Jiggly
Drop the mic, cause these fools sleeping on me
- Joined
- Apr 17, 2014
- Messages
- 2,021
- NNID
- Jiggly101
Hey Guys! I heard that Jab to Rest was a combo, and I decided to try it out. It seems that after jab one, many characters can get hit with rest immediately after. You need to jab, and then buffer the rest to get the full effect. This only works grounded at really low percents (0-5%) for most characters , and it works SH when buffered. I will try to get some videos up soon showing it.
So far, I've found it works on the following characters with no DI on FD:
Grounded:
Mario: 22% front 29% back
Yoshi: 27% front and back
Donkey Kong: 102% front (kills) 127% back (kills)
Diddy Kong: 50% front 54% back (kills on back if at 52-54)
Ganondorf: 31% Front and Back
King DeDeDe: 53% front 46% back
Fox: 46% front (kills) 33% back
Falco: 73% (kills)
Charizard: 35% from front, 161% from back (kills)
Ness: 61% (kills)
Villager: 63% (kills)
Olimar: 31%
Dr. Mario: 27%
Megaman: 60%
Lucas: 66% (kills)
Ryu: 19% front, doesnt work from back
Shorthop:
Alright, so at high percents this is basically a guaranteed combo unless they expect it and are frame perfect. After the jab, they are put into hitstun and there is about ~3 frames where they can do an action before they hit the ground. And you hit them with rest about 2 frames after they hit the ground. I need exact frame data, but it's all close.
If the opponent jumps, you get the rest. If they air dodge, they get twenny something frames of landing lag from airdodging into the ground, so it works. If they just try to DI the jabs and do nothing else, it works. If they wait after the jab until they hit the ground and shield, it won't work. This is hard to get, you have to be expecting it and really good. It is a tiny window, but possible. But most opponents will have airdodged and not wait to shield, or DI'd expecting the second jab.
Warning: This combo is confirmed to work on everyone except Kirby and Jigglypuff.
If anyone has any suggestions on how to adapt the combo or find that it works on other characters and I wasn't able to pull it off, let me know down in the comments. I'm hoping this can help you guys out
So far, I've found it works on the following characters with no DI on FD:
Grounded:
Mario: 22% front 29% back
Yoshi: 27% front and back
Donkey Kong: 102% front (kills) 127% back (kills)
Diddy Kong: 50% front 54% back (kills on back if at 52-54)
Ganondorf: 31% Front and Back
King DeDeDe: 53% front 46% back
Fox: 46% front (kills) 33% back
Falco: 73% (kills)
Charizard: 35% from front, 161% from back (kills)
Ness: 61% (kills)
Villager: 63% (kills)
Olimar: 31%
Dr. Mario: 27%
Megaman: 60%
Lucas: 66% (kills)
Ryu: 19% front, doesnt work from back
Shorthop:
Alright, so at high percents this is basically a guaranteed combo unless they expect it and are frame perfect. After the jab, they are put into hitstun and there is about ~3 frames where they can do an action before they hit the ground. And you hit them with rest about 2 frames after they hit the ground. I need exact frame data, but it's all close.
If the opponent jumps, you get the rest. If they air dodge, they get twenny something frames of landing lag from airdodging into the ground, so it works. If they just try to DI the jabs and do nothing else, it works. If they wait after the jab until they hit the ground and shield, it won't work. This is hard to get, you have to be expecting it and really good. It is a tiny window, but possible. But most opponents will have airdodged and not wait to shield, or DI'd expecting the second jab.
Warning: This combo is confirmed to work on everyone except Kirby and Jigglypuff.
If anyone has any suggestions on how to adapt the combo or find that it works on other characters and I wasn't able to pull it off, let me know down in the comments. I'm hoping this can help you guys out
Last edited: