ing use it.

The competitive mentality is play to win. If someone goes through all the effort of making a controller from scratch that works better for them, then there is absolutely no reason to not allow it. It's the other player's fault for being at a disadvantage if they're using an inferior controller or layout, not the other person's fault for having a superior layout.

This is much less of an issue in a community used to a large variety of arcade sticks, but still shouldn't be an issue in Smash. No turbos and macros? Then it's absolutely fine.
 

Acryte

Smash Ace
Joined
Mar 30, 2005
Messages
986
Varist's configuration looks easier however for waveshielding around.
 

Acryte

Smash Ace
Joined
Mar 30, 2005
Messages
986
Varist's configuration looks easier for waveshielding around
 

Cactuar

El Fuego
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It's not really a matter of inferior controller layout. The issue is that the gamecube controller is so heavily the standard (somewhere between... 100% and 100%) of the community, that a variation from it providing advantage to one player for having invested time and money into making a pad specifically to make it easier for him to perform certain techniques is not a legitimate pursuit.

In other fighting game communities, it has become common practice to have custom control sticks and whatnot, but the essentials of the game don't really get changed based on that. The sticks don't provide an advantage over the standard of any other player aside from familiarity.
 

Rubyiris

Smash Hero
Joined
Apr 19, 2007
Messages
6,033
Location
Tucson, AZ.
Cactuar, you're promoting "it's the way we've always done it" mentality which is bad. I expected better from you.
 

Massive

Smash Champion
Joined
Aug 11, 2006
Messages
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Location
Kansas City, MO
In other fighting game communities, it has become common practice to have custom control sticks and whatnot, but the essentials of the game don't really get changed based on that. The sticks don't provide an advantage over the standard of any other player aside from familiarity.
Yes they do, it is infintely easier to doubletap directions or hit buttons in rapid succession on a fight stick than it is on a pad. Sticks are head and shoulders better for the vast majority of things done in traditional fighting games (look up option selects and tell me it would not be advantageous to be on a stick).

Yet there are still people who are competitive (even at pro-level) with pads. It's a matter of preference, and there are advantages/disadvantages to each.

edit: This is actually a pretty interesting technical challenge for me, I might build one of the designs I posted.
WILL I BECOME THE BEST MELEE PLAYER IN THE WORLD!? (probably not, lol)
 

Cactuar

El Fuego
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Cactuar, you're promoting "it's the way we've always done it" mentality which is bad. I expected better from you.
What I'm promoting is not "do it because we've always done it". This is more like a comparison between natural training to success in sports and using steroids. In this case, the standard throughout the ages has been without the aid of things like steroids, then all of a sudden because we have the technology, there are ways to success by making it easier to gain strength, speed, etc.

@Massive: I meant in the sense that another player couldn't easier acquire the same stick setup, not that the individual sticks might have advantages over one another.

This argument has also been strictly discussing full stick setups, not gamepads. I don't understand how the majority of your post applies due to that.
 

Acryte

Smash Ace
Joined
Mar 30, 2005
Messages
986
The only thing that worries me is that rage quits may not feel as awesome without sqeezing the controller into a pulp.
 

Glöwworm

Smash Lord
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Jun 23, 2010
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CA
*****es gonna be mad when I play Smash with a Dance Dance Revolution dance pad.
 
Joined
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This is more like a comparison between natural training to success in sports and using steroids. In this case, the standard throughout the ages has been without the aid of things like steroids, then all of a sudden because we have the technology, there are ways to success by making it easier to gain strength, speed, etc.
I think adderall would be the video game equivalent of steroids
 

Cactuar

El Fuego
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Was making a comparison, not defining it as the equivalent.

The somewhat widespread use of adderall is interesting though.
 
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