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Coliseum: Stage Research

ParanoidDrone

Smash Master
Joined
Jan 26, 2008
Messages
4,335
Location
Baton Rouge, LA
Today is Walkoff Day, where I discuss Coliseum and (in a separate topic) Mario Galaxy. This will be short and sweet.

Shoutouts to @Capps who's running a stage testing tournament this weekend where Coliseum will be legal.

Previously Covered
Gamer
Wii Fit Studio
Kongo Jungle 64
Windy Hill Zone
Luigi's Mansion
Norfair
Orbital Gate Assault
Woolly World
Skyloft
Garden of Hope
Mushroom Kingdom U
Wuhu Island
Mario Circuit

Layout
Coliseum is a walkoff stage with a central section where platforms periodically rise and fall. This middle section is not perfectly centered, but is instead slightly offset to the right.

Players 1 and 2 start on the edges of this center section, while Players 3 and 4 start near the middle. The Omega form has walled sides.

Coliseum has no hazards, just the platforms.

Platforms
A series of platforms rise and fall from the ground at regular intervals. They spend 15-20 seconds in the ground, at which point they rise on machinery built into the floor and remain in place for 20-25 seconds before descending and repeating the cycle. Because they are attached to machinery, the stage will never produce stacked platforms.

The platforms are all differently sized, although the sizes are consistent across matches. The tops of the platforms are textured with a tile pattern. Using this texture as a reference, the platforms are 2, 8, 3, 5, and 6 tiles wide respectively from left to right.

The exact arrangement of platforms that rise up is random each time. Neither the number of platforms that rise nor the heights to which they rise follow any discernible pattern.

Below is a collection of images to illustrate the base layout and a sample of possible platform arrangements. This is not an exhaustive list.




















Summary
  • Walkoff on both sides.
  • Platforms of varying but non-random widths rise and fall from the ground.
  • Platforms rise after 15-20 seconds, fall after 20-25 seconds.
  • Exact arrangement of platforms that rise is random each time.
  • Platform heights are also random.
 
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